• Virtual Reality General V3 - You've got the Touch
    4,994 replies, posted
[QUOTE=Xanoxis;51762792]Maybe, but still, Oculus lost. Huge hit for PR. It's now the VR that "lost/copied/is a scam". Not that I think this, it's just something people will assume.[/QUOTE] Most people won't even hear about this, but it could be a big bummer financially.
Bad time to own a rift? Wonder how is this going to affect Rift users?
[QUOTE=Tumama;51763005] Wonder how is this going to affect [future] Rift users?[/QUOTE] Not well :blaze: [URL="http://www.polygon.com/2017/2/1/14478258/zenimax-oculus-injunction"]ZeniMax may seek court order to halt sale of current Oculus Rift headsets[/URL] [QUOTE=Orkel;51761918]Now we wait for the inevitable appeal boogaloo.[/QUOTE] They are [URL="http://uploadvr.com/verdict-zenimax-oculus/"] Oculus Vows Appeal of $500 Million Verdict, ZeniMax Threatens Injunction[/URL]
[QUOTE=Tumama;51763005]Bad time to own a rift? Wonder how is this going to affect Rift users?[/QUOTE] it won't. Zenimax was awarded money for Palmer breaching NDA, which Facebook/Oculus will appeal to lower the ridiculous amount awarded. The court agreed that Oculus was innocent of misappropriating trade secrets, so Zenimax reserves the right to fuck off.
[QUOTE=El Periodista;51762326] Wait... How can you use an equalizer to tune your audio closer to how things are supposed to sound? There's some amount of logic there that I'm not getting. Only thing I can think of is A/B testing against a calibrated system, but...[/QUOTE] Probably not the best example, as it would require you to know what was used. Which would be nearly impossible. Either way, even with Studio Quality/Studio Headphones and a good setup, you're not guarenteed to hear the music "as the artist intended" Best example I can really think of was one of the more recent David Bowie albums. For some reason through multiple audio devices the music highly overpowered his vocals, almost making it sound like an instrumental. Some adjusting with an equalizer "corrected" that, though there is no real way of knowing for sure how it was "supposed" to sound. I can't remember what album it was, and I haven't had an issue like that with other music. That's enough of my off-topic. I would say for VR, studio quality headphones probably won't make much of a difference compared to say the built in headphones on the rift, or a good chunk of regular consumer headphones. Mostly due to the actual audio quality of the games and software.
[QUOTE=EliteGuy;51763028]Not well :blaze: [URL="http://www.polygon.com/2017/2/1/14478258/zenimax-oculus-injunction"]ZeniMax may seek court order to halt sale of current Oculus Rift headsets[/URL] They are [URL="http://uploadvr.com/verdict-zenimax-oculus/"] Oculus Vows Appeal of $500 Million Verdict, ZeniMax Threatens Injunction[/URL][/QUOTE] "ZeniMax Threatens Injunction" Oh go fuck yourselves.
[url]https://www.twitch.tv/dot12321[/url] I fucking hate meatgrinder, if I'm gonna do it I might as well be entertaining somebody [editline]2nd February 2017[/editline] im scared as fuck
Two players in rec room with the nicks "Depression" and "Anxiety" had some top quality banter going on.
starseed ep 1 is pretty cool but short if you know what to do. gives a myst vibe and the backpack is probably the best inventory system i seen in a vr game so far. i like after the credits in your basically trapped in floating platform rave hell till you quit the game edit: [QUOTE=Xanoxis;51762792]Maybe, but still, Oculus lost. Huge hit for PR. It's now the VR that "lost/copied/is a scam". Not that I think this, it's just something people will assume.[/QUOTE] well [url]http://venturebeat.com/2017/02/01/zenimax-v-oculus-jury-orders-facebooks-vr-company-to-pay-500-million-because-palmer-luckey-broke-his-nda/[/url] [QUOTE]In addition, the jury upheld our complaint regarding the theft by John Carmack of RAGE source code and thousands of electronic files on a USB storage device which contained ZeniMax VR technology.[/QUOTE] edit 2: Super Data, A company dedicated for game market data, put out their statistics for VR headsets. it's a billion dollar buisness. [url]http://uploadvr.com/report-6-3-million-virtual-reality-headsets-shipped-2016/[/url] if we cut out mobile (Gear VR was given out for free alot and it doesnt even list google cardboard for some reason) , 1st place is PSVR, 2nd Place Vive, 3rd Place Oculus. PC makes the most money though: [IMG]http://i.imgur.com/nrp7gGD.jpg[/IMG] Super Data also goes on to say [QUOTE]Oculus has shown a strong interest in gaming and social applications so consumer penetration will be more important to the Rift. Meanwhile, HTC Vive is becoming the device of choice for enterprise developers…[/QUOTE]
The jury agreed that Carmack stole documents but that they also did not aid Oculus. Carmack said as much himself while testifying.
Wow, color me surprised that the Vive has 2x more units shipped than the Rift, I wonder if its thats from more enterprise purchasing?
