• Virtual Reality General V3 - You've got the Touch
    4,994 replies, posted
Just ordered a Vive, should be here on Thursday. Super psyched.
[I][B]one of us [/B][/I]
Just ordered a Vive too. A hundred bucks off plus I gotta a bunch of Amazon gift cards. Sucks that I'm working a lot through year end but I'm still super hyped. What games should I pick up first for the biggest "holy damn" feeling for first time VR? I have the Google pixel and Daydream headset but it's apples and oranges really.
[QUOTE=r0b0tsquid;51588741]Why do people get funnies when they post about mobile VR? We get it, it's not as good :v:[/QUOTE] I rated funny because his name is "Cummed Pants" and he has one post :v: [editline]27th December 2016[/editline] [QUOTE=Tigster;51590326]Just ordered a Vive too. A hundred bucks off plus I gotta a bunch of Amazon gift cards. Sucks that I'm working a lot through year end but I'm still super hyped. What games should I pick up first for the biggest "holy damn" feeling for first time VR? I have the Google pixel and Daydream headset but it's apples and oranges really.[/QUOTE] Space Pirate Trainer has consistently been one of my favorites at any given moment, Doom 3 BFG Edition has a VR mod that is a [I]must[/I], but you might wanna wait a little and get your VR-legs first because it can be uncomfortable for newbies. Serious Sam VR is also super cool, Onward is awesome as long as you don't use a WiFi dongle (causes performance issues last I checked, had to refund last month). I'll also shamelessly plug Modbox if you enjoy sandboxes and building stuff, I've killed a lot of time just building weird contraptions and having bow & arrow deathmatches with friends.
[QUOTE=srobins;51590422]I rated funny because his name is "Cummed Pants" and he has one post :v:[/QUOTE] holy shit I didn't even notice also I'm kinda interested to see what mobile vr can do (on the topic of its lower quality) because I think in the end portability will sometimes make the obvious drop in quality worth it, I mean it's not like the existence of high end gaming pcs has killed the nintendo ds for example
Even some early Cardboard experiences running on old hardware like my OPO were really compelling. I think with mobile VR, as long as you focus heavily on design and user experience while keeping things graphically simple, you can make magic happen. I'm glad Google is pushing Daydream, not only as a way of advancing Android as the leading mobile OS, but as a platform to make mobile VR more than a toy for Samsung owners.
[QUOTE=Tigster;51590326]Just ordered a Vive too. A hundred bucks off plus I gotta a bunch of Amazon gift cards. Sucks that I'm working a lot through year end but I'm still super hyped. What games should I pick up first for the biggest "holy damn" feeling for first time VR? I have the Google pixel and Daydream headset but it's apples and oranges really.[/QUOTE] Raw Data, Rec Room, The Lab, Vertigo, Climbey, and maybe other stuff like Penumbra VR. Don't listen to talk like "it's hard for newbies to do artificial motion". Try it, if you have problems, get over it with time, if not, play on. My sister and brother, no VR experience at all, tried VR and played games with artificial motion, were fine 100%.
[video]https://youtu.be/m0l6vpo6Q_I[/video] I'm more interested in mobile vr from a small dev/hack point of view. For example, trinus essentially makes an android phone and a cheap cardboard viewer into a better rift dev kit. That affordability, and simpler setup is going to be where things are going to get really interesting.
[QUOTE=Xanoxis;51590666]Raw Data, Rec Room, The Lab, Vertigo, Climbey, and maybe other stuff like Penumbra VR. Don't listen to talk like "it's hard for newbies to do artificial motion". [B]Try it, if you have problems, get over it with time, if not, play on[/B]. My sister and brother, no VR experience at all, tried VR and played games with artificial motion, were fine 100%.[/QUOTE] That's what I'm saying though, if it's your first time in VR then sliding around at 50 miles an hour might make you feel a little uneasy, that's why you [I]might[/I] need to ease yourself into it and get used to VR locomotion first. [editline]27th December 2016[/editline] [QUOTE=Cummed Pants;51590673] I'm more interested in mobile vr from a small dev/hack point of view. For example, trinus essentially makes an android phone and a cheap cardboard viewer into a better rift dev kit. That affordability, and simpler setup is going to be where things are going to get really interesting.[/QUOTE] Have you managed to get Trinus working at a decent latency? I tried it a while back and both the quality and latency were unplayable for me, even over USB :(
My vive arrived! I'm miles away from my desktop and I was wondering: Will it work with my sister's oldish laptop or immediately throw an error about not meeting minimum requirements? Alternatively, are there any super lightweight vr experiences i can throw at it?
[QUOTE=Itszutak;51590839]My vive arrived! I'm miles away from my desktop and I was wondering: Will it work with my sister's oldish laptop or immediately throw an error about not meeting minimum requirements? Alternatively, are there any super lightweight vr experiences i can throw at it?[/QUOTE] It might run. And depends on the specs of the laptop. Try job simulator?
VR doesn't work with laptops. Not because they might lack power, but because of the optimus card design.
So i tried the vive over a friends how because he got it for christmas, and i just got the touch controllers today. Now having used both back to back, I have to say I like the vive headset better, but i like the oculus controllers better
[QUOTE=Orkel;51590874]VR doesn't work with laptops. Not because they might lack power, but because of the optimus card design.[/QUOTE] There are plenty of laptops that are capable of VR. Valve does their demos on MSI laptops IIRC.
