[QUOTE=chonks;49714657][t]https://dl.dropboxusercontent.com/u/19963215/DnD/Gigamap5.png[/t]
The newest and nearly finished version of my map.
Things to do:
-Draw more detailed mountains/hills/dunes
-Make a proper looking legend
-Add some cool looking sea monsters
I could not for the life of me get the capital names to look good though :(
I managed to hook the map up to a google-maps-style viewer, which switches to detailed area maps when you zoom in on certain locations(for now just the Barrens).
[URL="http://seanmcfarlane.github.io/algredia_map/"]Check it out![/URL][/QUOTE]
i recommend making the background a tan-ish color like what you got going on the lost realm. right now what you have for the main map makes the names really hard to read!
I keep forgetting every time I make a sassy NPC in Shadowrun that the party sammy is not easily amused and also a violent sociopath
and I am amazed by the stunning lack of responsibility of the rest of the party in letting their 16-year-old payday stay in his apartment
[QUOTE=SiberysTranq;49715479]I keep forgetting every time I make a sassy NPC in Shadowrun that the party sammy is not easily amused and also a violent sociopath
and I am amazed by the stunning lack of responsibility of the rest of the party in letting their 16-year-old payday stay in his apartment[/QUOTE]
I was just happy that we weren't going to sell her back to evil corporation megaproject that would probably lead to her suicide, she can survive a little bit of trauma in the mean time.
started playing pathfinder as my first tabletop rpg almost a year ago. we've switched dms here and there, and eventually the new dm said he was only really good at making encounters. so i became a dm for a party of 5.
i'm not doing too poorly if i may say so myself; i enjoy storytelling, world building and character acting. one of my only issues so far is that they literally brute force everything. one guy has had his arms blown off maybe 5 times because of it and i haven't really had the heart to just say he doesn't have arms anymore. they're also stupidly overpowered in some ways, so i've thrown things at them that they don't know how to deal with (one-track minded), such as letting the guy who throws bombs try and explain to me that, no, he can totally avoid hitting two party members that are being attacked by a spider swarm on the same squares as them. uh-huh ok
my other issue was, one guy came to the game with the intent of getting as drunk as his character always is. chaotic neutral characters already have the potential to be a pain in the ass but a drunk one was too much for everyone to handle. upon meeting the richest man in town giving a speech, he shoved people around and tried to start a fight. so instead of the party attempting to get info like they wanted, they instead had to scramble to make a plan which just resulted in the rich man going home and the drunk player screaming at his doorway for absolutely no reason. at the end of the day they tied him up and tried to pretend they were the assassins sent by the rich man to kill him, but the rich man understandably failed to grasp why this assassin would bring the target to him alive and just walked up and slit his fucking throat. rip.
anyway i'm still pretty new to this tabletop thing and i'm still learning as i go, as is some of the party playing (2 of the 5). does anyone know how i can make encounters more interesting for these adventurers?
[QUOTE=Vengeful Falcon;49715694]I was just happy that we weren't going to sell her back to evil corporation megaproject that would probably lead to her suicide, she can survive a little bit of trauma in the mean time.[/QUOTE]
I should give you guys a medal for getting through a session without murder too
'Siberys award for excellence in only beating up teenagers as opposed to mass killings to solve problems'
[URL="https://docs.google.com/spreadsheets/d/1IpTS6Wab8UlegP9Urdr6VtBIU4K3QjrkonUKOHVJCaU/pubhtml?gid=980259297&single=true"]I am having too much dang fun getting ready for this.[/URL]
I know there are probably other systems out there that would work for what I'm doing, but this whole conversion from classic fantasy to a futuristic SciFi Fantasy setting has been a blast. I never got into the old campaign like I have been this one, and I think that's really gonna be apparent to my players. I'm letting this shit run off the rails.
[QUOTE=Big Dumb American;49718405][URL="https://docs.google.com/spreadsheets/d/1IpTS6Wab8UlegP9Urdr6VtBIU4K3QjrkonUKOHVJCaU/pubhtml?gid=980259297&single=true"]I am having too much dang fun getting ready for this.[/URL]
I know there are probably other systems out there that would work for what I'm doing, but this whole conversion from classic fantasy to a futuristic SciFi Fantasy setting has been a blast. I never got into the old campaign like I have been this one, and I think that's really gonna be apparent to my players. I'm letting this shit run off the rails.[/QUOTE]
holy shit dudes 7 feet and 10 inches tall? that is one huge motherfucker
Cyborg with mini gun arms! If they choose to avoid a direct confrontation with Krash-Bo (bombarding the colony, planting the thermoplastic detonator, etc), then the Krash frigate will show up, launch grapple spikes into the hull of their ship, pull it in, and start welding through the hanger doors. The players will have a couple minutes to set up defenses, fight through a wave of war bots with chainsaws, and then board the enemy ship to fight Krash-Li, who is much smaller at 4'3", but is also inside a giant robot.
