[QUOTE=Mellowbloom;49752627]meanwhile I kept the van warm[/QUOTE]
You took out the drone that everyone else wasn't shooting for some reason, plus you had the escapes covered but the guy never even got an action :v:
[QUOTE=lintz;49752754][URL="http://yourplayersaidwhat.tumblr.com/post/139423607960/i-accidentlly-boosted-my-party-to-level-11"]reasons you shouldn't be paying your players in xp per kill[/URL][/QUOTE]
for the first time ever i'm dming a campaign with xp for mobs and such
after a particularly xp starved session, leading to the players being very close to levelling up but not quite there, they started to become ferocious XP seeking monsters, considering killing complete strangers and "draining them of their experience"
eventually i seeded the idea that if they just turned on each other, then the last one standing would have the sum total experience of all of the other members of the party, and would become the ultimate being (like, level 7)
also i threw 3 kobolds at them and they levelled up
oh yeah, i forgot to tell y'all of my greatest bit of GMing.
Was doing a 1v1 game of Werewolf: The apocalypse. Now this is very shorthand and I spent a lot of time developing these characters for the player. I gave my player a pack:
The leader was an american with serious Irish love (He wears a kilt into battle and uses the word 'lass' drunk with some serious race hate (well, Metis Hate, which is basically the sterile,deformed product of two werewolves breaking the rules and mating with their own kind, so unlike real life racism, there's a point there). Anyhow. My player got some serious father vibes from this guy.
Gave him/her a packmate at about his own age. She was tough, had a very serious problem with her family which she took out on sex and drugs. Got the player in on her drug habbit.
Also gave him nice-guy cook, a nice-guy actually-irish man a brutal warrior from the most peaceful tribe ever. Later, I gave the pack a young member who grew up with the IRA
In another pack, I had the player's mentor, and his right hand who wanted to lead his own pack.
Anyhow; I finaly sent this pack in (and one other) into a hive. (think evil werewolves in either veit-cong tunnels or the infested place from [I]Aliens[/I]
The fighting starts out well for the player and his party.
A bunch of enemies show up from further underground. The IRA kid panics and throws explosives down a hole.
A cave in occurs. The team is split. The player goes with IRA kid, Cook and drugs. (The weaker members)
They find themselves in a torture chamber
The player fails a perception check.
They go into a tunnel, which they are then chased out of by unseen forces, back into the torture chamber.
The player and Co are captured.
The Player is hung up with meathooks through the shoulders
IRA kid has a pain-stick put into him, a magic stake that causes pain when the impaled isn't giving pain to others. IRA kid then starts slicing into the player's belly.
Cook has IRA kid's Kalishnikov inserted into his ass and fired at full auto.
Drug problem gets gang-raped infront of the player (which the player barely notices due to torture)
The company is then rescued by the different pack. They won the battle.
The player and the pack leader fall into deep depression.
A month later (still in depresssion )it turns out that drug problem got pregnant... with a metis.
Pack leader takes out his anger on the pregnant member, trying to kick her out and victim blaming.
This further upsets the PC, but the character and the player have a strong attachment to the drunk man.
The guy who wants pack leadership offers to help the player, if only the player would give him her blessing. The player consents.
The Pack leader get's challenged to a duel (which he can't win), the pack leader, driven by grief, accepts.
He gets instakilled. Player is gutted.
This would have been great without twenty minutes of solid crying from the player.
I'm a monster.
he later told me he loved every bit of it. But if I kill his favourite characters again...
Help, I want to DM but every time I spill spaghetti all over the floor and end up completely ruining all of my plans and making decisions that don't make any sense
[QUOTE=Ylsid;49752793]Help, I want to DM but every time I spill spaghetti all over the floor and end up [B]completely ruining all of my plans and making decisions that don't make any sense[/B][/QUOTE]
are you sure you're not a player
[QUOTE=Ylsid;49752793]Help, I want to DM but every time I spill spaghetti all over the floor and end up completely ruining all of my plans and making decisions that don't make any sense[/QUOTE]
wait is this not how you're supposed to DM?
shit i've been doing it wrong all my life
[QUOTE=SpartanXC9;49752748]It's a 3.5 class that someone updated to 5e and it's basically a Knight that has a dragon pal and it gets some magic powers from it. It's not like you have a giant dragon right off the bat it's size is dependent on your level and it's pretty useless till level 7[/QUOTE]
Sounds like some dandwiki bullshit to me. All homebrew should be specifically allowed by the dm.
