• Virtual Reality General V3 - You've got the Touch
    4,994 replies, posted
I personally have a Rift with Touch. I haven't tried a Vive so I can't give a first hand comparison. but I know on the Rift I don't see pixels unless I'm actually trying to see them. if I move naturally and look around naturally and track objects with my eyes, I just don't see any pixelation. Most of what I've tried seems to use some form of supersampling essentially removing any sort of aliasing which can make pixels obvious.
[QUOTE=Dracon;51627288]Why are you showing a picture from a DK2? weren't you talking about Vive?[/QUOTE] Smartypants, I'm talking about the problem, a photo can't reproduce the exact look anyway.
[QUOTE=SEKCobra;51627328]Smartypants, I'm talking about the problem, a photo can't reproduce the exact look anyway.[/QUOTE] The "problem"? You mean the problem that you're showing on the DK2 that isn't present on the current headsets (at least not nearly as badly)?
it's still not a good example at all.
[QUOTE=simkas;51627335]The "problem"? You mean the problem that you're showing on the DK2 that isn't present on the current headsets (at least not nearly as badly)?[/QUOTE] I literally just googled a photo through a headset and picked whatever looked similar to what it actually looked like. Sorry if this is 5% more than the vive. Guess serves me right for not praising something in the presence of a circelejerk. Gotta make sure no one makes any peep against that investment that's my VR headset.
[QUOTE=SEKCobra;51626994]I dunno, the Vive is a Vive and there was no performance problem at any point.[B] The software was fairly shit, but still enough to judge VR[/B]. Just not the interactive parts so much.[/QUOTE] This is literally wrong on any piece of hardware ever, not just VR. If a local store tried to sell you a gtx 1080 but the card had a malfunction, was overheating and all you could play on it was Far Cry 1, saying it's a bad 800€ investment would be fucking stupid as well.
[QUOTE=SEKCobra;51627365]I literally just googled a photo through a headset and picked whatever looked similar to what it actually looked like. Sorry if this is 5% more than the vive. Guess serves me right for not praising something in the presence of a circelejerk. Gotta make sure no one makes any peep against that investment that's my VR headset.[/QUOTE] Did you expect to convince us that the thing some of us have used since day one was a waste of money after you tried it once Nobody is going to force you at gunpoint to buy a headset, we tried to tell you why your experience may not have been entirely conclusive of the power of VR and now you're getting all defensive calling us a circlejerk
We're not saying your opinion isn't valid btw. We're saying you had a shit demonstration, which isn't really good to judge the tech on.
[QUOTE=Dracon;51627405]We're not saying your opinion isn't valid btw. We're saying you had a shit demonstration, which isn't really good to judge the tech on.[/QUOTE] But that's the thing, the software wasn't too entertaining, but it still showed the technical aspects of it. I can totally see how a good game on the Vive platform would be tons of fun, but the display tech is just not good. I'm sure it's good enough. But it's not amazing, it's (in my opinion) not even really good. Again, I'm talking about the display technology only. But for a product that is so expensive, and all the talk about revolution and having fixed & improved this and that, I'm really surprised how not good the display tech is. And I'm not trying to convince anyone that they wasted their money (Honestly anyone would know that, like with most early adoption sorta things).
[QUOTE=SEKCobra;51627365]I literally just googled a photo through a headset and picked whatever looked similar to what it actually looked like. Sorry if this is 5% more than the vive.[/QUOTE] But it's not similar to what it looks like, the DK2 has a significantly lower resolution than either of the current headsets. Your 5% is more like 150% percent. [editline]5th January 2017[/editline] [QUOTE=SEKCobra;51627422]But that's the thing, the software wasn't too entertaining, but it still showed the technical aspects of it.[/QUOTE] Showing just the technical aspects is not enough. Good software will make you completely look past a lot of technical limitations if it takes into account into what the hardware can and can't do. That's also why with any game console, games that were made late in its lifetime will always look and run significantly better than stuff that was made right when it was released.
You'd be surprised how much of a difference rendering methods like supersampling make to the pixel distinction visibility. The software matters a lot.
