[QUOTE=EliteGuy;51341517][video=youtube;IGtrJaiUZaA]http://www.youtube.com/watch?v=IGtrJaiUZaA[/video][/QUOTE]
Yes yes yes yes that is what I've always wanted oh my god yes
[QUOTE=Clavus;51338358]VR is going to be booming in the US with the amount of people wanting to escape this new reality.[/QUOTE]
[url]http://vr-retreat.com/hillary-wins-vr/[/url]
oh my god
[QUOTE=Orkel;51343406][url]http://vr-retreat.com/hillary-wins-vr/[/url]
oh my god[/QUOTE]
If we're going to be making a fantasy election result why the fuck we making it Hillary? There's so much potential there from a speech from Jonhson that's basically "I actually didn't think we'd do this, can someone explain what we do now?" or Bernie/Biden somehow getting a majority vote from people writing them in :v:
Arizona Sunshine is finally available for pre-order, launches December 6. Sign ups for closed beta at the bottom of their site: [url]www.arizona-sunshine.com[/url]
[url]http://steamcommunity.com/app/342180[/url]
[QUOTE=lilguy;51344676]Arizona Sunshine is finally available for pre-order, launches December 6. Sign ups for closed beta at the bottom of their site: [url]www.arizona-sunshine.com[/url]
[url]http://steamcommunity.com/app/342180[/url][/QUOTE]
Looks fantastic
[quote]
4 hour Campaign
Horde mode
Multiplayer (Full campaign co-op & 4 player horde mode)
Only room-scale movement & teleporting (with "stamina"). No word on other movement styles.
25+ weapons
No bullet counter on gun
Semi-manual reload (need to drop mag and then move gun to hip)
Can only hold 4 weapons/tools at a time (2 hip & 2 in hands)
Shot placement is important, and it's purposely challenging to aim well on higher difficulties
[/quote]
Little bit wary of the video they release showing the difference between playing their game on i5 vs i7.
[media]https://www.youtube.com/watch?v=ic3EKqa8270[/media]
Basically, if you don't have an i7, your game will be missing features, like shooting through glass and breaking the environment.
[QUOTE=lilguy;51344878]Little bit wary of the video they release showing the difference between playing their game on i5 vs i7.
[media]https://www.youtube.com/watch?v=ic3EKqa8270[/media]
Basically, if you don't have an i7, your game will be missing features, like shooting through glass and breaking the environment.[/QUOTE]
Not any different than the nvidia gameworks stuff. The dev replied in the comments too
[quote]
No. This is a physics setting, and you can turn it on your own. We just don't recommend it. The game is using multi-threading and multi-cores, so if your processor does not have as many cores/threads it struggles to run all the physics.•[/quote]
[QUOTE=lilguy;51344878]Little bit wary of the video they release showing the difference between playing their game on i5 vs i7.
[media]https://www.youtube.com/watch?v=ic3EKqa8270[/media]
Basically, if you don't have an i7, your game will be missing features, like shooting through glass and breaking the environment.[/QUOTE]
In the section labeled "Hordes of Zombies", the i5 frame has zero zombies in scene lol
Lots of these effects should be put in their own settings, rather than grouped under some generalized "advanced" physics settings.
Plus they seriously can't run ragdolls on an i5 at 90fps? And stuff like glass breaking can be replaced with cheap effects and animations instead of full physics.
You need an i7 to enable these physics effects from 2006
Note: Zombies only available on i7
I'm guessing they had to make their Intel sponsorship apparent somehow.
[url]https://www.oculus.com/blog/a-closer-look/[/url]
Avatars launches on Dec 6th (touch launch)
ASW launches today on Rift
Oculus Touch releases with its own equivalent of Dreamdeck, called "First Contact" meant to be an introduction/tutorial to the controllers.
