[QUOTE=MenteR;49733430]get her to play your nerdy tabletops yo. that's what i did.[/QUOTE]
i plan on trying to get her into the group eventually, it'll be much easier in May once her lease drops so we can find our own place, then she'll have no chance to defend against the nerde hobbies
So I'm doing the prelude for the last of my Demon players, and so far he's made 5 rolls.
All of them, all 17 dice rolled between them, have failed to get even one success.
:why:
[QUOTE=Rats808;49735864]So I'm doing the prelude for the last of my Demon players, and so far he's made 5 rolls.
All of them, all 17 dice rolled between them, have failed to get even one success.
:why:[/QUOTE]
I had a drone get two successes in 26 dice in my Shadowrun game, the only roll it succeeded on was one of the player's drones trying to lock on to it, the second drone just shot it and it got nothing on both the dodge and armour rolls and got fucked.
Anyone got any games open? I am seriously dying to play something.
So I feel like I'm taking up a sort of an authority figure role within our group and I'm really weary of it. Role playing too much and generally hijacking the story is a pretty big concern for me as I want everyone to have their cool moments but I find that for either character reasons or experience reasons I'm usually the one doing most of the talking when it comes to DM interaction.
Example: Our Rogue, with the best charisma plays a nervous coward. Our Paladin is 'neutral' and therefore sits somewhere between violent sociopath and unstable zealot. Our Druid is an ancient racist Drow. The Wood Elf Ranger is the most reasonable, but is new to the game and very hesitant to make decisions.
So the end result is typically me, the Half-Orc Fighter/Professional Psychopath wearing a posessed helmet, trying to explain to town guard why we are a perfectly well adjusted group of individuals who should be let into their little hamlet of assfuck nowhere.
Usually while covered in blood after extracting information/teeth from some random bandit, because coincidentally I'm really good at that too.
[QUOTE=Rents;49735918]I had a drone get two successes in 26 dice in my Shadowrun game, the only roll it succeeded on was one of the player's drones trying to lock on to it, the second drone just shot it and it got nothing on both the dodge and armour rolls and got fucked.[/QUOTE]
He ended up having 1 more roll, which I gave him a +2 for to bring him up to 6 dice. He got 1 success.
So, overall, 23 dice, 1 success.
:dogwow:
[QUOTE=Big Dumb American;49731205]Main problem I'm having right now (not just with Stardate, but with 5e in general) is how to price things, and/or how much money to award in bounties and bonuses on missions. None of the books seem to offer useful references to that end so far as I can find.[/QUOTE]
Usually I use the "Random Hoard Generator" (DMG, pg. 137) if I'm having trouble coming up with a reward for a major quest in 5e. For example, for a 3rd level party, I'd roll on the "Treasure Hoard: Challenge 0-4" table to come up with a suitable quest reward. If I wanted bonus objectives, I could divide up what I rolled between the primary objective (worth say, 70% of the reward) and two side objectives (worth 15% each). If you don't want to go through the hassle, just try to make sure each character has earned 500 gold by level 5, 5000 gold by level 11 and 20000 gold by level 17 (derived from DMG, pg. 38 - and that includes their equipment too, but not their magical items).
For prices, look for an item with a similar function and assign it a comparable price - or just think about how readily available you want something to be in your game. For example, if I wanted to make a Starfighter, I'd give it a price similar to the price of a War Horse in the normal game.
Starting getting into an D&D game after playing various role play games offhandedly for about 2 years now, mostly all 40k based.
Went to the first character creation session at the game store and the GM was absent (Got shafted at late with work from what store owner told me.)
But the Store owner and an old friend (Guy hasn't play D&D in years and was in about the same boat I was in. ) Helped me out and got the basic stats and ideal of my character down before we all just started talking about random stuff and what not.
Diffidently looking forward to next week through, with my newly created half-Ork evangelical Celtic who made and started his own religion as an scam, now is too far deep in his own web of lies to tell if the stuff hes shouting is true or not anymore but can't stop because he's an greedily bastard in the end.
