ZeniMax is now suing Samsung for infringement (Oculus code)
[quote]
ZeniMax is alleging Samsung is profiting unfairly from sales of hardware based on Oculus tech, which ZeniMax says was unjustly acquired due to collaboration between folks like Oculus CTO John Carmack (pictured, wearing an early Gear VR unit) and departed Oculus founder Palmer Luckey when Carmack was still at id.
"Through this action, ZeniMax seeks damages and injunctive relief that will fairly and fully compensate it for Samsung’s infringement and misappropriation of ZeniMax intellectual property, its unfair competition, its unjust enrichment, and for Samsung’s continued interference with the contractual obligations that Oculus, Luckey, and Carmack owe ZeniMax," reads one excerpt of ZeniMax's legal filing. "Without this relief, Samsung will continue to profit unjustly at ZeniMax’s expense."
This is very much akin to ZeniMax's original complaint against Oculus, which alleged (among other things) that the company and some of its key staffers saw significant material gains thanks to “trade secrets, copyrighted computer code, and technical know-how” illegitimately obtained from ZeniMax.
[/quote]
[URL="http://www.gamasutra.com/view/news/298075/With_a_legal_win_against_Oculus_ZeniMax_turns_to_a_new_target_Samsungs_Gear_VR.php"]Source[/URL]
UploadVR being sued for 'rampant' sexual behaviour.
[url]https://techcrunch.com/2017/05/15/uploadvr-sued-over-rampant-sexual-behavior-in-the-workplace-and-wrongful-termination/[/url]
With such gems as
[quote]“In the office, Defendants would frequently talk about how much sex they were going to have at each party, and how many girls they were going to have sex with. UploadVR even set up a room to encourage sexual intercourse at the workplace. The room was referred to as the “kink room” and contained a bed. Male employees used that room to have sexual intercourse, which was disruptive and inappropriate. Often, underwear and condom wrappers would be found in the room.”[/quote]
[editline]16th May 2017[/editline]
Seems there won't be any starving lawyers for the foreseeable future.
What the fuck even
Yeah, gonna go with "innocent until proven guilty" for now and reserving judgement until we know more.
I've been out of the loop on VR stuff for awhile now. Any new stuff on the front of games or new releases that are "must haves"? I've been wanting to play Obduction because I dig the hell out of Myst and Riven, but was wondering if it's a legitimate "full experience" i.e. it's a game with a reasonable length. It seems a lot of the content is still in that weird tech demo but not really hybrid phase.
Also I had VorpX back in the DK2 days. Does something like that still exist for the CV1? I tried using it recently but it doesn't seem to work anymore.
Does anyone have any suggestions for multiplayer/coop games I could play with my friend (and come back and keep playing)? So far we have Rec Room, Onward, Iron Wolf, and Arizona Sunshine.
Raw Data looks cool, but idk if it's $40 worth of cool...
I regret buying Raw Data, it's just not fun to me
Then again wave shooters are stupid in general
[QUOTE=Kylel999;52236426]I regret buying Raw Data, it's just not fun to me
Then again wave shooters are stupid in general[/QUOTE]
I was actually really excited for wave shooters when we first got a VR headset because I used to enjoy a few prominent ones back in the day, but I've gotten pretty exhausted of them. All I want is a good RPG, not like a really basic action RPG, but something like skyrim or the witcher. We could eventually get some modded in openvr support from openmw I guess, which would be really cool, but I'd love a fully fledged developed for VR game.
[QUOTE=Elspin;52236455]I was actually really excited for wave shooters when we first got a VR headset because I used to enjoy a few prominent ones back in the day, but I've gotten pretty exhausted of them. All I want is a good RPG, not like a really basic action RPG, but something like skyrim or the witcher. We could eventually get some modded in openvr support from openmw I guess, which would be really cool, but I'd love a fully fledged developed for VR game.[/QUOTE]
Yeah, I thought the original VR 'dream' is to 'live another life in a virtual world, going on an adventure in a beautiful place, meeting beautiful people'. Surprised to see after some time everything are still shooting minigames.
At this rate I'm counting on Japan to get us out of this mindset of 'making small VR game to match market size'.
Waiting for this RPG Granblue Fantasy now [url]https://www.google.com/amp/s/www.vrfocus.com/2016/09/platinumgames-developing-granblue-fantasy-to-playstation-vr/amp/[/url]
[video=youtube_share;szQoh0Ukne8]http://youtu.be/szQoh0Ukne8[/video]
Guys, support this company (Granzella) please, so they can buy Steambot Chronicles IP from Irem and revive that lovely, lovely game. Irem don't have much money left to make PS games anymore after the tsunami, so the developer built their own company (Granzella) to continue making their unfinished games. I've got to play Steambot Chronicles 2 before I die
They already revived Disaster Report 4, planned for PS4 with PSVR.
