• Virtual Reality General V3 - You've got the Touch
    4,994 replies, posted
[QUOTE=Elspin;50936509]Just got my VR ready laptop (they even plastered that on the outside of the box), beautiful piece of tech. Thinner and lighter than my last one, and they got it to me unbelievably quick for something that was just released (I mean, I just mentioned it on this page). Will post about how well it performs later[/QUOTE] What model? VR ready laptops make me think of those huge brick-like Alienwares
[QUOTE=srobins;50936682]What model? VR ready laptops make me think of those huge brick-like Alienwares[/QUOTE] [URL=http://www.newegg.ca/Product/Product.aspx?Item=N82E16834154299&_ga=1.211336853.1095972141.1450913795]MSI GE72VR[/url], only 6lbs and about an inch thick, so it's effectively nonconsequential for me at that point. There were lighter/smaller versions but I wanted the 17.3" screen with more storage.
[QUOTE=Elspin;50936723][URL=http://www.newegg.ca/Product/Product.aspx?Item=N82E16834154299&_ga=1.211336853.1095972141.1450913795]MSI GE72VR[/url], only 6lbs and about an inch thick, so it's effectively nonconsequential for me at that point. There were lighter/smaller versions but I wanted the 17.3" screen with more storage.[/QUOTE] Jesus, they've come a long way with laptops. A GTX 1060 and an i7 in an inch-thick body? Not to mention those specs for that price is just insane. Nice buy lol
[QUOTE=srobins;50937254]Jesus, they've come a long way with laptops. A GTX 1060 and an i7 in an inch-thick body? Not to mention those specs for that price is just insane. Nice buy lol[/QUOTE] Yeah I'm not sure if going to the page translated from our monopoly money to USD but if not, that's $2000 [i]Canadian[/i], which is only about $1500 USD. That's not far off from the price that people were buying VR ready 980 desktops at, in a portable laptop form factor. Working on porting files and games and shit tonight so I didn't do a VR test on it yet but I'm definitely hoping this trend continues
Anyone here have obduction and vive? I backed the game and want to know what it will play like in VR.
[media]https://www.youtube.com/watch?v=BdNQE-GAq1o[/media] [editline]24th August 2016[/editline] Didn't turn out too impressive though. I wonder if you could instead have a gtx1060-1080 laptop on your back and the power for the vive on your chest or something.
Linus does not understand that you are supposed to rip connectors off rather than tie the cable down. Also, improving the weight of the tether by putting on a backpack.
The idea of the VR backpack is so silly because at the end of the day you're going to be limited to a friggen playspace around your area and the length of the vive manages that perfectly. the cable isn't some big bulky thing, and had like 5 different people try the vive and just get used to it after a minute. [editline]24th August 2016[/editline] and the new 3-in-one cable is perfect for it
The cable is a bit of a problem for games where you have to turn a lot, after a while it can get all twisted and tangled up But it's probably more economical and practical to install like a hook on a swivel on your ceiling than buying a high end laptop to put on your back, if it really bothers you that much
[QUOTE=Ryo Ohki;50939802]The cable is a bit of a problem for games where you have to turn a lot, after a while it can get all twisted and tangled up But it's probably more economical and practical to install like a hook on a swivel on your ceiling than buying a high end laptop to put on your back, if it really bothers you that much[/QUOTE] I have a hook on my ceiling for specifically this purpose, and while mine's not on a swivel, it doesn't work as well as you'd think. Unless you leave the cable ultra-slack, you can always feel it tugging upward slightly, and you can still get it tangled around your face and/or neck if you're not careful.
Obduction is out on steam. Was this not supposed to be a VR title? Why does it not have VR tags even for oculus or vive. I really want get this and test it out asap as I was really excited for this title. It's pretty much a proper class A game among the little we have for VR... So anyone know whatsup? It was a VR title right?
[QUOTE=Brancki427;50940027]Obduction is out on steam. Was this not supposed to be a VR title? Why does it not have VR tags even for oculus or vive. I really want get this and test it out asap as I was really excited for this title. It's pretty much a proper class A game among the little we have for VR... So anyone know whatsup? It was a VR title right?[/QUOTE] It is a VR title, although an Oculus exclusive at the moment via the Oculus store.
[QUOTE=HetsuProcyon;50940156]It is a VR title, although an Oculus exclusive at the moment via the Oculus store.[/QUOTE] The Oculus VR version doesn't seem to be released yet either. It seems to me to be a great looking monitor game with experimental VR interests, but that VR is not the central idea. They already delayed the release by a month (to today); the devs have been really busy getting the game ready for public eyes. I've not played it yet. I wonder if they're planning on utilising motion controls. That would take a good deal more time to integrate into their game, and could explain the delay.
Anyone know why going from windows 7 to 10 caused me to lose audio if I end up plugging my headset into the HMD's audio jack instead of my computers? I don't see anything in my audio related to HTC-VIVE-0
Haven't seen this posted here: [video=youtube;Sif7cY8qwjM]https://www.youtube.com/watch?v=Sif7cY8qwjM[/video]
[media]https://youtu.be/Rl30VvCMMgY[/media] Uh, so Hover Junkers is getting 8 new guns? Holy shit. [editline]24th August 2016[/editline] I was just saying on Reddit how they really need to add an objective gamemode. Flying around killing people is kind of boring after a while, but I feel like the game is perfectly suited for a CTF gamemode, don't you guys think?