This is going to be fun nonetheless.
I bring you a question, Snek the naga mystic adept currently bites as hard as an SVD, with over twice as much -AP, should I lower my charisma from 4 to 2 and lose the last bit of ara-ara~ in the name of muscle tube(upping body from 5 to 7). Was at 7 charisma when I started this character concept :v:
[QUOTE=Crimor;49738322]I bring you a question, Snek the naga mystic adept currently bites as hard as an SVD, with over twice as much -AP, should I lower my charisma from 4 to 2 and lose the last bit of ara-ara~ in the name of muscle tube(upping body from 5 to 7). Was at 7 charisma when I started this character concept :v:[/QUOTE]
Christ what metatype are you based off of?
[editline]14th February 2016[/editline]
I always support the idea of going all in as an unarmed melee tank though, shrug off bullets and piledrive bitches
None, Naga are metasapients :v:
Has the Armor(7) critter power that stacks with normal armor(granted if you can get it made, probably not gonna move so well in FBA), and the poisons damage is based on how much magic you have.
So it's STR+1P(10P -2AP natural weapon, penetrating strikes gives another -4AP, so it's actually 10P -6, and if that hits, it's another 7 in venom.
If you're playing a snake that's a combat character I hope you have a paramilitary or military service in your backstory and an eyepatch
......Just thought about something, elemental aura adds that elements -ap to any melee attack.
Natural Weapon Str+1P -2 AP
Penetrating Strikes -4AP
Electricity Aura -5AP
10p -11AP
Jesus fucking christ.
This is when your gm needs to step in and say 'non'
[editline]14th February 2016[/editline]
My vtols dual m2s have ap -4 and they absolutely shit on people, hell our Gauss rifle has -8 and that's retardedly op
11 is wayyy overboard and broken
I'm inclined to agree
Hell, in SR5 lasers only go up to -10 AP, and that's like, the end-all defining trait of lasers that they sacrifice everything else for is that ridiculous armor pen
I actually can't think a single weapon that can get that much AP against all targets (gauss rifles with Anti-Vehicle rounds can get -13 AP, but against everything else that's -9.)
Meanwhile, what you've got is basically anyone who isn't in milspec armor has their defense totally invalidated. But then again, it is a melee attack, so honestly the utility of it when everyone in the universe and their cat has a semiauto is a bit limited
im gonna make barkley have thunder fangs
[QUOTE=No Party Hats;49738847]im gonna make barkley have thunder fangs[/QUOTE]
I swear to god hats
If you're going to do that you're also getting your whole pay in Beggin Strips
Ruff!
[QUOTE=Crimor;49738487]......Just thought about something, elemental aura adds that elements -ap to any melee attack.
Natural Weapon Str+1P -2 AP
Penetrating Strikes -4AP
Electricity Aura -5AP
10p -11AP
Jesus fucking christ.[/QUOTE]
Elemental Aura changes your AP to the element's usual AP which is the force of the spell in most cases, sorry, doesn't stack with other sources of AP. You still get the hits on spell casting as extra damage and can shatter/burn/zap/corrode things, and people attacking you take the aura damage though.
"So you've just desecrated the towns alter by knocking everything off it so you could stand on it, and your rallying speech rolled 2 to persuade. What do you want to do next?"
"I want to go to the Tavern and challenge people to arm wrestling."
"Surprisingly, everyone hates you."
Paraphrased from latest session.
[QUOTE=Rents;49738952]Elemental Aura changes your AP to the element's usual AP which is the force of the spell in most cases, sorry, doesn't stack with other sources of AP. You still get the hits on spell casting as extra damage and can shatter/burn/zap/corrode things, and people attacking you take the aura damage though.[/QUOTE]
Yeah you're right, went over it with a few gms and we all agreed that electricity aura would replace the ap(since that's how it works on all electricity damage), but penetrating strikes is cumulative, -6 is still good.
