• Virtual Reality General V3 - You've got the Touch
    4,994 replies, posted
[QUOTE=venom;51676131]i cleaned the lenses, that actually helped a lot, but it's still blurry it seems like the focus point is too low on the right side[/QUOTE] But has this always been the case? Could be a manufacturing error with the lens. Had a blurry spot on my DK2's right lens. Don't know how often these appear on the consumer products.
[QUOTE=srobins;51676657]EliteGuy rates stuff funny when people say something stupid or fanboyish, bitches is just fucking with people lol[/QUOTE] Eh, I remember Eliteguy doing it unfairly too. Wish this thread could be friendlier. I've been put off from posting here because of all the passive-aggressive favouritism going on.
[QUOTE=srobins;51676657]EliteGuy rates stuff funny when people say something stupid or fanboyishl[/QUOTE] I hope you don't actually believe this
[QUOTE=Clavus;51676665]But has this always been the case? Could be a manufacturing error with the lens. Had a blurry spot on my DK2's right lens. Don't know how often these appear on the consumer products.[/QUOTE] Honestly don't know, I haven't had it for very long, but I don't notice it until I'm looking down weapon sights. I enabled super sampling and adjusted the right side of the HMD a bit higher and it's pretty much gone now.
uh oh the right "button" on the touchpad on one of my vive controllers is broke it doesn't click :( [editline]15th January 2017[/editline] Nevermind, apparently I fixed it by smacking it against my palm :)
[QUOTE=venom;51677975]uh oh the right "button" on the touchpad on one of my vive controllers is broke it doesn't click :( [editline]15th January 2017[/editline] Nevermind, apparently I fixed it by smacking it against my palm :)[/QUOTE] This is my go to fix for any vive wand related issues, it hasn't failed to fix any issues for me yet
[QUOTE=mu ha ha;51681413]This is my go to fix for any vive wand related issues, it hasn't failed to fix any issues for me yet[/QUOTE] Sick I do this for my kid as well.
Is there any way to adjust the touchpad locomotion speed in H3VR? It's waayy too slow for me at the moment.
Everytime I try The Lab with my rift, the game, the SteamVR and the whole Steam client crashes and closes on it's own. Oculus Client pops up from time to time saying it can't find my headset, it happens whenever i try to put my headset on.
[QUOTE=Tumama;51685861]Everytime I try The Lab with my rift, the game, the SteamVR and the whole Steam client crashes and closes on it's own. Oculus Client pops up from time to time saying it can't find my headset, it happens whenever i try to put my headset on.[/QUOTE] try un- and re-plugging the cable from the headset and the pc
It worked, for 10 minutes, then everything crashed again. It pisses me off that it closes Steam for no fucking reason.
is it only when using steam games?
I have Elite Dangerous and The Lab, both on Steam, as my only two VR games. So yeah. I'll try Elite now, worked like a charm last night. [editline]tried elite[/editline] Elite works fine, but I haven't launched it through SteamVR. Just normal mode. Might be SteamVR problem?
well, if you're using a rift like you said then you also already own "Dead and Buried", Medium, and Quill
In my oculus library I only see Lucky's Tale, and I haven't installed it yet.
[QUOTE=Tumama;51685984]In my oculus library I only see Lucky's Tale, and I haven't installed it yet.[/QUOTE] try restarting your PC if you haven't done so since the issue arose concerning the games, close the Home software and restart the Oculus services; if you don't know what that means just restart your PC
[url=https://www.reddit.com/r/The_Gaben/comments/5olhj4/hi_im_gabe_newell_ama/]Gabe Newell AMA on reddit right now[/url] [quote]The big thing right now is broadening the range of options we have in creating experiences. We think investing in hardware will give us those options. The knuckles controller is being designed at the same time as we're designing our own VR games. Much more narrowly, some of us are thinking about some of the AI work that is being hyped right now. Simplistically we have lots of data and compute capability that looks like the kinds of areas where machine learning should work well. Personally I'm looking at research in brain-computer interfaces.[/quote] Hopefully we'll see those VR games soon-ish.
[B]brain-computer interfaces!?[/B], Suddenly the machine/ consoles in a certain anime about MMORPGs are looking more likely...
Valve once talked about research with monitoring emotion levels via a helmet thing in L4D development, where anxiousness was represented in-game beside each survivor for the infected players to see. A VR helmet is a really good place for that research.
[QUOTE=werewolf0020;51686202][B]brain-computer interfaces!?[/B], Suddenly the machine/ consoles in a certain anime about MMORPGs are looking more likely...[/QUOTE] Man, I'd be so down for a Sword Art VR. Maybe I'm being optimistic, but it seems pretty inevitable, really. [editline]17th January 2017[/editline] Are there any other melee combat games as visceral & responsive as Gorn? Blocking attacks felt so intuitive, I need more of that in my life but Gorn is wearing thin after so many hours in it.
