I've always wondered about making a stupid necromancer character who was actually an awful farmer trying really hard to become respectful in his trade.
[editline]9th March 2016[/editline]
So he picks up necromancy to keep his fields going, if that wasn't clear.
[QUOTE=munky91;49897107]I've always wondered about making a stupid necromancer character who was actually an awful farmer trying really hard to become respectful in his trade.
[editline]9th March 2016[/editline]
So he picks up necromancy to keep his fields going, if that wasn't clear.[/QUOTE]
I like the alternate interpretation, where he's trying to grow out a field of corn to feed his family, and instead ends up accidentally summoning a field of loyal undead wights.
"I am indebted to serve you unendingly, my master."
"Aww shucks Darla, looks like I just raised me another undead ruffian... alright, get to sowing, boy."
Man, speaking of evil characters.
I've been playing a Paladin of Tiamat for what was described as an "evil campaign I guess" and that's been a wild ride so far. Many of the party members seemed to be in it for the novelty value of "hey we play evil characters we can just do whatever we want lets bully peasants I think", but me? I had... greater designs.
I am out to bring the glory of TIAMAT to these lost souls, tricked by lesser gods to worship them instead of the GREAT LADY.
Basically I'm totally gonna start a cult in this fairly nonreligious city and cause a revolution. We've burned the farmlands, and framed the Noble Guard. Now I've only to wait for the anger, discontent, and suffering to make the people desperate for a cause to flock to.
I will never forget the gasps of surprise and horror our DM made when I slipped him a quiet message as I stepped outside with that farmer's children, told them to "look on the horizon, there's a surprise coming", then slit their throats with a guardsman's stolen weapons; everyone else none the wiser. Never even gave them a chance to stop me.
The rest of the party had somewhat taken a liking to them, and I feared they would not stomach it, desiring instead to "take them in and make them evil or something", but I knew that we could not risk any survivors of what we were about to do. I knew that rumors of guards killing children in their own homes would rouse fear and anger. The party wasn't pleased, but I suppose they knew better than to cross a devout paladin that stands six-and-a-half feet tall and breathes fire.
That's probably the most evil I've ever felt. I almost felt a little bad for doing it, but, you know... [url]Deus vult.[/url]
seems like you're the only player worth their salt in that game
use their skulls as stepping stones to greatness, my friend
[QUOTE=No Party Hats;49897386]seems like you're the only player worth their salt in that game
use their skulls as stepping stones to greatness, my friend[/QUOTE]
Credit where credit's due; There are other players who make it interesting. [i]Very interesting.[/i] Take for instance, Hancock.
A character originally created for a one-off campaign that no one expected to survive, which managed to survive by merit of ridiculousness. He's a fighter, not a barbarian, but he acts much more like the latter.
You see, Hancock was once a half-elf warrior and general. He led a rebellion, and while he was a very skilled tactician and fighter, he lacked numbers and resources. He was captured, tortured, and given to some crooked mages for human experimentation. They attempted to use his form to bring a Demon into the mortal plane.
They [i]almost[/i] succeeded.
Hancock, with the last of his strength, devoted nearly all of his mind and soul to keeping this demon contained. What's left is Hancock's base instincts for survival... And about 150 years of military training. In short, Hancock is a 300 year-old, unkempt half-elf that doesn't even know what 'counting' is, and yet knows to keep his weapons and armor in top-condition, who doesn't care much for anything other than killing things and eating them. With 4 int, he can barely speak. He understands much (and is a good listener if you mention meat), but doesn't do much else except grunt in approval, disapproval, or awe, and interrupt enemies mid-sentence screaming [b][i]"NO, YOU DIE!"[/i][/b]
His player has a good sense of timing, and knows how to make this character as funny as possible. Without much brain on Hancocks end, however, he had little direction.
I was pleased to provide it.
For my plans involve much bloodshed, and where there's bloodshed... There's meat.
He does have great significance to my paladin, I must admit; a while back we had another dragonborn in our party, one who was masquerading as a priest of Tiamat, and secretly in service of Asmodeus. Well, the priest made a prideful power-play against Hancock that [url=https://www.youtube.com/watch?v=jvKw_V3e36g]cost Hancock his tongue.[/url] Hancock beat the [i]everloving shit[/i] out of him, before dragging him to a nearby fountain of water, and forced his head beneath the water. As the priest struggled and drowned, Hancock reached into the priests' mouth, and grabbed his tongue. After several strength checks (which equated to several agonizing tugs for the poor fuck), he ripped out the dragon tongue and stuck it in his mouth. The whole time, I stood in the doorway and watched. For if this dragonborn cannot survive a lesser being, he is a disgrace to Tiamat, and should be sent to her for judgement. I slow-clapped for Hancock when the priest stopped thrashing.
