• D&D 5e: Nobody Talks about D&D
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One of my player's net dropped so he couldn't attend to my jojo campaing. So I made my players met an old man who invited them to play the goose's game in exchange of information. I made up a bunch of stupid rules and at the end made them fight a giant goose, but damn if this is not fun :v:
[QUOTE=slayer20;49775067]Is a Monk + multiclassed sorcerer viable in 5e? I still like the idea of a magic casting monk, but the four elements thing sucks.[/QUOTE] It's pretty damn MAD though. You need dex, wisdom (for monk ability saves and more AC), and charisma, and of course everyone needs Con. However, if you were thinking, for instance, dragon sorcerer, bear in mind that monk AC stuff is EXCLUSIVE, as is the dragon thing. You get one or the other, they do not stack. [editline]19th February 2016[/editline] [QUOTE=Falcqn;49775409]This is only semi-related, but what are psionics like in 5th edition? I remember a psionic warrior/monk/zerth cenobite character being quite effective in 3.5e, and I feel psionics kinda fit monks thematically (mind over matter, quite literally).[/QUOTE] Amusingly, in 1e, monk WAS the psionic class, though anyone COULD get psionic shit. It was odd.
In a one off campaign I put every point possible into Constitution and strength, everything else was the bare minimum. This character was bitten by a giant spider and I needed at least a 14 to survive.with my natural 20 along with some other stuff I ended up with 37.After a brief discussion between the party and the DM they all agreed I flexed my arm and the spider exploded. [editline]19th February 2016[/editline] I want to make a smart character if I can cause chaos with the inteligence of a brick I wonder what I could do with Intelligent ,wisdom ,and charisma.
[QUOTE=JesseR92;49776038]In a one off campaign I put every point possible into Constitution and strength, everything else was the bare minimum. This character was bitten by a giant spider and I needed at least a 14 to survive.with my natural 20 along with some other stuff I ended up with 37.After a brief discussion between the party and the DM they all agreed I flexed my arm and the spider exploded. [editline]19th February 2016[/editline] I want to make a smart character if I can cause chaos with the inteligence of a brick I wonder what I could do with Intelligent ,wisdom ,and charisma.[/QUOTE] It's called being a full caster. The chaos potential is only limited by your spells per day, and creativity of cantrip use.
[QUOTE=Alsojames;49775058]I'd probably want to play Demon or Geist, so if I do get books, I'd get those. Although that's a big maybe, since they're $80 American+shipping, so that's probably not going to happen. On the other hand, my local game store has Lesser Shades of Evil for a reasonable price and no shipping, so I might get that...[/QUOTE] Arguably two of the best options as far as cheap CofD gaming goes. Geist only has 1 book, but it's 1e(and requires the World of Darkness core). Demon is 2e, but you only need the core book and CofD core to play it(and the need for CofD core is arguable/mostly for the full 2e rules as opposed to literally the earliest example of 2e rules you get in the Demon book). As for the rest of the Demon books, Heirs to Hell can be ignored, it's entirely fluff and rules for including Demon-Blooded characters a la The Omen's Damian. Flowers of Hell is arguably necessary, because it has rules for subverting infrastructure and gadgets. Demon Storyteller's Guide is mostly just advice for the ST on working out Ciphers for the players, and a bunch of optional rule suggestions for different game themes(and 3 alternate settings), and a repeat of the rules for Analysts(a new Incarnation they introduced in an 'enhanced fluff' book). I'd still recommend getting PDFs, though. :dog:
[QUOTE=leonthefox;49775995]One of my player's net dropped so he couldn't attend to my jojo campaing. So I made my players met an old man who invited them to play the goose's game in exchange of information. I made up a bunch of stupid rules and at the end made them fight a giant goose, but damn if this is not fun :v:[/QUOTE] And one of my players, whose stand is a basketball, developed a new power, which is making the ball bigger [quote]Tyrone rams his ball up the gooses ass as hard as he can vexint: . Sammun (GM): what darling r.: exactly that Sammun (GM): yeah I dont wanna fine [/quote] :excited:
yeah, my DM for DnD at the moment isn't very experienced. How I got the plate armour: The players of our party got recruited by a paladin wearing full plate and wielding a holy sword. Needed us on a great quest. We're all level one. We go to a farm. Kill a few bandits on the way. Then a few goblins. level two. Go into a cave near the farm that's causing all the problems. The Paladin turns out to be a multi-classed rogue. He switches from plate into magic leather. Then sneaks in. We enter the cave and kill many goblins. The paladin gets captured. A boss fight with three powerful orcs occurs. During the fight with the orcs, the paladin gets his head caved in. we kill the orcs (they were tough and used strange magic) We then discover a note suggesting that this paladin was evil and working for some great evil, we were to be sacrifices or something like that. Our rogue takes his enchanted leather armour. I get his plate and his sword (which does a d4 of necro damage and occasionaly says some creepy lines about being 'fed'). I also write down information on the enchantments the orcs have, cause I want em, regardless of the fact that they're runes carved into the body. Also the DM likes being really vague with his descriptions. The sword for instance, I've tried to get it identified by four different people. None can do it. The cursed coins that bind us all together? Every wizard is useless. But. Since I got that armour, I made it way more interesting. I scratched out all symbols of Pelor. I replaced the boots and gauntlets with ones I found in a dungeon, they have no special properties nor do they look very different. They just didn't need refitting. I'm using a helmet I found from one of the orcs. It has a one-eye motif and apparently, according to a dwarven priest who objected to me wearing it, is related to a god of 'war and storms'. I thought that sounded pretty cool, so i moved along. I killed a bear. Now wearing a big bear cloak over me, the head resting over my helmet. I killed a green dragonborn, and so wrapped it's scales around the armour. We then thought alongside a dragonborn mercenary company. They provided no comment on that.