Honestly the coolest part is the SteamVR integration, I like that it doesn't ever take you out of the VR space, although it's a bit annoying when a game crashes and the error is only shown on the display. If there hadn't been someone telling me about it, I'd probably have waited a few more minutes for it to load :v: Also, is there a solution to sweating under the cushion yet? I feel like that could get quite annoying when playing more intesnive games.
Acquire superior genetics and don't sweat that much. Aside from that, you can swap out the face cover with spares or with a third party one that is easily cleanable (like leather). There's not much you can do about having two screens and a mini computer strapped tightly to your face without letting light leak in.
[QUOTE=lilguy;51627769]Acquire superior genetics and don't sweat that much. Aside from that, you can swap out the face cover with spares or with a third party one that is easily cleanable (like leather). There's not much you can do about having two screens and a mini computer strapped tightly to your face without letting light leak in.[/QUOTE] Just play in a dark enviroment [editline]5th January 2017[/editline] [QUOTE=lilguy;51627769]Acquire superior genetics and don't sweat that much. Aside from that, you can swap out the face cover with spares or with a third party one that is easily cleanable (like leather). There's not much you can do about having two screens and a mini computer strapped tightly to your face without letting light leak in.[/QUOTE] Just turn all the lights off first
we should also extinguish the light sources first
I usually take off my top layer when playing active VR games. Helps a lot with boulder speed races in The Climb. :v:
Rec Room paintball is best played shirtless.
[QUOTE=SEKCobra;51627365]I literally just googled a photo through a headset and picked whatever looked similar to what it actually looked like. Sorry if this is 5% more than the vive. Guess serves me right for not praising something in the presence of a circelejerk. Gotta make sure no one makes any peep against that investment that's my VR headset.[/QUOTE] You're free to have your own opinion but if you come into a thread full of VR enthusiasts and start talking nonsense that is easily refuted.. Well, expect an argument.
[QUOTE=SEKCobra;51627365]I literally just googled a photo through a headset and picked whatever looked similar to what it actually looked like. Sorry if this is 5% more than the vive. Guess serves me right for not praising something in the presence of a circelejerk. Gotta make sure no one makes any peep against that investment that's my VR headset.[/QUOTE] Talk shit, get hit
It seems the Magic Leap tossed out another press release or something since I saw this on my timeline. [media]https://twitter.com/ID_R_McGregor/status/817108239074623490[/media] [media]https://twitter.com/ID_R_McGregor/status/817108498458808324[/media] [media]https://twitter.com/ID_R_McGregor/status/817108743221604352[/media] [media]https://twitter.com/ID_R_McGregor/status/817109612998574080[/media] [media]https://twitter.com/ID_R_McGregor/status/817110615202418688[/media] [editline]5th January 2017[/editline] Found the source fuelling all this sarcasm: [url]https://www.magicleap.com/#/blog/why-creativity-matters[/url]
[QUOTE=srobins;51628081]You're free to have your own opinion but if you come into a thread full of VR enthusiasts and start talking nonsense that is easily refuted.. Well, expect an argument.[/QUOTE] I don't see how any of what I said was nonsense, nor how any of it was refuted. Other than "Nuh uh! You just need to supersample!".
[QUOTE=SEKCobra;51628304]I don't see how any of what I said was nonsense, nor how any of it was refuted. Other than "Nuh uh! You just need to supersample!".[/QUOTE] It was refuted because you posted an image of a DK2 and said "the current headset screens are bad because they look like this" when they don't look like that at all. I'd call that refuted.
You tested out some eh/crap demos, and they had issues having the headset function properly with one of the demos even. Something was wrong with the unit or the setup. Supersampling was given as an example of what can be used to make certain things clearer in specific cases assuming everything was working correctly and the headset is adjusted correctly.
[QUOTE=simkas;51628324]It was refuted because you posted an image of a DK2 and said "the current headset screens are bad because they look like this" when they don't look like that at all. I'd call that refuted.[/QUOTE] I included a random google result showing pretty well what the picture looked like on the Vive, that's a fact. Because I am the one doing the comparison. There were at best minor differences in the quality of that DK2 picture compared to the Vive and I never claimed it is what the Vive looks like. It's a great indication of everything not good about the picture quality tho. [editline]5th January 2017[/editline] Or are you seriously claiming the Vive doesn't look anything like that? Because the one I used looked almost exactly like that.
