Streamtheater. It isn't worth it unless you want puke all over your keyboard. or severe eyestrain. The emulators they use to trick the pc into thinking you have an HMD doesn't work all too well either.
looks like steam added an osvr category
[IMG]http://i.imgur.com/p9CsKKl.png[/IMG]
Oculus Touch will have 50+ native VR games from day one.
[url]http://www.roadtovr.com/oculus-touch-launch-games-50-titles/[/url]
That includes all Vive ports and gamepad titles that got an upgrade of course, but still an impressive number.
[QUOTE=Clavus;51418293]Oculus Touch will have 50+ native VR games from day one.
[url]http://www.roadtovr.com/oculus-touch-launch-games-50-titles/[/url]
That includes all Vive ports and gamepad titles that got an upgrade of course, but still an impressive number.[/QUOTE]
[QUOTE]Oculus Medium (Oculus Studios)
The Unspoken (Insomniac Games)
Dead and Buried (Oculus Studios)
Rock Band VR (Harmonix)
VR Sports Challenge (Sanzaru)
The Climb (Crytek)
Serious Sam VR: The Last Hope (Croteam)
Pro Fishing Challenge VR (Opus)
I Expect You to Die (Schell Games)
Luna (Funomena)
Giant Cop (Other Ocean)
Job Simulator (Owlchemy Labs)
Fantastic Contraption (Northway Games)[/QUOTE]
List from the article. If you pull out the old vive games we all played forever ago, what's left is:
Medium, which is an art tool not a game so it probably shouldn't be in a list of games unless I'm missing something, although it's definitely cool
2 shooting galleries (one with guns, one with wizards)
a rock band game but with vr, not really sure that's the addition to rock band i'm looking for
a vr sports game which looks like a high budget ball throwing simulator
a climbing game which definitely has way more impressive visuals than climbey but is more about a realistic experience and doesn't look like it has a lot of the things that makes climbey fun like use designed workshop levels and mobile contraptions
a fishing game, which i guess might be cool if you're into that (I couldn't find much footage of this)
a vive game that was withdrawn from vive due to oculus funding
a cute game about guiding a bird around, which looks kinda interesting maybe but a little unsubstantial
and finally the only game that really looks interesting to me: i expect you to die. I suppose they haven't all been released yet but the biggest budget games in this list appear to be more shooting galleries, and I thought the big funding of Oculus was supposed to get us away from that. Wasn't exactly excited about having to use hacks to play oculus games but atm there doesn't even appear to be much I'd jump the fence for anyway, hopefully the rest of the games are more interesting.
those "shooting galleries" are multiplayer
it's hardly fair to write them off purely because you aim and it's combat
even if The Unspoken turns out to be super boring, it's hardly a shooting gallery in the typical trashy early access way
it isn't even about guns
[editline]23rd November 2016[/editline]
personally I'm looking forward to SuperHot VR
Yeah I can't wait to play Superhot VR. Hope they come to their senses and make a native vive port so I don't have to use revive, but no big loss if I do.
[QUOTE=bitches;51418551]those "shooting galleries" are multiplayer
it's hardly fair to write them off purely because you aim and it's combat
even if The Unspoken turns out to be super boring, it's hardly a shooting gallery in the typical trashy early access way
it isn't even about guns[/QUOTE]
Pretty obvious they're multiplayer, but that's common too. Don't think it particularly matters that unspoken has a magic skin over it, the gameplay looks pretty similar between all the major titles imo. It's ridiculous to imply all the vive arena shooters are "trashy" even if they're not mega budget games (hover junkers looks more interesting than both imo), and I'm not complaining about the quality I just would like some more diversity in genres. I haven't been a big fan of PVP shooters for a while and I really want more roomscale VR games with substance to them.
To be doubly clear: I don't think there's anything wrong with making a game in an over-used genre, I'm just saying I was hoping for more from the big budget Oculus is supposedly throwing around. The list isn't fully out yet so hopefully that comes later, and yeah, superhot looks cool it just wasn't on the list in the article.