If they go the ground route and fight Krash-Bo, rescuing the hostages, they'll be able to reactivate the air defense system and blast the Krasherz frigate out of the sky as it comes hurtling towards the colony with reinforcements.
I am almost hoping they try something extra unpredictable though! I think it would be awesome if they tried to convince the brothers to turn against each other and just watched them tear each other apart. Bonus points if they plant the thermoplasmic detonator on board the Krasherz ship beforehand as a failsafe.
Thereare so many different ways they could try to tackle this, I'm not even going to try to guess them all. I just want to sit back, have a few cards up my sleeve, and let them get as nuts as they want with it.
[t]http://i.imgur.com/HW4Jj0f.png[/t]
ah
the [I]fun[/I] part of the book
The gear section of any game is always the best part of the game
No exceptions
except for the magic section, very rarely, and that is very highly dependent on how tech-porny the system is
[QUOTE=SiberysTranq;49721042]The gear section of any game is always the best part of the game
No exceptions
except for the magic section, very rarely, and that is very highly dependent on how tech-porny the system is[/QUOTE]
More games need good magic sections, seriously.
I am a huge magic fetishist, but I am just routinely disappointed in the magic section of almost every game I look at. The vast majority of them are just boring.
[QUOTE=Mellowbloom;49720955][t]http://i.imgur.com/HW4Jj0f.png[/t]
ah
the [I]fun[/I] part of the book[/QUOTE]
For now I left off one of my projects at "Mental Issues" part (for character generation). It's between difficult and depressing to write, because making that stuff anything beyond RP effects feels tasteless sometimes.
[QUOTE=elowin;49721742]More games need good magic sections, seriously.
I am a huge magic fetishist, but I am just routinely disappointed in the magic section of almost every game I look at. The vast majority of them are just boring.[/QUOTE]
The only ones I can honestly think of where the magic can compete are Pathfinder and Exalted, and the latter is iffy depending on how much you consider charms magic, and the former depends on if magic items are considered gear or magic
Otherwise I can't really say I've played a game where it's the inverse. Probably explains my love of scifi and non-magical characters, as anyone I play with can tell you my love of gear-porn knows no limits
anima has some fun magic stuff
it's not a particularly well translated game but it's quite fun
[QUOTE=SiberysTranq;49721785]The only ones I can honestly think of where the magic can compete are Pathfinder and Exalted, and the latter is iffy depending on how much you consider charms magic, and the former depends on if magic items are considered gear or magic
Otherwise I can't really say I've played a game where it's the inverse. Probably explains my love of scifi and non-magical characters, as anyone I play with can tell you my love of gear-porn knows no limits[/QUOTE]
more like your love of gay-porn amirite
[editline]11th February 2016[/editline]
i still absolutely adore Cyberpunk 2020's shopping catalog styled gear listings
[QUOTE=SiberysTranq;49721785]The only ones I can honestly think of where the magic can compete are Pathfinder and Exalted, and the latter is iffy depending on how much you consider charms magic, and the former depends on if magic items are considered gear or magic
Otherwise I can't really say I've played a game where it's the inverse. Probably explains my love of scifi and non-magical characters, as anyone I play with can tell you my love of gear-porn knows no limits[/QUOTE]
I really wouldn't count charms as magic, barring a very small amount here and there it's more like just being heroically good at something. And sorcery in exalted is disappointing as fuck.
Almost the only games with really, really nice magic sections are the ones that focus primarily on magic, such as Ars Magica, which has excellent magic.
And in some cases, magic has some kind of gimmick that makes it hella cool, like Hucksters in Deadlands.
[QUOTE=Fire Kracker;49721789]anima has some fun magic stuff
it's not a particularly well translated game but it's quite fun[/QUOTE]
Yeah, I like Anima's magic system a lot too. The system has a lot of really cool ideas overall, but also a lot of massive flaws, in my opinion. I'm GMing it right now, although after a [i]lot[/i] of homebrewing.
