• Virtual Reality General V3 - You've got the Touch
    4,994 replies, posted
[QUOTE=hakimhakim;51383994]Would Google Earth VR works with PSVR?[/QUOTE] if playstation wants to allow google's software on their system, maybe.
There's already a [url=https://www.reddit.com/r/oculus/comments/5dcgts/how_to_remove_the_google_earth_vr_headset_check/da3k43k/]community hack[/url] for removing the current Google Earth VR HMD check, so it works with the Rift and Touch. Google will probably come with official support soon.
Wow, the Google Earth VR was something else. I spent 80 minutes revisiting some of the places I have been. I took a trip down to Mexico to see this one place I used to vacation as a kid. I was disappointed from the lack of geometry in the areas I recognize, but it was still kind of cool. I then revisited my high school, and recalled all sorts of moments, such as school dances, moments with my crush, sports events, after-school time killers, the blowjob corner, shitty & great classes, awesome/shit teachers, etc. It's so strange how revisiting some of these places triggered a bunch of memories that I had not thought about in years. I thought about all the friends I made at that school, and how I will likely not see most of them again. Thought about how I miss those days and how I will never be able to relive them. Then I looked up, saw the horizon and the countless places that I haven't visited, and I thought about how there are many more memories to be made. Wasn't expecting to find newfound meaning in my life from Google Earth VR, but I did.
[hd]https://www.youtube.com/watch?v=QqugCQzWOYA[/hd]
[QUOTE=Trooper0315;51381692]Weird question, but could someone tell me if you can wear aviators under a Vive? I'm looking at getting aviator frames for my next pair of glasses, but I'd rather not if that means no VR for the next 2 years while I have those frames. And no, I don't have a Vive just yet so I can't test it.[/QUOTE] just buy some $10 frames on goggles4u or zenni or the 50 other cheap glasses sites too
[QUOTE=Orkel;51389186]:snip:[/QUOTE] What a time to be alive when mainstream TV show hosts make better "let's play"'s than actual internet personalities. [editline]18th November 2016[/editline] Makes me happy to see VR getting more and more mainstream exposure, seems very promising!
Just bought Onward and it's totally unplayable.. Apparently you have to disable wifi or else you get lag spikes every 10 seconds. Not a great first impression.
[QUOTE=srobins;51393379]Just bought Onward and it's totally unplayable.. Apparently you have to disable wifi or else you get lag spikes every 10 seconds. Not a great first impression.[/QUOTE] [I]Ooooooooooh[/I] that's why it was unplayable for me. Alright, cool, so what, you can only play corded? No wifi at all?
[QUOTE=srobins;51393379]Just bought Onward and it's totally unplayable.. Apparently you have to disable wifi or else you get lag spikes every 10 seconds. Not a great first impression.[/QUOTE] Oof. Good thing I didn't buy it then, ethernet is not a choice I have (I'm not gonna run a cord 20 feet from my PC, through my living room, into my bedroom and to my modem)
[QUOTE=WillerinV1.02;51393713][I]Ooooooooooh[/I] that's why it was unplayable for me. Alright, cool, so what, you can only play corded? No wifi at all?[/QUOTE] Yeah the only solution I found was in a Reddit megathread about Onward issues (which shouldn't even have to [I]exist[/I] in the first place), they just say "a new bug has surfaced where users get frame drops and kicked back to the SteamVR environment every few seconds. So far the only solution is to disable wifi and use a wired connection". Cool! You can have my money when your game is playable then.
I refunded it ages ago because I was getting that bug and just thought my admittedly below-specs computer couldn't run it properly. Glad to know it's caused by another, unfixable reason instead. Damn I really want to play Onward.
[QUOTE=Kylel999;51393765]Oof. Good thing I didn't buy it then, ethernet is not a choice I have (I'm not gonna run a cord 20 feet from my PC, through my living room, into my bedroom and to my modem)[/QUOTE] My solution to fix these kind of problems was to purchase a access point router than connect it to my pc via ethernet.
Are there any good horror games for the Vive? And no Im not talking about shoot em ups or games that you dont move around in, I want interaction.
