• D&D 5e: Nobody Talks about D&D
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[QUOTE=lintz;49749619]sounds like someone in your group is sexist[/QUOTE] the girls in the group commissioned the potion as a payback to mudagog's frequent pranks on the party.
You know after talking about the military guy, i see how big of a school yard bully he is. And oh god what he does. First, when we're not playing the game he'll go on endlessly about his adventures in the navy, which as my father has pointed out, seem pretty exaggerated. I mean he went on about how he single handedly essentially saved the navy millions by being the only competent sailor to shrink wrap missile wires to stop rust. And in game he has a weird obsession with hookers. Like whenever we're in town he'll constantly go on about wanting hookers and he spends a lot of his time drinking in taverns and banging hookers. And he's a paladin. I guess some things never change from the navy. His humor constantly consists of sex jokes, homosexual jokes, jokes about past players and what they did that was stupid, and annoying me about things from past games. Like before i told him to stop he kept on singing to himself "stinky bear", a reference to the teddy bear my druid had due to background reasons. I mean back in that game he said he was doing it in character (his character was a stuck up noble ranger douche) but now that I look back, he kept doing it even OOC. But he's one of the few compitent players we can scrounge up, so I guess he'll have to do. In the mean time me and the DM are finding some way to put him in his place. I mentioned succubi, but the DM says that's "too high level"
[QUOTE=Hey I'm Grump;49749740]You know after talking about the military guy, i see how big of a school yard bully he is. And oh god what he does. First, when we're not playing the game he'll go on endlessly about his adventures in the navy, which as my father has pointed out, seem pretty exaggerated. I mean he went on about how he single handedly essentially saved the navy millions by being the only competent sailor to shrink wrap missile wires to stop rust. And in game he has a weird obsession with hookers. Like whenever we're in town he'll constantly go on about wanting hookers and he spends a lot of his time drinking in taverns and banging hookers. And he's a paladin. I guess some things never change from the navy. His humor constantly consists of sex jokes, homosexual jokes, jokes about past players and what they did that was stupid, and annoying me about things from past games. Like before i told him to stop he kept on singing to himself "stinky bear", a reference to the teddy bear my druid had due to background reasons. I mean back in that game he said he was doing it in character (his character was a stuck up noble ranger douche) but now that I look back, he kept doing it even OOC. But he's one of the few compitent players we can scrounge up, so I guess he'll have to do. In the mean time me and the DM are finding some way to put him in his place. I mentioned succubi, but the DM says that's "too high level"[/QUOTE] that's horrible. why would you even play with someone like that?
[QUOTE=MenteR;49749769]that's horrible. why would you even play with someone like that?[/QUOTE] without him, we're down a game, and one person out of about 4 that can be places on a consistent basis, and the other people will stand. Sort of a mixed bag of D&D players over here. It's obvious that not everybody gets along, and they need to fall into their own "niche" of players. Thing is, if we don't band together we don't have enough people to play with. usually at least. It's complicated.
[QUOTE=Hey I'm Grump;49749798]without him, we're down a game, and one person out of about 4 that can be places on a consistent basis, and the other people will stand. Sort of a mixed bag of D&D players over here. It's obvious that not everybody gets along, and they need to fall into their own "niche" of players. Thing is, if we don't band together we don't have enough people to play with. usually at least. It's complicated.[/QUOTE] are you playing live sessions or online sessions? if you're playing online there's a LOT of competent people looking for a game. anyhow you should still remove him from the group or find another party. i'd very much prefer not getting stressed at all than playing with someone like him, but that's just me!
[QUOTE=MenteR;49749826]are you playing live sessions or online sessions? if you're playing online there's a LOT of competent people looking for a game. anyhow you should still remove him from the group or find another party. i'd very much prefer not getting stressed at all than playing with someone like him, but that's just me![/QUOTE] Its live sessions, and I don't like to play online sessions for another reason that can be simplified to its complicated, and explaining would be taking this thread off topic. I haven't asked the rest of the group how they feel about Navy Man yet, but I probably should. But just because I don't like Navy Man, and he can be a massive prick at times doesn't mean I don't have fun.
