Inverse kinematics in Dead and Buried for the Oculus Touch:
[media]https://www.youtube.com/watch?v=UtVBEQg5NYU[/media]
Character animation completely derived from HMD and controller positions. Best implementation I've seen yet.
[QUOTE=Clavus;51193797]Inverse kinematics in Dead and Buried for the Oculus Touch:
[media]https://www.youtube.com/watch?v=UtVBEQg5NYU[/media]
Character animation completely derived from HMD and controller positions. Best implementation I've seen yet.[/QUOTE]
That's incredible. Are you sure there aren't reference animations or something that the IK compares itself to?
[QUOTE=Itszutak;51193823]That's incredible. Are you sure there aren't reference animations or something that the IK compares itself to?[/QUOTE]
Apparently it's part of Final IK, a package available on the Unity Asset Store:
[url]https://forum.unity3d.com/threads/final-ik-full-body-ik-aim-look-at-fabrik-ccd-ik-1-0-released.222685/page-41#post-2816190[/url]
They just submitted their next update which contains VRIK, which is basically this system.
Well IK without reference animations is.. nothing. The way those animations interact with the position of the IK solvers is the tricky part.
You might be thinking of physics based animation
You can see at :09 on the left how the character changes from squatting to taking a knee depending on how high the headset is positioned
[QUOTE=Ryo Ohki;51193909]Well IK without reference animations is.. nothing. The way those animations interact with the position of the IK solvers is the tricky part.
You might be thinking of physics based animation
You can see at :09 on the left how the character changes from squatting to taking a knee depending on how high the headset is positioned[/QUOTE]
Oh! I was indeed thinking of physics based animation. Still, really impressive
Some details on Touch haptics:
[img]http://i.imgur.com/SxKXfPD.png[/img]
[QUOTE=jazzpunk;51193461][media]https://twitter.com/robmerki/status/786264453700472832[/media][/QUOTE]
What the hell I just ordered a vive yesterday
[editline]12th October 2016[/editline]
Still don't give a shit, by the time they're released I'll have money to get the new controllers and I can always sell the old ones I guess
[QUOTE=Kylel999;51194541]What the hell I just ordered a vive yesterday
[editline]12th October 2016[/editline]
Still don't give a shit, by the time they're released I'll have money to get the new controllers and I can always [b]use the old ones for feet tracking to kick people in vr[/b][/QUOTE]
fixed :v:
[QUOTE=Elspin;51194602]fixed :v:[/QUOTE]
Imagining a martial arts/kickboxing/unarmed fighting game
[editline]12th October 2016[/editline]
Or a VR MMA equivalent of Rocksmith
Fuck, my Vive is arriving this Friday D:
That's like the last gift I get for the next few years and my savings gone :/
[QUOTE=Wickerman123;51192254]Man, I hope the Vive gets some good titles. I'm seeing a lot of really good looking AAA titles going to exclusivity Oculus.[/QUOTE]
they'll probably end up on the vive at some point.
[video=youtube;yGaWeLGOTuQ]http://www.youtube.com/watch?v=yGaWeLGOTuQ[/video]
Looks pretty fun
[media]https://twitter.com/FoxBuchele/status/786349026912317441[/media]
So I guess with the new Vive controllers you can close your hands partially, looks really cool.
[editline]13th October 2016[/editline]
[t]http://i.imgur.com/oHVYQMJ.jpg[/t]
It seems the big appeal they're going for with this new design is not only improved tracking and less occlusion, but you can go from open hand to really physically grabbing something without issue. Whereas with the current wands you just grip harder to activate the grip buttons, with this you could actually reach down and "pick up" an object in VR while physically grabbing something in real life as well. Should make interacting with stuff more natural, especially throwing, and should also hypothetically make the controllers less of a safety hazard from being thrown around. Super excited to see where this is going.
Apparently you can throw stuff by letting go of the controller, that's so fuckin' cool.
