The idea he's got is that if you tackle the curse immediately (earlier than within the next day) you can cure it, but any longer and no.
What the fuck just happened in my game
Mission successfully completed, they narrowly avoided getting THORed, got their target out but not everyone else, unfortunately they lost the destroyer they'd jacked
And then we nearly had intra-party murder, and a huge fucking fight resultant from it
And then we ended on the samurai getting in a huge shouting match with their razorgirl contact from the last job, which progressed to a fight where he got his ass beaten for literally the first time in the game, and then it just sort of progressed into a rage-fuck right then and there
This game is just... I don't even know what happened so that it ended up like this
Not that this is in any way a bad thing because holy shit it's a fucking trip. My players are probably right, I'm not actually running a Shadowrun game, I'm more running a series of insane action movies and dramas in the shadowrun universe
how am i gonna possibly fund my army of combat drones if you dont let me steal BATTLESHIPS SIB CMONNNN
I really don't know how the hell we keep getting away with this.
All I know is that my decker may have to pick up a new drug habit to deal with all the incredible stress of almost getting wiped off the map by an entire fleet of IJN ships and a THOR satellite.
The dice gods decided I should live. The good deeds I encouraged the party to do in the past created positive karma so that when the super angry street sam put a gun to my head he passed the composure test to not end me.
6 successes on 7 die with a threshold of 4.
dice baby
But now I failed a test with 13 dice against a threshold of 2 so now i'm super addicted to novacoke
dice baby
I consider all the fighter archetypes to be quite good in D&D 5e but I saw some discussion about battlemaster being superior to champion and vice versa, is one superior to another or are they equally good?
[QUOTE=SiberysTranq;49808309]
I'm not actually running a Shadowrun game, I'm more running a series of insane action movies and dramas in the shadowrun universe[/QUOTE]
But I thought shadowrun was all about emulating insane action movies :v:
[QUOTE=leonthefox;49809101]I consider all the fighter archetypes to be quite good in D&D 5e but I saw some discussion about battlemaster being superior to champion and vice versa, is one superior to another or are they equally good?
But I thought shadowrun was all about emulating insane action movies :v:[/QUOTE]
Champion is good all day, Battlemaster is good for a fight or two. They are both alright, but kinda boring imo.
[QUOTE=leonthefox;49809101]I consider all the fighter archetypes to be quite good in D&D 5e but I saw some discussion about battlemaster being superior to champion and vice versa, is one superior to another or are they equally good?
But I thought shadowrun was all about emulating insane action movies :v:[/QUOTE]
Look at rents's game for real shadowrun, most of our jobs pay 20k each at least which is ludicrous for a street level game
Thankfully were pretty much prime runners at this point
I remember my first SR game. All 3 sessions of it. My first character left because story-wise he stopped having a need for the team in his vengeance towards Lone Star, my second character never got to be developed beyond her first real kill reaction. Alcoholic and burnt-out mage killed himself. Troll decided to sell himself off to another team. Hacker ended up becoming a merman. And then GM decided to switch to 3.5e.
[QUOTE=No Party Hats;49809269]Look at rents's game for real shadowrun, most of our jobs pay 20k each at least which is ludicrous for a street level game
Thankfully were pretty much prime runners at this point[/QUOTE]
only 20k each on a job where you almost got pillar'd from orbit?
you're not getting paid enough chummer
[QUOTE=No Party Hats;49809269]Look at rents's game for real shadowrun, most of our jobs pay 20k each at least which is ludicrous for a street level game
Thankfully were pretty much prime runners at this point[/QUOTE]
My guys are getting 20k, but split 5 ways :v: The job wasn't particularly dangerous but it's their first and some of them haven't played SR much before so it was an intro really.
[QUOTE=elowin;49810172]only 20k each on a job where you almost got pillar'd from orbit?
you're not getting paid enough chummer[/QUOTE]
Pls we got 30k each for that job
Mind you it was pretty much a charity run seeing as we got paid 200k each the session before
Battlemaster is far more fun to play than champion. Almost everything a champion gets is a passive. Battlemaster gets some extremely useful things. For instance, If my d20 roll was too low I can add a d8's result on top of that to hit, If someone fails to breach my armour class I get a reaction hit. Sure, you can't do too many of these without needing a short rest but in a tough fight, battlemaster shines through.
