• Virtual Reality General V3 - You've got the Touch
    4,994 replies, posted
[QUOTE=WillerinV1.02;52399948][I]Oof.[/I] I mean, I [I]guess.[/I] If you really want to undersell Sairento.[/QUOTE] a closed arena, guns, swords, slowmo, teleporting done differently via jumping and wallrunning [url]http://steamcommunity.com/app/555880/reviews/?browsefilter=mostrecent[/url] 1 hours, 2 hours, 3 hours. A few people dedicated to the game here and there "feels like a badass jumping around with slowmo" is what everyone says
[QUOTE=RookieXtz;52399989]a closed arena, guns, swords, slowmo, teleporting done differently via jumping and wallrunning [url]http://steamcommunity.com/app/555880/reviews/?browsefilter=mostrecent[/url] 1 hours, 2 hours, 3 hours. A few people dedicated to the game here and there "feels like a badass jumping around with slowmo" is what everyone says[/QUOTE] There's actually so much more playtime in the reviews than even I expected, posting it didn't reinforce your point very much. Many more people have dedicated 4-7+ hours into the game than those committing less than 3, and there's actually a staggering amount of hours poured into this game by some people considering it's a VR game. 20+ hours by some people. This is all in the recently reviewed section, granted, but that review section actually gives the impression of a very complete and engaging gameplay experience rather than the opposite. Despite what reviews imply to you, it's a thoroughly fleshed out game relying on many more mechanics than a simple wave shooter would entail. I noticed you don't own the game, so I'm going to assume you haven't played it. With that in mind, why did you decide to further argue this point? Go play the game. Approach VR games with a [I]lot[/I] more of an open mindset than the one you're carrying now, and I think you'll begin to uncover the gems that have us all enthralled.
You're making a lot of assumptions, some of which are flat out wrong, others are apparently based off of skimming through steam reviews. It's entirely possible there's nothing new you would be interested in right now but I'm guessing you don't actually know because you haven't bothered properly looking into it. Anyone knows a way or maybe some plugin for steam VR that makes recording footage less of a pain in the ass? Having to take off the headset to reach for the keyboard whenever I want to use shadowplay in a chore
[QUOTE=RookieXtz;52399915]I never asked for non-story based multiplayer shooters for VR. Those games are for the usual PC gaming with kb/m, VR is not designed for that. I only play those after i've finished and putting 100+ hours into the usual games I played like [B]MGSV, saints row, hitman, dead space, FNV, etc[/B]. Mainly because friends, you can't enjoy games that long without a group of friends to dick around with[/quote] Like, every single one of those is a shooter. I've actually double checked your steam profile and the majority of games you've put more than a couple hours into (which seems like your threshold for what differentiates an "experience" from a "game") are shooters. Sorry for assuming you'd mostly mean shooters when talking about "real games" when you said "real games" are above 1 hour long and everything you've played above one hour involves shooting guns. Thus my assumption that shooters are primarily what you play. [QUOTE=RookieXtz;52399915]And what "tiresome nature of motion controls"? I've played SS TSE in VR for nearly 3 hours a time and it's just like any other games I usually play conventionally. That's not an excuse to make short "experiences" because people who aren't gamers saying that trackpad locomotion is impossible.