• Virtual Reality General V3 - You've got the Touch
    4,994 replies, posted
If you have the new Gorn update, I heavily recommend you try out slow-mo. F11 opens up the "director cam" settings where you can access this. F1 slows it down. It's an incredibly fun experience, to say the least. This feature may be in the free version too, I'm not sure.
Check the Gorn Discord for the key dumps. Seems like they are still dropping them every now and then. [url]https://discord.gg/v66DDGF[/url]
[video=youtube;ZDkgViGddVM]http://www.youtube.com/watch?v=ZDkgViGddVM[/video]
[QUOTE=EliteGuy;52378190][video=youtube;ZDkgViGddVM]http://www.youtube.com/watch?v=ZDkgViGddVM[/video][/QUOTE] Looks like a fun game messing around with, they are extremely self aware so i do hope they release for it like 5 - 10 euro or so. Anything above that would be ridiculous
Hopefully by "literally unplayable" they mean it in a joking way and not "like Goat Simulator you will be trying to climb a staircase only to get stuck and be annoyed that something as simple as climbing stairs is broken in this fucking game ~for the lols~"
[video]https://youtu.be/vH42GIDszHY[/video]
[QUOTE=J!NX;52371989]HHH seems like it'll be an overrated sandbox until the dev releases it, then it'll become an underrated sandbox watching it grow is nice, but I can't wait until the final product. The ultimatum end-all cream of the crop of shooting gallery games, with nothing nearly as remarkable as it is.[/QUOTE] I really hope he does more stuff like Meat Grinder. Not scary, necessarily, just something coming after you to shoot at I guess I'd love a western themed room where little wooden cutouts of spaghetti western bandits would pop out from behind barrels, out of saloons, etc Would be fucking cool IMO [editline]20th June 2017[/editline] Obviously the bandits would be hot dogs
It must be fascinating to hold in your hands what will most likely become a treasured piece of computing history.
[url=https://steamcommunity.com/games/250820/announcements/detail/3062859752419079879]SteamVR now has collectables[/url], handed out based on ownership and playtime.
[img]http://horobox.co.uk/u/l9gsxr.gif[/img] [t]http://horobox.co.uk/u/I7xjkf.png[/t] VRchat will never be the same again
[media]https://twitter.com/SteamDB/status/877074272115720192[/media]
Looks like quite the contraption. Can't wait to try it :v:
So I just see that other companies are making headsets that look like VR headsets but aren't. What are they? To be more clear I meant the mixed reality headsets coming out. How do they compare to the Oculus and Vive?
[QUOTE=SpartanXC9;52381534]So I just see that other companies are making headsets that look like VR headsets but aren't. What are they?[/QUOTE] basically phone cases with headstraps
[QUOTE=darth-veger;52377041]Nah you can use it on PC [editline]19th June 2017[/editline] Yeah roomscale can be somewhat emulated, tho i'm not going to get that. I want it to use it on PC because i could play PC VR games, thats kinda the reason. Not all VR games on PC use roomscale[/QUOTE] Yeah but the best VR games, in term of immersion, are room scale IMO [editline]20th June 2017[/editline] [QUOTE=SpartanXC9;52381534]So I just see that other companies are making headsets that look like VR headsets but aren't. What are they? To be more clear I meant the mixed reality headsets coming out. How do they compare to the Oculus and Vive?[/QUOTE] They're milking optimistic buyers who think they're getting VR. Then, when it's not even VR / really shitty, they have a bad first experience with VR. It's like undermining the entire industry for a quick buck.
Oh okay so they're just headsets with a screen and no tracking? That's pretty bad
[QUOTE=SpartanXC9;52381809]Oh okay so they're just headsets with a screen and no tracking? That's pretty bad[/QUOTE] The phone does everything. It's awful when you realize your phone can prob only do 1080p 360 video at 30 fps.
Ah I was talking about this thing haha [Img]https://winblogs.azureedge.net/win/2017/03/Acer-Windows-Mixed-Reality-Development-Edition-headset.jpg[/img]
It's essentially a cheaper Hololens. likely a step down from the Oculus and Vive, more akin to PSVR, but with AR Cameras
Ooh okay thank you
[QUOTE=Dracon;52382445]It's essentially a cheaper Hololens. likely a step down from the Oculus and Vive, more akin to PSVR, but with AR Cameras[/QUOTE] Whatever it is, it is definitely not a cheaper hololens. It may be using the same tracking system, but it's definitely not a clear see-through display and it's not mobile. I presumed they were just virtual reality headsets but they keep floating around the term "mixed reality" which usually involves some AR stuff, however I don't see how that's possible when the cameras on the front will need to be used for tracking and definitely wouldn't work well as pass-through. I'd operate under the assumption that they're just VR headsets with hololens tracking to be safe.
