• Virtual Reality General V3 - You've got the Touch
    4,994 replies, posted
[QUOTE=Stents*;51486681]Playing HL2 in VR, while it will destroy your stomach and leave you immobile for an hour after your first session, goes a long way to building up VR sickness resistance.[/QUOTE] How does one do that? I tried looking for a mod but couldn't find one..
[QUOTE=Wickerman123;51486688]How does one do that? I tried looking for a mod but couldn't find one..[/QUOTE] Switch to the beta branch and add "-vr" to the launch options. You also have to switch to extended mode in SteamVR. [editline]6th December 2016[/editline] I think the same applies to TF2.
[QUOTE=Stents*;51486635]Khronos (the group behind OpenGL and Vulkan) have announced they are beginning development of a universal VR standard API. Both Oculus and Valve are onboard. Valve has said they hope OpenVR will be replaced by this standard some day. Hopefully this puts an end to the idea that each headset is a separate platform. If there's a group which can make a platform agnostic standard it's Khronos. [url]https://www.khronos.org/news/press/khronos-announces-vr-standards-initiative[/url] [url]http://steamcommunity.com/games/250820/announcements/detail/289750654270118873[/url][/QUOTE] There we go, I've been saying this for over a year now. This is how the Vive will eventually be supported on the Oculus store.
[QUOTE=Clavus;51486771]There we go, I've been saying this for over a year now. This is how the Vive will eventually be supported on the Oculus store.[/QUOTE] If Facebook will decide to share the games they made. Right now even if Revive works, I'm not willing at all to spend a dime at Oculus Store. I will play some free demos, but nothing else, because it's not worth the risk or the money.
Google Daydream Update: I have explored the app market further. It is barren. What few games there are cost ~$10+. YouTube is cool, it's like a personal movie theater that you can adjust the size of the screen but everything is very slightly blurry regardless of resolution and quality. There are also 360 videos. The phone will thermal throttle and give a warning after about one hour of use. The porn is :incredible: however it is difficult to make work. There is no web browser as of yet, so you must do some workarounds. Glamour shots: [t]http://i.imgur.com/PRIf4KB.jpg[/t] [t]http://i.imgur.com/HKMTZYY.jpg[/t] [t]http://i.imgur.com/i3WHxco.jpg[/t]
Arizona Sunshine in coop campaign is the most fun I've had in VR yet. I can see why Valve pushed back L4D3. VR really is the future!
I'm so tempted to buy Medium and try it with Revive.. Oculus still don't have refunds do they?
[QUOTE=Zombinie;51487436]Google Daydream Update[/QUOTE] How good is the light isolation? It looks like light would shine between the phone screen and the lenses.
[QUOTE=srobins;51487474]I'm so tempted to buy Medium and try it with Revive.. Oculus still don't have refunds do they?[/QUOTE] I've heard it works pretty well with revive.
Pool Nation from Vive is now coming to the Rift as Sports Bar VR [hd]https://www.youtube.com/watch?v=KFTsNdS3NJA[/hd]
[QUOTE=Orkel;51487741]Pool Nation from Vive is now coming to the Rift as Sports Bar VR [hd]https://www.youtube.com/watch?v=KFTsNdS3NJA[/hd][/QUOTE] That multiplayer chess is what I've wanted to do with Touch for the past two years. Does the name change mean no cross-platform servers? [editline]6th December 2016[/editline] [QUOTE=Fetret;51485903]Tried Oculus today. The demo was way less well done than Vive. Gave the choice of choosing one game instead of showcasing different things. I went for the Climbing sim by Crytek. For whatever reason I thought the screen/focus was worse than Vive, with some blurring and double vision to the edges of my vision but that might just be the optics not being set properly. The screen-door effect seemed pretty much the same. The game looked quite stunning visually and my god I fucking felt moving up and climbing. It was very good at giving the feel of almost falling backwards. And since it was a climbing game I did not miss the lack of room tracking at all. That being said, watching the shooter game I thought it looked very static. Finally I don't want to blame this entirely on Oculus because I had a few pints last night and while I wasn't hungover maybe I was not in the best state, but I did feel a bit queasy and off for 30 minutes after the demo. I'm guessing all the amazing climbing and falling I did and felt with no inner ear input might have played a bit of a number on me. Overall I feel much closer to Vive as it stands. But seriously it is all magical.[/QUOTE] Unfortunately you got the demo of a game widely known for being blurry. Only around a month ago did they finally give the game a supersampling setting that lets you change it from the default value that [I]under[/I]samples it to save on GPU.
