Be a cool kid and make your own multi-hand Naga metarace. I almost never see anyone go beyond the books, but TBH, it doesn't seem that hard.
[QUOTE=elowin;49685504]damn snipers
theyre the worst[/QUOTE]
Unless you are one. Then they're the best.
[QUOTE=gufu;49687330]Be a cool kid and make your own multi-hand Naga metarace. I almost never see anyone go beyond the books, but TBH, it doesn't seem that hard.[/QUOTE]
You could do it with SURGE, it's your in universe ticket to play whatever freaky thing you want, only question is if you be a naga that has arms, or be a human that's snakelike
[QUOTE=Rents;49687366]You could do it with SURGE, it's your in universe ticket to play whatever freaky thing you want, only question is if you be a naga that has arms, or be a human that's snakelike[/QUOTE]
So a trandoshan or an akavari? The potential is real
[editline]7th February 2016[/editline]
Can confirm SURGE is great, played a short shadowrun game in which I was a silverback gorilla mob boss
I need, like, a super simplistic character sheet for 5e. I keep trying to make my own, and they always end up 5 pages long and filled with a shitload of unnecessary information. I just want something clean and basic and easy to read for new players.
How hard is it to play on a different system? Like I've only ever played pathfinder will it be hard to adjust to a new set of rules and such?
[QUOTE=HazzaHardie;49689576]How hard is it to play on a different system? Like I've only ever played pathfinder will it be hard to adjust to a new set of rules and such?[/QUOTE]
There's systems far easier and far more complex. If you managed to learn pathfinder you should be fine with most systems after a quick read and a few sessions.
[QUOTE=Big Dumb American;49688898]I need, like, a super simplistic character sheet for 5e. I keep trying to make my own, and they always end up 5 pages long and filled with a shitload of unnecessary information. I just want something clean and basic and easy to read for new players.[/QUOTE]
Just use the official ones [URL="https://dnd.wizards.com/articles/features/character_sheets"]right here.[/URL] They should be good enough. That, or you can copy what you need off of it and ignore the rest. Generally, all you really need is the first page, everything else is extra. Pages and pages for spells, additional inventory, class abilities, that sort of thing. Really takes up a lot of space!
[QUOTE=HazzaHardie;49689576]How hard is it to play on a different system? Like I've only ever played pathfinder will it be hard to adjust to a new set of rules and such?[/QUOTE]
Its nowhere near as hard as learning your first system. Most are a lot more intuitive than 3.5/pathfinder
That being said some are a fucking MESS
felkirk is a city created by druids and kept protected by its magical beasts for centuries. however, these magical beasts disappeared. which led to a group of mercenaries and bad-intentioned adventurers called the "vanguard of steel" to grow their influence in the city. the party was sent on a quest to find out where the magical beasts were, and effectively rescued them.
during their trip back to felkirk (through the woods) mudagog, the half-orc barbarian, decided to try out some woodland mushrooms. he got high as fuck.
upon return to felkirk (with the beasts), they find out the vanguard of steel grew their influence around the city exponentially, and have partially taken control of the city guard and suburbs. the vanguard stood high in numbers, so the party decides to come up with a plan to help overthrow the vanguard of steel and give the city back to the druids.
after about 30 minutes of back-and-forth arguing with the city's druids, mudagog stands up and claims he has a plan.
his plan? to infiltrate the vanguard of steel, the guard posts, and the guard HQs and pour mushrooms into their ale.
and it worked! their infiltration plan was amazing, and the party fought a civil war against tripping-on-shroom mercs last night.
So, I ran my first session of Only War today.
It was fun. Albeit difficult since it's a completely different system from what I'm used to.
The guy playing an Ogryn killed two gangers with a door by getting Righteous Fury two turns in a row.
First, he charged through said door and used it as a battering ram. Killing the ganger behind it instantly.
The remaining ganger got a Righteous Fury with his revolver, shot through the door the ogryn was holding, breaking his left hand along with two fingers.
In a fit of rage, the Ogryn decided to throw the door at the last guy, aiming for his head.
It connected, Righteous Fury again and the guys head did a 180 and he fell to the ground.
Next time, they have to bust a druglab where they get to use more than improvised weapons and pistols. :v:
[editline]7th February 2016[/editline]
Also, grenades are your best friend in Only War and you should always have at the very least two at your disposal at all times.
so we finished the arc in our superhero game
the big bad, whom was kinda sorta maybe filled with some minute fraction of the soul of dracula (we're not really sure) killed his second-in-command mage whom was totally plotting to betray him (not that we knew IC), so we fought him for something like four bloody hours
he punched our battlesuit guy clear across the arena and into unconsciousness about halfway through, and we were having no luck with the dice (this guy was 3 power levels above us at this point, which basically meant that every number we had, he had better without even needing to specialize, to the point that our average attacks were only hitting him on 14+'s on d20s, and at best we were doing chip damage, and I don't think any of our more powerful attacks could even hit him), so we ended up in a situation where only doing stupid shit was going to get us any progress
so, in a case of what looking back on it was probably rage, my teenage electromancer (whom is basically entirely a ranged combatant and blaster, with one token passive melee buff from one of my powersets and nothing else, which I've had for a long time but never really used), charged in, mag-whip drawn, and attempted to grapple the 8-foot tall, heavily armored, vampire-channelling BBEG.
