• D&D 5e: Nobody Talks about D&D
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So in my drow invasion campaign(pathfinder), the players has managed to beat the unbeatable, the BBEG and his minions in a fight designed to make them reconsider their straight up fight with him. But somehow they ended up ontop and now reached level 15. I have no idea what to do now, I don't want to end the campaign. Sure the BBEG was only one general of the drow army but I feel like I gotta make something fresh. They have good loot and their power level is quite high, despite having no full caster. Right now I'm just trying to consider the things that can challenge them, any tips? I would def make them go to Limbo/the chaotic neutral plane/Maelstrom if I didn't play on roll20.
[QUOTE=IAmAnooB;48778149]So in my drow invasion campaign(pathfinder), the players has managed to beat the unbeatable, the BBEG and his minions in a fight designed to make them reconsider their straight up fight with him. But somehow they ended up ontop and now reached level 15. I have no idea what to do now, I don't want to end the campaign. Sure the BBEG was only one general of the drow army but I feel like I gotta make something fresh. They have good loot and their power level is quite high, despite having no full caster. Right now I'm just trying to consider the things that can challenge them, any tips? I would def make them go to Limbo/the chaotic neutral plane/Maelstrom if I didn't play on roll20.[/QUOTE] YOU KNOW WHAT YOU MUST DO YOU KNOW WHAT YOU MUST ALWAYS DO MORE TRAPS! NASTIER TRAPS! Honestly, a full caster, properly designed, could probably destroy them if they have no full caster by level 15! A wizard flying out of effective bow range, or well within it with improved invisibility could trash them without them getting a single hit back at him, and they couldn't run either if he did shit like trap them inside a wall of force. Obviously, for challenge, there's the old classic: a PROPER dragon fight, not just them trading blows back and forth, but strafing the party, raining hell on them until they bring it down somehow. Going to raid like.. a flying giant's castle might be cool too, or plumbing the depths of the ocean to uncover ancient aquatic ruins inhabited by undersea abominations.
[QUOTE=Rats808;48776072]It has rules for Karmagen, now, actually, in Run Faster. So you could probably just do that. Before Run Faster came out, though, the only suggestion for a street-level game like Rents is talking is literally a "Street Level" version of the priority chart, which basically just made it so everyone who needed money was fucked while mages were exactly the same. There was also one that went the other way, giving out tons of dosh but still the same magic options.[/QUOTE] 5th karma gen is wonky, I was thinking taking the sum to ten rules (basically point buy) but doing it to 6 or 7 and disallowing the A/4 point options. Some other adjustments like limiting avaibility to 10 and banning qualities like Born Rich and Friends in High Places.
[QUOTE=IAmAnooB;48778149]So in my drow invasion campaign(pathfinder), the players has managed to beat the unbeatable, the BBEG and his minions in a fight designed to make them reconsider their straight up fight with him. But somehow they ended up ontop and now reached level 15. I have no idea what to do now, I don't want to end the campaign. Sure the BBEG was only one general of the drow army but I feel like I gotta make something fresh. They have good loot and their power level is quite high, despite having no full caster. Right now I'm just trying to consider the things that can challenge them, any tips? I would def make them go to Limbo/the chaotic neutral plane/Maelstrom if I didn't play on roll20.[/QUOTE] make them travel to some other plane of existance on a quest to recover the magical macguffin that can help them defeat the drow army. have it turn out to be a fighting force of mystical constructs that can be controlled by some 'key' (be it some inner power that they get, a physical object, a spell, etc.) end campaign with epic battle between the drow and the forces of the main party.
Has anyone here played Castle Falkenstein and/or can they recommend it?
[QUOTE=cdr248;48783983]Has anyone here played Castle Falkenstein and/or can they recommend it?[/QUOTE] Every time I heard this name, I am always saddened that it's not Castle Wolfenstein RPG.