[QUOTE=AntonioR;50941818]Haven't seen this posted here: [/QUOTE] That's pretty cool, though i'd be scared if it malfunctioned or something it would like open too much and break all your fingers
[QUOTE=Bloodshot12;50941871]That's pretty cool, though i'd be scared if it malfunctioned or something it would like open too much and break all your fingers[/QUOTE] The CEO did an AMA on /r/Vive and actually addressed this specific issue. I guess the servos are designed with a sort of breakaway function so that if any abnormal pressure is indicated, the system will reboot.
[QUOTE=AntonioR;50941818]Haven't seen this posted here: [video=youtube;Sif7cY8qwjM]https://www.youtube.com/watch?v=Sif7cY8qwjM[/video][/QUOTE] I remember their earlier prototypes. Wish they would give a price for this version.
[QUOTE=srobins;50941893]The CEO did an AMA on /r/Vive and actually addressed this specific issue. I guess the servos are designed with a sort of breakaway function so that if any abnormal pressure is indicated, the system will reboot.[/QUOTE] I mean, they could (and should anyways, for other reasons) also put motors on that aren't capable of producing a torque powerful enough to hurt a user. The user shouldn't be trying to grip with all their strength, no need to make the device excessive.
[QUOTE=Elspin;50941942]I mean, they could (and should anyways, for other reasons) also put motors on that aren't capable of producing a torque powerful enough to hurt a user. The user shouldn't be trying to grip with all their strength, no need to make the device excessive.[/QUOTE] Eh, maybe I'm explaining wrong. Let me see if I can find the actual thread because I remember him explaining it pretty satisfactorily, at least in my mind. [editline]24th August 2016[/editline] [url]https://www.reddit.com/r/oculus/comments/4z6o9q/dexmo_shows_off_latest_exoskeleton_gloves_that/[/url]
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[QUOTE=srobins;50941981]Eh, maybe I'm explaining wrong. Let me see if I can find the actual thread because I remember him explaining it pretty satisfactorily, at least in my mind. [editline]24th August 2016[/editline] [url]https://www.reddit.com/r/oculus/comments/4z6o9q/dexmo_shows_off_latest_exoskeleton_gloves_that/[/url][/QUOTE] The say they have a fail-safe switch for torque to prevent it from going over, I'm just saying they probably shouldn't have motors in there that can provide a dangerous amount of torque [i]as well[/i]. Partly for safety reasons but also because why go overboard? Typically the higher the torque in a motor the larger it is and the more it costs, for motors of similar quality. [editline]dd[/editline] read through their posts and it seems like they're already doing this as well. [QUOTE]the maximum torque it generates is only 40% of a normal person's finger torque: good enough for feedback, safe enough to not break anything.[/QUOTE]
[QUOTE=AntonioR;50941818]Haven't seen this posted here: [video=youtube;Sif7cY8qwjM]https://www.youtube.com/watch?v=Sif7cY8qwjM[/video][/QUOTE] what happens when your tracking bugs out and the fingers snap backwards into themselves turning your hand into a fleshball
[QUOTE=srobins;50941981]Eh, maybe I'm explaining wrong. Let me see if I can find the actual thread because I remember him explaining it pretty satisfactorily, at least in my mind. [editline]24th August 2016[/editline] [url]https://www.reddit.com/r/oculus/comments/4z6o9q/dexmo_shows_off_latest_exoskeleton_gloves_that/[/url][/QUOTE] That CEO sounds like a great guy. He even answered questions about what the device couldn't do (like texture simulation).
Like a month ago I asked if you have problems with depth in Elite Dangerous because some youtuber talked about that, but after testing it, I'm pretty sure it works fine. I can easily see depth in dust clouds in galaxy. It's hard to see sun as such a big thing in space, because there is no reference for human brain, but it's still fine.
[QUOTE=Xanoxis;50945193]Like a month ago I asked if you have problems with depth in Elite Dangerous because some youtuber talked about that, but after testing it, I'm pretty sure it works fine. I can easily see depth in dust clouds in galaxy. It's hard to see sun as such a big thing in space, because there is no reference for human brain, but it's still fine.[/QUOTE] Someone in the thread said there was issues with rendering for the vive but I don't know if that's still a thing
[url]https://castlesteps.itch.io/the-bellows[/url] Just saw this on /r/vive, absolutely horrifying. There's not really any scares in it but the atmosphere alone and even the tiniest things seriously puts you on edge. I'm not sure if I like VR horror games at all, they frighten me too much. It's just too real. At least horror games on a monitor doesn't make me cower in fear.
Obama doing a vr [media]https://twitter.com/Jason_Rubin/status/768876206905110528[/media]
i finally got to try a vive out at the msft store. the first time i tried a vr headset was a dk2 at pax east years ago so it was fun to see the progression to good vr. straps too small for my head or it wasn't fitted properly, such is life in the big head zone (shouldn't be suprised tho, my head can't even fit "one size fits all" hats) works amazingly tho, i just liked staring at my in-game hands most of the time because it was cool to see them in a virtual space. probably shouldn't advertise it in front of a window as you can see the light coming out in the nose area.
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