And just to prove that the dice are totally, totally in cahoots with drama, I proceeded to get a natural 20. And he wasn't able to avoid. The grapple only lasted one round, but him being bound up allowed myself and the extradimensional swordsman to get two heavy strikes in (him a sword slash, myself a blast of lightning) and force the guy to blow a use of his time-stop super move to escape
And from there, even though he smashed said dimensional swordsman across the room thanks to a good hit on his part, myself and our JUSTICE BOT were able to pick away at him until he rolled poorly, and the other party members got to reawaken just in time to join the final combination attack that blew him to smithereens
and then we learned that the soul of dracula, whose cage the arena was built on top of, wasn't actually fully invested in him, since the wards in place were too powerful for the villains to break in the time they'd had (with us burning through the basement and the exterior under assault from an army of robots under another recurring villain of ours)
so we won. Kicked ass, took names, everyone is drowning in experience, and in our stinger-slideshow we got to see every other major group opposing us making their preparations, then closing on my electromancers kinda-sorta adoptive mother figure, whom was MIA presumed dead, whom my interactions with in literally the second session basically set the road map for my motivation for most of the campaign, is in fact alive
this would be an amazing campaign ending if it wasn't for the fact it's still going and I could not be more fucking hype
What system are you using? I've been interested in superhero games for awhile.
[QUOTE=Alsojames;49695663]What system are you using? I've been interested in superhero games for awhile.[/QUOTE]
Mutants and masterminds. Its a d20 system, so If you're familiar with dnd you can pick it up decently quick. Only thing that kept me from joining this gane months ago is the chargen. There aren't any 'spells', your powers are all freeform effects like 'damage' or 'barrier' that you then invest your xp into in order to add extra features to it. Pretty much any power you can think of, you can make. That being said, it can be hella daunting at first
XCOM2 has me thinking about an XCOM RPG with players being resistance members, it'd be fairly simple to use mostly the same mechanics, the game is essentially a roll under d100 system where hit chances are aim/will-(defence/will+cover+attack modifiers+/-range modifiers) already.
Quite a lot of options for playing more exceptional resistance members too, former EXALT operatives with genemods, psionics, hacking, drones and shit, potentially quite a lot of ways for players to approach problems.
I was thinking Only War for an XCOM 2-styled RPG. It's already got d100-based system and has a class system and psykers built into it.
[QUOTE=Alsojames;49698429]I was thinking Only War for an XCOM 2-styled RPG. It's already got d100-based system and has a class system and psykers built into it.[/QUOTE]
Yeah I mean you can refluff warp occurrences as jake Solomon's wrath so there ya go
[QUOTE=Alsojames;49698429]I was thinking Only War for an XCOM 2-styled RPG. It's already got d100-based system and has a class system and psykers built into it.[/QUOTE]
Just play with Staines as the gm and you'll have a wonderful xcom rpg :v:
I always wanted to get into this but I'm too shy for really getting into my character especially around others. I've had the opportunity and my friend wants to try too but I'm really to shy to show the RP aspect I guess?
I think i might have fucked up, and fucked up bad. Possibly. We started up a 3.0 campaign because the DM has all the everything for 3.0, and because I only had 3.5 books i started off by looking through them. Big mistake. I decided to play monk, and I realized: 3.0 monks are lame. I thought they were cooler than they actually were because i was reading in 3.5. And now i cannot find for the life of me any tips or help about making a "good" monk in 3.0 because everybody plays 3.5 for a damn reason i know now.
Monks aren't great in 3.5 and they're actually even worse in 3.0, I'd ask your GM for a do-over to make a new character.
[QUOTE=Rents;49700588]Monks aren't great in 3.5 and they're actually even worse in 3.0, I'd ask your GM for a do-over to make a new character.[/QUOTE]
or i can see how fast it takes to get my character killed by doing idiotic things
If you get him to allow a do-over make sure it's secret so that nobody know's you're not actually a monk.
[QUOTE=croguy;49700762]If you get him to allow a do-over make sure it's secret so that nobody know's you're not actually a monk.[/QUOTE]
Don't wanna, already have a rouge pretending to be a ranger, and i think i'd be stealing his thunder by doing it
[QUOTE=Hey I'm Grump;49700785]Don't wanna, already have a rouge pretending to be a ranger, and i think i'd be stealing his thunder by doing it[/QUOTE]
Well he's not secret if you already know that he's pretending to be a ranger, isn't he?
[QUOTE=croguy;49700816]Well he's not secret if you already know that he's pretending to be a ranger, isn't he?[/QUOTE]
eh, still. Also I don't think my DM would want 2 people going around faking classes, he can be a little hard on that sort of stuff
Does everyone introduce themselves as fighters, rangers and rogues when they go to the nearby village?
[QUOTE=Hey I'm Grump;49700841]eh, still. Also I don't think my DM would want 2 people going around faking classes, he can be a little hard on that sort of stuff[/QUOTE]
Are you saying you're too weak to take the heat?
[QUOTE=Vengeful Falcon;49700855]Does everyone introduce themselves as fighters, rangers and rogues when they go to the nearby village?[/QUOTE]
When you think about it it makes sense that in certain places introducing yourself as a barbarian, cleric, druid, sorcerer, paladin, warlock, or wizard would bring problems. GMs need to use that more.
[QUOTE=croguy;49700909]Are you saying you're too weak to take the heat?[/QUOTE]
No, i'm saying that the DM would say something like "Well [Person] is already pretending to be another class, lets just stick with him for now
Does that imply that classes in the meta-sense exist in your game? I know I've heard of this sort of thing but I guess it's never really made sense to me before, since I've never ended up IC ever introducing one of my characters as a [race][class].
Then again the majority of games in my group that are either outright classless or have classes that are by definition self-defining (like, say, most of the 40k systems, where each class has actual background implications or is a military rank or the like) so I guess we've never ended up in a situation where it's actually mattered if someone was pretending to be something else
Like I get how it can kind of make sense for like, Paladins to be self-identified as paladins, but I've never ended up in a game where, say, a rogue referred to themselves outright as a rogue, or a fighter as a fighter, etc.
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