[img]https://scontent.oculuscdn.com/t64.5771-25/12448960_359784371039882_6319530582011281408_n.gif/touch_tutorial_gif_01_rev1.gif[/img]
[img]https://scontent.oculuscdn.com/t64.5771-25/12138867_215935975496156_7815854453013086208_n.gif/touch_tutorial_02_rev1.gif[/img]
AMD needs to hurry the fuck up and release ASW support for their older R9 series.
As exciting as this is, I would recommend waiting on this one:
[quote]The product will be available to pre-order with a standard battery, though Graylin said that a bigger battery will be sold eventually. We’re told the standard battery can deliver around one and a half hours of power. The bigger battery would rest in a user’s pocket.[/quote]
[editline]10th November 2016[/editline]
We also have yet to learn how well it performs yet, too.
Progress ftw. 90 minutes at $220 is quite steep though, and we don't know the latency and real world performance yet. Wireless is the next step in VR.
Damn, that's out of nowhere. Glad to see it's an addon though, and not simply a feature in the next headset.
That's nuts, I wasn't expecting it to hit the market so quickly. I know it'll probably be really rough but $200~ to upgrade an existing unit to wireless seems like a screaming deal to me, the big drawback is the battery life and of course potential latency. Still though, for a first iteration, that's pretty impressive. This combined with the talk about a renewed Vive design has me pretty hyped for 2017 (and Fallout 4 VR which I just now remembered is happening).
[editline]11th November 2016[/editline]
Man it just now occurred to me with all this election stuff going on, VR really was the highlight of 2016 for me. It's kind of become a meme to talk about how 2016 is super whacky and unusually horrible, but I feel like at the very least I'll always look back and go "yeah, but VR became a thing and that was pretty fucking sick"
With wireless here, we need additional controllers for our feet for those sweet, sweet kicks!
And finally I will be able to do a pirouette while playing
[video=youtube;FFIsxdk1mfs]https://www.youtube.com/watch?v=FFIsxdk1mfs[/video]
on Audioshield!
I could do it now, but I would probably end up like an AT-AT on hoth..
It almost seems too good to be true.
Vive: the gift that keeps on giving
you don't even need to buy the next-gen headset and that thing probably will work on all future generations too
what a time to be alive
[editline]11th November 2016[/editline]
The "limited quantities" bit concerns me a little. How limited?
More info and pictures:
[url]https://www.reddit.com/r/Vive/comments/5cdy6p/some_informations_about_vive_wireless_adapter/[/url]
[url]http://www.tpcast.cn/htcvive.html[/url]
It's latency is ~15ms
Wired Vive has latency of ~22ms
So how much latency will a vive using this device have? No way its faster than wired, the latencies must add up somewhere, right?
[QUOTE=Str4fe;51353839]It's latency is ~15ms
Wired Vive has latency of ~22ms
So how much latency will a vive using this device have? No way its faster than wired, the latencies must add up somewhere, right?[/QUOTE]
Wired latency is extremely low. If that 15ms is additional latency for the wireless transfer, it's not great for VR (you'd end up with > 30ms motion to photon latency).
[QUOTE=lilguy;51353504]More info and pictures:
[url]https://www.reddit.com/r/Vive/comments/5cdy6p/some_informations_about_vive_wireless_adapter/[/url]
[url]http://www.tpcast.cn/htcvive.html[/url][/QUOTE]
The "Why is HTC so silent about this" comment is really dumb because HTC are funding the guys making it..
What IS exactly this thing ? Does it just receive rendered image from the PC, or it renders the game locally ?
[QUOTE=AntonioR;51354286]What IS exactly this thing ? Does it just receive rendered image from the PC, or it renders the game locally ?[/QUOTE]
It plugs into your Link Box and transmits the data over short range, line of sight WiFi.
Hoping it doesn't turn out to be a shitty rushed product like the VR backpack designed to rake in some money from people that desperately want to get rid of the cable
Otherwise, pretty awesome that it works as an addon, I expected I'd have to buy another headset once wireless VR was a thing
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