• Virtual Reality General V3 - You've got the Touch
    4,994 replies, posted
[QUOTE=srobins;50868174]You can mount Lighthouses by tripod as well, drilling isn't even remotely necessary, plus you have the added benefit of not needing to string cables around your play space because the Lighthouses are just a set-and-forget piece of hardware, they need a power supply and that's it.[/QUOTE] and didn't someone here even post a really convenient commercial battery bank you could plug directly into the vive to make it completely wire free with a simple 3d printed mount?
Latest Rift firmware also updates the installation program to include Touch controllers [t]http://oi65.tinypic.com/ev5p38.jpg[/t] [t]http://oi64.tinypic.com/219qxjl.jpg[/t]
[QUOTE=Orkel;50868560]Latest Rift firmware also updates the installation program to include Touch controllers [t]http://oi65.tinypic.com/ev5p38.jpg[/t] [t]http://oi64.tinypic.com/219qxjl.jpg[/t][/QUOTE] They're running on AA batteries? wow
Shame they won't be here before Christmas. :(
[QUOTE=capgun;50868600]They're running on AA batteries? wow[/QUOTE] Well this means you can easily replace them. And of course, you can have high quality rechargeable cells.
I think I might need to get different tripods or figure out how to reduce sway on the ones I ended up buying. Camera tripods sounds now like a better idea then the photo light tripods I bought.
[QUOTE=capgun;50868600]They're running on AA batteries? wow[/QUOTE] really grasping for straws to find a complaint here it's not like you know what the power requirements of the controllers are or how long it lasts for of all things to complain about, you pick the type of battery?
[QUOTE=bitches;50868867]really grasping for straws to find a complaint here it's not like you know what the power requirements of the controllers are or how long it lasts for of all things to complain about, you pick the type of battery?[/QUOTE] i mean he didn't really say it was a bad or good thing, just kinda funny considering most high end tech uses rechargeables. the only controllers i can think of that use batteries are the steam controller and the xbox one controller, which uses a rechargeable battery pack by default.
[QUOTE=Gamerman12;50868884]i mean he didn't really say it was a bad or good thing, just kinda funny considering most high end tech uses rechargeables. the only controllers i can think of that use batteries are the steam controller and the xbox one controller, which uses a rechargeable battery pack by default.[/QUOTE] you've never heard of rechargeable AA batteries? would you really prefer they use one specific kind of rechargeable battery shape over another if it meant changing the shape of the controller to be less ergonomic?
[QUOTE=bitches;50868891]you've never heard of rechargeable AA batteries?[/QUOTE] He literally mentioned them in his post
[QUOTE=paul simon;50868942]He literally mentioned them in his post[/QUOTE] no, he said he was surprised that Touch uses AA batteries since other modern "high end tech uses rechargeables" where do you think the surprise comes from?
[QUOTE=bitches;50868953]no, he said he was surprised that Touch uses AA batteries since other modern "high end tech uses rechargeables" where do you think the surprise comes from?[/QUOTE] The X1 controller uses AA batteries, and from what he posted it apparently comes with rechargable ones. [editline]12th August 2016[/editline] Why does this bother you so much though, It's literally just a preference thing.
[QUOTE=paul simon;50868958]The X1 controller uses AA batteries, and from what he posted it apparently comes with rechargable ones.[/QUOTE] so what exactly is funny about Touch using AA batteries? what was the purpose of the post? if it wasn't doubting that you could recharge Touch controllers with the same batteries, then i'm at quite a loss here
[QUOTE=bitches;50868891]you've never heard of rechargeable AA batteries? would you really prefer they use one specific kind of rechargeable battery shape over another if it meant changing the shape of the controller to be less ergonomic?[/QUOTE] chhhiiillll i don't think its a bad decision at all. it's just obscure and strange in this day and age, that's all.
[QUOTE=bitches;50868973]so what exactly is funny about Touch using AA batteries? what was the purpose of the post?[/QUOTE] It looks like the sort of thing that would come with built-in rechargable batteries, that's sort of expected nowadays even.
Wow holy fuck, I didn't mean to start a fucking pissing match. I just found it odd is all, since fucking everything is rechargeable nowadays and I just assumed oculus would follow the crowd.
[QUOTE=bitches;50868891]you've never heard of rechargeable AA batteries? would you really prefer they use one specific kind of rechargeable battery shape over another if it meant changing the shape of the controller to be less ergonomic?[/QUOTE] If Touch doesn't ship with rechargeable batteries that'd be pretty moronic. Have they confirmed they're rechargeable or do they seriously expect people to just keep swapping in batteries or go buy their own rechargeable battery setup? It's not the end of the world but for a product that's trying to poise itself as being premium and superior to the competition.. Really? [editline]12th August 2016[/editline] Rechargeable batteries are something so basic and "default" in this market (or at least [I]should be[/I]) that the idea of shipping a product with anything but sounds ludicrous.
