• Virtual Reality General V3 - You've got the Touch
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[QUOTE=Timebomb575;51200360][t]https://pbs.twimg.com/media/CumWXJLWgAQGOyH.jpg[/t] "Take THAT, Oculus"[/QUOTE] You'd be surprised how often presentations for technical people are totally bungled. If you're showing it to the general public intentionally even retarded companies will generally hire a PR person to do it, but honest to god google unveiled their project daydream to developers by having a minecon attendee tier awkward dude give a disjointed and awkward slideshow full of grumpy cat memes. You also get a lot of honesty you wouldn't get anywhere else, I've had someone actually say to me "our support for that is pretty shit right now" which I appreciate a lot, they know full well a developer is going to understand a cop-out answer :v:
[QUOTE=AnonymaPizza;51196950][img][/img] Well shit. [sp]How is Razer's OSVR, by chance? I know it's a dev kit but it's gotta be better than google cardboard[/sp] [sp]I bet it has no support ;-;[/sp][/QUOTE] I say hold off on VR for now and get a better processor asap. A really good idea would be to get an i5 4590 or 4690 and compatible motherboard, which at current prices, might set you back $300 or more. You'd have issues running basic games from 2013-present with your processor, let alone any VR game at 90fps. CPU usually isn't a bottleneck for games, but an FX 4100 is below even an i3 in performance and definitely will be a bottleneck. If you decide for a new CPU+ motherboard, do NOT skimp on the mobo. You'll be replacing it in 6 months, and it's an immense pain in the ass.
[QUOTE=dai;51199747]Good news, free weekend! [url]http://store.steampowered.com/app/436320[/url] [img]http://i.imgur.com/yvxK2DP.png[/img][/QUOTE] My potato can't even get past the title screen :(
So, it turns out that the PSVR puts the display into cinematic mode if you hook up to a computer. Perhaps someone will put something together for use (or sony goes for official use later on).
[QUOTE=Ogopogo;51200846]So, it turns out that the PSVR puts the display into cinematic mode if you hook up to a computer. Perhaps someone will put something together for use (or sony goes for official use later on).[/QUOTE] cinematic mode?
Oh man, had my first VR experience. I played Rec Room, had a blast. Guns are really fun in VR, I can't wait till I can play again tomorrow [editline]14th October 2016[/editline] How do you guys store your stuff when you're done? I ended up putting the headset and controllers back in the box
[QUOTE=Kylel999;51200979]How do you guys store your stuff when you're done? I ended up putting the headset and controllers back in the box[/QUOTE] Same here. I have no place to put them, so the box is great because I can just slide it off onto a shelf without worrying about sunlight damaging the lenses.
[QUOTE=Wickerman123;51199875]H1Z1 practically doubled in price because they split the game into two separate titles. Space Engineers went up in price, as did Kerbal Space Program. It happens quite a lot.[/QUOTE] Damn really? I guess to be fair I haven't really been like, an active gamer recently, haven't noticed how shitty the market has gotten.