[QUOTE=Hey I'm Grump;49749851]Its live sessions, and I don't like to play online sessions for another reason that can be simplified to its complicated, and explaining would be taking this thread off topic. I haven't asked the rest of the group how they feel about Navy Man yet, but I probably should. But just because I don't like Navy Man, and he can be a massive prick at times doesn't mean I don't have fun.[/QUOTE] To be frank, sometimes taking a break from that sort of thing can really give you an idea of how bad toxic people can be for your group sometime around last January, we had this guy in our group whom was consistently a dickwad, ensuring we could never actually succeed at anything in his games, picking out and abusing people, and that was even before the constant lying and loophole abuse and the fact every character and NPC he played was the same nasty, jerkass psycho hobo. But basically we'd stuck with it for almost a year simply because him and his equally jerkass friend were basically two of our only consistent GM's, and at that point we were drifting between a different game every other month and didn't really think it was that odd then one day, after a story I think I've related before where we basically ended up in a fight with cheating monsters and murdering someone we were escorting with 0 chance to prevent it, I fucking up and quit his game, told him I didn't want him in an upcoming game I had planned, muted him on voice comms and removed him from steam, and more or less set down an ultimatum that I wasn't playing in any games with him anymore. And about a month or so later, he was gone, and most of our best games have happened in the time since, plus we've been actually able to keep games going for more than a couple months at a time which has been fantastic It fucking sucks to kick people out, and when you go from a pool of about 9-10 potential players to maybe 5-6 if you really try to work in everyone's schedules, it can feel like it sucks, but toxic players and GM's really do fit the descriptor really well, because one nasty person can absolutely poison a group and make it fun for nobody. Definitely talk to your other guys and see if they feel the same way, and try and maybe explain your feelings and see if something can be worked out, but if push comes to shove, you're usually better off without people like that
[QUOTE=Hey I'm Grump;49749851]Its live sessions, and I don't like to play online sessions for another reason that can be simplified to its complicated, and explaining would be taking this thread off topic. I haven't asked the rest of the group how they feel about Navy Man yet, but I probably should. But just because I don't like Navy Man, and he can be a massive prick at times doesn't mean I don't have fun.[/QUOTE] yeah listen to what siberys said. i agree that his behavior is really toxic.
[QUOTE=SiberysTranq;49749919]It fucking sucks to kick people out, and when you go from a pool of about 9-10 potential players to maybe 5-6 if you really try to work in everyone's schedules, it can feel like it sucks, but toxic players and GM's really do fit the descriptor really well, because one nasty person can absolutely poison a group and make it fun for nobody. Definitely talk to your other guys and see if they feel the same way, and try and maybe explain your feelings and see if something can be worked out, but if push comes to shove, you're usually better off without people like that[/QUOTE] yeah, kicking people out of our group has never been a strong suit of anybody. I mean we'll talk sometimes (some people more than others) about how we don't want them around because they're not exactly great at the game, but we never directly say it to anyone. I'm gonna have to ask everybody else's opinions on this because I am only one person in this group, and its gonna be either me or him as I see it. [B]EDIT:[/B] but lets get off this bummer train and move to a question: if you become a werewolf in 5e do you automatically become chaotic evil? because our fighter did sort of cram his arm down a werewolf's throat and got bitten.
[QUOTE=Hey I'm Grump;49749974]yeah, kicking people out of our group has never been a strong suit of anybody. I mean we'll talk sometimes (some people more than others) about how we don't want them around because they're not exactly great at the game, but we never directly say it to anyone. I'm gonna have to ask everybody else's opinions on this because I am only one person in this group, and its gonna be either me or him as I see it. [B]EDIT:[/B] but lets get off this bummer train and move to a question: if you become a werewolf in 5e do you automatically become chaotic evil? because our fighter did sort of cram his arm down a werewolf's throat and got bitten.[/QUOTE] Slow decent towards madness, predisposed towards chaotic evil, is how I usually interpret it.
