[QUOTE=Orkel;51110070]I recommend making an account on the VRchat site so you can download various avatars on the free marketplace. Someone has made both Hillary and Trump avatars that you can use
[img]http://horobox.reager.org/u/orkel_1474945892.png[/img][/QUOTE]
Why are his hands so tiny?
Oh in addition to VRchat there's also a debate event in AltspaceVR
[editline]26th September 2016[/editline]
[QUOTE=Hogie bear;51110995]Why are his hands so tiny?[/QUOTE]
p sure that's a meme thing
Vivecraft was neat. I agree that the touchpad locomotion is much better than TP as far as entertainment goes.
Joined that thebdf.org server but no one was on :(
I just got vivecraft working on our work desktop, I have absolutely no idea why it doesn't work on my laptop??
[QUOTE=bord2tears;51111285]Vivecraft was neat. I agree that the touchpad locomotion is much better than TP as far as entertainment goes.
Joined that thebdf.org server but no one was on :([/QUOTE]
Given that there's only a few of us and I'm struggling to get it to work on my laptop (although apparently it's fine on our work desktop) I think we'll probably have to coordinate to be on at the same time, although there might be some non-vr regulars soon
[QUOTE=thetropicana;51110989]What Juju magic have you done to make this possible? I get sick as a dog when I play games like Onward.
[/QUOTE]
Not really sure honestly. I've always been able to read books in cars and such so I guess I'm just lucky v:v:v
man the official Minecraft touch support looks bad so far. I don't get how a single dude can make a better product than a whole team of devs
Seems like a lot of devs are hesitant to experiment in VR, remember when everyone was adamant that artificial locomotion would never work in VR? Might have something to do with it.
[QUOTE=RR_Raptor65;51116036]Seems like a lot of devs are hesitant to experiment in VR, remember when everyone was adamant that artificial locomotion would never work in VR? Might have something to do with it.[/QUOTE]
To be fair even for me and a coworker who have been gaming most of our lives joystick movement is a bit jarring. The options to add heavy inertia and slow down max speed in vivecraft are fantastic at reducing the "oh shit I'm going to fall over" feeling but I doubt any of my friends who game casually would be able to handle it in the slightest. I'm still not sure how I'd handle it in the long term, the longest I've played with joystick movement was a spell fighter vr attempt for like 15 to 20 minutes maybe
I keep getting a UPnP disconnect/connect sound every 15 mins or so.
"IMU is not responding. Signaling a catastrophic failure."
"27/09 18:17:41.527 {!ERROR!} [Kernel:Error]
Camera frame truncated"
The rift still works perfectly fine even with this happening, whilst in game. No issues at all. :s
While in VR I somehow knocked a knife off my PC table (from eating before) and it fell in a convenient pointy position without me noticing
Foot is now casualty of VR
[QUOTE=Orkel;51117250]While in VR I somehow knocked a knife off my PC table (from eating before) and it fell in a convenient pointy position without me noticing
Foot is now casualty of VR[/QUOTE]
WOOPPS
[t]http://i.imgur.com/cPu8mqL.jpg[/t]
[QUOTE=J!NX;51117462]WOOPPS
[t]http://i.imgur.com/cPu8mqL.jpg[/t][/QUOTE]
"The X-Ray scans show there's a knife stuck in your foot. Do you have any idea what might have caused that?"
[QUOTE=Orkel;51117250]While in VR I somehow knocked a knife off my PC table (from eating before) and it fell in a convenient pointy position without me noticing
Foot is now casualty of VR[/QUOTE]
How bad is it man?
[QUOTE=ClarkWasHere;51117789]How bad is it man?[/QUOTE]
Sliced the side. It'll heal, tho it's a bit deep.
[QUOTE=Elspin;51116569]To be fair even for me and a coworker who have been gaming most of our lives joystick movement is a bit jarring. The options to add heavy inertia and slow down max speed in vivecraft are fantastic at reducing the "oh shit I'm going to fall over" feeling but I doubt any of my friends who game casually would be able to handle it in the slightest. I'm still not sure how I'd handle it in the long term, the longest I've played with joystick movement was a spell fighter vr attempt for like 15 to 20 minutes maybe[/QUOTE]
Yeah, I mean everyone is different, but after a few hours in Windlands joystick movement just doesn't affect me anymore. A couple people who have played it on mine had the same curve where they just needed to get used to it, then they're always looking to get back in when they're over here.
The main thing is I saw a lot of devs saying they wouldn't even bother with joystick movement without experimenting with it as say the Vivecraft guy has. Such a new platform to be developing on I think it's silly that some devs aren't willing to take risks on certain things. The game I'm working on is going to have VR support and we're gonna be trying some stuff as well.
HTC sent their return device shipping email to me.
In Spanish. :what:
There wasn't even any English.
Maybe I gave them the wrong nation code when starting live chat support. I could have sworn I picked north america/canada.
