• D&D 5e: Nobody Talks about D&D
    5,001 replies, posted
I pretended to be a cleric once that was fun
[QUOTE=ChicagoMobster;49700096]I always wanted to get into this but I'm too shy for really getting into my character especially around others. I've had the opportunity and my friend wants to try too but I'm really to shy to show the RP aspect I guess?[/QUOTE] Honestly you don't have to get "really into your character" to have a good time with RPGs. Yes, there's a social aspect to it that requires you to be the character you created, but nobody's going to demand you dress up and speak in tongues. You should try get into a game and ease into the RP aspect of it.
[QUOTE=SiberysTranq;49701073]Does that imply that classes in the meta-sense exist in your game? I know I've heard of this sort of thing but I guess it's never really made sense to me before, since I've never ended up IC ever introducing one of my characters as a [race][class]. Then again the majority of games in my group that are either outright classless or have classes that are by definition self-defining (like, say, most of the 40k systems, where each class has actual background implications or is a military rank or the like) so I guess we've never ended up in a situation where it's actually mattered if someone was pretending to be something else Like I get how it can kind of make sense for like, Paladins to be self-identified as paladins, but I've never ended up in a game where, say, a rogue referred to themselves outright as a rogue, or a fighter as a fighter, etc.[/QUOTE] Fighter makes perfect sense, though. As does mostly every other class. Rogue is one of the few exceptions that don't quite, and even it used to be fine too back in ye olden days when it was called Thief. Although you might not [i]want[/i] to introduce yourself as a thief. Pretty much every other base class is a profession.
[QUOTE=Hey I'm Grump;49700543]I think i might have fucked up, and fucked up bad. Possibly. We started up a 3.0 campaign because the DM has all the everything for 3.0, and because I only had 3.5 books i started off by looking through them. Big mistake. I decided to play monk, and I realized: 3.0 monks are lame. I thought they were cooler than they actually were because i was reading in 3.5. And now i cannot find for the life of me any tips or help about making a "good" monk in 3.0 because everybody plays 3.5 for a damn reason i know now.[/QUOTE] Can I be real here? I seriously don't get why you guys are playing 3.0. It's basically just a bad version of 3.5, which itself is now a mediocre version of Pathfinder. Plus, everything for Pathfinder is free. I get that you're a little too far in to start changing things... but I don't understand why the GM didn't do any research.
Well ill agree with 3.0 being 3.5 but shit, pathfinder is like the incestuous deviant art browsing cousin of 3.5. [editline]8th February 2016[/editline] You've all failed the test by not running exclusively adnd
I made my map of [URL="https://facepunch.com/showthread.php?t=1485655&p=49643480&viewfull=1#post49643480"]Algredia[/URL] fancier: [t]https://dl.dropboxusercontent.com/u/19963215/DnD/Newgredia2.png[/t] Still a work in progress. Thanks to whoever mentioned the Cartographer's Guild the last time I posted; super helpful website.
Ooh that looks pretty fuckin nice
I need some help converting the ranged weapons (DnD 5e) to futuristic blaster equivalents. Issue I'm running into is the bow/crossbow thing. Not sure how to deal with the reloading mechanic of crossbows, especially. [U]Simple[/U] Shortbow = Blaster Carbine (1d6) Light Crossbow = ??? [U]Martial[/U] Longbow = Blaster Rifle (1d8) Hand Crossbow = Blaster Pistol (1d6) Heavy Crossbow = Sniper Rifle (1d8) The bows (repeaters) were easy enough. Carbine: less damage, shorter range. Rifle: more damage, longer range. It's the crossbows where I have to get creative, trying to justify the reloading mechanic. Lore wise I could explain it as a thermal venting mechanic. For example, the hand crossbow (Blaster Pistol) needs to vent due to the small size of the weapon leaving little room for a heatsink, and the Sniper Rifle due to the excessive heat generated by the powerful shot. The crossbow expert feat would allow for advanced venting techniques, blah blah. Could probably use a hand reflavoring that, too. It doesn't have to be flawless, I just need SOME kind of justification for when my players inevitably ask. It's the light crossbow that has me stumped. The hell could that be that would make sense? It does the 1d8 damage, same as the longbow (Blaster Rifle), but also has the reloading mechanic. Help??
