• Virtual Reality General V3 - You've got the Touch
    4,994 replies, posted
Steel Battalion could be fun too, since VR is accurate enough to operate those cockpits [editline]7th April 2017[/editline] (unlike kinect)
[QUOTE=Jetamo;52072481][b]Fuck the Sims VR[/b], when do we get Black and White VR? I'm still pissed Microsoft never tapped Lionhead to make a Black and White spinoff using Kinect. Come on, it's such a simple idea![/QUOTE] Sounds like a good game idea to me.
[QUOTE=Jetamo;52072481]Fuck the Sims VR, when do we get Black and White VR? I'm still pissed Microsoft never tapped Lionhead to make a Black and White spinoff using Kinect. Come on, it's such a simple idea![/QUOTE] Tethered got closest to the B&W for me, but still we need proper game like that.
Is there any way to get Oculus Home to download games to another drive? I just now noticed it's been throwing the games and shit onto my windows SSD.
[QUOTE=Richardroth;52074474]Is there any way to get Oculus Home to download games to another drive? I just now noticed it's been throwing the games and shit onto my windows SSD.[/QUOTE] It isn't a feature in Home yet, but you can work around it. [url]https://www.reddit.com/r/oculus/comments/5lx5j9/how_do_i_install_a_game_in_a_specific_directory/dbzc7b0/[/url] [editline]8th April 2017[/editline] If you don't want ANY games on your SSD ever, and want them all on one particular drive, you can reinstall Home to that drive. That does mean re-downloading your games, unfortunately. Perhaps you can back them up somewhere and put them into the new installation folder, then try to officially "download" them; it might realize it has the files after a few minutes and not download them again.
[QUOTE=bitches;52074592]It isn't a feature in Home yet, but you can work around it. [url]https://www.reddit.com/r/oculus/comments/5lx5j9/how_do_i_install_a_game_in_a_specific_directory/dbzc7b0/[/url] [editline]8th April 2017[/editline] If you don't want ANY games on your SSD ever, and want them all on one particular drive, you can reinstall Home to that drive. That does mean re-downloading your games, unfortunately. Perhaps you can back them up somewhere and put them into the new installation folder, then try to officially "download" them; it might realize it has the files after a few minutes and not download them again.[/QUOTE] I'll give that a try, thanks.
Hey guys, I'm in my final year of Uni and as such have a research project to complete. I'd really appreciate it if you could help out, I only managed to get through 22 people before I got kicked out the lab I booked. [I]I don't know if it works on Oculus or not, so if you could let me know that would be great.[/I] The purpose is to compare delivery of information between a VR experience and a traditional leaflet and see if this affects their score in a quiz. What I need is for some people to do the VR experience and then fill out the quiz marked as [B](VR,)[/B] then read the leaflets, then fill out the [B]"Honours Project Survey."[/B] I'll also need some people to read the leaflets first, and then fill out the quiz marked [B](leaflets,)[/B] then do the VR experience and then fill out the survey. [U][B]Please make sure you do the right quiz, I don't have many results so one fuck up could skew the results. You only have to do the quiz once, for whichever part you did first.[/B][/U] [I]Also please don't cheat, I don't want inaccuracies.[/I] To make sure that there's people doing both, please rate this post [img]https://facepunch.com/fp/ratings/zing.png[/img] if you did the VR Quiz and [img]https://facepunch.com/fp/ratings/information.png[/img] if you did the Leaflet Quiz. Please check before you do either! You'll find all the files in [URL="https://drive.google.com/drive/folders/0B5vEoQVTCcpXcUFUeUliSGZsLVk"]this Google Drive folder[/URL]. I know the controls are a little confusing so I'll quickly go over some things people missed in the tutorial: [I]The menu has to be open to interact with the tutorial screen. You have to close the contextual menu to be able to use the scanner. You have to click "finished reading" before you can scan another object.[/I] If you drop one of the "puzzle" pieces and can't get it, or it vanishes, use numbers 1 through 7 on your keyboard to spawn in a new one. There's a readout in the contextual menu that shows you how many pieces you've found. I know the text in the VR experience is boring to read, but please do read it, you'll be quizzed on stuff afterwards. You'll get a nice surprise once you put the last puzzle piece on the plinth. If you have any issues or get confused, message me on Discord (wickerman123)
Forgot to mention that the tomb is two separate pieces, I know it's not very clear. (Body and carvings)
So I got my vive set up. It's impressive how tolerant the tracking is. Been playing Vivecraft, Raw Data, and The Lab, mostly just to make sure things are working. About to play SSVR with a friend, pretty hype for that. [B]EDIT[/B]: Serious Sam VR is seriously awesome.