An extra tool proficiency can be nice too. Take alchemy.
[QUOTE=elowin;49810172]only 20k each on a job where you almost got pillar'd from orbit?
you're not getting paid enough chummer[/QUOTE]
To be fair, pretty much the entire circumstances behind this job were caused by the party and things they did long ago coming back to haunt them (because they were saving the kid of a meta rights activist they murdered on session 2, whom they'd met during their disaster trip to tokyo, and the kid was insofar as they know only in because he'd met the now-deceased elf who fired the shot in the false-flag job they did that started another Chinese-Japanese war) and half of the party either had an investment in said meta-rights group, or just wanted to give one to the Japanese Navy for basically jerking them around during their time employed by them, and as was mentioned they managed to weasel a million-nuyen payday while still doing the right thing out of their last job so they were kind of rolling in it when they got this job
They also still stole a military-grade IFV, which accounts for a big chunk of the discrepancy too
Vroom vroom my arsenal of toys grows larger, and all it took was 50/50 dice roll for it to -not- flip over in the shockwave of the tactical MAC blast!
[QUOTE=The Jack;49810394]Battlemaster is far more fun to play than champion. Almost everything a champion gets is a passive. Battlemaster gets some extremely useful things. For instance, If my d20 roll was too low I can add a d8's result on top of that to hit, If someone fails to breach my armour class I get a reaction hit. Sure, you can't do too many of these without needing a short rest but in a tough fight, battlemaster shines through.
An extra tool proficiency can be nice too. Take alchemy.[/QUOTE]
So basically, the Champion enhances the natural strength of the fighter class, namely their longevity, while the Battlemaster takes a few cues from the Wizards with more powerful, but burst usage abilities?
[QUOTE=No Party Hats;49810586]Vroom vroom my arsenal of toys grows larger, and all it took was 50/50 dice roll for it to -not- flip over in the shockwave of the tactical MAC blast![/QUOTE]
I'm not giving my players any milspec shit because I know the first thing anyone does with it is go on a rampage to test it out.
[editline]25th February 2016[/editline]
Like when we got a tank and some weird fuel-air bombs in Elo's game and got Seattle put under martial law when we did a job to disrupt Aztech's operations by vapourising several Stuffer Shacks, delivery trucks and a warehouse.
[QUOTE=Chronische;49809229]Champion is good all day, Battlemaster is good for a fight or two. They are both alright, but kinda boring imo.[/QUOTE]
I was a Champion once. I never rolled any 19s on my attack rolls. On the other hand, Battlemasters can do their thing whenever they want and don't have to rely on a 1 in 20 chance to get use out of their ability.
What about Eldritch Knight?
It's probably ok. It's certainly better than champion though.
There's no rules for learning more languages or skills, other than buying them with a feat. My GM seems sure that we don't rollplay for them. I don't like this.
[QUOTE=Nerts;49811027]I'm not giving my players any milspec shit because I know the first thing anyone does with it is go on a rampage to test it out.
[editline]25th February 2016[/editline]
Like when we got a tank and some weird fuel-air bombs in Elo's game and got Seattle put under martial law when we did a job to disrupt Aztech's operations by vapourising several Stuffer Shacks, delivery trucks and a warehouse.[/QUOTE]
I think after I've demonstrated what happens when they go on rampages too often (IE, ending up on KE's kill-list and becoming regionally-wanted terrorists, with the only group willing to help them out being the Japanese who did it for a favor that led to the job that involved starting that war I mentioned, and it took another huge run that indirectly led to another kill-team being on their asses to get Errant off their backs) my group has kind of avoided doing anything that drastic against non-targets or public areas
That and most of their military stuff is limited in other ways. Their VTOL currently can't fly anywhere legitimately because they had to strip it of tags, and in the region they're being an unidentified aircraft with no IFF or tags is just asking to get missiles up their thrusters, their submarine is completely unregistered and in a similar situation (in addition to being totally unarmed at the minute, since they've been more focused on quality-of-life upgrades than making it a gunboat/buying torpedoes for it), and considering Vietnam is in a state of inches-from-martial-law thanks to the nearby war and the gang conflict the players also started, them driving a Japanese IFV around is probably going to get them shot to death too
I think I've honestly done a pretty good job of giving them fun toys to play around with while also ensuring that if they do anything too drastic they're probably going to end facing shit that they cannot deal with without loses (Such as the destroyer they lost on this last job, which ended up making a complete mess of the base after they hijacked it, but because the rigger was flying the VTOL and nobody else had good ship or gunnery skills, it was totally unable to maneuver and fight anything that wasn't at point-blank range, and considering they were getting bombarded by railguns and cruise missiles from a fleet over the horizon losing it was probably an inevitability bar some insanely godlike rolls)
Does anyone have a Roll20 5e group going? I've roleplayed for a few months but want to play more often so I want to join a good party
[QUOTE=The Jack;49811195]It's probably ok. It's certainly better than champion though.