[QUOTE=Timebomb575;51200360][t]https://pbs.twimg.com/media/CumWXJLWgAQGOyH.jpg[/t] "Take THAT, Oculus"[/QUOTE] Speaking of Steam Dev Days slides, here's the first one from the Psychology of Game Design talk: [img]https://pbs.twimg.com/media/CuquERGVYAA5nJE.jpg:orig[/img] "I keep having this issue with the number 3"
So last night when I was playing Rec Room, I kept hearing people mumbling and snickering to themselves. I found out this morning that the Vive has a built in mic. So I was probably doing the same thing, thinking that I needed a mic when I was probably capable of speaking the whole time. I was using my hands to convey messages lol
is there a good video on psvr? i still use a dk2 because its pretty hard to justify the high cost of entry for a vive/cv-1 when no aaa support it yet
[QUOTE=bitches;51200976]cinematic mode?[/QUOTE] Basically it acts as a TV, and the PS4 would normally use it to watch movies. No 3d or anything in the way of headtracking, but it still properly displays the image. Reading into it more, it seems that it can do this for any HDMI input, including Xbox one or Wii u, in addition to PC. The system relies on the USB signal to in effect activate the VR mode. Still it holds promise that someone might be able to trigger it for PC or something. [editline]14th October 2016[/editline] [QUOTE=waylander;51202067]is there a good video on psvr? i still use a dk2 because its pretty hard to justify the high cost of entry for a vive/cv-1 when no aaa support it yet[/QUOTE] PSVR at the moment only works for PS4 (Sony have said in the past they may be open to computer support in the future, plus consumers just working around and developing something to make it work). Specifically on the note of the resolution: PSVR is 960x1080 per eye (1920x1080 screen) Vive and Occulus are 1080x1200 per eye (2120x1200 screen) What is interesting though, is the Vive and Occulus are higher resolution, the PSVR has more subpixels. It uses a RGB screen, versus the vive's and Occulus's pentile display. The vive and occulus have 5,184,000 subpixels, while the PSVR's 6,220,800. As a result of this, the screen door effect is less pronounced on the PSVR despite being a lower resolution screen. You also should consider the graphical differences with the PS4, as if you're comparing a high end computer, it's going to suffer a little in that regard too.
[QUOTE=zombini;51200625]do NOT skimp on the mobo. You'll be replacing it in 6 months, and it's an immense pain in the ass.[/QUOTE] no you won't, buy a cheap asrock motherboard, they're great i dont think i'd ever spend more than $100 on a motherboard unless it had some nice feature like thunderbolt or something, literally just throwing money away for no benefit for most people
[QUOTE=Shadaez;51202206]no you won't, buy a cheap asrock motherboard, they're great i dont think i'd ever spend more than $100 on a motherboard unless it had some nice feature like thunderbolt or something, literally just throwing money away for no benefit for most people[/QUOTE] If you're looking to have a board that does the job then sure, go cheap. But if you push that board at all beyond idle for long periods, you'll be waiting 3 weeks for the RMA procedure to complete and send it back pretty much unchanged. Cheap boards are a mixed bag and I've lost every single sub-$150 board I've ever owned at least once. I used to go dirt cheap on boards and those things burned up all the damn time. I'm not saying go out and buy a $300 dual-CPU LGA-2011 board that gives you a blowjob every time you start it up, just don't go for bottom dollar stuff.
[QUOTE=Ogopogo;51202080]Basically it acts as a TV, and the PS4 would normally use it to watch movies. No 3d or anything in the way of headtracking, but it still properly displays the image. Reading into it more, it seems that it can do this for [b]any HDMI input[/b], including Xbox one or Wii u, in addition to PC. The system relies on the USB signal to in effect activate the VR mode. Still it holds promise that someone might be able to trigger it for PC or something.[/QUOTE] I can't wait to see people doing RC FPV flying with a PSVR headset receiving the video :v: I mean people pay $379 for [url=http://www.hobbyking.com/hobbyking/store/__104765__Fatshark_Dominator_V3_Hydro_Dipped_Urban_Cam_Blue_and_Grey_FPV_Goggle.html]these goofy things[/url] in 720p so I can't see why not I guess? Side note: one of fatshark's FPV goggles has a fan embedded in the top to keep you cool in hot areas when using it, where this feature at on current gen vr headsets boys
[QUOTE=waylander;51202067]is there a good video on psvr? i still use a dk2 because its pretty hard to justify the high cost of entry for a vive/cv-1 when no aaa support it yet[/QUOTE] There's plenty of AAA support though. Epic (Robo Recall), Ubisoft (Edge of Nowhere, Eagle Flight), Insomniac (Feral Rites, The Unspoken), Crytek (The Climb), Bethesda (Fallout 4 VR, Doom VR), Ready at Dawn (Lone Echo), 4A games (Arktika.1)... There's probably more. I mean, if you have a PS4 and would need to upgrade/buy a new PC then go for it, but if you've got a capable PC then it's really hard to recommend PSVR over the alternatives.