Also 7 bod, plus a chameleon suit putting armor up to 17 due to natural armor, it's fun :v:
D&D 5E
last night my players met a ghost. i played his part so well my players were frightened irl and didn't know how to react so they made the worst possible decisions hahahahaha
it was great. my players complimented me a lot after the session. i really nailed the pacing of the music and descriptions of the graveyard. we even turned the lights off and lit some candles for extra immersion!
i had gotten a similar reaction before, when i did the role of two trolls that stopped the party's wagon for a toll. it makes me wonder if this sort of reaction (being too unnerved to think straight) is breaking the fourth wall. i mean, since the players themselves were frightened i never had their characters roll against fear!
[QUOTE=MenteR;49746121]D&D 5E
last night my players met a ghost. i played his part so well my players were frightened irl and didn't know how to react so they made the worst possible decisions hahahahaha
it was great. my players complimented me a lot after the session. i really nailed the pacing of the music and descriptions of the graveyard. we even turned the lights off and lit some candles for extra immersion!
i had gotten a similar reaction before, when i did the role of two trolls that stopped the party's wagon for a toll. it makes me wonder if this sort of reaction (being too unnerved to think straight) is breaking the fourth wall. i mean, since the players themselves were frightened i never had their characters roll against fear![/QUOTE]
If the players are actually being frightened, and playing properly as frightened characters, that's all you can possibly ask for. Adding mechanics to that only takes away from the experience!
[QUOTE=Crimor;49744645]Yeah you're right, went over it with a few gms and we all agreed that electricity aura would replace the ap(since that's how it works on all electricity damage), but penetrating strikes is cumulative, -6 is still good.
Also 7 bod, plus a chameleon suit putting armor up to 17 due to natural armor, it's fun :v:[/QUOTE]
Yeah, -6AP is great generally, anything with fuckloads of armour you're probably better off using a bomb and not being near it rather than firing at it with spells or heavy weapons.
I've been making mental notes during our sessions and I'm considering talking to one of my friends about being the DM of a later campaign. I'd have to ask him to let me use his stuff though.
I've had this idea for a setting involving three rival cities, where each has some specific dark secret. Whichever one the party discovers first (or explores the most) becomes the focal plotline of the campaign. I really like the idea of having a bunch of urban areas players can run around in as well as the potential for city espionage. I've had this idea for a quest where the party escorts a teenage noble girl to meet a lover in a rival city, Romeo & Juliet style, only to have her murder him once she's there and leave the party 'responsible' for the assassination.
Round two Stardate 3030X tonight! The Misters will be infiltrating a drone carrier to retrieve a stolen prototype weapon, and hopefully find a way to kidnap or convince the gnomish technomancer who runs the show to put to work in their R&D department.
also my players bought mudagog, the half-orc barbarian, a sex change potion that turned him into a lady orc with PMS
here's what he had to deal with for an entire session:
roll a D6 hourly:
1: nothing happens
2: random crying/emotional fluctuation
3: stress/anger (since he's a barbarian he'd randomly rage)
4: uncontrollable hunger
5: feel attracted to the nearest male
6: menstrual clamps (1d4 dmg) and you get -3 in attack rolls
it was hilarious, he had to put on a voice too
a lady orc voice.
our group started up for 1 session after like 6 months and now it's on hiatus again. brilliant
also since they are now local heroes, the party eventually found a bard singing a song about their heroic deeds and female mudagog immediately fell in love with him. she tried shoving the whole gnome head first into her chuff. gross.
the sorcerer put her to sleep and saved the gnome from vaginal manslaughter.
[QUOTE=MenteR;49749479]also since they are now local heroes, the party eventually found a bard singing a song about their heroic deeds and female mudagog immediately fell in love with him. she tried shoving the whole gnome head first into her chuff. gross.
the sorcerer put her to sleep and saved the gnome from vaginal manslaughter.[/QUOTE]
sounds like someone in your group is sexist
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