[QUOTE=Orkel;51480902]That pro fishing game is currently free on the Oculus Store, might be worth trying for you Vive users as well.
[editline]5th December 2016[/editline]
Bullet Train is also free. The game shown as one of the first Touch demos
[editline]5th December 2016[/editline]
Tom's Hardware is also in with their review
[url]http://www.tomshardware.com/reviews/oculus-touch-motion-controller-review,4841-5.html[/url][/QUOTE]
I have a huge 1.5x2m mirror in my room and it's never interfered with my vive's tracking. My room is a really bad VR space, but even having my controllers under my desk a bit still gives decent tracking.
Medium launch trailer
[vid]https://scontent.oculuscdn.com/t64.7195-25/12138848_688529354660749_2240963280484958208_n.webm[/vid]
I hope pixologic have something up their sleeves. I'd love something like Zbrush Core in VR.
[QUOTE=Wickerman123;51481072]I have a huge 1.5x2m mirror in my room and it's never interfered with my vive's tracking. My room is a really bad VR space, but even having my controllers under my desk a bit still gives decent tracking.[/QUOTE]
Depends how it's angled compared to the lighthouses, I have a small powerbox with a reflective plastic cover in my room and I had to cover that because it was making the tracking go batshit in a certain spot
[QUOTE=Timebomb575;51480972]Revive now updated for Touch games!
[url]https://github.com/LibreVR/Revive#installation[/url][/QUOTE]
How are the button layouts and gestures being handled? Surely there are games that use gestures as trigger events?
The gestures are so weird at first. I keep trying to think about what buttons I need to push in order to control each finger, but the solution is so simple: just fucking make the gesture with your hand and it works. Rewiring my brain after years of traditional controllers is going to take a while.
Finally got around to setting up a 3-sensor setup and tried Bullet Train. Those are some really satisfying guns to shoot. My sensor placement isn't ideal though and after trying a bit more Onward it seems I need to extend my HDMI cable so I can step over it when turning around.
[editline]5th December 2016[/editline]
Just got my SUPERHOT VR key because of my backer status. Yay! Too late to try now though, I'll have to leave it for tomorrow.
[editline]5th December 2016[/editline]
Pretty much all Touch content is now live on the store btw.
Just finished playing onwards for the first time, was able to get away with a 2 sensor setup with minor occlusion issues.
Works perfectly, even on a 970m. Woot. (Praise ASW :P)
I wish they wouldn't call them motion controllers. They're tracked controllers, they sense position, not just velocity.
In total, Touch preorders come with $160 of free games and software.
Quill (painting): 30$
Medium (sculpting): 30$
Dead and Buried (multiplayer western gunslinger): 40$
The Unspoken (multiplayer wizard dueling): 30$
VR Sports Challenge (Wii sports but VR and singleplayer so whatever): $30
If anyone reading already has plans to buy Touch later this month and wants most of this software, you can still get it all for free by preordering today before the official launch switch is flipped.
[editline]5th December 2016[/editline]
Robo Recall (Epic Games's game aka Unreal Engine) is also free, but isn't related to preorders and will release next year.
[editline]a[/editline]
[quote][vid]https://fat.gfycat.com/SharpFaithfulCricket.webm[/vid][/quote]
oh cool, I seem to have gotten an superhot vr code for free.
You know what. That will square away not getting all my backer stuff in full. It's just a shame I can't check it out because it only support touch
[QUOTE=nomad1;51482447]oh cool, I seem to have gotten an superhot vr code for free.
You know what. That will square away not getting all my backer stuff in full. It's just a shame I can't check it out because it only support touch[/QUOTE]
if you've got an oculus store key there's no risk in trying ReVive out with it
[QUOTE=werewolf0020;51480338]I really hope someone can figure how to get the touch controllers to work with the vive they look a lot more comfortable than the vive wands[/QUOTE]
Valve is basically working on a better version of the touch controllers.
[img]https://assets.vg247.com/current//2016/10/vive_controllers_palm_pototypes_2.jpg[/img]
No release date on them yet though.
[QUOTE=dark soul;51482743]Valve is basically working on a [b]better version of[/b] the touch controllers[/QUOTE]
I mean, I'm excited to hear more about these and what they can do but this might be jumping the gun a bit :v:
They look decent but straps could be finicky and immersion breaking. Though I do like the idea of not having to hold on to the controllers so it could be forgiveable. I look forward to the next iteration.
I'm still pissed Control VR vanished.
I'm not sold on ditching physical controllers yet. I think I prefer tactile feedback more important than exact finger representation.
[t]http://i.imgur.com/bnxV3jd.jpg[/t]
[t]http://www.hizook.com/files/users/3/valve_lighthouse/Valve_Lighthouse_Tracker_With_HTC_Vive_Devkit.jpg[/t]
If there's anything we know about Valve, it's that they prototype.