I meant titles like [url]http://store.steampowered.com/app/446620/[/url]
I really don't think wizard dueling with fireballs, shield spells, and telekinesis can be considered a shooter, much less a shooting gallery.
I'd love for a game like 7 days to die or rust to include VR/touch/wand support
I really hope Rock Band VR is playable with a Vive, it seems like something that would be super fun to try out and I've been wanting my dumb music rhythm game fix on PC for years.
[QUOTE=bitches;51419435]I meant titles like [url]http://store.steampowered.com/app/446620/[/url]
I really don't think wizard dueling with fireballs, shield spells, and telekinesis can be considered a shooter, much less a shooting gallery.[/QUOTE]
I used the wrong term in my first post but it should be beyond clear by now that I meant games that are exclusively pvp shooters. Unspoken isn't technically a shooter ofc but it's in the same vein of pvp arenas, at least one of the games on the vive is magic based too but I'm just not interested. To be clear for the 3rd time: I'm not saying they're bad, I'm just saying that I really want to see more types of games in vr with substance rather than pvp.
The only game I can think of right now that offers real, serious substance in room scale is probably vivecraft and although that's cool it's a game I've played [i]to death[/i] in non-vr
[url]http://www.pcgamer.com/insane-vr-ready-pc-with-oculus-rift-and-eve-valkyrie-is-999-in-black-friday-sales/[/url]
[url]https://www.amazon.com/dp/B01K1M4XYA/[/url]
Right now you can get a Rift [I]and the gaming PC to run it[/I] for $999 USD
And it comes with $100 of Oculus Store credit
[QUOTE=bitches;51421427][url]http://www.pcgamer.com/insane-vr-ready-pc-with-oculus-rift-and-eve-valkyrie-is-999-in-black-friday-sales/[/url]
[url]https://www.amazon.com/dp/B01K1M4XYA/[/url]
Right now you can get a Rift [I]and the gaming PC to run it[/I] for $999 USD
And it comes with $100 of Oculus Store credit[/QUOTE]
only americans
[QUOTE=Orkel;51403757]Just a couple more weeks to go till Touch ships. Good times ahead
[editline]21st November 2016[/editline]
They upgraded the chimp with a hand controller
[vid]https://i.imgur.com/oId6Nks.mp4[/vid][/QUOTE]I should make that my new avatar.
[URL]http://www.gamestop.com/pc/accessories/htc-vive-virtual-reality-system/130001[/URL]
699 at gamestop
[QUOTE=EliteGuy;51421582][URL]http://www.gamestop.com/pc/accessories/htc-vive-virtual-reality-system/130001[/URL]
699 at gamestop[/QUOTE]
[QUOTE=paul simon;51421471]only americans[/QUOTE]
Man, all the sales are in the US.
[media]https://twitter.com/Jason_Rubin/status/801876164608282624[/media]
Didn't know Toybox was also getting a public release. Or does he mean the Touch Experience?
So I thought I was gonna have to upgrade my GPU (4GB 960 OC) to get a Rift, but then I heard about ASW and saw some videos on the topic, so I [i]think[/i] I'm good?
[editline]24th November 2016[/editline]
[t]http://a.pomf.cat/vlokpp.png[/t]
Yeah, shouldn't be too bad with ASW.
Amazon Touch preorders are going to be shipped a few days early (starting Dec 2nd). Remains to be seen if the Oculus official store does the same, or ships on the release date (Dec 6th).
whats the pros and cons of vive vs rift barring the money up front?
[QUOTE=codemaster85;51424794]whats the pros and cons of vive vs rift barring the money up front?[/QUOTE]
Pretty negligible tbh, I mean certain people will make mountains out of molehills but being real they have very similar quality. The rift can play vive games easier than the vive can play rift games right now, and their interpolation code is better if you have a weak PC I guess, but that's a software thing that can change at any time. The touch controllers have native hand tracking which is neat but it's hard to say whether . The touch controllers haven't really had a chance to be tested in full by the public but I think it's pretty safe to assume they'll be well made.
