[QUOTE=Clavus;51160178][media]https://twitter.com/DShankar/status/783843112556728320[/media]
Say whaaaaat[/QUOTE]
Probably some of them aren't for tracking, but for the mixed reality overlays?
[QUOTE=Clavus;51160178][media]https://twitter.com/DShankar/status/783843112556728320[/media]
Say whaaaaat[/QUOTE]
Touch requires 9 cameras confirmed.
[QUOTE=Clavus;51160178][media]https://twitter.com/DShankar/status/783843112556728320[/media]
Say whaaaaat[/QUOTE]
Why? Lol
[editline]6th October 2016[/editline]
[QUOTE=Elspin;51160810]Probably some of them aren't for tracking, but for the mixed reality overlays?[/QUOTE]
How does that work?
[QUOTE=srobins;51160941]How does that work?[/QUOTE]
You reference the mixed reality capture camera in the coordinate space of the tracking system, use the fact that it's a greenscreen background to remove the environment, and then overlay the footage in layers.
[media]https://www.youtube.com/watch?v=bM47bOeHSL4[/media]
Main keynote live now
[url]https://www.twitch.tv/oculus[/url]
[QUOTE=Orkel;51161049]Main keynote live now
[url]https://www.twitch.tv/oculus[/url][/QUOTE]
The 360 image backgrounds being presented as VR environments is infuriating to me...
Video calls between RL and VR, that's actually pretty cool.
[editline]6th October 2016[/editline]
Wireless Rift with inside-out tracking prototype shown on stream in a short video
That prototype looks interesting. Hmm.
Edit:
Yay everyone's favourite: [B][I][U]JAVA SCRIPT.[/U][/I][/B]
[hd]https://www.youtube.com/watch?v=WH446jDdGzI[/hd]
[editline]6th October 2016[/editline]
clickbait video title, it's not a product yet
[editline]6th October 2016[/editline]
Oculus building its own VR browser "Carmel", basically an official JanusVR.
[editline]6th October 2016[/editline]
Oculus avatar system for social VR stuff with full customization
Oh wow. Does it track itself or does it still require cameras?
[QUOTE=Orkel;51161174][hd]https://www.youtube.com/watch?v=WH446jDdGzI[/hd]
[editline]6th October 2016[/editline]
clickbait video title, it's not a product yet
[editline]6th October 2016[/editline]
Oculus building its own VR browser "Carmel", basically an official JanusVR.[/QUOTE]
I really hope they open the browser up to other HMDs, Ive wanted something like that for ages. A futurama-esqe VR shopping mall would be the tightest shit.
[QUOTE=srobins;51161239]Oh wow. Does it track itself or does it still require cameras?[/QUOTE]
Inside-out, so all the tracking is inside the headset. No external cameras in that. Probably the electronic dongle on the back of the head there, and there's also something on the front cover.
[QUOTE=Orkel;51161246]Inside-out, so all the tracking is inside the headset. No external cameras in that. Probably the electronic dongle on the back of the head there, and there's also something on the front cover.[/QUOTE]
Looks like a black flex cable of some kind connecting the front to the back module?
[QUOTE=srobins;51161239]Oh wow. Does it track itself or does it still require cameras?[/QUOTE]
Im guessing its just a wireless HMD that still uses outside-in tracking since it looked like the guy still had a play space
[editline]6th October 2016[/editline]
[QUOTE=Orkel;51161246]Inside-out, so all the tracking is inside the headset. No external cameras in that. Probably the electronic dongle on the back of the head there, and there's also something on the front cover.[/QUOTE]
Oh, did they actually say that or is that a guess?
[QUOTE=Timebomb575;51161252]Im guessing its just a wireless HMD that still uses outside-in tracking since it looked like the guy still had a play space
[editline]6th October 2016[/editline]
Oh, did they actually say that or is that a guess?[/QUOTE]
Zuck said it is inside-out, a prototype, and not a real product [I]yet.[/I]
Asynchronous "Spacewarp" announced, it fixes judder in positional tracking the same way Asynchronous Timewarp fixes judder in rotational tracking.
SLAM is the future of the mobile VR space for sure.
I wonder if google's new Tango + android will be direct competition for mobile VR to FB in the nearish future.
New Rift minimum specs announced thanks to ASW, new min is GTX 960 and i3 (dropped from GTX 970 and i5)
[editline]6th October 2016[/editline]
You can now get a Rift-ready PC for $499
[QUOTE=Orkel;51161301]New Rift minimum specs announced thanks to ASW, new min is GTX 960 and i3 (dropped from GTX 970 and i5)[/QUOTE]
Wait, what? How could they get the requirements down? Did they come up with some method that doesn't require rendering the same scene twice?
Holy shit, they downright lowered the min spec using new tech.
Noise-isolating Oculus earbuds designed for VR, $49, preorder Oct 10, ships Dec 4
Can pop off the standard integrated headphones and pop in the buds
[QUOTE=simkas;51161308]Wait, what? How could they get the requirements down? Did they come up with some method that doesn't require rendering the same scene twice?[/QUOTE]
They render every other frame with ASW, so you only need to hit 45 fps.
thumb pad thing on touch must be for fist gesture
Touch ships Dec 6th for $199
199 dollah for Touch. October 10th preorders open.
Lol, room scale does actually use 3 sensors.
They officially claim support for room-scale now, using 3 sensors.
[QUOTE=Orkel;51161329]Touch ships Dec 6th for $199[/QUOTE]
Son of a biiiiitch. I was hoping for Medium by the end of October ;__;
But what about those who are already in line for their touch. :(
Better not be £200.
I imagine the stand-alone sensor will have a longer cable?
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