At the rate VR / The Technology is growing i think it will certainly happen. Nowhere near soon but somewhere within the next 10-20 years . it would be [B]the shit [/B]
Don't we already have this headset thing that allowed you to play Half-life 2 with your mind? [editline]18th January 2017[/editline] Would it even be possible to play Vive games with a GTX 770? I tried the steam vr benchmarking thing and the oculus hardware thing too and both say "lol get a better card" Though I have seen a lot of people have shitloads of issues with newer cards like ther 1080 with weird crashes and random performance drops, oh and exploding.
Pretty much need to be able to run the games at a pretty big resolution with a steady 90fps, I doubt a 770 would be able to come close to handling that
I'm still pretty new to VR, but what's the deal with vorpX? It is worth getting? Sorry if this has been answered a hundred times already. [editline]17th January 2017[/editline] i'll take the disagrees as a no thanks
[QUOTE=NeverGoWest;51686566] Would it even be possible to play Vive games with a GTX 770? I tried the steam vr benchmarking thing and the oculus hardware thing too and both say "lol get a better card" [/QUOTE] I'm rocking a HD7950, which as far as I'm aware is around the same power as a GTX 770, and I run my vive without too many problems. I have to stick around the lower-tier of the graphical power of VR games but theres very few VR games out there I can't play [I]at all[/I], just varying degrees of discomfort. As someone who had to er and uh on buying a vive for a good long while because of this very problem, I'd recommend you to take the plunge and get it. Might be a good motivator to go on and save up for a new card.
[QUOTE=NeverGoWest;51686566]Don't we already have this headset thing that allowed you to play Half-life 2 with your mind? [editline]18th January 2017[/editline] Would it even be possible to play Vive games with a GTX 770? I tried the steam vr benchmarking thing and the oculus hardware thing too and both say "lol get a better card" Though I have seen a lot of people have shitloads of issues with newer cards like ther 1080 with weird crashes and random performance drops, oh and exploding.[/QUOTE] The thing is there's a ton of games that are low fidelity and set in a single room. I had a 780 until recently and had problems with games that try to look up to date, like The Gallery: Call of the Starseed. But Halflife 2, Hotdogs Horseshoes and Hand grenades, and every minigame in Valve's The Lab worked just fine.
Twitter thread of Zuck's turn on the stand at the Oculus / Zenimax trial: [url]https://twitter.com/MikeIsaac/status/821409239562354688[/url] Has some details from around the FB deal. [editline]18th January 2017[/editline] Also Palmer was there with a pink tie. [editline]18th January 2017[/editline] New York Times compiled an article about it: [url]https://www.nytimes.com/2017/01/17/technology/mark-zuckerberg-oculus-trial-virtual-reality-facebook.html?smprod=nytcore-iphone&smid=nytcore-iphone-share&_r=0[/url]
[QUOTE=WillerinV1.02;51686874]I'm rocking a HD7950, which as far as I'm aware is around the same power as a GTX 770, and I run my vive without too many problems. I have to stick around the lower-tier of the graphical power of VR games but theres very few VR games out there I can't play [I]at all[/I], just varying degrees of discomfort. As someone who had to er and uh on buying a vive for a good long while because of this very problem, I'd recommend you to take the plunge and get it. Might be a good motivator to go on and save up for a new card.[/QUOTE] Eh, I am getting a raise in my benefits from moving out from my dad so I'll probably be able to afford it in a few months. Thanks for the heads up. [editline]18th January 2017[/editline] [QUOTE=Viper_;51687401]The thing is there's a ton of games that are low fidelity and set in a single room. I had a 780 until recently and had problems with games that try to look up to date, like The Gallery: Call of the Starseed. But Halflife 2, Hotdogs Horseshoes and Hand grenades, and every minigame in Valve's The Lab worked just fine.[/QUOTE] Thanks mate!
[QUOTE=venom;51685795]Is there any way to adjust the touchpad locomotion speed in H3VR? It's waayy too slow for me at the moment.[/QUOTE] As far as I can see, there isn't. I like it on the MeatGrinder level as it adds to the spook, but on MeatMas with the pepperoni's, it is way too slow.
Any kind of scientific insight into the nature of dreaming might pay off for VR technology. We experience hallucinations that are [I]indistinguishable[/I] from reality every night, accompanied by a convenient paralysis. You can even become conscious during them. Some kind of transcranial magnetic or electrical stimulation device that reliably triggers the dream state would be the first step and even just that would be completely awesome. It's way, way out there though. And even though the brain has hardware already for generating fully immersive hallucinations, a computer interface that can react to those hallucinations in order to create useful software to basically "run" on the brain itself is totally beyond our understanding of neuroscience.
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