Holy shit I had no idea GearVR was so popular. I'll be honest, I have no idea what it is other than that it's one of those things you put your phone in. No idea how it works, or what you can play on a phone
[QUOTE=Timebomb575;51765990]Wow, color me surprised that the Vive has 2x more units shipped than the Rift, I wonder if its thats from more enterprise purchasing?[/QUOTE] Well, either way, looks there's actually someone to validate Sweeney's claim that the Vive outsold the Rift 2-to-1. [url]http://www.pcgamer.com/tim-sweeney-claims-htc-vive-is-outselling-oculus-rift-2-to-1/[/url] And the answer was probably indeed China and their VR cafes/arcades. [url]https://twitter.com/TimSweeneyEpic/status/818495240789233664[/url] [editline]2nd February 2017[/editline] [QUOTE=Kylel999;51766140]Holy shit I had no idea GearVR was so popular. I'll be honest, I have no idea what it is other than that it's one of those things you put your phone in. No idea how it works, or what you can play on a phone[/QUOTE] This is probably not accounting for individual sales but for ones that were also bundled with phones. Aside from that, it was pretty damn cheap and easy to get your hands on. A lot of people use it just for mobile VR porn :v:
[QUOTE=Kylel999;51766140]Holy shit I had no idea GearVR was so popular. I'll be honest, I have no idea what it is other than that it's one of those things you put your phone in. No idea how it works, or what you can play on a phone[/QUOTE] They gave away a lot for free as promotion with Galaxy 7 and Note 7s
[QUOTE=Kylel999;51766140]Holy shit I had no idea GearVR was so popular. I'll be honest, I have no idea what it is other than that it's one of those things you put your phone in. No idea how it works, or what you can play on a phone[/QUOTE] It's relatively cheap while providing a better VR experience than most other smart phone VR holders. Mostly due to it including a touchpad on the side, and having it's own sensors allowing for much lower latency headtracking.
Carmack posted his thoughts on the trial, for the parts that were relevant to him: [url]https://www.facebook.com/permalink.php?story_fbid=1913546895546485&id=100006735798590[/url] He doesn't really like "expert witnesses" :v:
[QUOTE=Elspin;51757290]I mean there's nothing [i]wrong[/i] with this, but why? As Palmer so savagely put: Apple does not make good computers. Literally none of their computers met min spec for VR last time it was looked into, they're all flashy exterior with the performance of an intel compute stick. You're purely adding support for hackintoshes at that point.[/QUOTE] I mean... I'm using a 10 year old Mac Pro for my Vive, and it works fine. Granted its being dragged along mostly by the 980 its got in it, but still.
[QUOTE=Timebomb575;51765990]Wow, color me surprised that the Vive has 2x more units shipped than the Rift, I wonder if its thats from more enterprise purchasing?[/QUOTE] China. HTC has that giant country's VR market pretty much under their control. Almost all Chinese users are Vive.
[QUOTE=Kenneth;51766891]I mean... I'm using a 10 year old Mac Pro for my Vive, and it works fine. Granted its being dragged along mostly by the 980 its got in it, but still.[/QUOTE] Yeah, I probably should have specified "as sold" (as I'm guessing the 10 year old tower didn't come with a 980 in it) but either way, point taken. You're also presumably running windows on it to play games though, and while it would be great if you didn't have to I imagine the market of people who ->bought a mac ->upgraded it (as none of them meet recommended spec as sold afaik) ->don't want to run windows on it for gaming is pretty small. I think some other posters made a great point though about it mostly being exploratory to make sure they won't run into big problems in the future though
[QUOTE=Clavus;51766541]Carmack posted his thoughts on the trial, for the parts that were relevant to him: [url]https://www.facebook.com/permalink.php?story_fbid=1913546895546485&id=100006735798590[/url] He doesn't really like "expert witnesses" :v:[/QUOTE] [media]https://twitter.com/TimSweeneyEpic/status/827206536225136640[/media]
Finally picked up touch controllers for the Rift! Pretty much just been rotating Gorn, Onward, and H3... I tried playing Meat Grinder but I was afraid of freaking out and running into something IRL. Anyone have any suggestions for solid exploration type games? The immersion of Meat Grinder H3 makes me want to play something like that but less terrifying.
Dreadhalls. Get it now.
[QUOTE=Llamaboy9;51768236]Finally picked up touch controllers for the Rift! Pretty much just been rotating Gorn, Onward, and H3... I tried playing Meat Grinder but I was afraid of freaking out and running into something IRL. Anyone have any suggestions for solid exploration type games? The immersion of Meat Grinder H3 makes me want to play something like that but less terrifying.[/QUOTE] [url]http://store.steampowered.com/app/512220/[/url] [url]http://store.steampowered.com/app/322770/[/url] both great
Just bought RE7. Has anyone tried it in VR?
[QUOTE=Clavus;51766541]Carmack posted his thoughts on the trial, for the parts that were relevant to him: [url]https://www.facebook.com/permalink.php?story_fbid=1913546895546485&id=100006735798590[/url] He doesn't really like "expert witnesses" :v:[/QUOTE] That sounds like an episode of Phoenix Wright.