Is there a good multiplayer star-trek style bridge simulator game out there? Not necessarily star trek branded but following the same mechanics
[QUOTE=Itszutak;52078968]Is there a good multiplayer star-trek style bridge simulator game out there? Not necessarily star trek branded but following the same mechanics[/QUOTE] Ubisoft is making one. should be out this year i think. [url]https://www.ubisoft.com/en-US/game/star-trek-bridge-crew[/url]
[QUOTE=Itszutak;52078968]Is there a good multiplayer star-trek style bridge simulator game out there? Not necessarily star trek branded but following the same mechanics[/QUOTE] [media]https://www.youtube.com/watch?v=xd46LuFuNPY[/media] not released yet
I am so excited for that.
[QUOTE=Itszutak;52078968]Is there a good multiplayer star-trek style bridge simulator game out there? Not necessarily star trek branded but following the same mechanics[/QUOTE] Iron Wolf VR falls in that same general category, except it's on a WW2-era U-boat instead of a spaceship bridge. [media]https://www.youtube.com/watch?v=fMh5f_76P5o&t[/media]
[url]http://www.roadtovr.com/nvidia-geforce-gtx-1050-ti-oculus-minimum-specification-virtual-reality/[/url] The $139 GTX 1050 Ti is going to meet the Oculus minimum spec.
[QUOTE=Orkel;52081551][url]http://www.roadtovr.com/nvidia-geforce-gtx-1050-ti-oculus-minimum-specification-virtual-reality/[/url] The $139 GTX 1050 Ti is going to meet the Oculus minimum spec.[/QUOTE] But at the same time RX 470 can be cheaper, and better.
I'm noticing glare and blurriness when trying to focus my rift. Is there any way to mimimize those at all? Hopefully it's not defective or something.
[QUOTE=Xanoxis;52084661]But at the same time RX 470 can be cheaper, and better.[/QUOTE] But do AMD have an equivalent to simultaneous multi-projection? That's the real seller when it comes to VR.
[QUOTE=Richardroth;52084857]I'm noticing glare and blurriness when trying to focus my rift. Is there any way to mimimize those at all? Hopefully it's not defective or something.[/QUOTE] assuming you used the IPD and vertical alignment setting screen during setup, where you line up the horizontal and vertical green lines, does it look like a smearing of pure whites onto pure blacks in high-contrast areas? that's something inherent to the lens, but you won't notice it in any of the big budget games that avoid it [editline]10th April 2017[/editline] [media]https://twitter.com/BillGates/status/851165825268625410[/media] TIL Bill Gates drives a Tesla
[QUOTE=Wickerman123;52085006]But do AMD have an equivalent to simultaneous multi-projection? That's the real seller when it comes to VR.[/QUOTE] Vendor-specific VR features aren't going to be magically implemented into your VR games, especially not on indie scale. AMD has its own LiquidVR thing.
[QUOTE=Richardroth;52084857]I'm noticing glare and blurriness when trying to focus my rift. Is there any way to mimimize those at all? Hopefully it's not defective or something.[/QUOTE] this may or may not sound obvious, but have you tried adjusting how it sits on your face/the tilt of the screen? A lot of first time users seem to miss this and end up outside of the lens sweet spot.