[QUOTE=Big Dumb American;49703216]I need some help converting the ranged weapons (DnD 5e) to futuristic blaster equivalents. Issue I'm running into is the bow/crossbow thing. Not sure how to deal with the reloading mechanic of crossbows, especially. [U]Simple[/U] Shortbow = Blaster Carbine (1d6) Light Crossbow = ??? [U]Martial[/U] Longbow = Blaster Rifle (1d8) Hand Crossbow = Blaster Pistol (1d6) Heavy Crossbow = Sniper Rifle (1d8) The bows (repeaters) were easy enough. Carbine: less damage, shorter range. Rifle: more damage, longer range. It's the crossbows where I have to get creative, trying to justify the reloading mechanic. Lore wise I could explain it as a thermal venting mechanic. For example, the hand crossbow (Blaster Pistol) needs to vent due to the small size of the weapon leaving little room for a heatsink, and the Sniper Rifle due to the excessive heat generated by the powerful shot. The crossbow expert feat would allow for advanced venting techniques, blah blah. Could probably use a hand reflavoring that, too. It doesn't have to be flawless, I just need SOME kind of justification for when my players inevitably ask. It's the light crossbow that has me stumped. The hell could that be that would make sense? It does the 1d8 damage, same as the longbow (Blaster Rifle), but also has the reloading mechanic. Help??[/QUOTE] Maybe a railgun? It would take a while for the capacitors to charge up. Not as advanced as lasers but it's still pretty futurey V:v:V
Okay, think I got it! How's this? Hand Crossbow: Blaster Pistol. Vents due to small size. Light Crossbow: Sniper Rifle. Vents due to extra strain on focusing crystals for increased range. Heavy Crossbow: Heavy Blaster Rifle. Vents due to excessive heat generation. I'll then prolly swap the ranges on the light/heavy crossbows to fit thematically. Crossbow Expert will be changed to Snap Shot: [U]Snap Shot[/U] [I]-Customized Heatsinks: ignore thermal venting of blasters. -Being within 5 ft of a hostile creature doesn't impose disadvantage on attack rolls. -When you make an attack with a one handed weapon, you may make a bonus action attack with a Blaster Pistol you are holding.[/I] [editline]8th February 2016[/editline] [QUOTE=chonks;49703290]Maybe a railgun? It would take a while for the capacitors to charge up. Not as advanced as lasers but it's still pretty futurey V:v:V[/QUOTE] I'll probably have that as a unique variant of the heavy blaster (using that proficiency at least). Make it a prototype weapon they can steal doing huge damage but with a hard limit of one attack per turn! [editline]8th February 2016[/editline] The armors though... Man, jeez, huh? Need so ething that is sensible sounding, but futuristic. I guess the full plate would be, like, shielded power Armor, but what's the progression to that? [editline]8th February 2016[/editline] The armors though... Man, jeez, huh? Need so ething that is sensible sounding, but futuristic. I guess the full plate would be, like, shielded power Armor, but what's the progression to that?
Light Crossbow is a sniper rifle despite the longbow having more range? What about Shortbow = Blaster Carbine, Longbow = Blaster Rifle Hand Crossbow = Plasma Pistol, Light Crossbow = Plasma Carbine, Heavy Crossbow = Plasma Rifle Blaster Rifles have the most range, Plasma weapons do more damage but their rate of fire is more limited Carbines are simple while pistols and rifles are martial Just a thought Crossbow Expert could easily be Plasma Expert
Yes, that is good. I like that very much.
[QUOTE=chonks;49702999]I made my map of [URL="https://facepunch.com/showthread.php?t=1485655&p=49643480&viewfull=1#post49643480"]Algredia[/URL] fancier: [t]https://dl.dropboxusercontent.com/u/19963215/Newgredia2.png[/t] Still a work in progress. Thanks to whoever mentioned the Cartographer's Guild the last time I posted; super helpful website.[/QUOTE] bro those sea lines on the coast are making me fucking rock hard holy shit i cannot pound down this erection with both hands [editline]9th February 2016[/editline] your tree placement looks a bit uniform tho
Look at those fukkin kingdom of loathing mountains ~charm~
[QUOTE=chonks;49702999]I made my map of [URL="https://facepunch.com/showthread.php?t=1485655&p=49643480&viewfull=1#post49643480"]Algredia[/URL] fancier: [t]https://dl.dropboxusercontent.com/u/19963215/Newgredia2.png[/t] Still a work in progress. Thanks to whoever mentioned the Cartographer's Guild the last time I posted; super helpful website.[/QUOTE] My only every so slight critique is that the rivers are a bit unrealistic based on the stuff I read on the cartographer's guild, rivers almost exclusively join rather than split.
[QUOTE=Twistshock;49704319]My only every so slight critique is that the rivers are a bit unrealistic based on the stuff I read on the cartographer's guild, rivers almost exclusively join rather than split.[/QUOTE] It's not really unrealistic, or even especially uncommon, though. It's just much less common than rivers joining together.
