• Virtual Reality General V3 - You've got the Touch
    4,994 replies, posted
Now that Subnautica has Vive support, I decided to give it a try. Either there's something wrong with my setup or the implementation of SteamVR was broken in Subnautica, I seemed to sit too high in the game and the cursor you use to select menu options won't move for me. Also it ran like complete dogshit and gave me horrific motion sickness. As in, the worst motion sickness I've ever experienced in a VR game, and I've gone through H3VR's Gunasium. Full blown cold sweat, dizziness, and nearly being on the verge of vomiting, which is something I haven't had happen in several years. If it helps, I have a GTX 970 and an i5 4690K, I turned the game visual settings down because it only ran at 75fps in normal non-VR. Stuttered like a son of a bitch anyways. I normally have the two lighthouses in the opposing corners set to channels B and C.
[QUOTE=ClarkWasHere;51278560]You guys know RUST, the makers of Hotdogs, Horseshoes, and Handgrenades? Recently, they've made an update to their game that adds a mode that basically makes it survival horror VR. [media]https://www.youtube.com/watch?v=NxrOGeYTOGA[/media] And it's out now I think.[/QUOTE] i played this and my palms were sweating the whole time. probably the most immersive experience ive had with VR
[QUOTE=Clavus;51265143][media]https://twitter.com/jetscott/status/791391572063559680[/media][/QUOTE] touchless hand control is pretty fucking terrible as shown by the leap please tell me they have bracelets or something [editline]30th October 2016[/editline] [QUOTE=Orkel;51265541][url]http://uploadvr.com/psvr-gamestop-holiday-demand/[/url][/QUOTE] Lets just hope they don't fuck it up
[QUOTE=zombini;51281752]Now that Subnautica has Vive support, I decided to give it a try. Either there's something wrong with my setup or the implementation of SteamVR was broken in Subnautica, I seemed to sit too high in the game and the cursor you use to select menu options won't move for me. Also it ran like complete dogshit and gave me horrific motion sickness. As in, the worst motion sickness I've ever experienced in a VR game, and I've gone through H3VR's Gunasium. Full blown cold sweat, dizziness, and nearly being on the verge of vomiting, which is something I haven't had happen in several years. If it helps, I have a GTX 970 and an i5 4690K, I turned the game visual settings down because it only ran at 75fps in normal non-VR. Stuttered like a son of a bitch anyways. I normally have the two lighthouses in the opposing corners set to channels B and C.[/QUOTE] Yeah nah Subnautica seems very unpolished in VR mode so don't touch it.
[QUOTE=zombini;51281752]Now that Subnautica has Vive support, I decided to give it a try. Either there's something wrong with my setup or the implementation of SteamVR was broken in Subnautica, I seemed to sit too high in the game and the cursor you use to select menu options won't move for me. Also it ran like complete dogshit and gave me horrific motion sickness. As in, the worst motion sickness I've ever experienced in a VR game, and I've gone through H3VR's Gunasium. Full blown cold sweat, dizziness, and nearly being on the verge of vomiting, which is something I haven't had happen in several years. If it helps, I have a GTX 970 and an i5 4690K, I turned the game visual settings down because it only ran at 75fps in normal non-VR. Stuttered like a son of a bitch anyways. I normally have the two lighthouses in the opposing corners set to channels B and C.[/QUOTE] Subnautica is a good example of how you can't just "port" VR into a game. I too got horrific motion sickness. It's controls are bad it runs really badly. Have you tried windlands? That gave me my first taste of proper VR sickness, was sick for like 2 days. Though I did try it again recently and didn't get anywhere near as sick. I won't be going near Subnautica for a long time. Another weird thing is the scale felt really wrong. Like in standard 2D , the seamoth feels really small in comparison to reaper leviathans. I expected to get my pants scared off when I deliberately went looking for one, but it looked really small, and then proceeded to swim into the sand and dispensary.. A really underwhelming experience. Subnautica is a good game, but it just doesn't work in VR, yet. They should think more about their implementation before actually implementing VR support, it just feels horribly tacked on. It'd be interesting if they experimented with a locomotion system that required you to actually make a swimming motion with your hands. I'd like to think that impementing that would help alleviate the motion sickness issue. Not sure how they would tackle the vehicles though. I imagine the cyclops would be easy, seen as it doesn't have 6dof, but I couldn't try that out because it's interior wasn't drawing when I got in it. I suppose the seaglide would work well if it were implemented like the rockets in "Richie's Plank Experience."
