2classy4u
[editline]25th February 2016[/editline]
goddamnit nerts, stop breaking automerge
[editline]25th February 2016[/editline]
[QUOTE=Nerts;49811592]A Roadmaster has more in common with a MRAP than a van really.[/QUOTE]
I didnt even realize it was a Roadmaster, we've all just been referring to it as the van
[QUOTE=elowin;49811593]2classy4u
[editline]25th February 2016[/editline]
goddamnit nerts, stop breaking automerge
[editline]25th February 2016[/editline]
I didnt even realize it was a Roadmaster, we've all just been referring to it as the van[/QUOTE]
Why did you think I said there's no way it'd work if you tried disguising it as a delivery van? :v:
[QUOTE=Nerts;49811638]Why did you think I said there's no way it'd work if you tried disguising it as a delivery van? :v:[/QUOTE]
i'm pretty sure you didn't say that
Delivery van only brought up very briefly before Mech decided to disguise it as a plumber van instead, which I don't think you said anything about either, if I remember right.
[QUOTE=elowin;49811679]i'm pretty sure you didn't say that
Delivery van only brought up very briefly before Mech decided to disguise it as a plumber van instead, which I don't think you said anything about either, if I remember right.[/QUOTE]
Might've been in a whisper or something, or maybe I thought about it and didn't say it, that happens some times.
[QUOTE=elowin;49810928]So basically, the Champion enhances the natural strength of the fighter class, namely their longevity, while the Battlemaster takes a few cues from the Wizards with more powerful, but burst usage abilities?[/QUOTE]
There is actually Eldritch Knight which uses wizard spellcasting. One way to think of it is that Eldritch Knights have long rest cooldowns (spells), battlemasters have short rest cooldowns (maneuvers) and champions have no cooldowns (passives). Which one will best depends alot on the pacing of the game - in a long slog game where you don't get a chance to rest, champion's passives can provide greater benefit, but in practice (in my experience) you'll probably always or almost always have your maneuvers available as a battlemaster.
Spells provide the most impact but can't be used as often, maneuvers usually have a less significant impact but can be used very often, passives have very little impact (the level 18 champion ability is good, but you usually don't count such high level abilities when judging a class, since you're almost never really going to get it) but are always providing their benefit.
Maneuvers however also work with your basic attack, while casting a spell means you won't be making an attack action.
battlemaster is more like fighter with access to all the martial feats that don't exist any more
also, the roadmaster might look like an armoured van but there's plenty of armour you can't see beneath :^)
Not sure if this has been posted yet.
[img]http://i.imgur.com/BYudZ7Q.jpg[/img]
[QUOTE=RearAdmiral;49812918]Not sure if this has been posted yet.
[img]http://i.imgur.com/BYudZ7Q.jpg[/img][/QUOTE]
That CE burger definitely has BBEG potential.
here's my latest D&D t-shirt:
[t]http://ih1.redbubble.net/image.195924363.4161/gpt,mens,1080x,black,large-bg,f8f8f8.jpg[/t]
available here btw: [URL]http://www.redbubble.com/people/menter/shop[/URL]
How about some hordlings? Elementals or elemental weirds would be pretty neat too. All I know is that mind flayer shirt is great, and more stuff like that should exist. There's SO many things in the old Monster Manuals I'd love to see you do, specifically Planescape stuff, but that's up to you.
Today, in Fallout... I tied a man to the roof of a car, jury rigged a trap that would detonate the fuel tank once the ropes holding him there were pulled off, and then drove away, leaving him naked in the blistering sun until his buddies find him and get greeted to a fiery surprise.
EDIT
scratch that, we decided to drive him into their hideout, chucked some rocks to lure them out, and they were dumb enough to try and untie him. It killed four of them instantly and caused a cave in, trapping the rest inside the cave to die a slow painful death.
Got TPK in the starter campaign, mansion dungeon, because everyone decided to run in different directions at the last room.
Today, in session 1 of Earthdawn, we answer a shop owner's call for help with an 'obstruction' to his business, and then have a very anti-climactic encounter with some wolves. By which I mean we heard them rustling in some bushes near our camp, then our Obsidiman Warrior started walking over to attack them after we spent a bit waiting for them to leap out. They got scared and ran from the big scary stone man.
And so our Earthdawn adventure begins, with the party going out to investigate the disappearing trade caravans of a strange and not very cunning dwarf, and a poncy, possibly or possibly not homosexual ork.