[/quote] Yeah mate you go play Climbey or Gorn for like five hours at a time and you tell me if your arms aren't fucked the morning after. You go play Climbey in Summer to begin with and you tell me if you're not a sweaty greaseball by the end of it. Also "people who aren't gamers" jesus fucking christ. Like what, the casual mom who plays Candy Crush on her smartphone bought a $800 set of equipment with the rig to go with it just to play dirty casul games ? [QUOTE=RookieXtz;52399915]Sairento and Raw Data are just horde shooters with their own gimmick. The devs have no plans to expand them into a full-fledged "game" I tried superhot and beated it in half an hour on a friend's account. What I got was rehashes of previous levels with more gimmicks. It's hardly a game[/quote] SUPERHOT recently got a whole series of challenge levels added to the game. Actually perfecting all of them will take you much longer than half an hour. Also curious what manner of anal cavity you're pulling the whole "they don't have plans!" thing because last I checked both these games are updated rather frequently. Speaking of which [QUOTE=RookieXtz;52399915]I have 1000+ hours because they have new content every month. New maps, new weapons, etc. And the most important factor is that the game is massively populated. Me and a friend can just host a game and countless pubbies will join and we can enjoy the game differently every time based on what the pubbies fuck up. And before you say that it's back on my "repetitive online shooter" preference. The contents are expanding on every aspects of the game. New weapons requires new skill builds for new playstyles. New maps with fully voiced acting and narrative. [url]http://store.steampowered.com/news/?appids=418650[/url] Meanwhile with SPT, there's only one content update back in 2016, others are just bug-fixing and PR stuff.[/quote] So what you're telling me is that you enjoy a multiplayer-capable horde shooter with gimmicks and frequent updates... but you won't play Sairento because it's a horde shooter with gimmicks and frequent updates. Funny how you gotta go fetch SPT to fit your little "nothing's getting updates" narrative and just flat out disregard the other games which are getting updated. It's almost like you're not approaching this in very good faith :rolleyes: There's plenty of shit that's also wrong about the rest of the post but frankly it's getting too dumb for me so I'll either let people answer those or let them be ignored. Also you just flat out fucking ignored those arcade titles I mentioned because why bother playing good games when you can claim they're not "real games" and bitch about space pirate trainer not getting updates
Titanic H&G released their third demo. [url]http://www.titanichg.com/demo/[/url] Password for download is below the download button (they're temporarily using an older password protected download cause their main upload was corrupt)
[QUOTE=Ganerumo;52400064] Also you just flat out fucking ignored those arcade titles I mentioned because why bother playing good games when you can claim they're not "real games" and bitch about space pirate trainer not getting updates[/QUOTE] Look, I'm sorry for not praising those arcade titles that you loved so much. This is what VR is meant to be, I'll can myself for now
[QUOTE=Wickerman123;52399906]That needs to be added to the OP. Great post.[/QUOTE] i just did, holy shit what a post
Lot of hype in the Oculus subreddit about Echo Arena. Didn't get a chance to play the beta this weekend. Anyone in here got experiences to share?
Yes, it's awesome. Runs smooth, the graphics are sharp (probably has supersampling by default?) and the movement system is natural. Huge potential in this game, the next beta starts on Friday [editline]26th June 2017[/editline] You could say that if Robo Recall is a great example of a shooter game, Echo Arena is for a VR sport.
Rift exclusive right?
Free for Rift owners, costs some money if not. Just like Robo Recall, I'm assuming Vive owners can buy it with Revive and play the same
[QUOTE=Orkel;52401337]Free for Rift owners, costs some money if not. Just like Robo Recall, I'm assuming Vive owners can buy it with Revive and play the same[/QUOTE] I think the beta is freely accessible for Revive users at least. Echo Arena even made it to the frontpage on /r/Vive because people seem to be loving it.