Im just debating if either is really worth it atm or i should wait. the sales and deals are extremely tempting.
[QUOTE=codemaster85;51424960]Im just debating if either is really worth it atm or i should wait. the sales and deals are extremely tempting.[/QUOTE]
imo if you have the money, go for it, especially with the sales that are supposed to be going on right now. Personally I recommend the Vive but like Elspin said, it's basically a matter of preference at this point. There's plenty of games for both systems so I don't think you'll get bored either way, and if you end up regretting it you can just return it or sell it on eBay/Craigslist for like $100-200 off retail and get the majority of your money back. Consider it a $100 rental (or however much you choose to lose in the resale).
[editline]25th November 2016[/editline]
If you bought on sale and then sold later on at discount, you might even break even :v:
[QUOTE=codemaster85;51424794]whats the pros and cons of vive vs rift barring the money up front?[/QUOTE]
The systems are similar, you'll likely be happy with either one. But here are the main differences if we start nitpicking:
Vive
-Easier roomscale setup
-Higher FoV
-Accomodates glasses better (only Vive can move the screen away from your eyes using screws)
-All games on Steam, so it's more unified
-More open platform (OpenVR on Steam)
-Brighter screen
Rift
-Better hand controllers with rudimentary finger tracking
-Lighter
-More refined/"consumerish" overall (headset design, comfiness, less fiddly, John Carmack magical software SDK, etc)
-Less screendoor effect (higher PPI)
-A lot of games are exclusive to Oculus Store (tho some are on Steam, like Lunar Flight) which can splinter your library if you use Steam a lot
-More AAA games
Rift has annoying "godrays" in dark scenes with bright objects/text. Vive shows "rings" from the fresnel lenses but no godrays.
Rift better for simulators (flight, racing, everything seated). Vive better for roomscale stuff (like Onward VR FPS). Note that both can do both (vive sims, rift roomscale), it's just that Vive is easier to setup for roomscale and Rift's PPI makes it graphically better for simulators.
[media]https://youtu.be/PMW9LbXHU_g[/media]
BRING ON THE MOTHERFUCKING ROOM SCALE VEHICLE SIMULATORS GOD YES
microsoft store has the Vive for $100 off and a $100 microsoft store gift card right now, essentially making it a $599 vive.
[url]https://www.microsoftstore.com/store/msusa/en_US/pdp/HTC-VIVE-Virtual-Reality-System/productID.5078071000?icid=gm_17hol_bfcm_modF_HtcVive[/url]
has someone made a VR sim where one of your eyes falls out of it's socket?
[QUOTE=Elspin;51424876]Pretty negligible tbh, I mean certain people will make mountains out of molehills but being real they have very similar quality. The rift can play vive games easier than the vive can play rift games right now, and their interpolation code is better if you have a weak PC I guess, but that's a software thing that can change at any time. The touch controllers have native hand tracking which is neat but it's hard to say whether . The touch controllers haven't really had a chance to be tested in full by the public but I think it's pretty safe to assume they'll be well made.[/QUOTE]
The rigft's playspace is tiny while the vive's can go really far (and could theoretically be expanded to be even larger with just a better lighthouse and cord, not replacement of the device itself necessary)
For the rift/vice comparison I think the passthrough camera is worth mentioning
It's probably not very necessary if you have a nice clean setup at home, but I found it very useful when I tried a vive at a friend's house and I was in a largely unfamiliar room with 3 people in it
[QUOTE=Ithon;51425587]has someone made a VR sim where one of your eyes falls out of it's socket?[/QUOTE]
I was thinking of something similar today.
What if they switched the lens cameras so your left eye sees what your right eye sees and vice versa?
I want to experience this.
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