[QUOTE=Shirky;51394588]Are there any good horror games for the Vive? And no Im not talking about shoot em ups or games that you dont move around in, I want interaction.[/QUOTE] I replayed some of Edge of Nowhere again today; it's astonishing how I forgot how just great that one is. You really can't overstate the importance of good mapping, animations, and ambiance in VR. You'll have to check if ReVive can enable that one for you or not, since it's developed for the Oculus API.
[QUOTE=bitches;51394606]I replayed some of Edge of Nowhere again today; it's astonishing how I forgot how just great that one is. You really can't overstate the importance of good mapping, animations, and ambiance in VR. You'll have to check if ReVive can enable that one for you or not, since it's developed for the Oculus API.[/QUOTE] Unfortunately I dont really want to play something in VR thats developed with sitting down and not using the vive controllers in mind.
[QUOTE=Shirky;51394796]Unfortunately I dont really want to play something in VR thats developed with sitting down and not using the vive controllers in mind.[/QUOTE] there's only so much you can accomplish with standing-based locomotion and teleporting if you're looking for a long horror experience with immersion, you're not going to get it by standing in one single VR area or teleporting [editline]19th November 2016[/editline] maybe you can get some psychological horror by developing VR Lever Trolley Problems: The Game
[QUOTE=bitches;51394855]there's only so much you can accomplish with standing-based locomotion and teleporting if you're looking for a long horror experience with immersion, you're not going to get it by standing in one single VR area or teleporting [editline]19th November 2016[/editline] maybe you can get some psychological horror by developing VR Lever Trolley Problems: The Game[/QUOTE] I'm hoping this is a bad joke, as ofc sitting gamepad experiences will always be inferior aside from edge cases like racing games that are better with custom peripherals and some "not really VR" games that are just normal games with a VR camera. Especially in something like a horror game where interacting with things in the room could add a huge amount to your immersion
[QUOTE=bitches;51394855]there's only so much you can accomplish with standing-based locomotion and teleporting if you're looking for a long horror experience with immersion, you're not going to get it by standing in one single VR area or teleporting [editline]19th November 2016[/editline] maybe you can get some psychological horror by developing VR Lever Trolley Problems: The Game[/QUOTE] There are methods of locomotion other than teleporting
[QUOTE=Shirky;51394588]Are there any good horror games for the Vive? And no Im not talking about shoot em ups or games that you dont move around in, I want interaction.[/QUOTE] Raptor Valley may not have proper movement, but it's a really nice slow burn tense game. Otherwise, meat grinder mode in H3VR is just about the most interactive "horror" experience, although it much more resembles a survival horror game. [editline]19th November 2016[/editline] lol wait why is bitches shit talking room scale VR
[QUOTE=Shirky;51394588]Are there any good horror games for the Vive? And no Im not talking about shoot em ups or games that you dont move around in, I want interaction.[/QUOTE] Resident Evil 7 for PS VR
[QUOTE=hakimhakim;51395107]Resident Evil 7 for PS VR[/QUOTE] Yes, Resident Evil 7 for the PS VR is a good game for the HTC Vive.
[QUOTE=phygon;51395069]There are methods of locomotion other than teleporting[/QUOTE] Why hasn't someone made a wheelchair method yet???
[QUOTE=Novangel;51395138]Why hasn't someone made a wheelchair method yet???[/QUOTE] I think someone mentioned a long time ago of there should be a game where a vive user pushes a oculus user around who is sitting in a wheelchair :v:
Has anyone tried [URL=http://www.vorpx.com/]VorpX[/URL]? A friend told me about it but I don't know how well it really works. I can probably stomach it, so that's not a concern for me. Just wondering if anyone has tried it here.