[QUOTE=1STrandomman;52086379]this may or may not sound obvious, but have you tried adjusting how it sits on your face/the tilt of the screen? A lot of first time users seem to miss this and end up outside of the lens sweet spot.[/QUOTE] Yeah I did all that, I can minimize it to a degree but everything just looks blurry and out of focus, making some text hard to read.
[QUOTE=Richardroth;52086433]Yeah I did all that, I can minimize it to a degree but everything just looks blurry and out of focus, making some text hard to read.[/QUOTE] VR isn't The Matrix; it sounds like you're complaining about resolution more than blur are you talking about any specific game, or just the Home environment?
[QUOTE=bitches;52086653]VR isn't The Matrix; it sounds like you're complaining about resolution more than blur are you talking about any specific game, or just the Home environment?[/QUOTE] OK? I know the screens are low res, it's pretty consistent across the board but some games make it more noticeable than others. i've seen people complain about the same thing, I def shouldn't have to squint to read text when it's right in my face. Maybe that's just how VR is atm?
Sadly even 4k wouldn't be enough for perfect 20/20 vision when a screen is THAT close to ones face so yeah VR is just blurry, though it also depends on game resolution / cleanliness of the lens / distance and adjustment of the lens and other things. Just have to try and maximize it as best as you can, not really too much can be done. Some games are more clear than others I've seen. Rift is more clear than the Vive is, as a note, too [editline]10th April 2017[/editline] GLARING however, not so sure about that [editline]10th April 2017[/editline] [QUOTE=Lyokanthrope;52077703]Vivecraft,[/QUOTE] The infinite landscape in vivecraft really helps to make one feel insignificant
Just to corroborate with the blurryness, when I first got my Vive I had a lot of trouble being able to focus properly. It felt very similar to when you try on glasses when you don't need them, so your eyes have to compensate to say in focus. Also objects close to the face would be out of focus unless I closed one eye. After a few days of fairly heavy use though this went away completely (either that or the compensation went from conscious to unconscious), and now I can jump back in even after months of not using it and it will be in focus straight away.
[QUOTE=Kenneth;52087620]Just to corroborate with the blurryness, when I first got my Vive I had a lot of trouble being able to focus properly. It felt very similar to when you try on glasses when you don't need them, so your eyes have to compensate to say in focus. Also objects close to the face would be out of focus unless I closed one eye. After a few days of fairly heavy use though this went away completely (either that or the compensation went from conscious to unconscious), and now I can jump back in even after months of not using it and it will be in focus straight away.[/QUOTE] This is exactly what I'm talking about, so I guess I just have to get accustomed to it. Interesting.
Just trying to confirm what visual issue you're having. It sounds like you'd benefit looking into supersampling. Check out the Oculus Tray Tool on reddit, which lets you override many games into supersampling. Higher than 1.5 suffers diminishing returns, so 1.5 is a safe bet. It makes a huge difference on reading text in VR. [editline]10th April 2017[/editline] It taxes your GPU a lot, but it is easily the most important graphics option a game could have. Check if the VR game offers supersampling as a setting. The community tray tool is just for games that don't have it as a setting to change.
[QUOTE=bitches;52087682]Just trying to confirm what visual issue you're having. It sounds like you'd benefit looking into supersampling. Check out the Oculus Tray Tool on reddit, which lets you override many games into supersampling. Higher than 1.5 suffers diminishing returns, so 1.5 is a safe bet. It makes a huge difference on reading text in VR. [editline]10th April 2017[/editline] It taxes your GPU a lot, but it is easily the most important graphics option a game could have. Check if the VR game offers supersampling as a setting. The community tray tool is just for games that don't have it as a setting to change.[/QUOTE] Oh, yeah I've heard of that. I'll give it a try, thanks for the input.
I don't mind the resolution at all. To bypass the 'screen door' effect I just imagine I'm wearing an odd set of glasses. Easy to think when I have something wrapped around my head.
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