Then they spent about an hour trying to wait out a group of wolves that they found hiding in a bush who were waiting for the party to go to sleep, trying to goad the wolves into attacking them by taunting them and playing music at them, before eventually just rushing into the bushes and scaring them away.
oh and then this happened (karma is like fate or edge points in Earthdawn, and how much you get is based on your race. Obsidimen, who are giant superstrong asexual stone people, get very little of it)
[quote]
Aaron B.: my max karma is 3
my tears
Elowin: the plight of giant rock dudes
Aaron B.: we don't even get giant rock weiners
Tatsu: ...
Winnie: mine is 6 :P
Rats: mine is 4
Elowin: Inches?
Aaron B.: rats confirmed 4 inches
Scorpious: context is great
[/quote]
[QUOTE=Nerts;49813781][t]https://40.media.tumblr.com/0c8a6762cc0b64d48ea814b195834513/tumblr_o34hg0eUNv1ukgbqco10_1280.jpg[/t][/QUOTE]
We nearly had a party wipe to one of these in our current campaign, when we ended up in the feywood. All because our rogue tried to steal it's acorns. Don't mess with a squirrel's nuts, kids.
[QUOTE=elowin;49814211] Obsidimen, who are giant superstrong asexual stone people, get very little of it[/QUOTE]
Life is hard when you don't even have a giant rock wiener, ok. Giant rock men got shafted. Or.. they... didn't get shafted?
Gah, Squirrels. Fuck squirells.Squirrels should not be allowed in rollplaying games.
I was playing Werewolf: the apocalypse. Actually there's three games and I'm running two of them. In the small one i was running, the player needed directions in the spirit world and decided to ask a squirrel for them. Thing is, I read in the sourcebooks that Squirrel is a trickster spirit, so begins a nightmare: The squirell had a nut stolen/wasn't allowed into a tree to get another nut. A bird spirit was the problem. The player talks to the bird spirit. The bird spirit was all 'yeah, I took his nuts, but he stole an egg'. The player was all like 'why the fuck would a squirrel steal an egg'. Squirrel was all like 'I stole an egg to feed fox, who promised to leave me alone if i stole him an egg' The player then went 'I will deal with fox' and was pointed to a hole (He made a roll. Didn't notice anything wrong) After several hours of trying to get fox out, an ally of the player told him that he was talking into a mole-hole, not a fox-hole. Also squirrels are tricksters, and that if he'd asked anyone else, he wouldn't have gotten into all that bullshit.
Now that was really fun, but when a squirrel spirit came into the game he was doing with my character, he paid me back a thousandfold.
First game of Monsters & Other Childish things went great
We spent the whole first day back from winter break humiliating the school's alpha bitch, to the point of crashing her date (because my character kinda-sorta-maybe has a crush on the guy she was with and this being the very definition of a power fantasy proceeded to declare petty war against this girl as a result.)
It ended with a group of about a dozen kids in the woods, swimming in a lake in the middle of January, half of them drunk, school queen utterly defeated, when a haunted schoolbus filled with the screams of the damned arrived. I'm sure we'll figure out what the heck for next session.
Notable other highlights include throwing a dead squirrel at goths, abusing the local darwinist/libertarian, signing up for clubs, and generally proving the words of that sage who said: "Kids are cruel, Jack."
In one school day I may have made 3 mortal enemies and pushed a kid into probably shooting up thw school somewhere down the line
I am the hero this party needs
[QUOTE=No Party Hats;49817558]In one school day I may have made 3 mortal enemies and pushed a kid into probably shooting up thw school somewhere down the line
I am the hero this party needs[/QUOTE]
What RPG?
"You clamber onto the stage just as the executioner lights the pyre that the young girl is tied too. The chanting of 'Witch' grows louder and stronger. What do you do?"
"[I]With tears in my eyes I grasp my warhammer and smash it into her face, promising her it won't hurt[/I]."
"Roll to hit."
2.
"It hurt a lot."
[QUOTE=Svinnik;49818089]What RPG?[/QUOTE]
presumably the same one Sib was talking about above, Monsters and Other Childish Things
Doing some weird campaign with my friends where 13 different realms of different themes intersect.
Thinking about playing something like an NCR ranger so I can make one liners about how I wished for a nuclear winter
It's been a solid year since I started running my XCOM game.
Huh.
Me and my party tried fighting a Red Adult Dragon. DM wasn't happy. Me and our Bard bit the dust, no regrets.
Kind of want to get back into RPGs again, so officially looking for group online.
[QUOTE=DiscoInferno;49820897]Kind of want to get back into RPGs again, so officially looking for group online.[/QUOTE]
Let's make that two, easier to find a group if you're kinda a group already
[QUOTE=Confuzzed Otto;49821421]Let's make that two, easier to find a group if you're kinda a group already[/QUOTE]
Wanna make it 3? (I'm a complete noob at RPGs so if you don't want to that's fine.)
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