Turns out that 0 physical stores around me stock vives so I'll have to order online again oh joy [editline]12th August 2016[/editline] Also yes it's not nitpicking at all to think that a premium top of the line gaming peripheral wouldn't use the same power method as the gameboy original did
[QUOTE=phygon;50869669]Turns out that 0 physical stores around me stock vives so I'll have to order online again oh joy [editline]12th August 2016[/editline] Also yes it's not nitpicking at all to think that a premium top of the line gaming peripheral wouldn't use the same power method as the gameboy original did[/QUOTE] But the gameboy original was a top of the line gaming device too :v:
[QUOTE=srobins;50869526]If Touch doesn't ship with rechargeable batteries that'd be pretty moronic. Have they confirmed they're rechargeable or do they seriously expect people to just keep swapping in batteries or go buy their own rechargeable battery setup? It's not the end of the world but for a product that's trying to poise itself as being premium and superior to the competition.. Really? [editline]12th August 2016[/editline] Rechargeable batteries are something so basic and "default" in this market (or at least [I]should be[/I]) that the idea of shipping a product with anything but sounds ludicrous.[/QUOTE] I totally agree. I just don't think it's an issue to blow out of proportion as the next big trending debate, if it turned out that you only needed to swap out charged batteries once a month. Doubly so if it turns out you can dock them for charging; we just don't know yet (probably not until early October). [editline]11th August 2016[/editline] How long do the Vive wand controllers run before they need charging? A quick google suggested four hours, in which case my random idea about battery life is a different issue entirely. If Touch [I]really[/I] required you to physically swap out batteries and they only lasted for a few hours, then it would definitely be a big problem to me. [editline]11th August 2016[/editline] Above all, this is all very speculative. What's to say that it doesn't come with rechargeable AA batteries [I]and[/I] a USB port to do that charging by? In that case, this argument would be extremely pointless.
[QUOTE=bitches;50869916] How long do the Vive wand controllers run before they need charging? A quick google suggested four hours, in which case my random idea about battery life is a different issue entirely. [/QUOTE] Giantbomb played with the controllers for 8 hours continuously without charging
So the oculus setup/installer refuses to work on the new computer i just built for VR. Great. EDIT: got it to work after like 4 hours
[QUOTE=Bloodshot12;50870075]So the oculus setup/installer refuses to work on the new computer i just built for VR. Great. EDIT: got it to work after like 4 hours[/QUOTE] what went wrong? someone might stumble on this thread googling around for solutions; let the poor fellas know how you fixed it?
Just ordered a vive again over 100 dollars in taxes and shipping, awesome I just can't wait to get my hands on the damn thing
[QUOTE=bitches;50869916]How long do the Vive wand controllers run before they need charging? [b]A quick google suggested four hours,[/b] in which case my random idea about battery life is a different issue entirely.[/QUOTE] Pretty neutral on controller situation in general although AAs do seem a biiiit odd, but 4 hours is an extreme under-estimation for the vive controller battery life. 6 hours minimum, I'd say.
[QUOTE=Elspin;50871128]Pretty neutral on controller situation in general although AAs do seem a biiiit odd, but 4 hours is an extreme under-estimation for the vive controller battery life. 6 hours minimum, I'd say.[/QUOTE] I set them on my desk in the morning and work all day with them turned on sometimes, haven't had them die on me yet. Think they've lasted 8 depending on how active I'm being.
One thing I'd also like to add is that it can be pretty dangerous using the wrong type of charger with the wrong type of battery chemistry, most typically when you put a lithium battery on another type of charger. If they do put in a charger you'd presume they'd deal with it but it's actually a fair amount of circuitry to manage batteries, so my best guess with a generic "insert an AA" prompt is it won't have a charger inside.
[QUOTE=bitches;50868891]you've never heard of rechargeable AA batteries? [/QUOTE] you might not be able to just slap those in there and expect them to work though most non-rechargable battery cells are 1.5v while common rechargable cells tend to be 1.2v [editline]12th August 2016[/editline] [QUOTE=Elspin;50872702]One thing I'd also like to add is that it can be pretty dangerous using the wrong type of charger with the wrong type of battery chemistry, most typically when you put a lithium battery on another type of charger. If they do put in a charger you'd presume they'd deal with it but it's actually a fair amount of circuitry to manage batteries, so my best guess with a generic "insert an AA" prompt is it won't have a charger inside.[/QUOTE] yeah for sure, lithium batteries require balanced charging while nickel oxide batteries usually dont.
finally the future is here [video=youtube;22KZBhrksbk]https://www.youtube.com/watch?v=22KZBhrksbk[/video] actual working ver is gonna be at gamescom
[QUOTE=bitches;50870870]what went wrong? someone might stumble on this thread googling around for solutions; let the poor fellas know how you fixed it?[/QUOTE] It was really weird, some how the install of vc redist 2015 got fucked up so that was throwing an error during install, then the installer would either hang on "installing" or say it failed and tell me to restart my computer. The second issue turned out to be quite a few updates through windows update failed to install, redid the check for updates and once windows finished it worked, but the rift setup didn't say i needed those updates.
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