[QUOTE=Zakkin;52465683]Interactive cockpits.[/QUOTE]
As in you're sitting in your chair, reaching out with the controllers and moving levers, throttles, handles, buttons etc in VR space as opposed to just pressing a button that makes you go? Literally the first thing that came to mind but no one else had mentioned it that I've talked to.
Someone's already been toying with that idea.
[media]https://www.youtube.com/watch?v=rEPChAt9AsM[/media]
[editline]13th July 2017[/editline]
Turns out it's coming to steam at some point
[media]https://www.youtube.com/watch?v=xgUynMaj8Y8[/media]
[QUOTE=Snowmew;52464376]Modern DVI implementations support audio. I would be surprised if a 1060 didn't (although I'm surprised a 1060 still uses DVI to begin with).[/QUOTE]
That's not uncommon, but it's surprising to me that it's lacking an [I]HDMI[/I] port. My EVGA 1060 has DVI, HDMI, and three Displayport, and I'd think other "VR-ready" cards designed around the same base product would have similar outputs.
Reports of an Oculus $200 wireless HMD in 2018:
[url]https://techcrunch.com/2017/07/13/oculus-reportedly-planning-200-standalone-wireless-vr-headset-for-2018/[/url]
It'd be a pretty low-end product, GearVR without the need of a phone (no positional tracking). Not the same thing as the Santa Cruz prototype they demoed last year with inside-out tracking.
[QUOTE=hippowombat;52465728]As in you're sitting in your chair, reaching out with the controllers and moving levers, throttles, handles, buttons etc in VR space as opposed to just pressing a button that makes you go? Literally the first thing that came to mind but no one else had mentioned it that I've talked to.[/QUOTE]
Bridge Crew-esque tank sim pls, with gunner/commander/loader/driver seats.
I want to die in a T-34/85 with my friends :v:
Can someone ELI5 why standalone headsets are interesting? I always see them praised and cheered but I think I'm missing the point because I always think to myself "that sounds underpowered and lacking of a library."
[QUOTE=gk99;52465880]Can someone ELI5 why standalone headsets are interesting? I always see them praised and cheered but I think I'm missing the point because I always think to myself "that sounds underpowered and lacking of a library."[/QUOTE]
GearVR is actually quite popular as a 'private' Netflix / movie machine and for other social VR apps from what I've read.
And it's the format we eventually expect VR to converge on before truly becoming mainstream. Right now standalone HMDs aren't all that hot because of the lack of power and lack of positional tracking, but once wireless display streaming and inside-out / Lighthouse-based positional tracking is added, they'll likely become the standard.
[QUOTE=gk99;52465880]Can someone ELI5 why standalone headsets are interesting? I always see them praised and cheered but I think I'm missing the point because I always think to myself "that sounds underpowered and lacking of a library."[/QUOTE]
Probably because graphical quality is not the same as fun. I've had a lot of fun with very graphically simple games in VR, and ones not chained to a single environment or even to a PC at all could open up new experiences. You can make some pretty incredible apps for the hololens given that you can walk around a space as large as you have available and it knows the shape of your environment, the battery life's not bad either. You can probably imagine how a game like this could be incredible immersive with more FOV and possibly VR over AR
[media]https://www.youtube.com/watch?v=YDa5MQyivQE[/media]
(As always keep in mind as always that recording AR footage is extremely difficult compared to VR as the system is only rendering the overlay, not the real world, so you can't just record what you've rendered. You need to re-render the footage on top of a camera stream and it looks way worse as a recording than it does through the actual headset)
[media]https://www.youtube.com/watch?v=L3q_1Zoivms[/media]
Stretching tool and multiplayer added
[QUOTE=Wickerman123;52465751]Someone's already been toying with that idea.
[media]https://www.youtube.com/watch?v=rEPChAt9AsM[/media][/QUOTE]
I want this in a mech. I know there's one game being made like that which is incredibly slow and scarce with dev logs. Being able to take your controllers away from the arms and doing this and that in the cockpit, maintaining it. Activating an arm blade, or headlights, or open up a window that's showing the scope sight of the weapon you're holding. Lots of possibilities.
[QUOTE=Revenge282;52465532]I've got the Vive already and a few games, but I don't have any that I can play sitting. I'll probably need to invest in a new stick to get into it though, but that's fine.
Also, are we talking DCS 2 or 1.5?[/QUOTE]
1.5 or 2 work (but you need the new maps for 2) I heard one of the DCS 2 updates broke VR but that might be fixed already. Go with 1.5 unless you need to load the new maps
[img]http://i.imgur.com/DnfgbRE.png[/img]
I do have the touch now, but what is this? Haven't touched the Rift in a little bit, but this is new. Googling around shows dead end threads of the same issue.
Seems that my ordered Rift will arrive today. Honestly expected it to arrive next week. Thus I am completely under prepared in the games department. Any quick recommendations you can play with a rift and touch controllers?
[QUOTE=diwako;52467218]Seems that my ordered Rift will arrive today. Honestly expected it to arrive next week. Thus I am completely under prepared in the games department. Any quick recommendations you can play with a rift and touch controllers?[/QUOTE]
Gorn
Hotdogs, Horseshoes, Hand Grenades (H3VR)
Super Hot VR
House of the Dying Sun
DCS
And people in this thread say Sairento VR is good as well, but I've never tried that one.