Welp our dwarf fighter just transformed into a chaotic evil half fiend
Making up unique custom races is hard. Now I know why most fantasy settings just use humans, dwarves, elves, or races extremely similar. Anyone wanna give me some good ideas for playable races? Right now I've got cliff-top dwelling Aerdali (who are very similar to humans but a bit different) who spend much of their time searching for their 'inner selves' and their place in life. Plus, once per day they can emit mist from their skin; Mortoth, who are big, hairy creatures that kind of look like shaggy lions with a cultural obsession with war, and the engineering that comes with it, and their civilizations often invent very unique and powerful war machines; The Skrim'tal, a race of reptilians who can move on all four legs to gain a movement bonus, but it takes a movement action to stand up or drop down. They're a pretty young race, so they aren't good at dealing with politics and such on the world stage; The Dorbos, a race of dog-like merchants who are very obsessive and are often somewhat delusional, but well spoken and crafty. Kind of look like corgi people. They seem fun. If they roll a 20 on a bluff check, they believe it themselves; The Nemela, who are a dragon-like people who many claim share blood with dragons and humans, being basically humans with pointed teeth, horns, scales covering their limbs, and thick ass claws. They do not like being compared to dragons; and the Sandweavers, who are essentially naga people who live in the desert, enjoying their solidarity. They get some grappling bonuses due to their prehensile tail, but have trouble stepping over low obstacles without touching them (like tripwires, pressure plates) as they... you know, don't have legs. There is a lot more information for each of them (inherent stats, other racial skills and bonuses, weapons and languages, etc), and so far I think they are fairly balanced. But I want a few more, maybe 2 or 3 more. Ideas?
Insectile or cephalapod races are always pretty cool. Though admittedly that can get really alien really fast, which can either be a good or bad thing, honestly.
[QUOTE=Jrose14;48784413]Making up unique custom races is hard. Now I know why most fantasy settings just use humans, dwarves, elves, or races extremely similar. Anyone wanna give me some good ideas for playable races? Right now I've got cliff-top dwelling Aerdali (who are very similar to humans but a bit different) who spend much of their time searching for their 'inner selves' and their place in life. Plus, once per day they can emit mist from their skin; Mortoth, who are big, hairy creatures that kind of look like shaggy lions with a cultural obsession with war, and the engineering that comes with it, and their civilizations often invent very unique and powerful war machines; The Skrim'tal, a race of reptilians who can move on all four legs to gain a movement bonus, but it takes a movement action to stand up or drop down. They're a pretty young race, so they aren't good at dealing with politics and such on the world stage; The Dorbos, a race of dog-like merchants who are very obsessive and are often somewhat delusional, but well spoken and crafty. Kind of look like corgi people. They seem fun. If they roll a 20 on a bluff check, they believe it themselves; The Nemela, who are a dragon-like people who many claim share blood with dragons and humans, being basically humans with pointed teeth, horns, scales covering their limbs, and thick ass claws. They do not like being compared to dragons; and the Sandweavers, who are essentially naga people who live in the desert, enjoying their solidarity. They get some grappling bonuses due to their prehensile tail, but have trouble stepping over low obstacles without touching them (like tripwires, pressure plates) as they... you know, don't have legs. There is a lot more information for each of them (inherent stats, other racial skills and bonuses, weapons and languages, etc), and so far I think they are fairly balanced. But I want a few more, maybe 2 or 3 more. Ideas?[/QUOTE] speaking of races I don't know if I posted it here or not, but the race part of my pathfinder setting is done and dusted [URL="https://drive.google.com/open?id=0B9jeP-OQaLURaWwzU1F3VGU1dFE"]version 1.0 at any rate [/URL]
