Owlchemy implemented a better mixed reality video streaming technique:
[url]http://owlchemylabs.com/owlchemyvr-mixed-reality-tech/[/url]
[t]http://owlchemylabs.com/uploads/mr/sandwiching_fullres.png[/t]
So uh, I kinda sorta won a playstation VR, but I don't really have a playstation 4.
Is there any way I could maybe sell this for a DK2 somewhere?
Or maybe you can get one of these to work on a PC?
[IMG]http://i.imgur.com/75k5ygk.jpg[/IMG]
[QUOTE=AnonymaPizza;51148971]So uh, I kinda sorta won a playstation VR, but I don't really have a playstation 4.
Is there any way I could maybe sell this for a DK2 somewhere?
[IMG]http://i.imgur.com/75k5ygk.jpg[/IMG][/QUOTE]
why on earth would you sell it for a DK2 instead of a consumer product?
[editline]3rd October 2016[/editline]
also: ebay
[QUOTE=bitches;51148982]why on earth would you sell it for a DK2 instead of a consumer product?
[editline]3rd October 2016[/editline]
also: ebay[/QUOTE]
Dunno, Isn't the CV1 a ton more expensive?
So I tried the Vivecraft mod today, and The Solus Project proper.
Okay, I'm a lot more impressed with the Vive controllers now. And I'm still blown away by the sense of scale in things. Especially Vivecraft, holy shit. It doesn't occur to you how big 1x1x1 meter cubes are until you're playing in VR :v:
[QUOTE=AnonymaPizza;51148998]Dunno, Isn't the CV1 a ton more expensive?[/QUOTE]
PSVR will cost at least close to what the CV1 costs; you could easily sell on ebay for full (or even higher than full) price in anticipation of PSVR starting off with limited stock. People will pay a lot to get things faster than otherwise possible.
[editline]aaaaah[/editline]
if you trade out for a DK2 you will be massively short-changing yourself by trading a consumer vr device for a development kit with no games; better to save up for a used PS4 at that point
[QUOTE=bitches;51149097]PSVR will cost at least close to what the CV1 costs; you could easily sell on ebay for full (or even higher than full) price in anticipation of PSVR starting off with limited stock. People will pay a lot to get things faster than otherwise possible.
[editline]aaaaah[/editline]
if you trade out for a DK2 you will be massively short-changing yourself by trading a consumer vr device for a development kit with no games; better to save up for a used PS4 at that point[/QUOTE]
I think I might still be off by one or two hundred, but I might just do this.
Who knows when I'll recieve the device, though.
I'd be totally happy if Sony releases some PC drivers for it, too.
Might just hold out for a modder to add PC support, if sony doesn't.
Just read up on the PSVR again.
So it really can do 120Hz natively, and not just through interpolation.
Interesting.
[QUOTE=paul simon;51150016]Just read up on the PSVR again.
So it really can do 120Hz natively, and not just through interpolation.
Interesting.[/QUOTE]
Yup, the three screen modes are 120hz, 90hz and 60hz-interpolated-to-120hz. We'll have to see what developers actually aim for though.
[QUOTE=Clavus;51150096]Yup, the three screen modes are 120hz, 90hz and 60hz-interpolated-to-120hz. We'll have to see what developers actually aim for though.[/QUOTE]
I'm thinking we might see 120Hz on the PS4 Pro versions of some games, because you can't run them at a higher res than 1920 x 1080 anyways (on the PSVR screen).
[QUOTE=paul simon;51150016]Just read up on the PSVR again.
So it really can do 120Hz natively, and not just through interpolation.
Interesting.[/QUOTE]
Keep in mind that without knowing what you're rendering refresh rate and resolution are somewhat meaningless. At 1920x1200, my old laptop with a 670MX in it can render one of the projection applications at my office at 2,400 FPS :v:
Google is talking about their VR stuff: [url]https://www.youtube.com/watch?v=q4y0KOeXViI[/url]
The VR headset is made entirely out of cloth and is glasses friendly
[t]http://i.imgur.com/8Bt3dvf.png[/t]
[t]http://i.imgur.com/8HSUIRW.png[/t]
Their headset is also made with lots of fabric 'n stuff.
[img]http://i.imgur.com/HbiZYk1.png[/img]
can carry controller in headset
[IMG]http://i.imgur.com/IFfEimA.png[/IMG]
and colors
[t]http://i.imgur.com/lQ2RaSQ.png[/t]
I don't know, these mobile phone VR headsets just don't seem like they'll ever compete with something like the Vive or Oculus.
