[QUOTE=Nerts;49801204]You guys have a submarine and military shit, my group's most damaging weapon at the moment is a rotodrone with an AK loaded with sticknshock, so no fights :v:
A crossover thing between two actual teams would be rad if it wouldn't be such a clusterfuck to organise though[/QUOTE]
That and I'm pretty sure we have wildly different settings on account of myself going sort of fast-and-loose with a ton of shit because that's what I always do in established settings
that and you guys are in Seattle, right? My party kind of made a point at game start that we didn't want to be in Seattle again, hence why we've been doing Southeast Asia's terrorism's greatest hits tour, operating out of Saigon. I got them to Cali a few jobs ago but that might as well be a different country as far as SR is concerned (because it is)
Still would be pretty funny. If an immense clusterfuck because throwing like, what, 8-9 players together, plus two GM's? We'd never get anything done :v:
[QUOTE=elowin;49801248]wow really, you think he could one shot me?
does he even have a gun? i thought he was a nerd decker not a cool guy[/QUOTE]
Who doesn't have a gun? Really. Well Tatsu doesn't but his character cannot into technology
[QUOTE=SiberysTranq;49801399]That and I'm pretty sure we have wildly different settings on account of myself going sort of fast-and-loose with a ton of shit because that's what I always do in established settings
that and you guys are in Seattle, right? My party kind of made a point at game start that we didn't want to be in Seattle again, hence why we've been doing Southeast Asia's terrorism's greatest hits tour, operating out of Saigon. I got them to Cali a few jobs ago but that might as well be a different country as far as SR is concerned (because it is)
Still would be pretty funny. If an immense clusterfuck because throwing like, what, 8-9 players together, plus two GM's? We'd never get anything done :v:[/QUOTE]
I think the only way for it to work is if both teams worked on separate parts of the job, like one group has a session where they're disabling security measures for the other team to move in and do things, with planning and after-action being done with everyone.
If the one group is super kitted out like you say, they could reasonably hire newer, poorer runners to do some of the less dangerous grunt work to save them time.
Yea we could just run the hot and messy half while your party actually acts like shadowrunners
[editline]23rd February 2016[/editline]
that'd tie nicely into our current plan of hiring subordinate shadowrunner groups and creating a corp of our own
today on 5e
I got beat up by doors
Yo, I'm a first time DM running a game of Dungeon World for a bunch of other first timers. I chose Dungeon World cause it seems to be a fairly simple system comparatively, seems like a good way to dip our toes in the water before going too hard. My group and I are all members of our local improv troupe so they're all game with roleplay and I have a fair background in creative writing myself.
My main questions are just related to DMing itself. First is there any general advice y'all would give to a first time DM? Should I do a oneshot dungeon and if it goes well and they like their characters carry on from there? How do you even really go about planning a full on campaign, if there's even a set method?
I'm hyped for playing with my friends and they're all into it too, it'd be nice to have some ideas of a starting point from people who are more experienced though.
I need a musical cue to help announce the arrival of a vengeful lich that has been imprisoned in Hell for centuries, and his army of undead. Any suggestions?
[QUOTE=AtomicWaffle;49802471]I need a musical cue to help announce the arrival of a vengeful lich that has been imprisoned in Hell for centuries, and his army of undead. Any suggestions?[/QUOTE]
[media]https://www.youtube.com/watch?v=eVrYbKBrI7o[/media]
[QUOTE=AtomicWaffle;49802471]I need a musical cue to help announce the arrival of a vengeful lich that has been imprisoned in Hell for centuries, and his army of undead. Any suggestions?[/QUOTE]
If you want a doom'n'gloom "Give up" sort of atmosphere, maybe this?
[media]https://www.youtube.com/watch?v=9rGUov3Adlk[/media]
[QUOTE=CapLaPorte;49802340]Yo, I'm a first time DM running a game of Dungeon World for a bunch of other first timers. I chose Dungeon World cause it seems to be a fairly simple system comparatively, seems like a good way to dip our toes in the water before going too hard. My group and I are all members of our local improv troupe so they're all game with roleplay and I have a fair background in creative writing myself.
My main questions are just related to DMing itself. First is there any general advice y'all would give to a first time DM? Should I do a oneshot dungeon and if it goes well and they like their characters carry on from there? How do you even really go about planning a full on campaign, if there's even a set method?