[QUOTE=Oliolio;49750013]Slow decent towards madness, predisposed towards chaotic evil, is how I usually interpret it.[/QUOTE] As a WEREWOLF you are absolutely chaotic evil, but as a humanoid that is trying to resist it and undo the curse, you are not evil. Certainly if you give in and embrace it, intentionally transforming, you are totally evil.
hm, stuck on choosing which of 3 priorities for a luck character(8 edge), either attri/skill at A C with money at D(50k) mundie with one wasted special point, same but with magic ad D instead, giving me 3 power points as an adept, or having meta at A for a 4 magic adept with attri/skill in BC Feel like the better one would probably be the 3 magic one with A in attributes(Since a luck character does well with low skillpools on stuff)
[QUOTE=Chronische;49750116]As a WEREWOLF you are absolutely chaotic evil, but as a humanoid that is trying to resist it and undo the curse, you are not evil. Certainly if you give in and embrace it, intentionally transforming, you are totally evil.[/QUOTE] yeah, i thought so. Our fighter wants to stay being a werewolf, but i'm pretty sure thats cause he didn't read the rules 100% through. I mean we can remove the curse. It is a curse right? that can be removed by the remove curse spell right? otherwise he might have to roll up a new character cause he is gonna die to my paladin if he turns again.
[QUOTE=Hey I'm Grump;49750156]yeah, i thought so. Our fighter wants to stay being a werewolf, but i'm pretty sure thats cause he didn't read the rules 100% through. I mean we can remove the curse. It is a curse right? that can be removed by the remove curse spell right? otherwise he might have to roll up a new character cause he is gonna die to my paladin if he turns again.[/QUOTE] No it can't be removed by remove curse, I'm pretty sure. It's up to the GM, but really.. getting infected with something like that is a great source for a QUEST! Finding magical thingybobs for someone to cure you of the curse! It absolutely does make you evil if you actively WANT to be a werewolf and submit to it.
I'd say that it can be removed with remove curse, but it's gonna have to be from a pretty badass mage, which you'd have to seek out.
[QUOTE=Crimor;49750223]I'd say that it can be removed with remove curse, but it's gonna have to be from a pretty badass mage, which you'd have to seek out.[/QUOTE] we have a fire obsessed cleric, will that do? besides, this is the Elemental Evil campaign, and the DM isn't one for going on other adventure tangents
[QUOTE=Crimor;49750145]hm, stuck on choosing which of 3 priorities for a luck character(8 edge), either attri/skill at A C with money at D(50k) mundie with one wasted special point, same but with magic ad D instead, giving me 3 power points as an adept, or having meta at A for a 4 magic adept with attri/skill in BC Feel like the better one would probably be the 3 magic one with A in attributes(Since a luck character does well with low skillpools on stuff)[/QUOTE] As someone who's running a game full of high-edge people, I can say right now it is fucking good almost to the point of god-statness (Though not quite, it's just high edge + high other stats is insane) Because why bother with skills and specialization when 7-8 times a session you can just add that many dice and double all your 6's Granted, it is perfectly in keeping with Shadowrun in general but by god I cannot tell you how many times I've been like 'oh boy someone finally failed a roll' before the edge comes out and that 3 turns into like, a 9.
[QUOTE=Hey I'm Grump;49750227]we have a fire obsessed cleric, will that do? besides, this is the Elemental Evil campaign, and the DM isn't one for going on other adventure tangents[/QUOTE] Well in 5e any kind of Cleric can prepare a Remove Curse spell so technically yes.
Still gotta get them regants though, quest ahoy
So lycanthropy is nothing but a negative in DnD?
[QUOTE=JesseR92;49750863]So lycanthropy is nothing but a negative in DnD?[/QUOTE] Unless you WANT to be evil, yes it is.