[QUOTE=chonks;49702999]I made my map of [URL="https://facepunch.com/showthread.php?t=1485655&p=49643480&viewfull=1#post49643480"]Algredia[/URL] fancier: [t]https://dl.dropboxusercontent.com/u/19963215/Newgredia2.png[/t] Still a work in progress. Thanks to whoever mentioned the Cartographer's Guild the last time I posted; super helpful website.[/QUOTE] You've got no "hic sunt dracones" or any sea serpents or pictures of little medieval people stabbing each other in the arse on there. you need the authenticity
[QUOTE=Sobotnik;49704903]You've got no "hic sunt dracones" or any sea serpents or pictures of little medieval people stabbing each other in the arse on there. you need the authenticity[/QUOTE] now this is a legitimate problem gotta fill that uncharted area to the south with dragons yo also the seas
[QUOTE=elowin;49704932]now this is a legitimate problem gotta fill that uncharted area to the south with dragons yo also the seas[/QUOTE] The rest of the sea is just dragons. No blue, it's just a giant mosaic of sea serpents.
[QUOTE=Joekirk;49705009]The rest of the sea is just dragons. No blue, it's just a giant mosaic of sea serpents.[/QUOTE] That sounds metal as fuck for a map.
just bought Princes of the Apocalypse to run as a campaign anyone played it/got any experiences or words of wisdom?
A tad late. But as it was brought up on the page before this, a XCOM game with the Only War rules would awesome. And absolutely unforgiving. At least melee is a more viable option in the OW system.
[QUOTE=Big Dumb American;49703216]Help??[/QUOTE] BDA, you're literally running a Star Wars campaign. Why aren't you just running a Star Wars campaign?
Thanks for all the feedback guys, I'll post again when it's complete.
[QUOTE=Cloak Raider;49705043]just bought Princes of the Apocalypse to run as a campaign anyone played it/got any experiences or words of wisdom?[/QUOTE] Ran it the whole way through. Do better than I did, try to have the cults be more secretive. Have them infiltrate, try to get close to the party and then betray them. Have them DO things, you know? Running places just as they are in the book is not enough for such a LONG campaign, especially since it expects you to use XP instead of milestones. That, and encourage the party to explore the land, not JUST go after the cults. After all, they don't even know where the cultist bases ARE at the beginning. [editline]9th February 2016[/editline] [QUOTE=Big Dumb American;49703357] The armors though... Man, jeez, huh? Need so ething that is sensible sounding, but futuristic. I guess the full plate would be, like, shielded power Armor, but what's the progression to that?[/QUOTE] Armor is easy! More advanced materials, better designs, gel impact absorption, whatever! However, why do all that when you can just run one of the FFG Star Wars rulesets? They are super fun. I guess if you don't want 'Star Wars' specifically, but you can always just say it's another setting. The rules are not innately tied to it being Star Wars (except the force but you can handwave that too.)
[QUOTE=Sunkite;49705469]A tad late. But as it was brought up on the page before this, a XCOM game with the Only War rules would awesome. And absolutely unforgiving. At least melee is a more viable option in the OW system.[/QUOTE] If I had time I'd run the shit out of an XCOM Only War game. Or at least an XCOM-themed Only War Game. [editline]9th February 2016[/editline] Anybody ever tried to order from Battleshop? I wanted to get some Battletech technical readouts in print but when I get to the shipping page, the options to select the shipping method just...aren't there. The descriptions are there, but there's no check box or anything like that.
[QUOTE=gufu;49705517]BDA, you're literally running a Star Wars campaign. Why aren't you just running a Star Wars campaign?[/QUOTE] Don't wanna learn a whole new system in the span of the next two days, and none of my players do either. It's a pretty easy conversion to make this a sci-fi fantasy, just have to change some names of stuff. I really lile 5e's systems. They are about as simple to pick up a d run with as you could ask, yet freeform ebough to be adapted to just about any situation without having to refer to rulebooks and shit every time something Unplanned occurs. [editline]9th February 2016[/editline] Apologize for the fucked spelling and such. My tablet's touch sensor is going out and keeps missing letters.
[QUOTE=Funktastic Dog;49702544]Can I be real here? I seriously don't get why you guys are playing 3.0. It's basically just a bad version of 3.5, which itself is now a mediocre version of Pathfinder. Plus, everything for Pathfinder is free. I get that you're a little too far in to start changing things... but I don't understand why the GM didn't do any research.[/QUOTE] Yeah yeah, i've heard the shpeal before "why are you playing 3.0". Its because the DM wants to, I'm pretty sure he just doesn't wanna shell out some more money for 3.5 books or something. That and the campaign is "set" in 3.0 and all that. Really, I just don't know, but I'm still fine with playing. I can try and reason with the DM, but he can be hard set sometimes. Like his opposition against me using my lego miniatures because I want a custom figure I don't have to paint.
That's stupid, you should be allowed any token you want. Your gm sounds like a douche
joy #I'velostcount of digital tabletops: Anyone can use any token they want so long as they can find/make art of it, which is both easy and free and the GM doesn't need to own several wargaming armies for his NPC's
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