I'm hyped for playing with my friends and they're all into it too, it'd be nice to have some ideas of a starting point from people who are more experienced though.[/QUOTE]
Congratulations. If you're used to improv theater, you really don't need to make any changes from that mindset to run a game. Figure out a framework you want the story to follow, but don't expect them to stick to it.
For dungeon world, I'd suggest figuring out a handful of rooms for the starting dungeon, mainly the entrance, the loot room, and a room that will present a major obstacle(boss/traps/otherwise) to the players. Otherwise, leave it open.
[QUOTE=AtomicWaffle;49802471]I need a musical cue to help announce the arrival of a vengeful lich that has been imprisoned in Hell for centuries, and his army of undead. Any suggestions?[/QUOTE]
permit me to freewheel a little here
The liches army marches forth, a gathering of the dead unlike any ever seen before.
Line after line, company after company, clad in armour, armed with steel, silent and unerring. As quiet as the grave.
But behind them, yet dozens more - but not carrying weapons. Behind them the dead carry great instruments, carved from bone and rendered from flesh. A skeletal orchestra marches,and behind them scores of hooded figures: a veritable choir of the deceased. Towering skeletal giants flank the lich himself, bearing a pair of immense bone-white double basses, each a product of untold lives bound for eternity into an instrument of death. For centuries, death has been silent. But now, as the lich raises his hand, it begins to play.
[video=youtube;_jBLyIQvNf0]http://www.youtube.com/watch?v=_jBLyIQvNf0[/video]
[QUOTE=Mellowbloom;49802742]permit me to freewheel a little here
The liches army marches forth, a gathering of the dead unlike any ever seen before.
Line after line, company after company, clad in armour, armed with steel, silent and unerring. As quiet as the grave.
But behind them, yet dozens more - but not carrying weapons. Behind them the dead carry great instruments, carved from bone and rendered from flesh. A skeletal orchestra marches,and behind them scores of hooded figures: a veritable choir of the deceased. Towering skeletal giants flank the lich himself, bearing a pair of immense bone-white double basses, each a product of untold lives bound for eternity into an instrument of death. For centuries, death has been silent. But now, as the lich raises his hand, it begins to play.
[video=youtube;_jBLyIQvNf0]http://www.youtube.com/watch?v=_jBLyIQvNf0[/video][/QUOTE]
Now I can't get the image of undead band practices out of my head. The Lich conductor endlessly grilling Jerry in the back for being flat on his high notes on the sousaphone. Those damn soprano Wights getting the easy melody all the time while the rest of us have to actually learn harmonies, damn them.
[QUOTE=Rats808;49802698]Congratulations. If you're used to improv theater, you really don't need to make any changes from that mindset to run a game. Figure out a framework you want the story to follow, but don't expect them to stick to it.
For dungeon world, I'd suggest figuring out a handful of rooms for the starting dungeon, mainly the entrance, the loot room, and a room that will present a major obstacle(boss/traps/otherwise) to the players. Otherwise, leave it open.[/QUOTE]
That's good to hear, sounds like a good starting place, I'm think we'll do character creation together for an hour as I explain the basic systems, then I'll drop them in a dungeon from the very start with basic character bonds in place, and we'll see how it goes from there.
[QUOTE=Mellowbloom;49802742]permit me to freewheel a little here
The liches army marches forth, a gathering of the dead unlike any ever seen before.
Line after line, company after company, clad in armour, armed with steel, silent and unerring. As quiet as the grave.
But behind them, yet dozens more - but not carrying weapons. Behind them the dead carry great instruments, carved from bone and rendered from flesh. A skeletal orchestra marches,and behind them scores of hooded figures: a veritable choir of the deceased. Towering skeletal giants flank the lich himself, bearing a pair of immense bone-white double basses, each a product of untold lives bound for eternity into an instrument of death. For centuries, death has been silent. But now, as the lich raises his hand, it begins to play.
[video=youtube;_jBLyIQvNf0]http://www.youtube.com/watch?v=_jBLyIQvNf0[/video][/QUOTE]
Why couldn't you have been here when I needed music for the zombie-and-ghost army in my Exalted game? That would have worked [I]really[/I] well with it. :v:
[editline]23rd February 2016[/editline]
Keeping the music thing going, here's a song I used in the preludes for my Demon game, starting the moment of the Fall.