Actually, I'm GMing it literally... right now. I should probably get back to that.
i just drew this:
[img]http://ih0.redbubble.net/image.192486839.7887/raf,750x1000,075,t,white.jpg[/img]
and it's [URL="http://www.redbubble.com/people/menter/works/20897887-intellect-devourer?p=t-shirt&style=mens"]up for sale as a t-shirt.[/URL]
[URL="http://www.redbubble.com/people/menter/works/20897887-intellect-devourer?p=mens-graphic-t-shirt"](alternate tee)[/URL]
Woah, are you going to restart that thread you had with all the sick oldschool MM drawings?
what the fuck is roll20 gonna do when soundcloud goes under
[QUOTE=cdr248;49722805]what the fuck is roll20 gonna do when soundcloud goes under[/QUOTE]
Hopefully allow direct uploads to make everyone's lives easier.
[QUOTE=Chronische;49722712]Woah, are you going to restart that thread you had with all the sick oldschool MM drawings?[/QUOTE]
nah, but that's a project i wish to revive sometime this year!
[QUOTE=elowin;49721885]I really wouldn't count charms as magic, barring a very small amount here and there it's more like just being heroically good at something. And sorcery in exalted is disappointing as fuck.
Almost the only games with really, really nice magic sections are the ones that focus primarily on magic, such as Ars Magica, which has excellent magic.
And in some cases, magic has some kind of gimmick that makes it hella cool, like Hucksters in Deadlands.[/QUOTE]
[QUOTE=SiberysTranq;49721785]The only ones I can honestly think of where the magic can compete are Pathfinder and Exalted, and the latter is iffy depending on how much you consider charms magic, and the former depends on if magic items are considered gear or magic
Otherwise I can't really say I've played a game where it's the inverse. Probably explains my love of scifi and non-magical characters, as anyone I play with can tell you my love of gear-porn knows no limits[/QUOTE]
Depends on the edition, whether or not I'd qualify Charms as Magic. 2e, yeah, they do insane bullshit all over the place. 3e, they're toned down to be less ridiculous earlier on, though E4-5 Charms are still magic as hell(there's a Lore charm that lets you cause a disaster by predicting it will happen based on astrology and other shit, for example.) Sorcery in 3e is pretty fun, too, as far as Workings go.
Ars Magica's magic system seems neat, but I've yet to had a chance to mess with it at all. So far, I'm loving the direction that the devs have said Mage: The Awakening 2e's magic will be going in, though.(1e had a lot of stuff nonsensically placed at higher tiers for 'balance' reasons, 2e's doing away with that and re-designing how half the magic system works entirely.)
[QUOTE=Aperture fan;49722846]Hopefully allow direct uploads to make everyone's lives easier.[/QUOTE]
Please god
I'm so sick of all my youtube rips that I get 99% of my RP music from getting taken down
[QUOTE=Rats808;49723035]Depends on the edition, whether or not I'd qualify Charms as Magic. 2e, yeah, they do insane bullshit all over the place. 3e, they're toned down to be less ridiculous earlier on, though E4-5 Charms are still magic as hell(there's a Lore charm that lets you cause a disaster by predicting it will happen based on astrology and other shit, for example.) Sorcery in 3e is pretty fun, too, as far as Workings go.
Ars Magica's magic system seems neat, but I've yet to had a chance to mess with it at all. So far, I'm loving the direction that the devs have said Mage: The Awakening 2e's magic will be going in, though.(1e had a lot of stuff nonsensically placed at higher tiers for 'balance' reasons, 2e's doing away with that and re-designing how half the magic system works entirely.)[/QUOTE]
As far as I'm concerned, Ars Magica has the best magic system of any game, bar none.
The system as a whole also has a fuckton of issues, though.
Most are thankfully in areas other than the magic system, but there's a few there as well, in my opinion.
Despite all the problems it's very high on the list of games I want to play. Without those problems it'd probably be my favorite game in general.
Also, have to disagree a bit on charms in 3e. There are plenty of charms that do borderline magical shit at lower essence levels, it's just that the charms that do straight up supernatural shit rather than enhancing actions are very few in comparison, at all essence levels. And workings are such a small, niche part of sorcery it barely even matters, while the actual sorcery system is just meh.