There's no rules for learning more languages or skills, other than buying them with a feat. My GM seems sure that we don't rollplay for them. I don't like this.[/QUOTE]
There are rules, but it takes god damned FOREVER. 300 days and 300 gold to learn a new skill or language. It doesn't have to be consecutive, but it still takes forever.
[QUOTE=SiberysTranq;49811212]I think after I've demonstrated what happens when they go on rampages too often (IE, ending up on KE's kill-list and becoming regionally-wanted terrorists, with the only group willing to help them out being the Japanese who did it for a favor that led to the job that involved starting that war I mentioned, and it took another huge run that indirectly led to another kill-team being on their asses to get Errant off their backs) my group has kind of avoided doing anything that drastic against non-targets or public areas
That and most of their military stuff is limited in other ways. Their VTOL currently can't fly anywhere legitimately because they had to strip it of tags, and in the region they're being an unidentified aircraft with no IFF or tags is just asking to get missiles up their thrusters, their submarine is completely unregistered and in a similar situation (in addition to being totally unarmed at the minute, since they've been more focused on quality-of-life upgrades than making it a gunboat/buying torpedoes for it), and considering Vietnam is in a state of inches-from-martial-law thanks to the nearby war and the gang conflict the players also started, them driving a Japanese IFV around is probably going to get them shot to death too
I think I've honestly done a pretty good job of giving them fun toys to play around with while also ensuring that if they do anything too drastic they're probably going to end facing shit that they cannot deal with without loses (Such as the destroyer they lost on this last job, which ended up making a complete mess of the base after they hijacked it, but because the rigger was flying the VTOL and nobody else had good ship or gunnery skills, it was totally unable to maneuver and fight anything that wasn't at point-blank range, and considering they were getting bombarded by railguns and cruise missiles from a fleet over the horizon losing it was probably an inevitability bar some insanely godlike rolls)[/QUOTE]
I'm probably going to keep my game in and around Seattle and maybe nearby parts of the NAN, not too many places you can hide armoured vehicles or illegal aircraft. I think the most expensive thing they could reasonably drive around in is one of those armoured limos with the minigun turret as standard.
also i'm going to sculpt my gf some tiefling horns so she can wear them during our sessions. i'll post the progress here later!
[QUOTE=Nerts;49811473]I'm probably going to keep my game in and around Seattle and maybe nearby parts of the NAN, not too many places you can hide armoured vehicles or illegal aircraft. I think the most expensive thing they could reasonably drive around in is one of those armoured limos with the minigun turret as standard.[/QUOTE]
And we will. I have to drive in class, this van won't stand forever!
[QUOTE=elowin;49811499]And we will. I have to drive in class, this van won't stand forever![/QUOTE]
Impossible! The party van is like, integral, without it there can neither be shadows or running!
It'd be like a party without a mage that everyone thinks is a tosser, or a street sam who isn't courting cyberpsychosis. It's just wrong
[QUOTE=SiberysTranq;49811547]Impossible! The party van is like, integral, without it there can neither be shadows or running!
It'd be like a party without a mage that everyone thinks is a tosser, or a street sam who isn't courting cyberpsychosis. It's just wrong[/QUOTE]
Limousine though.
[editline]25th February 2016[/editline]
[media]https://www.youtube.com/watch?v=wkRCH3yqNbk[/media]
[QUOTE=elowin;49811499]And we will. I have to drive in class, this van won't stand forever![/QUOTE]
A Roadmaster has more in common with a MRAP than a van really.
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