Tonight I'm gonna buy some heavy duty 3M command strips, rated for 4lbs, gonna put two strips on each lighthouse and mount them to my wall that way. I know the lighthouses slightly vibrate but I don't want to put holes in the wall by drilling them. If I check the lighthouses every time I use them and remove them when they're not in use, do you think the strips will be stable enough to trust ? I guess I'll be putting the strips on the wall mounts so I can rotate and angle them down as needed
[QUOTE=Kylel999;51203028]Tonight I'm gonna buy some heavy duty 3M command strips, rated for 4lbs, gonna put two strips on each lighthouse and mount them to my wall that way. I know the lighthouses slightly vibrate but I don't want to put holes in the wall by drilling them. If I check the lighthouses every time I use them and remove them when they're not in use, do you think the strips will be stable enough to trust ? I guess I'll be putting the strips on the wall mounts so I can rotate and angle them down as needed[/QUOTE] To be honest I don't think I'd ever want to hold something that vibrates with mounting tape. Haven't tried hot gluing to walls but I think it's pretty strong as long as you use enough of it (not glue the lighthouse, but the wall mounts that come with the vive). Tension poles and tripods are also easy to set up and portable
Alright I guess I'll just invest the $50 on ordering the tripods and mounts. Would rather be able to move them around easily if I decide to change the room I play in anyway
[QUOTE=Ogopogo;51200846]So, it turns out that the PSVR puts the display into cinematic mode if you hook up to a computer. Perhaps someone will put something together for use (or sony goes for official use later on).[/QUOTE] Adding on to this, it has a built in gyro and projects the input onto a virtual plane in front of you. The gyro only detects tilting but that's to be expected, but it's still better than having a screen fixed in front of your face (trust me, the BEST way to get instant nausea is to quickly turn your head expecting the world to move only to have it stay exactly put.)
[QUOTE=1STrandomman;51202906]There's plenty of AAA support though. Epic (Robo Recall), Ubisoft (Edge of Nowhere, Eagle Flight), Insomniac (Feral Rites, The Unspoken), Crytek (The Climb), Bethesda (Fallout 4 VR, Doom VR), Ready at Dawn (Lone Echo), 4A games (Arktika.1)... There's probably more. I mean, if you have a PS4 and would need to upgrade/buy a new PC then go for it, but if you've got a capable PC then it's really hard to recommend PSVR over the alternatives.[/QUOTE] Yeah, that's the big caveat about PSVR: until the time where (or even if) Sony supports PC, if you have a PC capable of running the Vive or Rift and no PS4, PSVR instantly becomes the more expensive option
[QUOTE=Itszutak;51203176]Adding on to this, it has a built in gyro and projects the input onto a virtual plane in front of you. The gyro only detects tilting but that's to be expected, but it's still better than having a screen fixed in front of your face (trust me, the BEST way to get instant nausea is to quickly turn your head expecting the world to move only to have it stay exactly put.)[/QUOTE] That reminds me. I played for like 3 or 4 hours last night and I didn't feel nauseous once. Even when I tried War Thunder and the game stuttered, it didn't bother me at all. Teleporting around in Rec Room felt strangely natural and I got used to it really quickly
[QUOTE=Itszutak;51203176]Adding on to this, it has a built in gyro and projects the input onto a virtual plane in front of you. The gyro only detects tilting but that's to be expected, but it's still better than having a screen fixed in front of your face (trust me, the BEST way to get instant nausea is to quickly turn your head expecting the world to move only to have it stay exactly put.)[/QUOTE] Let me correct you for a second there - the best way to get nausea is to use the Epson BT-200 AR glasses. Imagine an android based touchpad going into a high latency 23 degree FOV projector for each eye with no position tracking other than a poorly aligned [i]separate[/i] gyro and accelerometer. [i]Imagine[/i] [sp]I worked with it for months and I was sick so often that I often had to wind down a few hours before work ended so I felt comfortable driving home[/sp]
[QUOTE=Elspin;51203298]Let me correct you for a second there - the best way to get nausea is to use the Epson BT-200 AR glasses. Imagine an android based touchpad going into a high latency 23 degree FOV projector for each eye with no position tracking other than a poorly aligned [i]separate[/i] gyro and accelerometer. [i]Imagine[/i] [sp]I worked with it for months and I was sick so often that I often had to wind down a few hours before work ended so I felt comfortable driving home[/sp][/QUOTE] you just reminded me of an experience I mentioned here before, but is worth repsating. You know how starcraft is a top-down isometric game? Turns out our eyes are REALLY not made for isometric perspectives. Scrolling on that game made me actually yank off my headset. I immediately canceled all my non-euclidean vr game ideas once I felt that. Honestly everyone should experience that at least once. There's no way to describe the feeling of sliding across a landscape projected in a spatial system that doesn't exist in real life. I think I stopped my vr experiments for the night after that.