[editline]13th October 2016[/editline]
It's basically like a glove-controller hybrid
Oh shit, those look fucking awesome. So I'm assuming the controller is able to detect when you've got an open palm, but individual finger tracking (with sensors or something, not some ridiculous gloves) would be awesome. I'd love being able to flip people off
Woah, wait. How can you close your hand halfway
Cool design having the two halves disconnected but it's a risky move tracking-wise. They'll need to make sure that both halves have enough sensors to track semi-independently considering there's not a rigid alignment between the ones on each half.
It seems the two pieces are rigidly connected by the U-shaped white plastic that wraps around the inside of the thumb, at least that's what I've read. So you would track based on the knuckles and the gripped part of the controller would stay consistent.
Those new controllers look sweet.
oh shit it was supposed to get here Friday (the 14th) but now it's already in NJ and tracking says tomorrow!
I heard there's some issues with Hover Junkers, should I avoid buying that? What are some must-have VR (vive) games? I apologize if its been asked 100 times. I have TruBlu (for showing friends) and tabletop simulator in the cart
the way this is going I'm fully expecting the powerglove to come back for the next iteration on the controller
glad they took a note from how compact the oculus touch is, utilizing the back of the hand and all. If there's one thing EVERYONE does with the current vive controllers it's attempt to bring their 3D hand proxies together only to clunk those massive heads against each other. Plus, the occlusion of the two controllers being too close tends to make one drift off into space til you pull them apart again
So I sold the PSVR that I won from taco bell for about $450.
Dunno what I should do now. Save for a Rift or a Vive?
I don't have a lot of space, and I'm perfectly fine with still using a keyboard and mouse with my headset.
So maybe a rift?
Any ways to get one cheaper than $599?
Should I just get a devkit since my computer only has a GTX 970 and probably couldn't run a CV1?
[QUOTE=AnonymaPizza;51196667]So I sold the PSVR that I won from taco bell for about $450.
Dunno what I should do now. Save for a Rift or a Vive?
I don't have a lot of space, and I'm perfectly fine with still using a keyboard and mouse with my headset.
So maybe a rift?
Any ways to get one cheaper than $599?
Should I just get a devkit since my computer only has a GTX 970 and probably couldn't run a CV1?[/QUOTE]
Get a CV1, don't go for a devkit, those are barebones for development and suck in every way compared to the CV1. The basic requirements for the CV1 was lowered to a 960 anyways with Asynchronous Space-Warp, so a 970 will be fine. I use a 970 for my Vive and it works perfectly fine.
[QUOTE=zombini;51196745]Asynchronous Space-Warp[/QUOTE]
Gesundheit
I may be a little out of the loop.
But thanks for the advice, I'll definitely have to save up for a CV1, now that Fallout 4 is getting the VR treatment
[QUOTE=EliteGuy;51195122][video=youtube;yGaWeLGOTuQ]http://www.youtube.com/watch?v=yGaWeLGOTuQ[/video]
Looks pretty fun[/QUOTE]
I think this looks terrible. These guys are in business for over 20 years now, they already had many assets and shit from SS3, and it looks like they didn't bother making any innovative VR gameplay like many new and less experienced studios have made. You just "point and click" in front of you, it is not even 360° gameplay. And on top of that they ask 40$/€ for it.
New Vive controller prototype looks pretty neat, but I wonder how well it accommodates different hand shapes. That's the hardest part when making form-fitting designs.
[img]http://i.imgur.com/e3quche.png[/img]
Well shit.
[sp]How is Razer's OSVR, by chance? I know it's a dev kit but it's gotta be better than google cardboard[/sp]
[sp]I bet it has no support ;-;[/sp]
Wonder how they're planning on supporting OSX when the best iMacs I see online still use last-gen mobile GPUs.
nvidia is planning with apple to do something so maybe expect more powerful macs
[url]https://www.bloomberg.com/news/articles/2016-09-23/nvidia-job-postings-suggest-an-nvidia-chip-return-to-apple-macs[/url]
[QUOTE]Nvidia, in a job ad for a software engineer, said a successful applicant will “help produce the next revolutionary Apple products.” The role would require “working in partnership with Apple” and writing code that will “define and shape the future”’ of graphics-related software on Macs.[/QUOTE]
Sorry, you need to Log In to post a reply to this thread.