[QUOTE=Clavus;51766541]Carmack posted his thoughts on the trial, for the parts that were relevant to him: [URL]https://www.facebook.com/permalink.php?story_fbid=1913546895546485&id=100006735798590[/URL] He doesn't really like "expert witnesses" :v:[/QUOTE] ZeniMax [url=http://www.gamasutra.com/view/news/290678/Zenimax_vs_Oculus_Carmack_denies_allegations_slams_expert_analysis.php]responds[/url] "In addition to expert testimony finding both literal and non-literal copying, Oculus programmers themselves admitted using Zenimax’s copyrighted code ([B]one saying he cut and pasted it into the Oculus SDK[/B] :v:), and [Oculus VR co-founder] Brendan Iribe, in writing, requested a license for the 'source code shared by Carmack' they needed for the Oculus Rift. Not surprisingly, the jury found Zenimax code copyrights were infringed. The Oculus Rift was built on a foundation of Zenimax technology." "As for the denial of wiping, the Court’s independent expert found 92 percent of Carmack’s hard drive was wiped—all data was permanently destroyed, right after Carmack got notice of the lawsuit, and that his affidavit denying the wiping was false. Those are the hard facts."
[QUOTE=EliteGuy;51768458][url]http://store.steampowered.com/app/512220/[/url] [url]http://store.steampowered.com/app/322770/[/url] both great[/QUOTE] Thanks! Never heard of Trickster VR but it seems to have great reviews. Vanishing Realms seems great but I'm worried about any issued I'd have with the touch controllers. [editline]2nd February 2017[/editline] [QUOTE=Orkel;51768247]Dreadhalls. Get it now.[/QUOTE] Oh God, I think I'd die
[url]http://www.gamasutra.com/view/news/290678/Zenimax_vs_Oculus_Carmack_denies_allegations_slams_expert_analysis.php[/url] [QUOTE]UPDATE: Zenimax has responded to Carmack's criticisms, and has offered the following statement to Gamasutra: "In addition to expert testimony finding both literal and non-literal copying, Oculus programmers themselves admitted using Zenimax’s copyrighted code (one saying he cut and pasted it into the Oculus SDK), and [Oculus VR co-founder] Brendan Iribe, in writing, requested a license for the 'source code shared by Carmack' they needed for the Oculus Rift. Not surprisingly, the jury found Zenimax code copyrights were infringed. The Oculus Rift was built on a foundation of Zenimax technology." "As for the denial of wiping, [B]the Court’s independent expert found 92 percent of Carmack’s hard drive was wiped—all data was permanently destroyed, right after Carmack got notice of the lawsuit, and that his affidavit denying the wiping was false.[/B] Those are the hard facts."[/QUOTE] 🍿 also, a person abuses how adaptable steam VR is: [url]https://medium.com/@notiontheory/beyond-the-vive-default-configurations-c0dcdf37ea03#.pcr2bo6fk[/url]
[QUOTE=Wii60;51769695][url]http://www.gamasutra.com/view/news/290678/Zenimax_vs_Oculus_Carmack_denies_allegations_slams_expert_analysis.php[/url] 🍿 also, a person abuses how adaptable steam VR is: [url]https://medium.com/@notiontheory/beyond-the-vive-default-configurations-c0dcdf37ea03#.pcr2bo6fk[/url][/QUOTE] The tracking system on the Vive is definitely way more robust and suited for larger-scale experiences. I expect that, if the industry doesn't transition to an inside-out tracking method, Lighthouse might gain in favor with other headset manufacturers. Also, Oculus might want to begin looking at another tracking system for their next headset if they want to remain competitive. They're going to run into a hard bandwidth limit on USB headers, even with the 3.1 standard rolling out, especially if they intend to use higher-resolution tracking hardware in the future. The USB standard as it is today probably isn't ready for the intense demands placed on it by Oculus's sensors. It makes far more sense to have the headset track itself. Otherwise, if we see a spec bump in the sensors, any computer manufactured before this year would likely be totally unable to handle the system. We're already seeing these issues in three+-camera setups, which is why you have to plug one camera into a USB 2.0 port. Camera tracking can work, and it can be quite good, but they're going to have to do something about how much data they're pumping into the headers.
[QUOTE=El Periodista;51769872]The tracking system on the Vive is definitely way more robust and suited for larger-scale experiences. I expect that, if the industry doesn't transition to an inside-out tracking method, Lighthouse might gain in favor with other headset manufacturers. Also, Oculus might want to begin looking at another tracking system for their next headset if they want to remain competitive. They're going to run into a hard bandwidth limit on USB headers, even with the 3.1 standard rolling out, especially if they intend to use higher-resolution tracking hardware in the future. The USB standard as it is today probably isn't ready for the intense demands placed on it by Oculus's sensors. It makes far more sense to have the headset track itself. Otherwise, if we see a spec bump in the sensors, any computer manufactured before this year would likely be totally unable to handle the system. We're already seeing these issues in three+-camera setups, which is why you have to plug one camera into a USB 2.0 port. Camera tracking can work, and it can be quite good, but they're going to have to do something about how much data they're pumping into the headers.[/QUOTE] If you perform the computer vision calculations on a processor in the camera unit then the bandwidth is no longer an issue. I don't know if the tracking can be done that way though.
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