[QUOTE=Orkel;51460694]SteamVR [B]finally[/B] updated [/QUOTE]
Oh yeah, it took them sooooo long, those bastards only did it [B]-4[/B] DAYS after release.
Really, it was so overblown by reddit Oculus community, and any Oculus fans. It was pretty obvious it was in works. Shame Oculus is not so eager to give Vivers some love.
And to all the Touch buyers, Penumbra VR and Climbey are must buy. So fun. Climbey is probably one of the first great platformers for VR.
[hd]https://www.youtube.com/watch?v=eDjaCbpITb4[/hd]
Might be a really good puzzle game
[editline]2nd December 2016[/editline]
[hd]https://www.youtube.com/watch?v=O9EPIBYM8BA[/hd]
I laughed at the fact that the pole is bending to its limit and he pulls this little sardine out of the water :v:
I like how the fishing game actually gives the player a body. So many vr games, to avoid animation issues I guess, dont actually give players a torso or legs
:snip:
nevermind, seems like i was overgeneralizing things
Got my Oculus Touch processed today, not sure if it will arrive by 6th though. I also have an order off Amazon UK for 6th too, may have to send one back. Considering cancelling the Oculus one if it isn't too late as I'd rather deal with Amazon as a company.
[QUOTE=Mr. Agree;51464598]Got my Oculus Touch processed today, not sure if it will arrive by 6th though. I also have an order off Amazon UK for 6th too, may have to send one back. Considering cancelling the Oculus one if it isn't too late as I'd rather deal with Amazon as a company.[/QUOTE]
My order has been in "processing" for days, but the "My UPS" service reveals that it has already shipped to arrive to me on the 6th (it tells you what shipments are headed to your address). If you know who's going to be delivering your package, perhaps your UK service has a similar website feature?
[QUOTE=Orkel;51461702][hd]https://www.youtube.com/watch?v=eDjaCbpITb4[/hd]
Might be a really good puzzle game
[editline]2nd December 2016[/editline]
[hd]https://www.youtube.com/watch?v=O9EPIBYM8BA[/hd][/QUOTE]
it's driving me crazy that they seem to be using the riff from "more than a feeling" but it never progresses
[QUOTE=Trixil;51464494]all the oculus games seriously makes me sad valve isn't doing shit to grow their vr game industry like oculus is. this has already been addressed before but damn, it feels like 1/3 of the posts here are oculus's new really cool high-polished game but i have only seen things like that happen for the vive less than 10 times.[/QUOTE]
Valve IS funding developers, money don't make games appear by magic. Oculus as far as I know has been going after developers with games in an already advanced state, some of which were originally vive titles
[url]http://www.vg247.com/2016/06/17/valve-offers-vr-developers-funding-to-avoid-platform-exclusive-deals/[/url]
Their games might look fancy but as far as growing the VR market they've done more damage than anything with their exclusivity bullshit
[QUOTE=Orkel;51461702][hd]https://www.youtube.com/watch?v=eDjaCbpITb4[/hd]
Might be a really good puzzle game
[editline]2nd December 2016[/editline][/QUOTE]
the dont touch anything game is actually creepy in certain endings if it follows the mini indie game.
[QUOTE=Trixil;51464494]all the oculus games seriously makes me sad valve isn't doing shit to grow their vr game industry like oculus is. this has already been addressed before but damn, it feels like 1/3 of the posts here are oculus's new really cool high-polished game but i have only seen things like that happen for the vive less than 10 times.[/QUOTE]
Both Valve and HTC are putting money into VR devs, I don't know where this idea came from that they aren't. The only difference is that they aren't asking for exclusivity like Oculus is. Oculus isn't helping VR, they've held it back. They literally caused a game to be delayed by 6 months so that the Vive couldn't have the game first.
[QUOTE=Trixil;51464494]all the oculus games seriously makes me sad valve isn't doing shit to grow their vr game industry like oculus is. this has already been addressed before but damn, it feels like 1/3 of the posts here are oculus's new really cool high-polished game but i have only seen things like that happen for the vive less than 10 times.[/QUOTE]
A fair amount of the games in the video orkel posted for the launch lineup were vive titles, and that's even excluding the games in the video that were originally vive titles that oculus bought exclusivity for. There's plenty of great games for the vive and although oculus has definitely done great things for the vr industry they've also done a fair amount of harm too since launch. There's a balance of ups and downs all around naturally
Valve offers less funding than Oculus does, and it comes in the form of a loan that's paid back through game revenue. The exclusivity period is what enables Oculus to give what it does.