Sports Bar VR was announced quite a while ago. The dev plan seems to be to port the content from SBVR to PNVR when the time is right: [url]http://steamcommunity.com/app/269170/discussions/0/350543389011533996/[/url] Not sure what this means for the PSVR version, given that it shares the same name, but doubtful that there's gonna be cross platform play for that.
[QUOTE=Fetret;51485903]Tried Oculus today. The demo was way less well done than Vive. Gave the choice of choosing one game instead of showcasing different things. I went for the Climbing sim by Crytek. For whatever reason I thought the screen/focus was worse than Vive, with some blurring and double vision to the edges of my vision but that might just be the optics not being set properly. The screen-door effect seemed pretty much the same. The game looked quite stunning visually and my god I fucking felt moving up and climbing. It was very good at giving the feel of almost falling backwards. And since it was a climbing game I did not miss the lack of room tracking at all. That being said, watching the shooter game I thought it looked very static. Finally I don't want to blame this entirely on Oculus because I had a few pints last night and while I wasn't hungover maybe I was not in the best state, but I did feel a bit queasy and off for 30 minutes after the demo. I'm guessing all the amazing climbing and falling I did and felt with no inner ear input might have played a bit of a number on me. Overall I feel much closer to Vive as it stands. But seriously it is all magical.[/QUOTE] If you enjoyed the idea of "the climb", you should definitely be trying out climbey for the vive. It's not as visually flashy ofc, but it's got steam workshop + level editors and it's all about climbing through insane obstacle course. Of all the things I've tried for VR, climbey has been the most raw fun
[QUOTE=Orkel;51487741]Pool Nation from Vive is now coming to the Rift as Sports Bar VR [hd]https://www.youtube.com/watch?v=KFTsNdS3NJA[/hd][/QUOTE] Erm, wait, so is Pool Nation going to get all these new features like chess? I'm confused as to what's going on here. [editline]6th December 2016[/editline] Oh, nevermind.
[QUOTE=Stents*;51487484]How good is the light isolation? It looks like light would shine between the phone screen and the lenses.[/QUOTE] very very very small amounts do, not enough to detract from the experience tho you have to look for it, the only light I can see is near my nose
[QUOTE=Elspin;51488105]If you enjoyed the idea of "the climb", you should definitely be trying out climbey for the vive. It's not as visually flashy ofc, but it's got steam workshop + level editors and it's all about climbing through insane obstacle course. Of all the things I've tried for VR, climbey has been the most raw fun[/QUOTE] I tried the demo and it was great, but jumping and sliding on things made me feel sick :/ The climbing was fine and the locomotion was mostly okay, if a little bit nauseating.
[QUOTE=EliteGuy;51487464]Arizona Sunshine in coop campaign is the most fun I've had in VR yet. I can see why Valve pushed back L4D3. VR really is the future![/QUOTE] I'd be interested to know how much content it has, as good as it looks I don't feel like paying 40 dollars for a generic zombie shooter that's going to last me a couple of hours, I fell in that trap one too many times already
[QUOTE=Wickerman123;51488374]I tried the demo and it was great, but jumping and sliding on things made me feel sick :/ The climbing was fine and the locomotion was mostly okay, if a little bit nauseating.[/QUOTE] Did you enable FOV restriction on movement?? The game's nature means it'll be heavily dependent on the person whether or not you can handle it but with all the ideal settings for maximum comfort I don't really get motion sick at all in an hour of playing
[QUOTE=Elspin;51489155]Did you enable FOV restriction on movement?? The game's nature means it'll be heavily dependent on the person whether or not you can handle it but with all the ideal settings for maximum comfort I don't really get motion sick at all in an hour of playing[/QUOTE] It only kicked in at high speed. Is there a way to adjust its sensitivity?