Later, with the help of some bardic inspiration and really goddamn lucky rolls, our party members were able to magically graft the dragon tongue to Hancock. Then we found the Asmodeus relics on his corpse. Clearly, this bastard beast of elf and men is guided by Our Lady Tiamat; a chosen one who will be instrumental in carrying out Her will. Or so my paladin believes.
The guy playing the priest was really cool about it, so props to him. No shit-flinging at all, just a mutual understanding of the context of roleplay, and respect for sticking to it so strongly. This guy later rolled up a loud-mouthed, inquisitive Tiefling girl who he plays in a nosy manner as to tease out details of our characters' backstories and personalities. I'm glad for this, as, until now, our party was all business, and had much less context in which to be 'characters' instead of vessels for the players to interact with the world.
... And then there's the gnome wizard. He used his magic to "play Spacejam loudly", once. Hancock dislocated his arm for that one. I'm not even gonna talk about the warlock with an intense fixation on break and pasta.
So yeah, credit where credit is due; I'm not the only interesting player there.
[sp]Too bad they are still pawns in my master plan.[/sp]
I can't stop making Zweihander Sentinel Warders, this class is literally everything I've wanted in a martial ever.
I had a great time in a new game start a few days ago. I dunno if it's a premade adventure sort of thing, but we started in the underdark as prisoners of the drow. I was playing a druid who was going to die at the end of that session on my request. My druid was the only one with a. some form of a non-item light source b. any form of healing, and c. the only one who could speak elvish. All of this comes into play later. So we're doing meaningless tasks for the drow, who are planning on eating us and all of that because their shipments of food didn't arrive. We had about 3-4 days to bust out of there before we get eaten, and none of us can use magic for some reason. Among our fellow prisoners is a living mushroom, gambler, some caveman guy, and another random person. Time goes by, i hide a long metal pipe in my beard, the barbarian makes a makeshift whip, and out rogue gets a key out from a helpful guard. The caveman guy speaks only elvish and i'm the only one who can understand him, and he is actually a polymorphed prince guy. Eventually some drow enemies attack and we all manage to escape, gambler guy is more mysterious than anticipated and polymorphed prince is pretty wounded, and I get downed by something as we get away. The only source of light, healing, and elvish. While traversing the underdark. The polymorphed elvish prince dies because they couldn't heal him, they just barely are able to understand that the prince wants his belongings returned to his kingdom, and the party is moving along not knowing where they're going in the underdark with no light except the luminescent moss. In comes my new character, a knowledge cleric with all the healing, knowing 7 different languages, and the DM gave me experience to take the light cantrip (which my character didn't need being a surface dwelling half-elf). We ended when we found the corpse (pieces) of the mushroom man we saw earlier.
Today in Shadowrun:
We seriously cannot have a single peaceful trade.
trading cards are for nerds anyway
I think this was the first time someone actually burned an edge to survive instead of just dying
Mage got punched by a cyber-troll and then plinked by ganger bullets, after having tried to sneak in alone. Rest of the party busted in to save him after they realized that he was going in alone to destroy the drugs they had just sold and it was obvious he was going to get caught.
And thus began one of the biggest scenes of carnage in the game yet. 27 people killed in actual combat. As opposed to in destroyed planes/bombings/etc. Even their raid that lead to the orbital strike didn't have as many (directly from their actions) casualties
kind of impressed
[QUOTE=SiberysTranq;49902046]I think this was the first time someone actually burned an edge to survive instead of just dying
Mage got punched by a cyber-troll and then plinked by ganger bullets, after having tried to sneak in alone. Rest of the party busted in to save him after they realized that he was going in alone to destroy the drugs they had just sold and it was obvious he was going to get caught.
And thus began one of the biggest scenes of carnage in the game yet. 27 people killed in actual combat. As opposed to in destroyed planes/bombings/etc. Even their raid that lead to the orbital strike didn't have as many (directly from their actions) casualties
kind of impressed[/QUOTE]
Pshh, I could kill way more people than that all by my self, in a single turn!