It's easy to complain about now, but most devs have announced ports, and none have straight up said that their game won't get one. It's pretty tough to argue that the funding won't impact the quality of the games, either, so are you still going to find it this easy to complain about 'exclusives' when you're playing these games on the Vive a few months down the line?
[QUOTE=Stents*;51465240]Both Valve and HTC are putting money into VR devs, I don't know where this idea came from that they aren't. The only difference is that they aren't asking for exclusivity like Oculus is. Oculus isn't helping VR, they've held it back. They literally caused a game to be delayed by 6 months so that the Vive couldn't have the game first.[/QUOTE]
valve will fund you but doesnt force you into exclusivity for the vive, like oculus does
[QUOTE=AJ10017;51466336]valve will fund you but doesnt force you into exclusivity for the vive, like oculus does[/QUOTE]
Only Oculus Studios titles are exclusive to the store. Their third-party funding asks launch parity at the least. Everything else is the developer's decision.
[editline]3rd December 2016[/editline]
[QUOTE=Stents*;51465240]Both Valve and HTC are putting money into VR devs, I don't know where this idea came from that they aren't. The only difference is that they aren't asking for exclusivity like Oculus is. Oculus isn't helping VR, they've held it back. [B]They literally caused a game to be delayed by 6 months so that the Vive couldn't have the game first.[/B][/QUOTE]
Again, bullshit. That's on the developer. They decided they'd use the extra funding to improve their game and shift their launch window. And I don't see why not, most games do best during their launch period so why not put it at a point the most people have access to your title? Most VR games are developed with tight budgets and you see that in the quality and length of most experiences.
I don't see your point if everyone gets a better game in the end.
[editline]3rd December 2016[/editline]
This discussion just keep cropping up every time new people join the thread. Let me phrase it this way: both Oculus' and Valve's end-game is for you to use their respective stores, because that's where the money is made. Valve has a huge advantage in that regard. VR isn't their only focus either. Oculus is all-in on VR and that's why you see them focus on building their platform, creating self-published exclusive content, and enticing developers to launch on their store. The reason the Vive isn't supported on the Oculus store is another can of worms (that'll I'll happily explain if asked). But I predict plenty of changes in the coming years, the VR landscape hasn't settled yet.
[QUOTE=Clavus;51466534]Again, bullshit. That's on the developer. They decided they'd use the extra funding to improve their game and shift their launch window.[/QUOTE]
Why are you even trying to argue about this when we know exactly what oculus' exclusivity terms for funding are from developers that refused and everyone else who did sign cant even talk about it
Just because you own a rift doesnt mean you have to automatically defend every shitty thing oculus does
[QUOTE=Ryo Ohki;51466845]Why are you even trying to argue about this when we know exactly what oculus' exclusivity terms for funding are from developers that refused and everyone else who did sign cant even talk about it
Just because you own a rift doesnt mean you have to automatically defend every shitty thing oculus does[/QUOTE]
You're crying about how shitty Oculus is while saying his detailed argument (that you did not respond to) is just Clavus being an Oculus fanboy.
He [I]also[/I] owns a Vive.
[QUOTE=bitches;51467167]You're crying about how shitty Oculus is while saying his detailed argument (that you did not respond to) is just Clavus being an Oculus fanboy.
He [I]also[/I] owns a Vive.[/QUOTE]
tbf vive has been open console and it makes sense that oculus is trying to take more of the market by their actions. why would you say oculus is making a healthy competitive scene when they are making their games solely for their headset, and paying people off to hold onto ports. I mean its obvious they paid them off when a dev pushes their release back 6 months instead of releasing for the vive and then patching oculus support thereafter.
People cry foul all the time about Nvidia doing the exact same thing with paying devs off to make their hardware run better than AMD, but no one is doing the same with oculus and vive. At least valve is trying to kickstart the VR market by supporting an open console and allowing oculus games on their platform. But its beyond stupid that oculus is making exclusivity on their hardware. It would be like if my mouse didn't work for any games but the manufacturer's supported games.
You know it's not unheard of for developers to push back a release simply because they can. Especially for indie devs, development only stretches as far as your budget allows. If you release early you're stuck doing post-launch support for some time, plus it becomes harder to overhaul systems.
[QUOTE=codemaster85;51467218]tbf vive has been open console and it makes sense that oculus is trying to take more of the market by their actions. why would you say oculus is making a healthy competitive scene when they are making their games solely for their headset, and paying people off to hold onto ports. I mean its obvious they paid them off when a dev pushes their release back 6 months instead of releasing for the vive and then patching oculus support thereafter.[/QUOTE]
As Clavus said, most of your money as a developer comes at the launch of your game. I'm not going to think Oculus is evil by giving developers the funding needed to make these games better just because it also means a later release date. A later release date means a better game and better sales.