[QUOTE=Wickerman123;51489165]It only kicked in at high speed. Is there a way to adjust its sensitivity?[/QUOTE] not sure, i just ticked all the things in the menu that sounded helpful
[t]https://i.imgur.com/ileJygs.jpg[/t] So, Medium works with Revive :dance:
Spent about an hour in Arizona Sunshine. Have to say it's pretty damn fun and a bit challenging, most of it due to panicking under pressure from oncoming zombie hordes. Runs better than I expected on medium settings. Not sure how much more gameplay there is campaign-wise, but perhaps the multiplayer zombie horde mode adds onto the value of the game... if I could find anyone to matchmake with.
[QUOTE=bitches;51488060]That multiplayer chess is what I've wanted to do with Touch for the past two years. [/QUOTE] I really hope Tabletop Simulator gets a Touch port (if it doesnt have one already). Its super fun to play board games with other VR users, and even a little bit more fun to play in the same game as non-VR users :v: [editline]7th December 2016[/editline] [QUOTE=Ryo Ohki;51488947]I'd be interested to know how much content it has, as good as it looks I don't feel like paying 40 dollars for a generic zombie shooter that's going to last me a couple of hours, I fell in that trap one too many times already[/QUOTE] Its $27 right now on GMG I believe.
It's dangerously easy to melt time away in BigScreen. I haven't even played any real games today! I did try some demos like Nvidia's Fun House carnival and Bullet Train, but they were pretty low quality even compared to the First Contact tutorial app. The thing I want most from BigScreen is to click screen positions like a touchscreen without using any extra buttons. They already do laser pointer clicking; it's a missed opportunity so far. Also, Touch is tracking my 9x10 foot (2.75 x 3 meter) playing space really well. You've got to be crazy loaded to have a space much larger than that just totally empty in your home. That space includes from floor to fully extending my arms upwards, and this is with the cameras placed at eye level on either side of my desk. From the back of my desk like this, there's about three feet before the area I included in the 9x10 figure, and the only problem is dual-front-facing camera occlusion. I'll set it up better tomorrow when I have time to use it as two opposing corners. As far as I can tell the only problem with the tracking is whether or not you're okay with a three foot margin around the edge of your playing space, however large that is. If you've got a tiny bedroom like I'm moving into in a few weeks, the better bet would be to leave it as two forward facing cameras so that you only need one edge margin (the desk itself); the occlusion is pretty minor to begin with and it's only a three foot margin by virtue of the desk occluding the first couple of feet. tldr the tracking issues are overblown as bad as they were when the headset launched despite videos showing how huge a volume one camera could track with precision, and your own desk is a bigger threat to your playing space than the camera is
[QUOTE=Timebomb575;51489911]Its $27 right now on GMG I believe.[/QUOTE] Not anymore, it's the same price. You're better off getting it on Steam and refunding it if it's not to your liking. Can't do that with third party retailers.
[video]https://youtu.be/JwjHOfjGUf0[/video]
Arizona Sunshine and kingspray are released. i found arizona sunshine to be really fun [url]http://store.steampowered.com/app/342180/[/url] [url]http://store.steampowered.com/app/471660/[/url]
Got Touch. Works great. [editline]7th December 2016[/editline] From reddit, I'm surprised it took this long [t]http://i.imgur.com/euvMf6o.jpg[/t]
got medium working [t]http://horobox.co.uk/u/orkel_1481152361.png[/t]
[QUOTE=Orkel;51491646]Got Touch. Works great. [editline]7th December 2016[/editline] From reddit, I'm surprised it took this long :vr::sex101:[/QUOTE] i thought we weren't supposed to post untagged porn? mods????? In all seriousness, Medium is something I would love to have as a Vive user. Maybe something similar will come to the Vive.
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