The party split in two in an online game, then a combat happened, I thought it would be over quickly since the GM was expecting us to split.
Nope, combat lasted 2 damn hours for the first group, then when the gm gets back to our group everyone says they are tired and stuff, that's fine, but I'm pissed I wasted two hours watching others play.
[QUOTE=leonthefox;49724858]The party split in two in an online game, then a combat happened, I thought it would be over quickly since the GM was expecting us to split.
Nope, combat lasted 2 damn hours for the first group, then when the gm gets back to our group everyone says they are tired and stuff, that's fine, but I'm pissed I wasted two hours watching others play.[/QUOTE]
Times like that it's nice to have a co-DM, or to.. do alternating rounds with the other party. Splitting the party always leads to major headaches though. You know what's worse though? Being dead, and sitting through 3-4 sessions of.. just being dead.
That went amazingly. Everybody had a blast!
They booby-trapped their repair droid with anti-personnel mines and literally just walked into town with their hands up after landing their shuttle a mile away. On meeting Krash-Bo, they shoved the droid at him. It had just enough time to extend its welder to begin repairing a small crack in KB's armor when it detonated, killing KB's minions and causing him a good deal of hurt. Even with the explosive start, it was a tough fight!
KB downed the Rogue with a blast from his chest-mounted shot cannon, tore through the low wall our wizard was covering behind with a bulletstorm from his minigun arms, and sent a well aimed burst skyward to decommission our Ranger Beastmaster's cyborg bird "CyBird." Despite being blown up, mauled by a bear, and shot several times, he was still standing until our Cosmic Druid cast "heat metal" on him, causing his cybernetics to start cooking him alive each round, and really fucking up his mojo. Our Botmaster finished it off with a blastershot to the head.
From the moment they arrived on the planet surface, however, they were getting countdown updates from their Artificial Mission Intelligence (AMI) regarding a frigate rapidly burning towards their position. That would be Krash-Li. They had little time to savor their victory or lick their wounds, as AMI announced the ETA of the approaching ship at ten minutes.
They had to find and free the hostages, bring the air defense system back online, and wire the power systems of their transport shuttle to the defense towers to fuel their shot. They finished with less than a minute left, with Krash-Li's ship entering the upper atmosphere. The air defense turrets fired a single volley, and they enjoyed the subtle flash of the distant vessel vaporizing, followed a minute later by the not so subtle wreckage of the ship raining debris over the entire area and destroying most of the colony.
What a game!
[QUOTE=Big Dumb American;49718405][URL="https://docs.google.com/spreadsheets/d/1IpTS6Wab8UlegP9Urdr6VtBIU4K3QjrkonUKOHVJCaU/pubhtml?gid=980259297&single=true"]I am having too much dang fun getting ready for this.[/URL]
I know there are probably other systems out there that would work for what I'm doing, but this whole conversion from classic fantasy to a futuristic SciFi Fantasy setting has been a blast. I never got into the old campaign like I have been this one, and I think that's really gonna be apparent to my players. I'm letting this shit run off the rails.[/QUOTE]
Are you gonna compile all the stuff you've made and share it with the rest of us?
It sounds like it could be a lot of fun to try out.
Also. I can't decide if I should let the guys in my OW game meet some Slaanesh daemons at the druglab they're gonna bust. Or if I should stick to mutants and gangers.
Would it be too harsh with daemons? I mean, it is WH40K after all. Horrible stuff happens on a daily basis.
[QUOTE=Sunkite;49725580]Are you gonna compile all the stuff you've made and share it with the rest of us?
It sounds like it could be a lot of fun to try out.
Also. I can't decide if I should let the guys in my OW game meet some Slaanesh daemons at the druglab they're gonna bust. Or if I should stick to mutants and gangers.
Would it be too harsh with daemons? I mean, it is WH40K after all. Horrible stuff happens on a daily basis.[/QUOTE]
The important question is, are they in any way equipped to handle daemons? Because if they aren't, they tend towards being canned TPKs
i mean you definitely -can- introduce daemons (and honestly i feel like they're a staple adversary), but you can't just say 'heres some fuckin daemons' because your party will try to fight them and they WILL get wiped.
that being said, with slaanesh daemons (and tzeench) you can usually pull some shenanigans that they're more infiltrators and aren't going to immediately blow their cover over some mooks. give your party hints that they're daemons, if they want to do the inquisitions job then they'll learn very quickly why the inquisition even exists
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