You're not going to convince the gamer market as a whole to spend high dollars on PC VR without a large list of high quality games to play on it, and I'm not going to feel sorry for Valve and their market dominance missing out on some indie game sales.
If you're referring to Oculus Studios games (the ones funded 100% from the beginning by Oculus), maybe you should be more upset at Valve for demanding people use "Open" VR on their headset, instead of Oculus developing for their own API.
[QUOTE=bitches;51467167]You're crying about how shitty Oculus is while saying his detailed argument (that you did not respond to) is just Clavus being an Oculus fanboy.
He [I]also[/I] owns a Vive.[/QUOTE]
I didn't comment on the rest of his post because it's not technically wrong, even if I don't agree that the long term damage oculus is causing outweights the benefits
Although this is funny coming from you considering all you do is reply to single points and then go silent and rate people dumb when you can't think of a compelling argument.
But you're right it was shitty of me to imply he was a fanboy, don't worry you get to keep that title
[QUOTE=Clavus;51467247]You know it's not unheard of for developers to push back a release simply because they can. Especially for indie devs, development only stretches as far as your budget allows. If you release early you're stuck doing post-launch support for some time, plus it becomes harder to overhaul systems.[/QUOTE]
It's just not what happened here though. We're not even talking just about Kingspray, there's a few other titles in advanced development state that suddently removed vive support from their pages until recently and somehow they just so happen to release at the same time with touch?
Oculus didn't deny to be making deals for timed exclusives either:
[url]http://www.pcworld.com/article/3083774/consumer-electronics/its-complicated-oculus-and-croteam-explain-serious-sam-vr-exclusivity-buyout-offer.html[/url]
[QUOTE=bitches;51467265]As Clavus said, most of your money as a developer comes at the launch of your game. I'm not going to think Oculus is evil by giving developers the funding needed to make these games better just because it also means a later release date. A later release date means a better game and better sales.
You're not going to convince the gamer market as a whole to spend high dollars on PC VR without a large list of high quality games to play on it, and I'm not going to feel sorry for Valve and their market dominance missing out on some indie game sales.
If you're referring to Oculus Studios games (the ones funded 100% from the beginning by Oculus), maybe you should be more upset at Valve for demanding people use "Open" VR on their headset, instead of Oculus developing for their own API.[/QUOTE]
why is it bad that open is being pushed at the standard for valve? it allows a fuckton more competition and innovation than two leading brands taking the market. Do you really want another Nvidia/amd and Intel/amd issue where you pick one or the other due to market dominance with hardware exclusivity? I rather have the VR market be bigger than vive and oculus, and all oculus is doing is splintering with exclusives through money which is and has always been an extremely scummy and anti consumer friendly tactic.
[QUOTE=codemaster85;51467383]why is it bad that open is being pushed at the standard for valve? it allows a fuckton more competition and innovation than two leading brands taking the market. Do you really want another Nvidia/amd and Intel/amd issue where you pick one or the other due to market dominance with hardware exclusivity? I rather have the VR market be bigger than vive and oculus, and all oculus is doing is splintering with exclusives through money which is and has always been an extremely scummy and anti consumer friendly tactic.[/QUOTE]
so it's perfectly innocent for Valve to say that only [I]their[/I] API is used with the Vive? you don't see any conflict of interest that perhaps Oculus wants to develop their own software features independently?
[editline]3rd December 2016[/editline]
there's nothing open about a headset that doesn't allow the competition's API to run on it
[editline]3rd December 2016[/editline]
[QUOTE=Ryo Ohki;51467316]I didn't comment on the rest of his post because it's not technically wrong, even if I don't agree that the long term damage oculus is causing outweights the benefits
Although this is funny coming from you considering all you do is reply to single points and then go silent and rate people dumb when you can't think of a compelling argument.
But you're right it was shitty of me to imply he was a fanboy, don't worry you get to keep that title[/QUOTE]
believe it or not, I come to this thread to have a good time
i've been coming to this thread for years, since before buying Oculus's second development kit
but ever since Facebook bought Oculus, this thread has lost its mind; if you dare to argue when someone says that Oculus is [I]evil[/I] instead of participating in the circlejerk, clearly you're just an Oculus fanboy
[QUOTE=bitches;51467443]so it's perfectly innocent for Valve to say that only [I]their[/I] API is used with the Vive? you don't see any conflict of interest that perhaps Oculus wants to develop their own software features independently?