[QUOTE=Orkel;51590874]VR doesn't work with laptops. Not because they might lack power, but because of the optimus card design.[/QUOTE] Depends on whether the video-out ports (HDMI etc) are connected to the dedicated graphics card or the integrated one.
This is a cheapo Dell laptop. I can look at the device manager but I don't expect much
[QUOTE=Itszutak;51590839]My vive arrived! I'm miles away from my desktop and I was wondering: Will it work with my sister's oldish laptop or immediately throw an error about not meeting minimum requirements? Alternatively, are there any super lightweight vr experiences i can throw at it?[/QUOTE] If it has inputs/outputs, it might work, but don't expect anything at all from it.
[QUOTE=Orkel;51590874]VR doesn't work with laptops. Not because they might lack power, but because of the optimus card design.[/QUOTE] Works perfectly fine on my laptop with a 980m. I normally use it on my desktop though.
Gorn is way more fun than it should be
[QUOTE=kyle877;51591464]Gorn is way more fun than it should be[/QUOTE] Was compelled to try it out after seeing this. My arms hurt and I put a dent in my controller but that was a lot of fun.
Spent about an hour unpacking, installing, and setting up equipment before noticing the laptop has no usb3 plugs [editline]28th December 2016[/editline] Correction: it seems the vive should work on usb2. The real problem is the headset can't be connected, presumably due to the external hdmi only going through the integrated chip or something. Since it's not my laptop and I'm only here for two more days I don't think it's worth debugging.
Check out Thumper if you haven't. It's great if you like rhythm-y games
I just ordered a vive too yay Can you guys recommend some fun shit to play tomorrow? Preferably nothing that needs a 1070/1080 to run well
[QUOTE=sambooo;51593403]I just ordered a vive too yay Can you guys recommend some fun shit to play tomorrow? Preferably nothing that needs a 1070/1080 to run well[/QUOTE] Horseshoes, Hotdogs, and Hand Grenades VR. Shooting range sandbox with pretty much any weapon you want. There's also DCS World if you're keen on learning the 25 steps to actually get off the runway with the starter jet. Accounting is supposedly really good, but I haven't played it. Try to avoid VR ports of some games, a particular one would be to avoid Subnautica's VR because it works like total ass and you will wonder how the hell it's possible to get so motion sick. That's really all that I know about, I spent all of my money on the Vive itself and I haven't had enough to buy anything more than H3VR since July. I have dual 970s, which VR doesn't work with SLI yet so I may as well have just one, and the games I listed all run pretty well with it.
Only games I'd recommend that I've tried: Space Pirate Trainer, Climbey, The Lab, Rec Room, Zombie Training Simulator (surprisingly fun, idk why - got it free & thought it'd be uninstalled in a minute), Fantastic Contraption (good but not worth the price), Accounting is a fun short little thing If you can handle artificial locomotion: Serious Sam: TFE, Doom 3: BFG VR mod, maybe Windlands if it's cheap Seated: Elite: Dangerous, Thumper, ETS2 / ATS
I highly recommend TheBlu. I always start my VR sessions with a scene from it. Anyone else know any other cinematic things to watch in VR? I wanna see some beautiful shit
[QUOTE=Itszutak;51592360]Spent about an hour unpacking, installing, and setting up equipment before noticing the laptop has no usb3 plugs [editline]28th December 2016[/editline] Correction: it seems the vive should work on usb2. The real problem is the headset can't be connected, presumably due to the external hdmi only going through the integrated chip or something. Since it's not my laptop and I'm only here for two more days I don't think it's worth debugging.[/QUOTE] Yeah this is the optimus I mentioned in my previous post [editline]28th December 2016[/editline] [url]http://www.digitimes.com/news/a20161228PD202.html[/url] [quote]HTC is likely to unveil its second-generation VR device, the HTC Vive 2, at the upcoming CES 2017 to be held in Las Vegas from January 1-5, according to a Taipei-based Central News Agency (CNA) report. The Vive 2 is expected to utilize a wireless transmitter to connect with PC systems and come with two 4K displays with a monitor refresh rate of 120Hz instead of 90Hz for the current model, said the report. Meanwhile, HTC also reduced recently the price of its HTC Vive devices sold in the China market by 10%, apparently to pave the way for the launch of the new Vive 2, indicated the report.[/quote] 4K per eye is pretty hefty to transfer over wireless if this turns out to be true.
[QUOTE=Orkel;51593636]Yeah this is the optimus I mentioned in my previous post [editline]28th December 2016[/editline] [url]http://www.digitimes.com/news/a20161228PD202.html[/url] 4K per eye is pretty hefty to transfer over wireless if this turns out to be true.[/QUOTE] That's ~4.3x as much pixels per second than the current gen Vive, I don't see this working on consumer-grade GPUs without foveated rendering, so either not true at all, or even more exciting than just a higher resolution HMD. [editline]28th December 2016[/editline] Double that to ~8.6x actually, 4.3x is for one 4K screen for both eyes
Might be 2K+2K for a total of 4K but the reporter is technologically illiterate and thinks it's 4K per eye.
4K per eye would be the crispest shit ever, though
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