[QUOTE=SpartanXC9;49752748]It's a 3.5 class that someone updated to 5e and it's basically a Knight that has a dragon pal and it gets some magic powers from it. It's not like you have a giant dragon right off the bat it's size is dependent on your level and it's pretty useless till level 7[/QUOTE]
sounds very OP. besides wouldn't people hunt you down and kill you and skin the dragon? or steal the dragon for themselves? after all, it's a [I]dragon[/I] we're talking about. you'd definitely be a walking target.
[editline]16th February 2016[/editline]
it just sounds really OP and dndwiki-ish in general :p
[QUOTE=Ylsid;49752793]Help, I want to DM but every time I spill spaghetti all over the floor and end up completely ruining all of my plans and making decisions that don't make any sense[/QUOTE]
ssssshhh don't give it away you're just supposed to pretend you had a plan all along by only having everything come together AFTER shit has gone down
Like, how in my game, I never have an actual plan of what should be happening. I lay the groundwork, I maybe posit a few logical implications of things that might happen in my notes, but when the players inevitably fuck it all up, I improvise
Then, later, I take whatever happened, weave it into my plans for the overall story arc, then lie and claim I intended it all along
Like how I might have the second session of my Shadowrun game involving assassinating a metahuman rights activist for the Japanese, and then, when out of the blue when the party is on the run (for entirely unrelated reasons), they might call up their Japanese contact to save them, get a free flight to Tokyo, and realize, holy shit, metas really are fucking oppressed here and it is miserable and we are bad people for killing that guy. Then, when they completely fail to remember it, taking it off the rails again, I have them hunted by a group of anti-runners (again, totally unrelated) who's primary gripe is that they've committed all sorts of horrible crimes and yet don't even remember the people that they've wronged, so on and so forth, just building on stuff. None of which was intended at the time.
Anyone can write a railroad, after all. But if you want to be truly brilliant, you make actions have consequences weeks or months down the line that you would have never thought of if you'd been writing in advance, but which seem to organically emerge from the story and the actions of the players because, fact of the matter is, they did. You might not end up going where you originally wanted to go, it's true, but the fact of the matter is, the ending is very rarely the part of the game anyone's going to really remember. It's about everything they did on the way there, and how in hindsight it all kind of fit together.
End of the line is, you're not writing a book, you're writing a roleplay. Crazy off-the-wall things happen, there's a giant tangled maze of loose ends most of which will never get resolved, and the fuzzier your plot is, the easier it is to link it all together when you're trying to decide what should come next.
[QUOTE=MenteR;49752988]sounds very OP. besides wouldn't people hunt you down and kill you and skin the dragon? or steal the dragon for themselves? after all, it's a [I]dragon[/I] we're talking about. you'd definitely be a walking target.
[editline]16th February 2016[/editline]
it just sounds really OP and dndwiki-ish in general :p[/QUOTE]
[QUOTE=IrishBandit;49752833]Sounds like some dandwiki bullshit to me. All homebrew should be specifically allowed by the dm.[/QUOTE]
Ah my bad I actually did get it from the DnD wiki when trying to see if Dragoons were in 5e haha
[QUOTE=SpartanXC9;49753087]Ah my bad I actually did get it from the DnD wiki when trying to see if Dragoons were in 5e haha[/QUOTE]
Just never use anything from dandwiki/dndwiki, they're full of trash.
i remember one time our GM thought we would go through the trouble of sneaking onto a boat in the night to get some things off of it. We didn't. We just ran on, pillaged, and burned the boat down. After that we were minor criminals, but we were never caught.
[QUOTE=Cloak Raider;49752806]are you sure you're not a player[/QUOTE]
Lol, now you mention it I suppose I do run my games like players. Shit like creating tunnels out of thin air which I never planned to exist or radically changing the personality of an NPC to the point I look back and wonder wtf I was doing. The players can tell I'm totally freaking out too which is the worst part.