[QUOTE=The Jack;49777626]yeah, my DM for DnD at the moment isn't very experienced. How I got the plate armour: The players of our party got recruited by a paladin wearing full plate and wielding a holy sword. Needed us on a great quest. We're all level one. We go to a farm. Kill a few bandits on the way. Then a few goblins. level two. Go into a cave near the farm that's causing all the problems. The Paladin turns out to be a multi-classed rogue. He switches from plate into magic leather. Then sneaks in. We enter the cave and kill many goblins. The paladin gets captured. A boss fight with three powerful orcs occurs. During the fight with the orcs, the paladin gets his head caved in. we kill the orcs (they were tough and used strange magic) We then discover a note suggesting that this paladin was evil and working for some great evil, we were to be sacrifices or something like that. Our rogue takes his enchanted leather armour. I get his plate and his sword (which does a d4 of necro damage and occasionaly says some creepy lines about being 'fed'). I also write down information on the enchantments the orcs have, cause I want em, regardless of the fact that they're runes carved into the body. Also the DM likes being really vague with his descriptions. The sword for instance, I've tried to get it identified by four different people. None can do it. The cursed coins that bind us all together? Every wizard is useless. But. Since I got that armour, I made it way more interesting. I scratched out all symbols of Pelor. I replaced the boots and gauntlets with ones I found in a dungeon, they have no special properties nor do they look very different. They just didn't need refitting. I'm using a helmet I found from one of the orcs. It has a one-eye motif and apparently, according to a dwarven priest who objected to me wearing it, is related to a god of 'war and storms'. I thought that sounded pretty cool, so i moved along. I killed a bear. Now wearing a big bear cloak over me, the head resting over my helmet. I killed a green dragonborn, and so wrapped it's scales around the armour. We then thought alongside a dragonborn mercenary company. They provided no comment on that.[/QUOTE] Ah, sounds like my alchemists CRABSNAKESTAFF. We killed a giant snake, so I lined the staff with snake skin in order to have a finer grip, and we killed some crabs so I threw their claws on either end What an impractical device
[QUOTE=Chronische;49776012]It's pretty damn MAD though. You need dex, wisdom (for monk ability saves and more AC), and charisma, and of course everyone needs Con. However, if you were thinking, for instance, dragon sorcerer, bear in mind that monk AC stuff is EXCLUSIVE, as is the dragon thing. You get one or the other, they do not stack.[/QUOTE] I was thinking more about Wild Magic. Seems like it'd be more fun :v:
[QUOTE=No Party Hats;49778524]Ah, sounds like my alchemists CRABSNAKESTAFF. We killed a giant snake, so I lined the staff with snake skin in order to have a finer grip, and we killed some crabs so I threw their claws on either end What an impractical device[/QUOTE] That was on Smipply, wasn't it? If it was, probably one of the best things to come out of that game, tbh.
[QUOTE=elowin;49773212]Eh, it's not like the first post of the page is really that important You should probably expand your search to cover more than just one site, though. Especially if that site is Roll20.[/QUOTE] Mind recommending a few sites? I'm still new to this stuff.
[QUOTE=_Vendetta_;49778958]Mind recommending a few sites? I'm still new to this stuff.[/QUOTE] Other than Roll20, you could try looking through the gamefinder on Mythweavers, or lurk/ask on either a W40k thread or the occasional looking for game threads that pops up on TG. Always kind of a crapshoot to join games that are completely full of people you don't know in any capacity, though. Could also try asking on the Warhammer thread here on FP if you haven't already. And occasionally someone comes around asking for players in this thread as well, although if you're looking for a specific game I wouldn't rely on that. Even if games starting here are slightly less likely to be shit than games with complete anons.
[QUOTE=slayer20;49778572]I was thinking more about Wild Magic. Seems like it'd be more fun :v:[/QUOTE] If you go for support spells you don't need a high Charisma as it only affects your Spell Attack/Save DC and some Metamagics as a sorcerer (that is to say, it doesn't affect the number of spells you know and usually has no effect on support or defensive spells). But if you want to be more like a monk that can throw fireballs, you'll need a higher Charisma.
Is it really that bad to start 15 CHA as a sorceror in D&D 5e? Some people were giving me shit for not picking a race that gave CHA bonuses, also what are some useful cantrips and level 1-2 spells?