[QUOTE=Elspin;52382488]Whatever it is, it is definitely not a cheaper hololens. It may be using the same tracking system, but it's definitely not a clear see-through display and it's not mobile. I presumed they were just virtual reality headsets but they keep floating around the term "mixed reality" which usually involves some AR stuff, however I don't see how that's possible when the cameras on the front will need to be used for tracking and definitely wouldn't work well as pass-through. I'd operate under the assumption that they're just VR headsets with hololens tracking to be safe.[/QUOTE] That's exactly what makes it a "Cheaper hololens" And it's essentially how they're marketing it as well
[QUOTE=Dracon;52382556]That's exactly what makes it a "Cheaper hololens" And it's essentially how they're marketing it as well[/QUOTE] If you don't understand the difference between a VR headset with inside-out tracking and the hololens you probably don't understand what the hololens is v:v:v It's two completely different types of devices, the hololens has a display you can completely see through that projects holograms onto your vision without obscuring it, whereas a vr headset is projecting a totally virtual scene by lensing a pretty standard monitor into your eye. Not to mention there's a pretty big difference whether the device is its own untethered computer with a custom OS and well designed voice assistant even if they were the same kind of device
I understand the difference. But for Microsoft Marketing, it's a "Cheap hololens" it supposedly constantly displays what the cameras see and overlays ar stuff over it It's built to more or less run the same things the hololens can, but for a lower overall price. and with camera passthrough instead of a seethrough display.
I think it does that, and VR. I don't really see a problem with it if the Hololens inside-out tracking works well, and for a much cheaper price point for consumer it could be a great win for the middle market of VR. All it needs is software
[QUOTE=icemaz;52383217]All it needs is software[/QUOTE] I wish them luck on this front, because they fucked their whole potential library by locking it to the Microsoft Store.
[QUOTE=Dracon;52382841]I understand the difference. But for Microsoft Marketing, it's a "Cheap hololens" it supposedly constantly displays what the cameras see and overlays ar stuff over it It's built to more or less run the same things the hololens can, but for a lower overall price. and with camera passthrough instead of a seethrough display.[/QUOTE] It really, really does not run more or less the same things the hololens can. From an article of someone who used it, as I suspected: [QUOTE]What Kind Of Reality? In a demo, we saw that at the very least the Acer mixed reality HMD has no passthrough capabilities, and it’s a fully occluded headset, so you can’t see through the lenses, either. It also doesn’t do any sort of “merged reality” like Intel’s Project Alloy does. What it uses the inside-out capabilities for is room scale tracking and a chaperone-like system that throws up a warning when you get too close to a wall or other physical object.[/QUOTE] [url=http://www.tomshardware.com/news/acer-mixed-reality-headset-no-mr,34266.html]TomsHardware[/url] I have a couple of vive headsets and a hololens next to me and I can confidently say that if you think even a tethered VR headset with a camera pass-through is like the hololens you're mistaken. It's not even that though, according to people who have used it it's just a vr headset. Which makes sense, the cameras are being used for tracking. Even totally ignoring the fact that it appears to be very much VR-only, the kind of applications you can do with the hololens are completely different than something tethered to a desk.
Alright, I was under the impression of them being "cheapo" hololenses due to how microsoft described these partnerships, and them more or less needing to use Microsoft Mixed Reality Portal. A bit strange that Project Alloy does the passthrough and Acer's does not. Also, even the article states it was part of the "Hololens lite" type partnership microsoft was doing.
[QUOTE=Dracon;52383463]Alright, I was under the impression of them being "cheapo" hololenses due to how microsoft described these partnerships, and them more or less needing to use Microsoft Mixed Reality Portal. A bit strange that Project Alloy does the passthrough and Acer's does not. Also, even the article states it was part of the "Hololens lite" type partnership microsoft was doing.[/QUOTE] They say that in the context of conveying that it's [i]not hololens lite[/i], as many people had hoped it would be, myself included. I would purchase a hololens for myself if it wasn't so expensive, especially in our monopoly money [QUOTE]The fact that it’s tethered [b]pops the bubble of hope[/b] that Microsoft and its partners figured out a way to build “HoloLens lite” XR HMDs[/QUOTE] It's also worth noting that although the article treats inside-out tracking from an outsider's perspective technically as "the holy grail" that all VR headsets should have one day, but I'm not so sure. Most of the ways you can do it practically make controllers frustrating and disjointed, and the performance is a lot less consistent than a setup like the rift or vive. It goes without saying that if you tried to walk around an empty field in the hololens you'd have a bad time (we've tested that), I presume a warehouse or particularly sparse room would be similar. You also need very expensive cameras to produce framerates and shutter speeds that let you turn very quickly without losing tracking (which on the hololens briefly pauses the device and tells you tracking has been lost). These are pretty niche situations of course and they might be solved given time and volume but I think bettering on inside-out right now is going to be occasionally frustrating for confusing reasons. Anyhow the hololens is immensely cool but I honestly see augmented reality as a far off replacement for the smartphone more than an entertainment device. I mean they have no tracking built in unless you count software packages that use a standard camera for SLAM (very poor), but these are totally functional AR glasses with a wider field of view than the hololens (have used them myself, they also use your forehead as a heat sink a bit which is hilarious) [img]http://www.coolwearable.com/wp-content/uploads/2014/09/22/r7.png[/img]
I have an oculus DK1, is there any way to upgrade it or should I just wait a lot and get the vive?, I currently have working position tracking and two controllers using playstation moves, which work nice, but obviously the video quality sucks.
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