[QUOTE=EliteGuy;51216802]Serious Sam VR is out
[video=youtube;6gn67Cc-Gag]http://www.youtube.com/watch?v=6gn67Cc-Gag[/video][/QUOTE]
It's soooo good. Super fast paced, super well polished, feels like what VR games should aspire to be. Really pretty and runs great, shop mechanic is neat and it just feels like a total clusterfuck on Hard difficulty which I'm grateful for. I feel like a lot of VR games are wayyyy too easy, this is a nice challenge. I guess they're going to be adding skill trees as well which will be neat. Definitely recommend this.
[QUOTE=Elspin;51218024]I really wish there was more, but I definitely did enjoy it. I haven't played it since the recent update that "added some thing new" to the luminous abyss, anyone know what it is? (maybe I should just watch for myself when work ends today)
[sp]still debating asking my boss if he would mind me taking our spare vive headset home (i'd probably have to buy spare lighthouses but worth it), we only use the 2nd one for demonstrations after all and we're a pretty tight knit office[/sp][/QUOTE]
I think the new creature is [sp]a giant/colossal squid that swims by and looks at you at the end[/sp]
[QUOTE=EliteGuy;51216802]Serious Sam VR is out
[video=youtube;6gn67Cc-Gag]http://www.youtube.com/watch?v=6gn67Cc-Gag[/video][/QUOTE]
I don't see how this is any different to Zombie Training Simulator outside of aesthetics.
[QUOTE=Wickerman123;51218686]I don't see how this is any different to Zombie Training Simulator outside of aesthetics.[/QUOTE]
I mean I'm not particularly interested myself but that sounds like saying "how is counter strike any different than call of duty", if not worse. There appears to be orders of magnitudes of difference in the variety of weapons and enemies, and that covers basically everything about a shooting gallery except for gameplay balance
[QUOTE=Wickerman123;51218686]I don't see how this is any different to Zombie Training Simulator outside of aesthetics.[/QUOTE]
Aesthetics counts for quite a bit when you're talking about wave shooters. It's just an overall more polished and enjoyable experience than yet another low-poly "my first Unity game" project. Bunch of cool weapons, great environments and graphics, lots of enemy variety and boss fights as well as excellent pacing/difficulty/enemy placement. I'm surprised people are being so negative about this, it's a ridiculously good game.
how can raw data be such a worthless piece of shit and crash as much as it does
like what a fucking joke
[QUOTE=srobins;51219801]Aesthetics counts for quite a bit when you're talking about wave shooters. It's just an overall more polished and enjoyable experience than yet another low-poly "my first Unity game" project. Bunch of cool weapons, great environments and graphics, lots of enemy variety and boss fights as well as excellent pacing/difficulty/enemy placement. I'm surprised people are being so negative about this, it's a ridiculously good game.[/QUOTE]
I think people simply expected more from such a well known and experienced developer with over 40 people on board. It is the most basic and lazy VR game you can make, it is basically just VR plugged into few Serious Sam 3 levels where you can't move. No new VR gameplay mechanic or anything. If it was like 10-20$ people would probably complain less, or if was a brand new game without reused assets.
[QUOTE=AntonioR;51220763]I think people simply expected more from such a well known and experienced developer with over 40 people on board. It is the most basic and lazy VR game you can make, it is basically just VR plugged into few Serious Sam 3 levels where you can't move. No new VR gameplay mechanic or anything. If it was like 10-20$ people would probably complain less, or if was a brand new game without reused assets.[/QUOTE]
I don't think 40 people were developing this, I'm pretty sure it had a really small side team?
[QUOTE=AntonioR;51220763]I think people simply expected more from such a well known and experienced developer with over 40 people on board. It is the most basic and lazy VR game you can make, it is basically just VR plugged into few Serious Sam 3 levels where you can't move. No new VR gameplay mechanic or anything. If it was like 10-20$ people would probably complain less, or if was a brand new game without reused assets.[/QUOTE]
But it was never advertised as anything other than what it is? From the day they announced it, it was extremely transparent what the game would be. I have no idea why people are suddenly upset that the game didn't magically transform into an entirely different concept when it has always been intended to be a fast-paced wave shooter.
[QUOTE=Xanoxis;51218051]Are there any new good demos or free VR games? Bored and waiting for paycheck.[/QUOTE]
Accounting is out on steam. It's short but really well put together.
[editline]18th October 2016[/editline]
QuiVR is also free (and amazing) if you havent already tried it.
[QUOTE=Timebomb575;51223205]Accounting is out on steam. It's short but really well put together.[/QUOTE]
Just got the email from the Crows Crows Crows newsletter. They got a new mascot.
[img]http://i.imgur.com/t7zKL8O.png[/img]
[img]http://i.imgur.com/f6Fsaiy.png[/img]
[img]http://i.imgur.com/TsXEfJe.png[/img]
[img]http://i.imgur.com/zfIZ52s.png[/img]
[img]http://i.imgur.com/KPhxAvZ.png[/img]
... they had a new mascot.
I love the bones. And god damn, the actions you have to make are creepy and too real if you forget about the reality.