[QUOTE=leonthefox;49779515]Is it really that bad to start 15 CHA as a sorceror in D&D 5e? Some people were giving me shit for not picking a race that gave CHA bonuses, also what are some useful cantrips and level 1-2 spells?[/QUOTE] A 15 CHA Sorcerer is fine. My only real spell suggestion is to get See Invisibility (2nd level), but only if noone else in your party can take it or another reliable counter to invisibility, the rest just take whatever you think seems good. Make sure you have at least one attack cantrip (Fire Bolt is the default choice, compare other choices to it). If you don't have darkvision, take the Light cantrip also. Remember however that as a Sorcerer you will never have a really wide selection of spells, so you need to pick only spells that will be useful or that are important to your idea for your character. For example don't take Comprehend Languages or Jump unless it's really important for your character or you think it'll be important in your game.
after a few pathfinder sessions i realized that knowledge (planes) doesn't mean knowledge of mechanical things that fly
[QUOTE=Glent;49779539]A 15 CHA Sorcerer is fine. My only real spell suggestion is to get See Invisibility (2nd level), but only if noone else in your party can take it or another reliable counter to invisibility, the rest just take whatever you think seems good. Make sure you have at least one attack cantrip (Fire Bolt is the default choice, compare other choices to it). If you don't have darkvision, take the Light cantrip also. Remember however that as a Sorcerer you will never have a really wide selection of spells, so you need to pick only spells that will be useful or that are important to your idea for your character. For example don't take Comprehend Languages or Jump unless it's really important for your character or you think it'll be important in your game.[/QUOTE] So far my cantrips are Lightning lure Ray of frost Frost Bite Prestidigitation Was looking to change either lightning lure or frost bite for fire bolt or chilling grasp
[QUOTE=leonthefox;49780318]So far my cantrips are Lightning lure Ray of frost Frost Bite Prestidigitation Was looking to change either lightning lure or frost bite for fire bolt or chilling grasp[/QUOTE] Detect magic is always useful
[QUOTE=leonthefox;49780318]So far my cantrips are Lightning lure Ray of frost Frost Bite Prestidigitation Was looking to change either lightning lure or frost bite for fire bolt or chilling grasp[/QUOTE] I would switch out ray of frost. This way you have a way to target Con saves (Frost Bite), a way to target AC (Fire Bolt or Chill Touch), a way to target Str saves (lightning lure) and three different types of damage (Cold, Lightning and either Fire or Necrotic). If you really want Ray of Frost (for the slow), then I would switch out frost bite. [QUOTE=Jrose14;49780425]Detect magic is always useful[/QUOTE] also not a cantrip, thankfully (Detect Magic as a cantrip is utterly ridiculous in Pathfinder)
[QUOTE=Glent;49780478]I would switch out ray of frost. This way you have a way to target Con saves (Frost Bite), a way to target AC (Fire Bolt or Chill Touch), a way to target Str saves (lightning lure) and three different types of damage (Cold, Lightning and either Fire or Necrotic). [/QUOTE] Thanks for pointing this out, I wanted my sorceror to focus on elemental magic, but was lacking a fire cantrip/spell
[QUOTE=elowin;49779074]Other than Roll20, you could try looking through the gamefinder on Mythweavers, or lurk/ask on either a W40k thread or the occasional looking for game threads that pops up on TG. Always kind of a crapshoot to join games that are completely full of people you don't know in any capacity, though. Could also try asking on the Warhammer thread here on FP if you haven't already. And occasionally someone comes around asking for players in this thread as well, although if you're looking for a specific game I wouldn't rely on that. Even if games starting here are slightly less likely to be shit than games with complete anons.[/QUOTE] Honestly, usually like, every 5 pages or so, someone in this thread will be like "I wanna GM this game, would anyone be down." Hasn't happened in a good long while tho...
is it possible to import or export character sheets on roll20?
[QUOTE=leonthefox;49782153]is it possible to import or export character sheets on roll20?[/QUOTE] You can if you're a plus member (which is generally a great value so I'd highly recommend it if you use roll20 to GM a lot), otherwise I don't think so
Honestly. For all those looking for games, pitch me your best campaign idea. I want to GM something, but I don't have a good idea of what...
[QUOTE=Funktastic Dog;49782120]Honestly, usually like, every 5 pages or so, someone in this thread will be like "I wanna GM this game, would anyone be down." Hasn't happened in a good long while tho...[/QUOTE] i literally just did that two pages ago, what are you on about
[QUOTE=elowin;49782274]i literally just did that two pages ago, what are you on about[/QUOTE] Oh shit, don't know how I missed that.
I just had a one hour argument over a huge stat point gap among PCs on a homebrewed system. Think next time I join a campaing with a homebrewed system, i will ask the GM if he has played an actual TTRPG before :suicide:
dnd 3.5: gestalting is literally multiclassing but broken
[QUOTE=elowin;49782274]i literally just did that two pages ago, what are you on about[/QUOTE] its always the good games that go ignored, someone will join someday probably maybe?
[QUOTE=ElusiveBadger;49782347]dnd 3.5: gestalting is literally multiclassing but broken[/QUOTE] he says as if 3.5 multiclassing was not already hideously broken
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