[QUOTE=Itszutak;51204012]you just reminded me of an experience I mentioned here before, but is worth repsating. You know how starcraft is a top-down isometric game? Turns out our eyes are REALLY not made for isometric perspectives. Scrolling on that game made me actually yank off my headset. I immediately canceled all my non-euclidean vr game ideas once I felt that. Honestly everyone should experience that at least once. There's no way to describe the feeling of sliding across a landscape projected in a spatial system that doesn't exist in real life. I think I stopped my vr experiments for the night after that.[/QUOTE] One thing I always like to show people in VR that are feeling adventurous is what it feels like when you move forward in a VR sim but not in real life, especially with no inertia and fast movement. They can't understand until it happens why people are suddenly leaning/losing balance
[QUOTE=waylander;51202067]is there a good video on psvr? i still use a dk2 because its pretty hard to justify the high cost of entry for a vive/cv-1 when no aaa support it yet[/QUOTE] 4A (Metro series), Insomniac (Spyro, Ratchet&Clank, others), CCP (EVE Online), and many others lining up content for the Touch launch are all putting out fantastic games. Don't let 95% of the market being early access shovelware turn you away from consumer VR. [editline]14th October 2016[/editline] i'd bet my Rift that Valve is cooking up a great VR game, even if it does take them ten years to release it
[QUOTE=bitches;51204108]4A (Metro series), Insomniac (Spyro, Ratchet&Clank, others), CCP (EVE Online), and many others lining up content for the Touch launch are all putting out fantastic games. Don't let 95% of the market being early access shovelware turn you away from consumer VR. [editline]14th October 2016[/editline] i'd bet my Rift that Valve is cooking up a great VR game, even if it does take them ten years to release it[/QUOTE] I mean people also keep forgetting a little that fallout 4 is releasing with vive support and despite being a non-vr game adding vr support in post it is of course way bigger than any made-for-vr game coming out in the near future could ever be. I do hope they give us the [i]option[/i] of free-walking by touchpad though, because given enough inertia and a reasonable movement speed I'm finding it totally fine in things like vivecraft and I honestly don't like teleporting.
My grandma is visiting so we strapped her into Tilt Brush to play a little bit of Pictionary, she got "outhouse" and gave it her best shot but.. we had to stop playing for a few minutes while everyone was laughing at our poor confused grandmother and the 5 foot tall blue dick she drew.
[QUOTE=Itszutak;51204012]you just reminded me of an experience I mentioned here before, but is worth repsating. You know how starcraft is a top-down isometric game? Turns out our eyes are REALLY not made for isometric perspectives. Scrolling on that game made me actually yank off my headset. I immediately canceled all my non-euclidean vr game ideas once I felt that. Honestly everyone should experience that at least once. There's no way to describe the feeling of sliding across a landscape projected in a spatial system that doesn't exist in real life. I think I stopped my vr experiments for the night after that.[/QUOTE] like, orthogonal cameras? im gonna try making vr cameras orthogonal
[QUOTE=Shadaez;51206356]like, orthogonal cameras? im gonna try making vr cameras orthogonal[/QUOTE] I meant the way described here, which is distance-agnostic: [url]https://en.m.wikipedia.org/wiki/Isometric_projection[/url] It's really used more in CAD tools and strategy games than anywhere else.
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