[url]http://www.zettai-zetsumei.jp/en/[/url]
[video=youtube;BW993ch-hqE]http://www.youtube.com/watch?v=BW993ch-hqE[/video]
[video=youtube;3whTkyaHjmM]http://www.youtube.com/watch?v=3whTkyaHjmM[/video]
google just announced a standalone vr headset that requires no phone or pc to use. also has vr/ar capabilities
There will be a Vive Variant and Qualcomm/lenovo is making one too
[t]http://i.imgur.com/thUxzsn.png[/t]
also, Galaxy S8 Will be Daydream ready soon
also Tobii Eye Tracking tech being tested on a vive
[video=youtube;eBINRku82hA]https://www.youtube.com/watch?v=eBINRku82hA[/video]
[QUOTE=Wii60;52241250]google just announced a standalone vr headset that requires no phone or pc to use. also has vr/ar capabilities
There will be a Vive Variant and Qualcomm/lenovo is making one too
[t]http://i.imgur.com/thUxzsn.png[/t]
also, Galaxy S8 Will be Daydream ready soon[/QUOTE]
Any word on whether the vive variant will support lighthouse tracking? The AR capabilities are intriguing, usually your only 2 options for mixing AR and VR is to have an AR screen with a high FOV that can display blacks as well as transparency (most AR headsets use black to indicate transparent) or to have a VR screen and camera pass-through.
it was basically like "hey we making a standalone vr headset, vive is making one with us too, isnt that swell. see ya at the end of the year" and nothing else.
apparently according to /r/vive they said it uses inside out positional tracking.
[editline]17th May 2017[/editline]
[video=youtube;aJD34uGPQf8]https://www.youtube.com/watch?v=aJD34uGPQf8[/video]
[QUOTE=Wii60;52241267]it was basically like "hey we making a standalone vr headset, vive is making one with us too, isnt that swell. see ya at the end of the year" and nothing else.
apparently according to /r/vive they said it uses inside out positional tracking.
[editline]17th May 2017[/editline]
[video=youtube;aJD34uGPQf8]https://www.youtube.com/watch?v=aJD34uGPQf8[/video][/QUOTE]
Google Cardboard Plastic 2.0?
Also this is pretty cool
[hd]https://www.youtube.com/watch?v=L6-KF0HPbS8[/hd]
Gold for AR purposes
[QUOTE=Wii60;52242007][url]https://www.vive.com/us/product/standalone/?utm_campaign=20170517_standalone_global_announcement&utm_medium=product-page&utm_source=daydream_website[/url][/QUOTE]
Shit is getting real
[QUOTE=Orkel;52242006]Also this is pretty cool
[hd]https://www.youtube.com/watch?v=L6-KF0HPbS8[/hd]
Gold for AR purposes[/QUOTE]
It's basically a simpler version of what the hololens is doing, but if it does it much cheaper that'll be great. The hololens actually has a web console for the device you can sign into on a PC browser and view the mesh reconstruction of the area you're in, download it as a 3d model, watch the user walking through it and see their head position/view direction, etc
[QUOTE=Orkel;52242006]Also this is pretty cool
[hd]https://www.youtube.com/watch?v=L6-KF0HPbS8[/hd]
Gold for AR purposes[/QUOTE]
Okay but now shake it wildly from side to side, and rotate it 180 in one second, and...
Still cool though.
looks like valve is overhauling the entire steamvr dashboard with something similar to destinations, it's in beta right now
[url]http://steamcommunity.com/games/250820/announcements/detail/1256913672017157095[/url])
[IMG]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/5519564/1cecb6e93ac9069b3fd59cfdb7210595a21e965f.png[/IMG]
[IMG]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/5519564/f2146a094792b0d0d11857e30bd7320e2cbdf3f8.png[/IMG]
[vid]http://media.steampowered.com/apps/250820/announcements/steamvr_home/steamvr_avatar.webm[/vid]
[vid]http://media.steampowered.com/apps/250820/announcements/steamvr_home/steamvr_multiplayer.webm[/vid]
[vid]http://media.steampowered.com/apps/250820/announcements/steamvr_home/steamvr_environments.webm[/vid]
They are basically updating destinations and building it to be part of steamvr itself.
So the old destinations app won't be updated anymore.