[QUOTE=Jrose14;48784413]Making up unique custom races is hard. Now I know why most fantasy settings just use humans, dwarves, elves, or races extremely similar. Anyone wanna give me some good ideas for playable races? Right now I've got cliff-top dwelling Aerdali (who are very similar to humans but a bit different) who spend much of their time searching for their 'inner selves' and their place in life. Plus, once per day they can emit mist from their skin; Mortoth, who are big, hairy creatures that kind of look like shaggy lions with a cultural obsession with war, and the engineering that comes with it, and their civilizations often invent very unique and powerful war machines; The Skrim'tal, a race of reptilians who can move on all four legs to gain a movement bonus, but it takes a movement action to stand up or drop down. They're a pretty young race, so they aren't good at dealing with politics and such on the world stage; The Dorbos, a race of dog-like merchants who are very obsessive and are often somewhat delusional, but well spoken and crafty. Kind of look like corgi people. They seem fun. If they roll a 20 on a bluff check, they believe it themselves; The Nemela, who are a dragon-like people who many claim share blood with dragons and humans, being basically humans with pointed teeth, horns, scales covering their limbs, and thick ass claws. They do not like being compared to dragons; and the Sandweavers, who are essentially naga people who live in the desert, enjoying their solidarity. They get some grappling bonuses due to their prehensile tail, but have trouble stepping over low obstacles without touching them (like tripwires, pressure plates) as they... you know, don't have legs. There is a lot more information for each of them (inherent stats, other racial skills and bonuses, weapons and languages, etc), and so far I think they are fairly balanced. But I want a few more, maybe 2 or 3 more. Ideas?[/QUOTE] I had fun turning Delphox (a pokemon) into a race for D&D, sadly I never got to use it since the campaing didn't happen. I say, look up some less know facts, or ask other people about animals species and use that to add some flavour. Reading some facts about foxes I found out they were good at jumping, so I gave them proeficiency in acrobatics, Someone mentioned hating the screech foxes make, that sounded like a hellish creature, so I thought about giving them paralyzing screech that they can use once a day. Another Idea I had were feathered, bipedal lizards, some have wings others don't, who have a similar civilization to mayans with pyramids, slaves, blood sacrifice and sun powered magic. Hell you could go even further and add a race of werellamas who mimic incans, don't do the whole blood sacrifice and oppose the lizards. If you want something a bit different, you could go with collonies of tiny organisms that join to form a bigger one (like [url=https://en.wikipedia.org/wiki/Portuguese_man_o'_war]the portuguese man o war[/url]), and maybe even incorporate animals of other species that form a symbiosis witht he colony. Dungeon meshi did this with living armor [t]http://img.bato.to/comics/2015/09/12/d/read55f39d912a259/img000006.png[/t]
[QUOTE=Mellowbloom;48784513]speaking of races I don't know if I posted it here or not, but the race part of my pathfinder setting is done and dusted [URL="https://drive.google.com/open?id=0B9jeP-OQaLURaWwzU1F3VGU1dFE"]version 1.0 at any rate [/URL][/QUOTE] though, looking through I've already spotted a bunch of things that need fixing expect a version 1.1
[video=youtube;xfKhDiUNOG0]https://www.youtube.com/watch?v=xfKhDiUNOG0[/video]
[QUOTE=Jrose14;48784413]Making up unique custom races is hard. Now I know why most fantasy settings just use humans, dwarves, elves, or races extremely similar. Anyone wanna give me some good ideas for playable races? Right now I've got cliff-top dwelling Aerdali (who are very similar to humans but a bit different) who spend much of their time searching for their 'inner selves' and their place in life. Plus, once per day they can emit mist from their skin; Mortoth, who are big, hairy creatures that kind of look like shaggy lions with a cultural obsession with war, and the engineering that comes with it, and their civilizations often invent very unique and powerful war machines; The Skrim'tal, a race of reptilians who can move on all four legs to gain a movement bonus, but it takes a movement action to stand up or drop down. They're a pretty young race, so they aren't good at dealing with politics and such on the world stage; The Dorbos, a race of dog-like merchants who are very obsessive and are often somewhat delusional, but well