After the debate event
[hd]https://www.youtube.com/watch?v=VsqWsNy0yJ0[/hd]
Udacity (a pay-for learning site made by google, facebook, at&t, etc.) has opened a VR Dev Nanodegree program.
partnered with vive for this course. Uses unity for VR
[url]https://www.udacity.com/course/vr-developer-nanodegree--nd017[/url]
I have to say I'm pretty impressed both by how resilient Lighthouse tracking is with only one base station, and how good HTC support has been. I've managed to survive the past week or so using only one base station and I manage to maintain close to 360* tracking most of the time. The headset manages to track 360* almost always and the only time the controllers are fully occluded is when I have them right up to my chest facing directly away from the Lighthouse. I assume it's some IMU magic filling in the gaps but either way, it works really nicely. Support has also been very pleasant, which seriously surprised me because I've read so many horror stories of HTC taking ages to get on with RMAs and totally boning people over the warranty, but it seems they fixed my base station and have sent it back, due to arrive Thursday. If it gets here on time that'd be about a 10-day turnaround from when I sent it in, not bad at all.
[editline]29th September 2016[/editline]
Also had an opportunity to talk to Microsoft recruiters today at my campus career fair, the guy saw that I have some VR stuff on my resume and mentioned they're looking for interns in the VR/AR program so I [I]might[/I] have a slim chance of working with HoloLens at some point! Pretty excited.
Vive also has sensor thingys on the back of the head?
[QUOTE=Orkel;51125278]Vive also has sensor thingys on the back of the head?[/QUOTE]
I don't think so, no. The sides and top/bottom of the headset jut out a bit and have some sensors right on the edge that I'm guessing might just barely get hit by the Lighthouse sweep, so it seems to track pretty well unless you hit the "sweet spot" of occlusion where you're facing directly away from the base station.
[QUOTE=srobins;51125157]I have to say I'm pretty impressed both by how resilient Lighthouse tracking is with only one base station, [b]and how good HTC support[/b] has been. I've managed to survive the past week or so using only one base station and I manage to maintain close to 360* tracking most of the time. The headset manages to track 360* almost always and the only time the controllers are fully occluded is when I have them right up to my chest facing directly away from the Lighthouse. I assume it's some IMU magic filling in the gaps but either way, it works really nicely. Support has also been very pleasant, which seriously surprised me because I've read so many horror stories of HTC taking ages to get on with RMAs and totally boning people over the warranty, but it seems they fixed my base station and have sent it back, due to arrive Thursday. If it gets here on time that'd be about a 10-day turnaround from when I sent it in, not bad at all.
[editline]29th September 2016[/editline]
Also had an opportunity to talk to Microsoft recruiters today at my campus career fair, the guy saw that I have some VR stuff on my resume and mentioned they're looking for interns in the VR/AR program so I [I]might[/I] have a slim chance of working with HoloLens at some point! Pretty excited.[/QUOTE]
Hah, oh you're lucky then. I work in aftersales in retail, and I had a customer who had a broken USB adapter for his Vive controllers.. After 1,5 months of total unresponsiveness from HTC, I just gave him mine. Yesterday, 2 months after I've sent the RMA, loads of papers and pictures and argued with support that I don't want to send the whole headset for repair, they finally send freight notices for the USB.
Yes.
A standard fucking usb adapter that can't more than a dollar to make. They couldn't just send out a new one. This one is going to Holland for repair.
And HTCs customer service is laughable.
"Send us a mail with the pictures of the affected product"
"Alright, so what's the email adress?"
"Google HTC Customer support mail"
I'm so pissed that their support is so bad. I don't even want to sell the Vive to customers, because I'm afraid that i'll have to refund all my customers due to their horrendous support.
Vive wins awards from T3
[url]http://www.t3.com/features/t3-awards-2016-winners[/url]
Gaming Product of the Year - HTC Vive
[QUOTE]Virtual reality has been one of the breakthrough technologies of 2016 and gaming is where it's making the most waves, and so it's no surprise that the HTC Vive has been awarded Gaming Product of the Year in partnership with GamesRadar+.
For the first time in a long time we have a genuinely new way to play games - and the Vive offers full room tracking and excellent performance, and also managed to ship with its controllers from day one (unlucky, Oculus Rift).
Anyone who tries the HTC Vive is blown away by it, and so were we.[/QUOTE]
Innovation of the Year - HTC Vive
[QUOTE]It's so good, we gave it two awards - as well as picking up Gaming Product of the Year, the HTC Vive also wins our Innovation of the Year Award, sponsored by Hive.
While Oculus may have attracted the early buzz as far as VR headsets are concerned, HTC and Valve took it a step further with the Vive, creating a system that gives gamers the freedom to move around the room rather than stick to a chair.
It's a polished, high-performance look at the future of technology, and just about the most innovative gadget we've seen in 2016.[/QUOTE]
Gadget of the Year - HTC Vive
[QUOTE]Did we say two awards for the HTC Vive? Because we actually meant three. When you're the best gaming gadget of the year, and the most innovative device of the year, then it's a good bet you're going to be named the Gadget of the Year too, sponsored by EE.
We've already waxed lyrical about the HTC Vive in previous categories, so we'll just say this: save up and buy one as soon as possible. And don't forget a new gaming PC too.