It's very cool that they're working towards better VR, whether it be standalone like the Vive, or something that requires a powerful "and expensive" phone.
[QUOTE=sarge997;51151310]I don't know, these mobile phone VR headsets just don't seem like they'll ever compete with something like the Vive or Oculus.
It's very cool that they're working towards better VR, whether it be standalone like the Vive, or something that requires a powerful "and expensive" phone.[/QUOTE]
It's an entirely different category. GearVR is their main competitor.
Do they actually have the remote tracked in VR btw? Or just its rotation? I missed that.
Phone is only 1080p though :/
[QUOTE=Clavus;51151317]It's an entirely different category. GearVR is their main competitor.
Do they actually have the remote tracked in VR btw? Or just its rotation? I missed that.[/QUOTE]
Just rotation, no external tracking or anything, as you can see the wand in wizard thinghy is always centered to you.
It was also confirmed from an interview a month ago or so.
I would've expected them to add tango tracking to their vr headset but oh well, maybe the next iteration will have it.
[QUOTE=Orkel;51151394]Phone is only 1080p though :/[/QUOTE]
Pixel XL is 531 PPI 1440p
regular pixel is 1080
[QUOTE=Orkel;51151394]Phone is only 1080p though :/[/QUOTE]
At 2560 x 1440, it's actually higher resolution than the rift and vive, assuming it's the pixel xl as Wii60 said. About 42% more pixels.
So when should I be on the FP vivecraft server to group up? I'd love to see other players moving about (I didn't move far from spawn).
[QUOTE=bord2tears;51151496]So when should I be on the FP vivecraft server to group up? I'd love to see other players moving about (I didn't move far from spawn).[/QUOTE]
I asked last weekend if anyone wanted to join up for a session but nobody responded. I built a little hut in non-vr for some shelter against all the fuckin creepers (I swear they made them way more frequent) but haven't done much else. I won't be able to play this weekend because I'm going to visit my family for Canadian thanksgiving (different date than US folks), but I might play sometime during the week I guess.
Related topics:
-how do you guys sift through the garbage mods for minecraft? the mod release pages have the same problem as garry's mod where people insist on releasing their equivalent of 5 second sweps, but in the case of minecraft that equates to 10s of thousands of shitty incoherent mods. I know I'm at least going to get the live map so you can see where other people are or if they're on.
-should we have creepers at all? I feel like they'll be a bit uncomfortable for VR users and they always end up making a huge mess of the overworld
-do people running normal minecraft see vivecraft users as long as the server has the plugin? been wondering this
I was wondering the same thing RE minecraft mods. I'd be up for some vivecraft too, potentially :)
[QUOTE=Elspin;51151482]At 2560 x 1440, it's actually higher resolution than the rift and vive, assuming it's the pixel xl as Wii60 said. About 42% more pixels.[/QUOTE]
Yeah but they rarely actually render at screen resolution, let alone supersample like the Vive and Rift do.
[editline]4th October 2016[/editline]
Garry has wisdom to share.
[media]https://twitter.com/garrynewman/status/783355700546273280[/media]
[QUOTE=Clavus;51151621]Yeah but they rarely actually render at screen resolution, let alone supersample like the Vive and Rift do.
[editline]4th October 2016[/editline]
Garry has wisdom to share.
[media]https://twitter.com/garrynewman/status/783355700546273280[/media][/QUOTE]
Don't think it particularly matters what people typically do in a market this new, we all know the [i]content[/i] will be lower fidelity due to the much reduced performance of a mobile system over a desktop, but the display still can objectively produce a significantly clearer image (assuming the lenses aren't fucked) which is all I'm commenting on.
Garry is infinitely wise, as always
[QUOTE=Clavus;51151621]Yeah but they rarely actually render at screen resolution, let alone supersample like the Vive and Rift do.
[editline]4th October 2016[/editline]
Garry has wisdom to share.
[media]https://twitter.com/garrynewman/status/783355700546273280[/media][/QUOTE]
This is why you always keep one hand clean
The Verge has tried the Google Daydream View: [url]http://www.theverge.com/2016/10/4/13156964/google-daydream-view-virtual-reality-headset-hands-on[/url]
[quote]The screen was smooth and low-latency, although moving your head very quickly will create noticeable motion blur — not anything stuttery or jagged, but more like some kind of gloss that’s supposed to protect you from motion sickness.[/quote]
Wait what.
Probably just some forced motion blur or even a total blur so you can't notice gaps in frames. Turning your head and having shit latency is one of the fastest ways to wreck yourself with motion sickness
Third person RTS
[hd]https://www.youtube.com/watch?v=RLtblo1tLis[/hd]
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