Onward's also supposed to be like Arma, but last I checked, it was super unpolished and unoptimized.
Can I even play Room scale with a rift and 2 sensors? I always thought you'd need a third sensor for it.
[QUOTE=diwako;52467233]Can I even play Room scale with a rift and 2 sensors? I always thought you'd need a third sensor for it.[/QUOTE]
AFAIK the third sensor just brings positional accuracy up to vive spec, but I wouldn't know, I own a vive :v:
[QUOTE=diwako;52467218]Seems that my ordered Rift will arrive today. Honestly expected it to arrive next week. Thus I am completely under prepared in the games department. Any quick recommendations you can play with a rift and touch controllers?[/QUOTE]
Here's a list that's probably more useful for Oculus owners: [url]https://www.vrgamerankings.com/top-100-oculus-rift-games[/url]
[editline]1[/editline]
Buy Arizona Sunshine btw.
The fact I'm employed by its developer has noooothing to do with this endorsement.
[QUOTE=Zakkin;52466429]I want this in a mech. I know there's one game being made like that which is incredibly slow and scarce with dev logs. Being able to take your controllers away from the arms and doing this and that in the cockpit, maintaining it. Activating an arm blade, or headlights, or open up a window that's showing the scope sight of the weapon you're holding. Lots of possibilities.[/QUOTE]
How would you control the movement of the mech though?
[editline]14th July 2017[/editline]
There's a decent bundle deal (Deluxe audio + Star Trek free) for the Vive here but it's still $1400...
Echo Arena is going to be free for all Home users, not just unlock a paid item for Touch owners.
[url=https://forums.oculus.com/community/discussion/54693/lone-echo-and-echo-arena-pricing-and-app-information/].[/url]
[img]http://i.imgur.com/Xc2zg8h.png[/img]
Rift+Touch get their own combo box soon, and when the summer sale ends (Rift+Touch for $400) the new "permanent" price will be [url=https://techcrunch.com/2017/07/14/oculus-rift-and-touch-receive-yet-another-price-cut-now-just-499/]$500.[/url]
Article points out that this means we should start seeing PC + Rift + Touch bundle deals for $1000, and that of course also includes some free games.
[QUOTE=Novangel;52467845]How would you control the movement of the mech though?
[editline]14th July 2017[/editline]
There's a decent bundle deal (Deluxe audio + Star Trek free) for the Vive here but it's still $1400...[/QUOTE]
in-game joysticks you can grab.
Like that one with the spider tank in like WW2 or smth.
Has anyone been to the VR Center in Odaiba? Its right next to the hotel I'm going to be staying at apparently.
[QUOTE=Pilotguy97;52467226]Gorn
Hotdogs, Horseshoes, Hand Grenades (H3VR)
Super Hot VR
House of the Dying Sun
DCS
And people in this thread say Sairento VR is good as well, but I've never tried that one.
Onward's also supposed to be like Arma, but last I checked, it was super unpolished and unoptimized.[/QUOTE]
Onward has been great, and unless you sit in a smoke grenade, there aren't many issues with framedrops. Of course, I'm on an OCed 1080 Ti, but I also supersample everything.
[editline]14th July 2017[/editline]
Also, to the guys who are asking for a game about tanks with Bridge-esque gameplay and the other guys about joystick controls in VR that you can grab, you should all look into [URL="http://store.steampowered.com/app/552080/IronWolf_VR/"]Ironwolf VR[/URL]. It's a WW2 submarine simulator where you can get 3-4 players in a sub and go fight enemy destroyers, bases, subs, and more. It needs a lot of communication, and if realism is your thing, it hits the nail on the head.
Super fun to play with friends on, but the downsides are there isn't a multiplayer versus other players (planned), and the online community as a result is small. But if you have 2-3 people, you will have fun.
Yeah I saw IronWolf but submarines don't really interest me as much as tanks do, might still be worth a try I guess
Guess I have to send my rift in, it'll disconnect from too much movement or even adjusting it on my face, making nearly impossible to enjoy games like Gorn :(
Finally sent my base station in for RMA, bought GORN in preparation for its return :joy:
[QUOTE=Richardroth;52468712]Guess I have to send my rift in, it'll disconnect from too much movement or even adjusting it on my face, making nearly impossible to enjoy games like Gorn :([/QUOTE]
Have you tried reseating the cable connection on the rift itself? its actually detachable from the rifts end.
It may have come slightly loose.
[QUOTE=shadowboy303;52468973]Have you tried reseating the cable connection on the rift itself? its actually detachable from the rifts end.
It may have come slightly loose.[/QUOTE]
He said he tried that earlier in the thread and that he thinks it's the video port itself that's busted.
[QUOTE=bitches;52468988]He said he tried that earlier in the thread and that he thinks it's the video port itself that's busted.[/QUOTE]
Wow, that's the first time I've head the rift end going wrong.
yo ever use someone elses headset and see a white stain on the bottom
makes u think huh
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