[media]http://www.youtube.com/watch?v=ZNtORr6RsJ4[/media]
In which the God-Machine sends a Messenger to keep a man happy, but the man begins to lose interest, so the God-Machine sends a replacement, leading to the first one's Fall as she experiences jealousy.
So how is the Summoner class in Pathfinder? From what I've been reading, it seems pretty damn fun to play.
[QUOTE=_Vendetta_;49803562]So how is the Summoner class in Pathfinder? From what I've been reading, it seems pretty damn fun to play.[/QUOTE]
I've seen them be completely useless and stupidly overpowered but never anything in between.
[QUOTE=Nerts;49803662]I've seen them be completely useless and stupidly overpowered but never anything in between.[/QUOTE]
Under what circumstances are they useless?
[QUOTE=_Vendetta_;49803709]Under what circumstances are they useless?[/QUOTE]
The base class is kind of weak, your main abilities are spamming summon monster but you can only have one spell active at a time, and using your eldion but you can't do both at once. Your spell list isn't great either, but some of the archetypes are pretty unbalanced, particularly the one that lets you wear your eldion as armour and makes it take damage before you do.
Yea, synthesist basically makes you into a magical girl, with all the BS entailed, it's almost like 3.5 druid lite where you can be devastating in combat and still a stratospheric self-buffer and spellcaster
The default class is nothing to sneeze at, though. A well-built eidolon is fucking vicious
And then you get worthless archetypes like [url=http://www.d20pfsrd.com/classes/base-classes/summoner/archetypes/paizo---summoner-archetypes/counter-summoner-summoner-archetype]Counter Summoner[/url] where you too can surrender one of your class' core features in order to counter a highly situational ability in your enemies!
Every class has shit archetypes but synthesist at low levels lets you shit out loads of melee damage even when you dumped strength and dexterity.
Yeah, Synthesist is pretty nutso with what you can do with it.
synthesist possibly the most broken class i've seen in pathfinder, apart from zen archer and a particular one involving a multi-class and a bugbear that i can't remember
Meanwhile, In star wars land.
[img]https://dl.dropboxusercontent.com/u/9488680/Forceandadvantages.PNG[/img]
blues are always useless little shits when you need them the most
[QUOTE=the_killer24;49806647]blues are always useless little shits when you need them the most[/QUOTE]
And yet, when you are the GM, you roll nothing but EXACTLY what you need when shitting on the players. Need a crit? Have piles of advantages! Need to roll exactly 2 successes to make it a hit? Here you go!
Blue dice love GMs and hate PCs, it's clear.
[URL="https://www.humblebundle.com/books/paizo-pathfinder-bundle"]https://www.humblebundle.com/books/paizo-pathfinder-bundle[/URL]
I'm not seeing anybody else saying this, so here it is. Pathfinder book pdfs, requires a Paizo account to download them to prevent mass sharing. All for around 17$
DnD
Reminded all the player's I'm playing an evil character.
A town was suffering from a plague of werewolves. A spell is being cast to create a full moon each night. Each morning the bitten are rounded up and either fork over 30 gold for a cure or get executed. (yeah, there's a plot here, the city has had some new paladins from an order with a dodgey name come in to fix the problem, and there's a very public conman, but we're down a player so no actual plot advancement was attempted)
Anyhow, My character went over to certain families and made offers to pay the 30 gold cure cost if he could fuck all their women. (Almost regardless of age, and Ideally with the rest of the family either watching or at least listening to him do it, The character is also deliberately trying to get them pregnant) Now the first time he tried to do this he got stopped by a party member (well, that member payed the cost so mine couldn't take advantage. It's hard playing with morally good characters; they've got no sense on how to spend gold. This character also didn't pay for everyone's cure, just this family my character wanted)
Anyhow. I did eventually get a family to agree to my proposal. I saved a life and made another. /I'm a good person really.
A cure for lycanthropy for just 30 gold, lmao
thats literally cheaper than a potion of cure light wounds
Also wouldnt the moon being full every night be noticed like, worldwide?
[QUOTE=elowin;49807772]A cure for lycanthropy for just 30 gold, lmao
thats literally cheaper than a potion of cure light wounds
Also wouldnt the moon being full every night be noticed like, worldwide?[/QUOTE]
It's a pocket full moon. It's much closer than it looks, barely 100 feet over the town, they just THINK it's way out in space so no one has tried to get it.
Can you remove Lycanthropy with Remove Curse is 5e?
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