[QUOTE=srobins;51628081][QUOTE=SEKCobra;51627365]I literally just googled a photo through a headset and picked whatever looked similar to what it actually looked like. Sorry if this is 5% more than the vive. Guess serves me right for not praising something in the presence of a circelejerk. Gotta make sure no one makes any peep against that investment that's my VR headset.[/QUOTE] You're free to have your own opinion but if you come into a thread full of VR enthusiasts and start talking nonsense that is easily refuted.. Well, expect an argument.[/QUOTE] I hate when someone can't tell the difference between actually being wrong, finding themselves in a real echo-chamber, or, probably in this case, just being mistaken due to circumstance. It's part of a larger problem that people have where they always try to put the blame towards another group that they don't agree with, and use scapegoats like "it's a circlejerk" or "buyers' remorse, you can't take criticism lol" or something of the like, when the blame might need to be pointed inward, or to circumstances that neither party, defending or otherwise, is involved in. The "games" SEK tried were not really games. It was basically just 3 VR experience programs, Google Earth, a rollercoaster (always the most boring IMO), and that Star Wars experience. I hope, as SEK described, gave SEK at least an inkling on how cool VR can be. That demo was set up poorly, only had experiences and no games, and I think the expectations in SEK's mind were set high. Although SEK might have used an incorrect picture to demonstrate his issues with VR, I feel some of his complaints are valid, and some just seem to be issues with the demo unit itself. For instance, I assume SEK's referring to screen door when it comes to graininess, which is a valid point on the issue of resolution current headsets have. But the issue of having to look only at the center of the headset is something I've never encountered so severely as SEK described, only do I see blurriness on the far edges of the HMD viewports. It's probably just the headset not sitting right on SEK's face during the time of the demo. Also, the HMD probably wasn't adjusted for SEK's IPD either. And some of SEK's bad experience may come to the error of the person running the demo. They said to SEK that the eye distance was the only thing they could change (i assume that they mean IPD), but you can also change the screen distance as well using two knobs on the part where the straps connect to the HMD, to help with people who have farsightedness IIRC. And the headset might not have had its lenses cleaned. The list could go on. I only wish that SEK got to try way more than those 3 experiences. What we have with VR ATM in terms of value is worth $800 dollars physically for roomscale on Vive, but that doesn't mean that, for everyone, it's worth buying for the experiences you can have with it. For people like SEK, cautious and cynical(which isn't a bad thing BTW), it's not worth the money right now, but they should do what they can to help VR anyway, because VR is a really cool thing that shouldn't die now after the many previous attempts that have been tried before. [URL="https://facepunch.com/showthread.php?t=1546945&p=51598006&viewfull=1#post51598006"]And please, don't be like this guy, and just hate it for asinine reasons.[/URL] You'll look like a jerk, and you'd probably not be cool at parties. [editline]5th January 2017[/editline] [QUOTE=SEKCobra;51628374] Or are you seriously claiming the Vive doesn't look anything like that? Because the one I used looked almost exactly like that.[/QUOTE] I own one. It doesn't look like that, it looks way better, as Vive and Release Rift have the same 2k screen. (really it's two screens, with one for each eye, but total res is 16:9 2k) and, as stated before, supersampling and AntiAliasing helps a lot, which is something you need to depend on the software to use.
[QUOTE=Dracon;51628360]You tested out some eh/crap demos, and they had issues having the headset function properly with one of the demos even. Something was wrong with the unit or the setup.[/QUOTE] Again, the only negative thing about the Vive I've really said is that the visual fidelity is not good. This wouldn't have been changed by any "better" demos, and you are, right now, raising a completely circumstantial point that has nothing to do with any of this by talking about a demo that wouldn't start. You are literally arguing with something that isn't an argument at all, because it has no relation to my point that the visual fidelity is disappointing.
[QUOTE=SEKCobra;51628374]I included a random google result showing pretty well what the picture looked like on the Vive, that's a fact. Because I am the one doing the comparison. There were at best minor differences in the quality of that DK2 picture compared to the Vive and I never claimed it is what the Vive looks like. It's a great indication of everything not good about the picture quality tho.[/QUOTE] No, you posted a image showing what the picture looked like on the DK2, not the Vive. They're completely different.