I don't know if any of you guys posted anything in here about it yet but, Survios, the company that made Raw Data is now developing [URL="https://survios.com/rawdata/beta/"]Raw Data: Hostile Takeover[/URL], which is basically Raw Data but pvp. It's supposedly "closed beta" but you can try signing up, though it's a bit too late I think. Trailer: [video=youtube;JtteuTAK3PI]https://www.youtube.com/watch?v=JtteuTAK3PI[/video]
GORN comes out on Steam in 2 weeks [URL]http://store.steampowered.com/app/578620/GORN/[/URL] [video=youtube;2CaGPLxemJw]http://www.youtube.com/watch?v=2CaGPLxemJw[/video]
[QUOTE=EliteGuy;52403301]GORN comes out on Steam in 2 weeks [URL]http://store.steampowered.com/app/578620/GORN/[/URL] [video=youtube;2CaGPLxemJw]http://www.youtube.com/watch?v=2CaGPLxemJw[/video][/QUOTE] Oh shit I was just thinking about how excited i am for GORN and here it is. Dumb question but everyone always talks about Raw Data. Personally I found the game extremely boring and generic. What is everyone finding so fun about it? Did I not play long enough? Also what do you guys think of the idea of a bartending/cooking game? Getting order tickets on a slider that you have to fulfill while battling the clock. You could play easy or hardcore, easy mode including the recipe right on the ticket. For example, Gin Martini, dry. First you have to put it in the correct glass, so you grab a martini glass. Fill it with gin (lose time for fucking up orders?), and add some olive juice and garnish, slide down the bar table to "submit" the finished drink and move onto the next order. Honestly with motion controls it sounds like a really, really fun game. Especially with the number of drinks out there. It could even function to help bartenders/party hosts remember drink recipes! Some recipes would be simple, Jack and coke, simple martinis, but then you could start receiving more complex stuff like Manhattan extra sweet, barista drinks, etc. The idea of just grabbing the taps and pulling them down to fill a flight of beers or something sounds like a game that could have a lot of potential, both for first VR experience (tons of stuff to play with) and as a game youd keep going back to. Obviously there would need to be a free-mode where you can dick around and throw glasses all over the place. If I knew how to program this game would be 6 months into production but I don't know any of that stuff so the ideas been floating around my head for months
[QUOTE=Kylel999;52403711] Also what do you guys think of the idea of a bartending/cooking game? Getting order tickets on a slider that you have to fulfill while battling the clock. [/QUOTE] There's a few titles out there that might appeal to your tastes. Diner Duo is a nice local co-op game that checks your cooking game needs, but a game called, I think it's Flairtender? Would be [I]right[/I] up your alley if you're into drink mixing and stuff. I'm not sure if it's out yet, but it's worth a look. [editline]26th June 2017[/editline] Yup, it's out, and it's actually on sale. Give it a look, seems to include a lot of the features you mentioned in your post. [media]https://www.youtube.com/watch?v=dHavH5zMzvY[/media]
[QUOTE=EliteGuy;52403301]GORN comes out on Steam in 2 weeks [URL]http://store.steampowered.com/app/578620/GORN/[/URL] [video=youtube;2CaGPLxemJw]http://www.youtube.com/watch?v=2CaGPLxemJw[/video][/QUOTE] Somehow doesn't surprise me that Devolver picked it up.
[QUOTE=Clavus;52404433]Somehow doesn't surprise me that Devolver picked it up.[/QUOTE] I mean they [I]did[/I] win E3. Looking forward to breaking more of the shit in my house from it.
When I played the Gorn demo, I got lost in the heat of the moment, and whacked my tower off my desk and onto my chair, thankfully nothing broke. :v:
at first I thought the trackpad was dumb and would get in the way of your fingers. But then I realised it enhances the sensation of grabbing something, because you are actually grabbing something with your fingers in real life. [IMG]http://cloud-3.steamusercontent.com/ugc/847089277720042940/C70077FF647E71BDCB41611653DCA757E88617F5/[/IMG]
I really like the look of the knuckles controller, but I worry about how the strap would fair in something like GORN when you throw something. I guess that loop on the right is an extra wrist strap.
[QUOTE=Wickerman123;52404692]I really like the look of the knuckles controller, but I worry about how the strap would fair in something like GORN when you throw something. I guess that loop on the right is an extra wrist strap.[/QUOTE] No, you pull it to tighten the circular thing on the left around your hand.
Crossposting this from the game development general, but it's relevant here too. Got an Oculus Rift this past Friday and so I’ve been messing around with it a lot. I have a lot of opinions on the thing, many of them negative, but that’s a topic for another post. On Sunday I set up an extremely rudimentary flight system. It’s only using the joysticks/triggers on the Touch controllers and not anything fancy yet, but after playing Ultrawings I have a lot of thoughts on how to do a virtual joystick well. That said, flying around in my stupid test city is way more fun than it should be in VR. I feel like such a dork for enjoying something so dead simple, so much. [vid]https://my.mixtape.moe/illoil.webm[/vid] Also after a lot of finagling with SteamVR because it doesn't actually work in the version of Unity that I use, I finally got hands figured out. Nothing interesting yet, but I have to say that despite the multitude of issues I've had with the Rift, VR is super neato. [vid]https://my.mixtape.moe/ibcuuj.webm[/vid]
My Vive is shipping! I'm finally joining the club! A really long time saving up and getting a good enough computer to do it... I am super excited!! Got a big huge room to do it in too.