Some gems coming out for the vive lately that seem to get no attention at all and it's a damn shame [video=youtube;8rQv7c0M5FE]http://www.youtube.com/watch?v=8rQv7c0M5FE[/video] The controls are just perfect for this kind of game and it's got a very user friendly level editor. The way you move around helps a lot against motion sickness, and it's got quite a few other options to help if you still have problems with it There's a demo available that you can download from the steam page [URL]http://store.steampowered.com/app/520010[/URL]
[QUOTE=Ryo Ohki;51282691]There's a demo available that you can download from the steam page[/QUOTE] i'm tired of small vr games charging high prices without a demo this is more of a problem on the oculus store, which currently operates like steam used to where they humor your refund request once or twice before ignoring you
[url]https://www.reddit.com/r/oculus/comments/5a7op2/vrchat_halloween_event_is_tonight_at_6pm_est_3pm/[/url] Be there
I'm currently surveying response as part of a University project from peeps who have played VR games and there experience (if any) with nausea or side effects from it. If you have a few spare mins, I'd be very grateful if you guys could give it a whirl, its all anonymous, 10 questions total [URL="https://www.surveymonkey.co.uk/r/ZKPDYFY"]Link [/URL] Ta very much x
Did the survey. But I should mention that I've never had motion sickness of any sort in VR. I put the headset on and I can just play perfectly. Walking around in Vivecraft was great.
[QUOTE=Orkel;51283768][url]https://www.reddit.com/r/oculus/comments/5a7op2/vrchat_halloween_event_is_tonight_at_6pm_est_3pm/[/url] Be there[/QUOTE] i came here and it was fun. i'm much more vulnerable to scary things and this was in vr so it was really spooky. we played several halloween community-made maps and around 30 people came. the "main event" just ended and i decided to leave because i wanted to go and my legs were getting tired. the people there were cool and really nice. even though i don't celebrate christmas, i'd love to come to the christmas event! orkel came too, but he only stayed for a small portion of the event.
[url=http://www.pcgamer.com/project-cars-now-has-a-limited-free-to-play-edition-with-vr-support/]Project Cars now has a limited free-to-play edition with VR support[/url]
[QUOTE=EvilPengy;51284160]I'm currently surveying response as part of a University project from peeps who have played VR games and there experience (if any) with nausea or side effects from it. If you have a few spare mins, I'd be very grateful if you guys could give it a whirl, its all anonymous, 10 questions total [URL="https://www.surveymonkey.co.uk/r/ZKPDYFY"]Link [/URL] Ta very much x[/QUOTE] Done.
Pretty much anyone who I have over and gives a shot at driving in VR gets dizzy the first time, sometimes very. I guess that despite the static frame of reference, people have it really engrained in them that you normally feel forces when driving a car, and the body gets confused when it doesn't get what it expects.
[QUOTE=*Freezorg*;51285367]Pretty much anyone who I have over and gives a shot at driving in VR gets dizzy the first time, sometimes very. I guess that despite the static frame of reference, people have it really engrained in them that you normally feel forces when driving a car, and the body gets confused when it doesn't get what it expects.[/QUOTE] I stopped putting people in rollercoasters once I got more static demos. Much nicer introduction overall.
only smooth game thats given me nausea was tilt brush when i was standing in 10000 stars (i think trying to focus on them & them moving while i was a cm away fucked me up) and Project Cars when I forced myself to play it at what was probably a verry choppy 12fps
[QUOTE=Clavus;51285802]I stopped putting people in rollercoasters once I got more static demos. Much nicer introduction overall.[/QUOTE] I find Richie's plank experience to be a really good one. Watching people react as those elevator doors open is hilarious. Then the fire deck is a nice way to relax after they've gone through stepping off the plank. So far, no one I've thrown into it has got motion sick, but they always come out saying how realistic it was and how difficult it was to walk out onto the plank. Hell it took me a good 5 minutes to do it, it was the first thing I tried out when I got my Vive, since having a quick go on tilt brush at a demo a few months back.
[QUOTE=Clavus;51285802]I stopped putting people in rollercoasters once I got more static demos. Much nicer introduction overall.[/QUOTE] When people come over I always have them try Dreamdeck, but they see my G27 and wanna have a go. And how can I blame them.