[QUOTE=Ylsid;49753259]Lol, now you mention it I suppose I do run my games like players. Shit like creating tunnels out of thin air which I never planned to exist or radically changing the personality of an NPC to the point I look back and wonder wtf I was doing. The players can tell I'm totally freaking out too which is the worst part.[/QUOTE]
Just relax
the more you stress out about things the worse you'll GM, trust me. Nobody expects perfection, or if they do, they're assholes and you don't want to be dealing with them anyway. Just take things as fast as you need to take them and don't freak out about the fine details. Prepwork is for dealing with that stuff. During the session the last thing you want to do is lose your cool and get exasperated, because even if you're making things up out of whole cloth the last thing you want to do is look and sound like you hadn't planned it all along.
and if you do need some time mid-session, take a break to get some snacks or order a pizza or whatever and take a breather to figure out how you want to react to or deal with something like that, but panicking and just going 'abc happens just because xyz' with xyz having never been established or explained beforehand is usually a terrible idea, but if you're stuck with it you can always take some time to figure out why that was after (The hidden tunnel was disguised by an illusion on the map, the sudden personality change was because that person has been replaced by a doppelganger or possessed by a mind-worm, for example) and that can lead to some really cool stuff, whether or not the players pick up on it
You may remember I drew a /tg/-styled party sheet a couple months back. I was going to draw more with updated armour + adventure info, but the group broke up a month or so later. So, I've started again with my new equally weird party, who adventure in a screwed up post-apoc world ravaged by monsters.
[t]http://i.imgur.com/TGqZ5oJ.png[/t]
You'd think that it would bring us together, but we're a bunch of assholes that hate each other.
[url]https://www.youtube.com/watch?v=PCnu49U8V9c&feature=youtu.be&t=1213[/url]
Gotta save that nuyen.
[QUOTE=Crimor;49754211][url]https://www.youtube.com/watch?v=PCnu49U8V9c&feature=youtu.be&t=1213[/url]
Gotta save that nuyen.[/QUOTE]
A real SR party would have used explosives to solve this problem.
[QUOTE=gufu;49755436]A real SR party would have used explosives to solve this problem.[/QUOTE]
Or just got the decker to forge a valid ticket.
I'm starting up an Earthdawn game on Thursdays at 7PM GMT, and could do with a few more players.
In case you don't really know what Earthdawn is, it's a high fantasy game. Kind of like Dungeons and Dragons but way cooler, and with an established setting that's actually good.
Gonna be playing on Roll20, text only, and got a group conversation going on Skype.
If you're interested, hit me up either here on FP, Steam or Skype. My Steam is to the left, Skype name is Ellywellywin, pretty sure I should be the only one who pops up if you search it.
Earthdawn, AKA that generic fantasy game that Shadowrun was originally based off of.
I've decided to take a leap and try online D&D games. Now I just need to find one that fits with my schedule. Any places to find a game besides Roll20
Mythweavers, whatever official forums for the game if you want to play something specific, maybe stuff like Pathfinder Society but they might not suit what you want to play, whatever other RPG based forums/chatrooms you might know.
[QUOTE=Nerts;49761612]Earthdawn, AKA that generic fantasy game that Shadowrun was originally based off of.[/QUOTE]
Actually Earthdawn was made after Shadowrun
it's also not that generic
so ive gone on for like 4 years thinking nerts and rents were the same people
is that just a coincidence or what
[QUOTE=No Party Hats;49762549]so ive gone on for like 4 years thinking nerts and rents were the same people
is that just a coincidence or what[/QUOTE]
Don't be crazy. There's no way they are the same person. They have different names, even!
What are some of the lower end decks that are actually worth using? high edge face character could use a good decking.
[QUOTE=Crimor;49763886]What are some of the lower end decks that are actually worth using? high edge face character could use a good decking.[/QUOTE]
seeing as you're already crippling yourself by not going full Decker, I suggest a really good deck in order to counteract the handicap
You're probably right, I should spend the dosh on implants instead then, what are some must haves for a face?
Honestly couldn't tell ya, most augs ive had on a character is my current dwarf with 2 shoddy cyberlegs and a robo arm
Harem of i-Dolls should boost your rolls on the merit of 'look at that guy he's got all the butches' imho
[QUOTE=Crimor;49764087]You're probably right, I should spend the dosh on implants instead then, what are some must haves for a face?[/QUOTE]
Tailored pheromones is just plain more dice when talking face to face, having one cyberarm with the agility jacked up to 9 can make you useful in combat (just remember to use one-handed weapons), bone lacing/orthoskin/smartskin if you want to be less squishy, some of the genetic treatments are nice but depends if you're playing 4th or 5th, mnemonic enhancers can really boost your knowledge skills which can be handy, knowing people and organisations can be crucial, but you might want to avoid F rated stuff if you plan on talking your way past security.
[editline]18th February 2016[/editline]
[QUOTE=No Party Hats;49762549]so ive gone on for like 4 years thinking nerts and rents were the same people
is that just a coincidence or what[/QUOTE]
Me and who?
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