2016 was another strong year for gadgets and we had a difficult choice on our hands. Highly commended nods go to Sky Q and the Apple iPad Pro for really impressing us over the last 12 months too.[/QUOTE]
[QUOTE=Gurant;51125758]Hah, oh you're lucky then. I work in aftersales in retail, and I had a customer who had a broken USB adapter for his Vive controllers.. After 1,5 months of total unresponsiveness from HTC, I just gave him mine. Yesterday, 2 months after I've sent the RMA, loads of papers and pictures and argued with support that I don't want to send the whole headset for repair, they finally send freight notices for the USB.
Yes.
A standard fucking usb adapter that can't more than a dollar to make. They couldn't just send out a new one. This one is going to Holland for repair.
And HTCs customer service is laughable.
"Send us a mail with the pictures of the affected product"
"Alright, so what's the email adress?"
"Google HTC Customer support mail"
I'm so pissed that their support is so bad. I don't even want to sell the Vive to customers, because I'm afraid that i'll have to refund all my customers due to their horrendous support.[/QUOTE]
I can't tell you how much hell I had to go through just to buy the fucking thing. I spent maybe three hours on the phone between HTC and Chase (my credit card company) before I just ended up putting it on a different card. HTC's customer service is shit.
[QUOTE=Cock Boner;51127050]I can't tell you how much hell I had to go through just to buy the fucking thing. I spent maybe three hours on the phone between HTC and Chase (my credit card company) before I just ended up putting it on a different card. HTC's customer service is shit.[/QUOTE]
Is that HTC's fault? Why did you need to talk to them about your CC? I had an issue when buying my laptop but it was totally my bank's fault, not the laptop maker
[QUOTE=Orkel;51125278]Vive also has sensor thingys on the back of the head?[/QUOTE]
Nope, but by virtue of the fact that it it's kind of a mushroom shape, there are some sensors that get a pretty good view to the rear, provided the lighthouses are mounted above head height
[QUOTE=Gurant;51125758]Hah, oh you're lucky then. I work in aftersales in retail, and I had a customer who had a broken USB adapter for his Vive controllers.. After 1,5 months of total unresponsiveness from HTC, I just gave him mine. Yesterday, 2 months after I've sent the RMA, loads of papers and pictures and argued with support that I don't want to send the whole headset for repair, they finally send freight notices for the USB.
Yes.
A standard fucking usb adapter that can't more than a dollar to make. They couldn't just send out a new one. This one is going to Holland for repair.
And HTCs customer service is laughable.
"Send us a mail with the pictures of the affected product"
"Alright, so what's the email adress?"
"Google HTC Customer support mail"
I'm so pissed that their support is so bad. I don't even want to sell the Vive to customers, because I'm afraid that i'll have to refund all my customers due to their horrendous support.[/QUOTE]
That's really weird, my experience was the polar opposite. Just got my Lighthouse back this morning, I sent them a system report and a photo of the unit and I was done.
[editline]29th September 2016[/editline]
I'm curious how it took 2 months to get a freight notice tbh. How many representatives did you talk to? If someone told me to Google the service address I'd tell them they're a moron and reconnect.
The oculus update on samsung phones today apparently overheats and drains batteries.
suggest uninstalling samsung vr and oculus apps till oculus fixes their problem
[url]https://www.reddit.com/r/GalaxyS7/comments/55280e/overheating_and_draining_battery/[/url]
[url]https://www.reddit.com/r/GearVR/comments/5520vg/oculus_update_this_morning_caused_my_phones_cpu/[/url]
Glad I have auto-updates disabled.
Audioshield got a nice update:
[url]http://store.steampowered.com/news/externalpost/steam_community_announcements/243582826885153277[/url]
[quote]New update now available with Youtube streaming, Horizon skin, Elite mode, and more.
New skin: Horizon. A huge, open amphitheatre with a giant video stage.
Youtube streaming in all modes and skins
Youtube search
Streaming from soundcloud is no longer available
Added Elite difficulty with uppercuts
Added Casual difficulty, the most relaxed setting
Added video screens to the Stage Dive and Manifold skins (when streaming from Youtube)
Have fun![/quote]
Youtube streaming looks fun, but it takes quite a while for it to do audio synchronization the first time someone runs a video.
[editline]30th September 2016[/editline]
[QUOTE=Wii60;51128765]The oculus update on samsung phones today apparently overheats and drains batteries.
suggest uninstalling samsung vr and oculus apps till oculus fixes their problem
[url]https://www.reddit.com/r/GalaxyS7/comments/55280e/overheating_and_draining_battery/[/url]
[url]https://www.reddit.com/r/GearVR/comments/5520vg/oculus_update_this_morning_caused_my_phones_cpu/[/url][/QUOTE]
They already rolled out a hotfix hours ago according to the staff in the comments.
[editline]30th September 2016[/editline]
Oculus Connect 3 schedule is up.
[url]https://www.oculusconnect.com/#schedule[/url]
Keynote on Thrusday at 10:00 AM PDT, 17:00 UTC, lasts 2 hours.
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