[QUOTE=Ott;51482962]
[t]http://www.hizook.com/files/users/3/valve_lighthouse/Valve_Lighthouse_Tracker_With_HTC_Vive_Devkit.jpg[/t]
If there's anything we know about Valve, it's that they prototype.[/QUOTE]
That fucking monster on the right though
[QUOTE=Elspin;51482852]I mean, I'm excited to hear more about these and what they can do but this might be jumping the gun a bit :v:[/QUOTE]
I think it might be fair to say just on virtue of being developed and released after the touch controllers, just like the touch controllers were developed and released after the vive wands. The two headsets will probably continue to one-up each other until ultimate immersion is achieved.
It takes years to go from idea to marketed product; Touch development began two and a half years ago. More likely is that Valve's prototype is for their next headset, whenever that comes out, at which point tracked controllers will be enough of a standard to expect Oculus to come out with something new as well.
It's much too soon to speculate or argue about which gen 2 hardware will be better.
[QUOTE=WillerinV1.02;51483043]I think it might be fair to say just on virtue of being developed and released after the touch controllers, just like the touch controllers were developed and released after the vive wands. The two headsets will probably continue to one-up each other until ultimate immersion is achieved.[/QUOTE]
I would totally not mind, if instead of everyone buying several hundred dollar phones that are only slightly better than the last generation every year, everyone ran out to buy the year's new upgraded VR controllers/headsets
[QUOTE=bitches;51482906]I'm not sold on ditching physical controllers yet. I think I prefer tactile feedback more important than exact finger representation.[/QUOTE]
Agreed, I tried a rift with the (leap motion?) hand tracking thing on it at AWE, and it was cool but it was a really weird experience. The lack of feedback meant I was basically always clipping into things or stretching ragdolls in bizarre ways. I'd cautiously say that my ideal controller is a haptic feedback hand tracker like the one posted here a while ago
[thumb]http://hexus.net/media/uploaded/2014/10/2c203220-c079-491a-9e10-e28c7c7f88bb.jpg[/thumb]
but in some ways I really do like the immediate usefulness of buttons to perform actions and in a game where there's a lot of things going on it becomes clunky to have to memorize a lot of gestures.
[QUOTE=Marlamin;51475608]Love how Ben Jackson just jumps in at one point and helps the guy out. Thanks for posting, very interested in this kind of stuff and will find some time to watch it completely.[/QUOTE]
Did another one
[video]https://youtu.be/gFyEbGQ88s4[/video]
[QUOTE=bitches;51482906]I'm not sold on ditching physical controllers yet. I think I prefer tactile feedback more important than exact finger representation.[/QUOTE]
the nice thing about that controller is that you really [I]arent[/I] ditching the physical aspect of it
in fact it pretty much looks like the handgrip portion of the Touch controller but without the tracking ring, and able to be mounted to your hand so you can completely let go of it selectively. I imagine most of the time you'd still be holding on to it
[QUOTE=bitches;51483065]It takes years to go from idea to marketed product; Touch development began two and a half years ago. More likely is that Valve's prototype is for their next headset, whenever that comes out, at which point tracked controllers will be enough of a standard to expect Oculus to come out with something new as well.
It's much too soon to speculate or argue about which gen 2 hardware will be better.[/QUOTE]
Haven't you said that Touch is better than the Vive controllers for some months now...?
Also he didn't say gen 2 Vive controllers were better than gen 2 Touch, he said gen 2 Vive controllers were better than gen 1 Touch.
[QUOTE=Stents*;51483480]Haven't you said that Touch is better than the Vive controllers for some months now...?
Also he didn't say gen 2 Vive controllers were better than gen 2 Touch, he said gen 2 Vive controllers were better than gen 1 Touch.[/QUOTE]
I don't think you can really call generational upgrades one-upping. That's like saying Rift CV2 one-ups the Vive CV1. There's no point in it, which is why I instead presumed him to be thinking that the Vive prototype controller would release before second gen headsets.
[QUOTE=bitches;51483839]I don't think you can really call generational upgrades one-upping. That's like saying Rift CV2 one-ups the Vive CV1. There's no point in it, which is why I instead presumed him to be thinking that the Vive prototype controller would release before second gen headsets.[/QUOTE]
It definitely could, keep in mind the vive's first controller released a long time ago and they've had plenty of time to research and develop a new controller. I don't think the headset itself is getting a full redesign soon but they did talk about the possibility of releasing more along the lines of a revision with new chips for sensors though.
There's really nothing stopping them from releasing updated controllers, I don't know why the idea sounds so strange to you. Valve iterates quickly and they're already confirmed to be using Lighthouse, so there's really nothing stopping them from polishing it up and releasing it as an improved controller. I mean, the prototype is running in conjunction with a Gen 1 headset, so.. It's already a proven concept.
Imo other than the ugly design and the head strap I think the Vive headset is great for now. I don't think we'll need higher res screens anytime soon considering how amazing the difference between 100% and 200% supersampling is. If they just release a redesigned rigid head strap addon and new controllers I would be happy for a very long time. I don't even think wireless is that important right now, I only really notice the cord in seated games.
Don't forget that they open sourced the tracking tech, so there's possibilities for third party accessories and contributions.
[editline]6th December 2016[/editline]
Valve's transparency and the more open platform are a big part of why I chose Vive over Rift.
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