The game itself is fantasic/horrifying/"what the fuck am I playing" in ways only the Stanley Parable devs combined with Justin Roiland could do
I really hope they make more stuff
[editline]18th October 2016[/editline]
The bones were extrenely unsettling in every way possible :v:
Love the call-outs to other games and people. Stuck around at the end to hear a whiteboard monologue for 10 minutes.
[editline]18th October 2016[/editline]
Eagle Flight is getting good reviews apparently. It's a bit too pricey for me though, game budget gets tight this time of the year.
I have to give ACCOUNTING a solid 10/10 for making me laugh so much.
Jesus, Accounting is seriously the best thing ever. And its [I]free[/I]. Roiland is a genius.
So I had a long break from audioshield after the new update, I thought I had to wait for expert mode to be updated and elite mode was way too easy, but I liked the new patterns.
Today I reinstalled expert mode on top of casual mode, that way I can demo the game without having to move files and renaming them and all that jazz.
I had forgotten how awesome the game is, and the new youtube functionality is awesome, I've met an old friend/foe on the daily songs, I used to compete with him on Michael Jackson songs, teasing each other.
Any way, is there any way to have an expert mode with the new elite patterns? Would add new challenge to the game.
i'm also pretty amazed at how the [B]OFFICIAL GTX 1080 NVIDIA[/B] VR game crashes every single time you run it without flaw. but also a thing that happens to most people who play it, specifically the ones that have the GPU the game was made for.
[editline]19th October 2016[/editline]
it isn't like raw data where ok, obviously Im' just unlucky and it didn't install right. No, this is a thing a rather concerning number of people have
You mean the VR Fun house game?
It's pretty mediocre but it ran fine for me with a 1080
[QUOTE=Cold Finger;51231369]You mean the VR Fun house game?
It's pretty mediocre but it ran fine for me with a 1080[/QUOTE]
That's anecdotal. Looking through the Discussions page on the Steam hub, it seems like it's just a real piece of shit in general.
Played some vive games last night with some coworkers and ordered a pizza. is it just me or has raw data gotten buggier? I played it on launch and I had literally 0 issues but it crashed twice while we were playing it. I "got" raw data when I played it pretty immediately as well, but coworkers had a really hard time. People who don't really have a good feel for VR seem to have a lot of trouble getting into it, and are enjoying simpler stuff like the lab's longbow demo and vivecraft (which was a huge hit)
Vivecraft is fun, I'm not a huge fan of playing alone and the dark is extra terrifying, but it's still a really cool experience.
I was really suprised at how good Vivecraft was, i wish i had some semblence on how you play minecraft these days but it was fun to run around in for a bit
[QUOTE=Elspin;51233824]Played some vive games last night with some coworkers and ordered a pizza. is it just me or has raw data gotten buggier? I played it on launch and I had literally 0 issues but it crashed twice while we were playing it. I "got" raw data when I played it pretty immediately as well, but coworkers had a really hard time. People who don't really have a good feel for VR seem to have a lot of trouble getting into it, and are enjoying simpler stuff like the lab's longbow demo and vivecraft (which was a huge hit)[/QUOTE]
I'm honestly confused at how young people can be so inept at VR sometimes. My 20-something year old friends are half and half for being naturals or totally stupid when it comes to VR. Having to explain "you pull the trigger to shoot" is just absurd to me unless you're dealing with someone like 40+.
This guy opened up a VR arcade near my house, the rates are pretty good, and I gotta say, if I had the hardware, the space in my house, and the will to save up for upgrades and a Vive, I would totally do it, but I think at the moment, VR arcades are pretty awesome, and I feel they will revitalize the arcade scene in the US. Going in there and playing something that I can't play at home, having a game of the week where you're trying to beat other people's high scores for some rewards, it's all so great, and I never would have imagined how immersive the Vive really is, like, my god, that is a damn good piece of tech.
[QUOTE=srobins;51234427]I'm honestly confused at how young people can be so inept at VR sometimes. My 20-something year old friends are half and half for being naturals or totally stupid when it comes to VR. Having to explain "you pull the trigger to shoot" is just absurd to me unless you're dealing with someone like 40+.[/QUOTE]
I sometimes have to explain what a trigger even is..
Holy crap, Accounting seems awesome and fucking hilarious, yet another game that keeps increasing the amount at which I really fucking want a Vive.
[QUOTE=srobins;51234427]I'm honestly confused at how young people can be so inept at VR sometimes. My 20-something year old friends are half and half for being naturals or totally stupid when it comes to VR. Having to explain "you pull the trigger to shoot" is just absurd to me unless you're dealing with someone like 40+.[/QUOTE]
One of the people with us had even done incredible well in competitive gaming in the past but I had to explain to him after a particularly messy round of raw data (his first attempt) how to load the gun.
"Do magazines amorphously absorb through the handles of a pistol sideways"
"Oh shit, it's actually that realistic?"
"Yes put the magazine in the bottom"
v:v:v
tried to play accounting and my room is [I]just[/I] too small, so most things were out of my reach. I'll have to move into my living room to try it out. Had great fun in rec room though!
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