[QUOTE=ClarkWasHere;51628377]I hate when someone can't tell the difference between actually being wrong, finding themselves in a real echo-chamber, or, probably in this case, just being mistaken due to circumstance. It's part of a larger problem that people have where they always try to put the blame towards another group that they don't agree with, and use scapegoats like "it's a circlejerk" or "buyers' remorse, you can't take criticism lol" or something of the like, when the blame might need to be pointed inward, or to circumstances that neither party, defending or otherwise, is involved in. [B]I don't really like the argument either, but when voicing the fact that one component feels subpar, I immediately get shit on, it sure feels a lot like a clique trying to protect it's cred.[/B] The "games" SEK tried were not really games. It was basically just 3 VR experience programs, Google Earth, a rollercoaster (always the most boring IMO), and that Star Wars experience. I hope, as SEK described, gave SEK at least an inkling on how cool VR can be. [B]Again, I definitely thought motion control/VR presence and all that jazz is very cool, I'm looking forward to it.[/B] That demo was set up poorly, only had experiences and no games, and I think the expectations in SEK's mind were set high. Although SEK might have used an incorrect picture to demonstrate his issues with VR, I feel some of his complaints are valid, and some just seem to be issues with the demo unit itself. For instance, I assume SEK's referring to screen door when it comes to graininess, which is a valid point on the issue of resolution current headsets have. But the issue of having to look only at the center of the headset is something I've never encountered so severely as SEK described, only do I see blurriness on the far edges of the HMD viewports. It's probably just the headset not sitting right on SEK's face during the time of the demo. Also, the HMD probably wasn't adjusted for SEK's IPD either. [B]Probably screen door effect, yeah. As I've mentioned in my original post, I don't know if there were more adjustment options and if they would have allowed me to improve the picture quality much. Maybe the blurriness around the outside could have been fixed in optics.[/B] And some of SEK's bad experience may come to the error of the person running the demo. They said to SEK that the eye distance was the only thing they could change (i assume that they mean IPD), but you can also change the screen distance as well using two knobs on the part where the straps connect to the HMD, to help with people who have farsightedness IIRC. And the headset might not have had its lenses cleaned. The list could go on. I only wish that SEK got to try way more than those 3 experiences. [B]Me too, and I will try more if I can.[/B] What we have with VR ATM in terms of value is worth $800 dollars physically for roomscale on Vive, but that doesn't mean that, for everyone, it's worth buying for the experiences you can have with it. For people like SEK, cautious and cynical(which isn't a bad thing BTW), it's not worth the money right now, but they should do what they can to help VR anyway, because VR is a really cool thing that shouldn't die now after the many previous attempts that have been tried before. [B]At no point did I say I want VR to die and they should stop going at it. Hell, I'm still excited for it, the impressiveness is absolutely amazing.[/B] [URL="https://facepunch.com/showthread.php?t=1546945&p=51598006&viewfull=1#post51598006"]And please, don't be like this guy, and just hate it for asinine reasons.[/URL] You'll look like a jerk, and you'd probably not be cool at parties. [B]I don't go to parties.[/B] [editline]5th January 2017[/editline] I own one. It doesn't look like that, it looks way better, as Vive and Release Rift have the same 2k screen. (really it's two screens, with one for each eye, but total res is 16:9 2k)[/QUOTE] [editline]5th January 2017[/editline] [QUOTE=simkas;51628395]No, you posted a image showing what the picture looked like on the DK2, not the Vive. They're completely different.[/QUOTE] I don't get your argument, the picture I posted above looks very similar to what the image on the vive looked like.
[QUOTE=SEKCobra;51628427]I don't get your argument, the picture I posted above looks very similar to what the image on the vive looked like.[/QUOTE] No it doesn't.
Can someone maybe take a photo through the Vive lens? [editline]5th January 2017[/editline] [QUOTE=simkas;51628436]No it doesn't.[/QUOTE] Ok this is just childish, you are telling me the picture doesn't look like what the Vive looked like [B]to me.[/B]
Sorry, you need to Log In to post a reply to this thread.