[editline]3rd December 2016[/editline]
there's nothing open about a headset that doesn't allow the competition's API to run on it
[editline]3rd December 2016[/editline]
believe it or not, I come to this thread to have a good time
i've been coming to this thread for years, since before buying Oculus's second development kit
but ever since Facebook bought Oculus, this thread has lost its mind; if you dare to argue when someone says that Oculus is [I]evil[/I] instead of participating in the circlejerk, clearly you're just an Oculus fanboy[/QUOTE]
because the API in question is fucking open to updates for special hardware and software. its basically a ground API to branch off of and help open the market with the tools to make new branched hardware. Even in the documentation it says:
[QUOTE]The API is implemented as a set of C++ interface classes full of pure virtual functions. When an application initializes the system it will return the interface that matches the header in the SDK used by that application. Once a version of an interface is published, it will be supported in all future versions, so the application will not need to update to a new SDK to move forward to new hardware and other features.[/QUOTE]
how in the world is this a bad thing? Ever since the FB merger oculus went from this idea of kickstarting the VR market, to clamp down because money and market shares. Another reason people don't support oculus is their bullshit API that you have to run that scans the computer for any other headsets to set flags because that breaks the headset's guidelines.
oculus has taken a shit turn with their idea of VR and is now looking at the pure income of it rather than opening the market for years to come.
[QUOTE=codemaster85;51467550]because the API in question is fucking open to updates for special hardware and software. its basically a ground API to branch off of and help open the market with the tools to make new branched hardware. Even in the documentation it says:
how in the world is this a bad thing? Ever since the FB merger oculus went from this idea of kickstarting the VR market, to clamp down because money and market shares. Another reason people don't support oculus is their bullshit API that you have to run that scans the computer for any other headsets to set flags because that breaks the headset's guidelines.
oculus has taken a shit turn with their idea of VR and is now looking at the pure income of it rather than opening the market for years to come.[/QUOTE]
are you not aware that Oculus's [I]existence[/I] relies on having a VR market for years to come?
"OpenVR" isn't magic; [url=https://www.reddit.com/r/superhot/comments/4o82a5/dev_log_2_they_taped_a_hydra_to_dk1_you_wont/d4aqm8j/]you can't run everything through an input conversion layer and expect it to work as well as it will under native support[/url]
you're saying that it's okay for Valve to be a gatekeeper controlling how Oculus even updates their own software features, when you say that Oculus should just use OpenVR
it isn't reasonable to demand that they not have control of their own software, so of course they're using their own API
Valve's requirement that everyone use their API is in full acknowledgement that Oculus can't (and shouldn't) do that; the Vive is [i]closed hardware[/I] in the same sense as buying a monitor that only plays Unreal Engine games
It's the PSVR exclusives that annoy me. I can understand why they are exclusive to PSVR but it still irks me when I see titles like Robinson VR and Star Wars battlefront being locked to it.
[QUOTE=Wickerman123;51467674]It's the PSVR exclusives that annoy me. I can understand why they are exclusive to PSVR but it still irks me when I see titles like Robinson VR and Star Wars battlefront being locked to it.[/QUOTE]
That Back To Dinosaur Island demo Crytek made for the DK2 was fantastic and sadly moved on to be a PSVR exclusive, but I'm glad there's still Epic Games (Unreal Engine) providing an engine-developer quality VR game (Robo Recall).
[QUOTE=bitches;51467720]That Back To Dinosaur Island demo Crytek made for the DK2 was fantastic and sadly moved on to be a PSVR exclusive, but I'm glad there's still Epic Games (Unreal Engine) providing an engine-developer quality VR game (Robo Recall).[/QUOTE]
[img]https://puu.sh/sCUEt/9cb5ffc9a3.png[/img]
Oh fuck off.
[QUOTE=Clavus;51467247]You know it's not unheard of for developers to push back a release simply because they can. Especially for indie devs, development only stretches as far as your budget allows. If you release early you're stuck doing post-launch support for some time, plus it becomes harder to overhaul systems.[/QUOTE]
I'm sure it's purely coincidence when a developer delays their game on launch day and simultaneously receives an Oculus developer grant. Holy god.
[QUOTE=srobins;51468057]I'm sure it's purely coincidence when a developer delays their game on launch day and simultaneously receives an Oculus developer grant. Holy god.[/QUOTE]
He didn't claim or insinuate that it was anything but additional development time and funds in exchange for targeting the Oculus launch date. Why the strawman, instead of arguing [I]why[/I] you believe that to be immoral?
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