Man, playing [url=http://store.steampowered.com/app/313630/]The Solus Project[/url] in VR is something else. Great atmosphere, awe-inspiring events [sp](that tornado, damn)[/sp], and really creepy in places. Definitely recommended.
[QUOTE=Clavus;51291573]Man, playing [url=http://store.steampowered.com/app/313630/]The Solus Project[/url] in VR is something else. Great atmosphere, awe-inspiring events [sp](that tornado, damn)[/sp], and really creepy in places. Definitely recommended.[/QUOTE] I found the controls to be really bad and I kept getting stuck in the scenery within minutes of starting, even after they supposedly updated the VR controls I guess you might just want to play seated instead of roomscale with motion controllers Some more Climbey gameplay, on a level I've made. The level editor is really easy to use but damn my arms hurt like hell now [video=youtube;wRzfkNIhEF4]https://www.youtube.com/watch?v=wRzfkNIhEF4[/video]
I wonder if there's any way to make Climbey more realistic. Like, for example, when you grab onto a ledge, the world starts moving upwards and you have to follow the place you're holding on to to maintain a handhold. Thus simulating how your body would pivot around due to gravity and shit
[QUOTE=Ryo Ohki;51292322]I found the controls to be really bad and I kept getting stuck in the scenery within minutes of starting, even after they supposedly updated the VR controls I guess you might just want to play seated instead of roomscale with motion controllers[/QUOTE] Yeah I'm playing seated with an xbox controller. It's a VR adaption, not a total build-for-VR game. I'm not complaining though, it's pretty great.
Controller based seated experiences make me really sick :/
Dead and Buried comes free with Oculus Touch. [url]http://uploadvr.com/dead-and-buried-free-oculus-touch/[/url] [editline]1st November 2016[/editline] Unity's VR editor is releasing next month. [url]http://uploadvr.com/unity-finally-dates-vr-authoring-tool-next-month/[/url]
So, since my vive is coming somewhat soon and simce im not really allowed to drill here, Whats a good tripod to quickly setup the base stations on?
[QUOTE=werewolf0020;51293657]So, since my vive is coming somewhat soon and simce im not really allowed to drill here, Whats a good tripod to quickly setup the base stations on?[/QUOTE] Type in Vive tripod on Amazon. The ones that come up generally have great reviews. Don't forget you also need the separately sold mount that goes between the lighthouses and tripods. [editline]2nd November 2016[/editline] [QUOTE=Ryo Ohki;51292322]I found the controls to be really bad and I kept getting stuck in the scenery within minutes of starting, even after they supposedly updated the VR controls I guess you might just want to play seated instead of roomscale with motion controllers Some more Climbey gameplay, on a level I've made. The level editor is really easy to use but damn my arms hurt like hell now [video=youtube;wRzfkNIhEF4]https://www.youtube.com/watch?v=wRzfkNIhEF4[/video][/QUOTE] I played this map last night, was stuck on the part with the trap door that drops into the spikepit. Didn't realize there was bars behind you to grab onto so I was trying to jump the whole thing and getting super frustrated.
Anyone else trying out The Art of Fight demo? [url]http://store.steampowered.com/app/531270/[/url] [url]http://www.raptor-lab.com/TheArtOfFight_Demo.zip[/url] Ends on November 7th. It's pretty fun, but goddamn if it doesn't need some more polish with doing things like climbing and trying to throw away empty mags without them sticking to your body instead.
But damn Climbey is fun, I can't wait to try out the level editor. My arms are actually sore from it. I also ended up punching my ceiling and table a few times playing lol [editline]2nd November 2016[/editline] I always thought the movement system would be super gimmicky but it actually works great and it doesn't make me sick at all
[QUOTE=Kylel999;51296639] I played this map last night, was stuck on the part with the trap door that drops into the spikepit. Didn't realize there was bars behind you to grab onto so I was trying to jump the whole thing and getting super frustrated.[/QUOTE] Haha I hear that a lot. I'm so proud of that trap. [QUOTE=lilguy;51296647] It's pretty fun, but goddamn if it doesn't need some more polish with doing things like climbing and trying to throw away empty mags without them sticking to your body instead.[/QUOTE] Magazines are expensive man, just put them back on your body and if you survive they get filled next round
shotforge is finally released! [url]http://store.steampowered.com/app/523170[/url] maybe soon the dev can add a workshop feature that gives you other people created guns because im super uncreative
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