[QUOTE=SiberysTranq;49750342]As someone who's running a game full of high-edge people, I can say right now it is fucking good almost to the point of god-statness (Though not quite, it's just high edge + high other stats is insane) Because why bother with skills and specialization when 7-8 times a session you can just add that many dice and double all your 6's Granted, it is perfectly in keeping with Shadowrun in general but by god I cannot tell you how many times I've been like 'oh boy someone finally failed a roll' before the edge comes out and that 3 turns into like, a 9.[/QUOTE] Can confirm. My longest running character had 7 edge. He was a paranoid, cheapskate, racist, war-vet, who lived off oatmeal because we once stole a semi-truck full of the stuff, and nobody else wanted it. He consistently wore a Hawaiian t-shirt with cargo shorts and flip flops, and he was a wanted terrorist in Cuba. Damn, I miss playing Tinfoil. [t]http://i.imgur.com/cIroS0v.jpg[/t]
[QUOTE=SiberysTranq;49750342]As someone who's running a game full of high-edge people, I can say right now it is fucking good almost to the point of god-statness (Though not quite, it's just high edge + high other stats is insane) Because why bother with skills and specialization when 7-8 times a session you can just add that many dice and double all your 6's Granted, it is perfectly in keeping with Shadowrun in general but by god I cannot tell you how many times I've been like 'oh boy someone finally failed a roll' before the edge comes out and that 3 turns into like, a 9.[/QUOTE] Elo blew all of his edge in the first session of my game, first of all attacking a dude to immobilise him which is a solid idea but the guy was already out of action from a called shot by our shooty adept, and then trying to heal the guy because he'd taken so much damage from the called shot that a dose of narcoject nearly killed him and he was bleeding to death :v: The decker has 7 edge though, and the Go Big Or Go Home quality, it's an all or nothing build.
[QUOTE=Rents;49751382]Elo blew all of his edge in the first session of my game, first of all attacking a dude to immobilise him which is a solid idea but the guy was already out of action from a called shot by our shooty adept, and then trying to heal the guy because he'd taken so much damage from the called shot that a dose of narcoject nearly killed him and he was bleeding to death :v: The decker has 7 edge though, and the Go Big Or Go Home quality, it's an all or nothing build.[/QUOTE] Hey man, I was trying to incapacitate him permanently And without killing him
How do DM's usually feel about Dragon Knights? I was thinking about rolling one
[QUOTE=SpartanXC9;49752441]How do DM's usually feel about Dragon Knights? I was thinking about rolling one[/QUOTE] what the fuck is a dragon knight
Two players had to cancel at the last minute last night due to car troubles and illness, so what was supposed to be a high speed murder romp had to be adjusted on the fly to accommodate a group of three squishy sneaks -- a rogue assassin, a wizard, and a ranger. Instead of an assault on the dreadnought using a battleship, they went in quiet on an interdictor/covert ops ship and sent a scout drone into the target's launch tube. Once inside, it innterfaced with a command console, reprogrammed the ship's interior defense turrets, and deactivated the hostile drone force, leaving only the autonomous warbots to contend with. The players jetted up to the loitering dreadnought in a transport pod without being spotted, climbed in through the launch tube, and stealthily made their way into the ship, quietly destroying a couple of warbots, before fucking the while thing up. They broke into the crate containing the prototype weapon they were supposed to retrieve. The crate contained to small drones with bladed wings and a headband. The wizard of course ediately put on the headband, which drilled into his skull giving him neural control over the bladed drones, and violating the terms of the contract, resulting in a big hit to the bounty. They then opened a large cargo bay door, triggering alarms, and were assaulted by chainsaw berserker droids, which would have killed the whole dang party if not for the turrets they had hacked earlier helping out in combat. Bloodied bUT alive, they busted down the door to the bridge while their secondary target, the gnomish techromancer, desperately entered the self destruct sequence. They shot him with net launchers and thanks to a nat20 on a persuasion roll that they meant him no harm got him to deactivate the self destruct sequence. Mission accomplished! Next mission is going to be a nightclub infiltration into a yakuza themed environment. Boss will be a cyborg samurai.
[QUOTE=Rents;49751382]Elo blew all of his edge in the first session of my game, first of all attacking a dude to immobilise him which is a solid idea but the guy was already out of action from a called shot by our shooty adept, and then trying to heal the guy because he'd taken so much damage from the called shot that a dose of narcoject nearly killed him and he was bleeding to death :v: The decker has 7 edge though, and the Go Big Or Go Home quality, it's an all or nothing build.[/QUOTE] meanwhile I kept the van warm
[QUOTE=elowin;49752602]what the fuck is a dragon knight[/QUOTE] It's a 3.5 class that someone updated to 5e and it's basically a Knight that has a dragon pal and it gets some magic powers from it. It's not like you have a giant dragon right off the bat it's size is dependent on your level and it's pretty useless till level 7
[url=http://yourplayersaidwhat.tumblr.com/post/139423607960/i-accidentlly-boosted-my-party-to-level-11]reasons you shouldn't be paying your players in xp per kill[/url]
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