[url]http://steamcommunity.com/games/453170/announcements/detail/1252410072390926976[/url]
And something of a multiplayer lobby, it seems? Probably just for friends, but still cool.
something that went under the radar from google i/o is the new rendering tech google made for VR that essentially gets better than PC graphics onto a standalone headset
[url]https://backchannel.com/inside-googles-slow-mo-vr-moonshot-c1c739d310aa[/url]
[QUOTE]Google has also done some interesting graphics work to make up for not having a powerful computer driving the simulations. Its new Seurat technology uses a computational sleight of hand that dramatically cuts the rendering time of certain objects from hours to milliseconds. Indeed, when I tested this out earlier this week, the Rogue One scene I was plunged into seemed as dense as a high-end VR experience. No wonder: Google’s engineers told me that the original hi-res scene, as rendered by Lucasfilm, consisted of 50 million triangles, an order of magnitude more than even a powerful PC can handle. Seurat’s optimization tricks faithfully create the scene with only 70 thousand triangles, so it can easily run on the mobile Daydream platform in its full 3D glory.[/QUOTE]
[video=youtube;_rAHM70jfzo]https://www.youtube.com/watch?v=_rAHM70jfzo[/video]
[QUOTE=Wii60;52247460]something that went under the radar from google i/o is the new rendering tech google made for VR that essentially gets better than PC graphics onto a standalone headset[/QUOTE]
I think you're overestimating it a bit there. It's always just smoke and mirrors that works in specific cases, and the only details I read about this technique is that it reduces triangle counts. If you fullscreen the video you can see the background is blurrier than the characters. They're probably doing neat stuff but they can't just get extra graphical fidelity out of nowhere.
Tracking in my vive has become worse and worse to the point where I can point directly at a lighthouse and slightly nudging the controller is enough for it to start drifting.
I've tried repositioning the lighthouses, covering the only reflective surface in my room, playing in the dark and in as much light as possible, nothing works. There's just been inane amounts of controller drift to the point where playing anything has me struggle against the controllers constantly leaving.
Tried updating the lighthouses only to run in the problem of it being seemingly fucking impossible to do that.
[QUOTE=Ganerumo;52248551]Tracking in my vive has become worse and worse to the point where I can point directly at a lighthouse and slightly nudging the controller is enough for it to start drifting.
I've tried repositioning the lighthouses, covering the only reflective surface in my room, playing in the dark and in as much light as possible, nothing works. There's just been inane amounts of controller drift to the point where playing anything has me struggle against the controllers constantly leaving.
Tried updating the lighthouses only to run in the problem of it being seemingly fucking impossible to do that.[/QUOTE]
That's weird. Does it also affect your HMD or is it only the controllers?
I've actually done more testing and checked around a little and came to the conclusion that one of my two base stations is just busted.
I managed to get a firmware update through on both stations and one of them worked just fine. The other started to have red blinking lights, sign of hardware failure.
The valve official fix for this is designed for bases which are wrongly tagged as faulty and get the blinking red light. Mine however is actually broken. Out of the 17 LEDs in the cluster, only 15 are active. The top left apparently has broken for a lot of people.
So I sent HTC support an email and now I'm hoping for a replacement, because paying 150 bucks for a new lighthouse is obviously not ideal.
[QUOTE=Clavus;52248402]I think you're overestimating it a bit there. It's always just smoke and mirrors that works in specific cases, and the only details I read about this technique is that it reduces triangle counts. If you fullscreen the video you can see the background is blurrier than the characters. They're probably doing neat stuff but they can't just get extra graphical fidelity out of nowhere.[/QUOTE]
Exactly.
In fact, all it does is take the scene and turns it into layered cards. It's essentially a panorama crossed with low-poly baking.
[vid]https://cdn0.vox-cdn.com/thumbor/yQzRJn6E1V-pO-z26oBdkWriGjk=/0x0:960x540/720x0/filters:focal(0x0:960x540):gifv():no_upscale()/cdn3.vox-cdn.com/uploads/chorus_asset/file/8538153/Seurat_Part3_v003_H264_3.gif[/vid]
[URL="https://www.theverge.com/2017/5/18/15660218/google-seurat-daydream-mobile-vr-rendering-star-wars-io-2017"]Link to article[/URL]
[editline]19th May 2017[/editline]
It's just marketing a nice simple idea. The marketing makes it seem like this huge technological leap - whereas it's just a good idea that not many people have done (There are other examples out there, but they don't have as much money as Google obv)
I still see articles going on about "this crazy new tech that lets people scan the real world into 3D with a camera." Photogrammetry has been around for ages.
Little update on my problem. As it turns out it in fact was a defective unit, I'm not sure when it started fucking up because I managed to play just fine for about half a year before even noticing the tracking going worse and worse (I tried to redo the room setup and it all went downhill from there). Doing a firmware update made it clear there was something fucky going on since it added that extra blinking alert is as little as one laser is messing up.
HTC support responded super fast and I got it sorted out within a day. Now I'm waiting for a replacement part so I can do proper Room Scale without my controllers blasting into the distance if I turn around.
found a palmer luckey playing vrkanojo
[media]https://twitter.com/n_ryota/status/861468228387651584[/media]
:v:
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