[QUOTE=Kylel999;52403711] Dumb question but everyone always talks about Raw Data. Personally I found the game extremely boring and generic. What is everyone finding so fun about it? Did I not play long enough? [/QUOTE] IMHO, I thought it was boring and a bit crap. I played about 1.5 hours to give it a chance, but then got a refund before I hit the play limit. I just couldn't get into it.
Raw Data is so boring because its ultimately a shooting gallery a good one, but a shooting gallery none the less. And one that exists in a sea of them. [editline]27th June 2017[/editline] Being able to freely move around in the game is so stupidly important for me that its practically detrimental, unless its a puzzle game of/c (like Abode, Don't touch shit sim, etc). I want VR games to be open world or at least linearly progressed rather than a series of levels that I finish and then get bored with. Raw Data you don't get to actually go anywhere. You're just locked in a specific area. You can't like, go around a space ship or a dungeon like a normal game. It's just too confined to gunplay for me to be interesting. Shit like Scrap Mechanic but in VR would better be my jam. Or a game like Serious Sam, but something I've not played for decades by now. Now if only Solus Project had VR support that wasn't a bit shit.
Robo Recall is still my favorite shooting gallery. The levels are interesting and varied, the enemies are well-designed and challenging, and the gunplay is fluid and fast-paced without taking itself too seriously. There's something satisfying about chucking a gun at something, grabbing it out of the air and shooting three robots with it.
I tried out Scanner Sombre in VR and while the game itself I think deserved much more exposure than it got, the VR part requires a lot of work. There's a memory leak issue that needs patching and the game only supports teleportation, which is odd for a game this slow paced with only a few required jumps. It also has one jump scare which normally occurs after jumping down onto a lower platform, but since it's teleportation you kind of snap into it and it's the fucking scariest shit ever. Legitimately interesting and odd experience though, especially in VR, would recommend.
[QUOTE=Ganerumo;52406402]I tried out Scanner Sombre in VR and while the game itself I think deserved much more exposure than it got, the VR part requires a lot of work. There's a memory leak issue that needs patching and the game only supports teleportation, which is odd for a game this slow paced with only a few required jumps. It also has one jump scare which normally occurs after jumping down onto a lower platform, but since it's teleportation you kind of snap into it and it's the fucking scariest shit ever. Legitimately interesting and odd experience though, especially in VR, would recommend.[/QUOTE] I honestly don't understand how people like this game. I don't think I've seen a game waste its potential more than this, and I came into it excited to see this used in creative ways. it could have done fun and exciting things with its dot-sight gimmick but its so impossibly boring and doesn't do anything with it. Even at 2 hours, which is me taking my time, it over-welcomes its stay it takes 1 really good idea and does absolutely nothing with it. It could have done some really interesting puzzle shit with it or more stuff with 'shadow people' but it doesn't explore it enough to honestly feel solid. When I played it I noticed it even uses unity assets for that t-posed guy (I found the t-posed guy fucking hilarious tbh) [editline]27th June 2017[/editline] The ending too had me laughing They build up "your character" through text but do it really shittily and then [sp]at the end of the game its revealed that YOU WERE DEAD ALLL ALLONNNGGG[/sp] I don't understand what they were doing with the horror elements in the game
"Horror" probably is a bit too much, it's atmospheric at most, which I think is all it needs. At 12 bucks it's way overpriced but 6 dollars I thought was a nice price for it. Shame it bombed because people don't like walking sims. If "exciting" is what you were looking for then yeah this clearly isn't a game for you
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