spoken and crafty. Kind of look like corgi people. They seem fun. If they roll a 20 on a bluff check, they believe it themselves; The Nemela, who are a dragon-like people who many claim share blood with dragons and humans, being basically humans with pointed teeth, horns, scales covering their limbs, and thick ass claws. They do not like being compared to dragons; and the Sandweavers, who are essentially naga people who live in the desert, enjoying their solidarity. They get some grappling bonuses due to their prehensile tail, but have trouble stepping over low obstacles without touching them (like tripwires, pressure plates) as they... you know, don't have legs. There is a lot more information for each of them (inherent stats, other racial skills and bonuses, weapons and languages, etc), and so far I think they are fairly balanced. But I want a few more, maybe 2 or 3 more. Ideas?[/QUOTE] i cant help but notice that theyre all animal people
[QUOTE=gufu;48784180]Every time I heard this name, I am always saddened that it's not Castle Wolfenstein RPG.[/QUOTE] I'm disappointed it's not a Wolfenstein/Falklands Conflict crossover where Argentina is secretly being manipulated by super-Nazis who fled to South America in the last days of the Reich. [editline]29th September 2015[/editline] [QUOTE=elowin;48785884]i cant help but notice that theyre all animal people[/QUOTE] There is literally nothing wrong with being an animal person.
[QUOTE=Rents;48785945]There is literally nothing wrong with being an animal person.[/QUOTE] they're literally less original than elves though
[QUOTE=Rents;48785945]There is literally nothing wrong with being an animal person.[/QUOTE] No Plant/Rock persons at all, this is terrible and cannot be a proper ERP ever!
Rock and plant people are pretty cliché too.
[I]Shadow people.[/i]
But who gives a fuck about originally anyway as long as it works well for the game.
What's so bad about people people?
i hate people
Instead of animals that look like people, we should all play people that look like animals
[QUOTE=SiberysTranq;48786450]Instead of animals that look like people, we should all play people that look like animals[/QUOTE] but that's already what anthropomorphic animals are
If I'd want to be with animals that look like people I'd go to the countryside.
[QUOTE=elowin;48785884]i cant help but notice that theyre all animal people[/QUOTE] ... wow I didn't even notice that, you're right. 'Cept for the Aerdali, they're essentially just lanky blue humans who live on cliffs. Honestly coming up with unique creatures is difficult, at least that don't fall into the category of "essentially elves" or "essentially orcs," etc.
[QUOTE=Jrose14;48787500]... wow I didn't even notice that, you're right. 'Cept for the Aerdali, they're essentially just lanky blue humans who live on cliffs. Honestly coming up with unique creatures is difficult, at least that don't fall into the category of "essentially elves" or "essentially orcs," etc.[/QUOTE] How about a sentient cloud of bees? Like a hivemind, only they don't need a 'hive' exactly.
Dropped the Nemela (prolly the most generic race imo), gunna redesign the looks of the Mortoth to be less animal-like, and I think I might try some sort of plant people. I dunno.
Reminds me of how much I wish aliens in sci-fi games looked more like aliens and not generic lizardmen, or bugmen, or humans with rubber foreheads or differently colored skin. Where's my starfish aliens that communicate via bursts of lethal gamma radiation goddamnit I actually don't mind these kinds of aliens if they're there specifically because the setting is celebrating space opera tropes like Mass Effect or Guardians of the Galaxy.
[QUOTE=LiquidNazgul;48787817]Reminds me of how much I wish aliens in sci-fi games looked more like aliens and not generic lizardmen, or bugmen, or humans with rubber foreheads or differently colored skin. Where's my starfish aliens that communicate via bursts of lethal gamma radiation goddamnit I actually don't mind these kinds of aliens if they're there specifically because the setting is celebrating space opera tropes like Mass Effect or Guardians of the Galaxy.[/QUOTE] I remember in RT I had a group of aliens that could only accurately percieve high-energy effects, like plasma and laser fire Which naturally led to some misunderstandings when their greeting delegation got annihilated because the PC's thought they were under attack
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