[QUOTE=Elspin;51395000]I'm hoping this is a bad joke, as ofc sitting gamepad experiences will always be inferior aside from edge cases like racing games that are better with custom peripherals and some "not really VR" games that are just normal games with a VR camera. Especially in something like a horror game where interacting with things in the room could add a huge amount to your immersion[/QUOTE] [QUOTE=WillerinV1.02;51395083]Raptor Valley may not have proper movement, but it's a really nice slow burn tense game. Otherwise, meat grinder mode in H3VR is just about the most interactive "horror" experience, although it much more resembles a survival horror game. [editline]19th November 2016[/editline] lol wait why is bitches shit talking room scale VR[/QUOTE] I'm not shit talking room-scale VR, I'm just being realistic. Are you more immersed in a well-made movie, or VR games? If you say the latter you're lying to yourself. There are many obvious limitations to this technology, and what harms immersion the most is being actively reminded of these limitations. I absolutely agree that VR with tracked hands makes for much more interactive and fun gameplay, but without a perfect VR treadmill you're always going to be using gameplay mechanics that splash water on the experience. I'll eat my words if someone manages to pull off a quality example in room-scale, or if a room-scale story-driven experience could immerse me enough to feel emotions, but IMO being limited by your bedroom's walls can be worse for an immersive story than not truly walking at all.
[QUOTE=bitches;51395746]I'm not shit talking room-scale VR, I'm just being realistic. Are you more immersed in a well-made movie, or VR games? If you say the latter you're lying to yourself. There are many obvious limitations to this technology, and what harms immersion the most is being actively reminded of these limitations. I absolutely agree that VR with tracked hands makes for much more interactive and fun gameplay, but without a perfect VR treadmill you're always going to be using gameplay mechanics that splash water on the experience. I'll eat my words if someone manages to pull off a quality example in room-scale, or if a room-scale story-driven experience could immerse me enough to feel emotions, but IMO being limited by your bedroom's walls can be worse for an immersive story than not truly walking at all.[/QUOTE] Isn't being limited to your chair even more limiting than being limited to your room is? Or is there something I'm not getting?
[QUOTE=mu ha ha;51395829]Isn't being limited to your chair even more limiting than being limited to your room is? Or is there something I'm not getting?[/QUOTE] If I'm in a movie theater, I'm not thinking about how I'm limited to my seat after the first five minutes. It's the interruptions introducing new instances of immersion-breaking activity that make an experience less believable. VR is real in ways that movies cannot be, and room-scale hand-tracked VR is real in ways that seated VR cannot be. But, on the other hand, each has its own values. For me, that means believing that sitting in a chair with an xbox controller [I]consistently travelling through an experience without teleporting[/I] will be the more immersive approach for storytelling. It's also why I don't think VR-based films will be replacing standard films even if the entire film industry wanted it to.
[QUOTE=bitches;51395746]but IMO being limited by your bedroom's walls can be worse for an immersive story than not truly walking at all.[/QUOTE] Somehow you're trying to argue that more freedom of movement is worse? That's what we call mental gymnastics.
[QUOTE=paul simon;51395855]Somehow you're trying to argue that more freedom of movement is worse? That's what we call mental gymnastics.[/QUOTE] You could at least try to see where I'm coming from instead of strawmanning as though I'm saying "seated vr is better, end-of-story". I couldn't possibly be more fair than repeatedly saying that room-scale VR is more fun.
[QUOTE=bitches;51395846]If I'm in a movie theater, I'm not thinking about how I'm limited to my seat after the first five minutes. It's the interruptions introducing new instances of immersion-breaking activity that make an experience less believable. VR is real in ways that movies cannot be, and room-scale hand-tracked VR is real in ways that seated VR cannot be. But, on the other hand, each has its own values. For me, that means believing that sitting in a chair with an xbox controller [I]consistently travelling through an experience without teleporting[/I] will be the more immersive approach for storytelling. It's also why I don't think VR-based films will be replacing standard films even if the entire film industry wanted it to.[/QUOTE] Your problem is that you're comparing immersion with a movie and immersion with something like a VR game. They're completely different kinds of immersion that are barely comparable. When you're watching a movie, you don't somehow start feeling that you're actually in the world of the movie and that the things you're seeing are actually happening in front of you, you're just getting invested in it and can believe that these things are happening in the context of the movie. Getting immersed in VR is completely different.
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