If they all stand next to each other in a big, tight cluster
see i killed about 20 of those people in two turns
suppressive fire with an ex-explosive vindicator is a good time
can anyone confirm that the bounty on blood mages in shadowrun works like this? I was wondering how exactly you drop off a extremely dangerous magic-user to a corp.
[IMG]http://puu.sh/nB6fZ/ea6c69c924.png[/IMG]
[QUOTE=FetchingToaster;49902880]can anyone confirm that the bounty on blood mages in shadowrun works like this? I was wondering how exactly you drop off a extremely dangerous magic-user to a corp.
[IMG]http://puu.sh/nB6fZ/ea6c69c924.png[/IMG][/QUOTE]
IIRC the bounty is part of Dunkelzahn's Will, and says you have to deliver them to the Dunkelzahn Institute of Magical Research. Presumably, one of the Draco Foundation buildings would work as well, though.
Since last I recall you guys are in Hong Kong, you should just be able to swing by the local DF office and throw the blood mage at the most important-looking person you see until they spit out your reward.
As far as getting them to the building, though, you may want to buy/make a Mage Mask and Mage Cuffs, so they can't cast any spells in transport. :dog:
it seems my d&d games are a relentless torrent of filth and misery. Tensions are rising between our party in the local gameshop. Mainly between me and the local lawful evil not-so-evil necromancer who never raises the dead wizard. He chose an evil alignment for reasons i cannot fathom, and since my paladin is lawful good I can't just let him go around doing evil shit and raising the dead everywhere. He rose the dead for the first time tonight because I got knocked unconscious. I didn't fuck up his undead zombies because I just couldn't be bothered after what had gone on that night.
On the bright side, if you remember me and that retired navy guy we got on relatively good terms after i finally spoke up about his relentless taunts. Although he never directly told me he'd get off my back until two weeks after at another game. He also said I was on my "second strike" after I said as he was coming in what he usually said as he came in. The first time was when i apparently called him a "mick", a derogatory term for the irish i think. Not that I would have any reason to call him that. Nor did I even know it was a slur. Nor did I know he was of Irish descent. I'm fairly certain he just misheard me call him "Mich" which is short for something i'd call his character. Overall my life is a relentless torrent of filth and misery, but I suppose its alright. D&D man, it's complicated finding just the right mix of players. And the mix I'm in right now is like a mixed bag of candy, nobody is in their right "brand", we're all just thrown together because we have nowhere else to go.
My naga is just throwing apples at everything while being in the back of a truck, defaulting on it too, got a better hitrate than the dude with the AK.
This is amazing, I love shadowrun sometimes.
[QUOTE=Hey I'm Grump;49903042]it seems my d&d games are a relentless torrent of filth and misery. Tensions are rising between our party in the local gameshop. Mainly between me and the local lawful evil not-so-evil necromancer who never raises the dead wizard. He chose an evil alignment for reasons i cannot fathom, and since my paladin is lawful good I can't just let him go around doing evil shit and raising the dead everywhere. He rose the dead for the first time tonight because I got knocked unconscious. I didn't fuck up his undead zombies because I just couldn't be bothered after what had gone on that night.
On the bright side, if you remember me and that retired navy guy we got on relatively good terms after i finally spoke up about his relentless taunts. Although he never directly told me he'd get off my back until two weeks after at another game. He also said I was on my "second strike" after I said as he was coming in what he usually said as he came in. The first time was when i apparently called him a "mick", a derogatory term for the irish i think. Not that I would have any reason to call him that. Nor did I even know it was a slur. Nor did I know he was of Irish descent. I'm fairly certain he just misheard me call him "Mich" which is short for something i'd call his character. Overall my life is a relentless torrent of filth and misery, but I suppose its alright. D&D man, it's complicated finding just the right mix of players. And the mix I'm in right now is like a mixed bag of candy, nobody is in their right "brand", we're all just thrown together because we have nowhere else to go.[/QUOTE]
I'm Irish and I've never heard of it. Also he's a cunt, he's looking for reasons to make it someone else's fault that he's being a dick to them.
A character in a game I am playing (Someone's twist base on the rules Lamentations Of The Flame Princess) is a fighter named Sir Stabbinton Shanks (self knighted), this is from a Meetup Group so I usually make more light-hearted characters.
Anyways, my character made a business named Tomb Busters, which is like Ghost Busters but they deal with everything crypt/cave/tomb related. My character is obsessed with advertising his business and usually starts off conversations with "Hey there, Sir Stabbinton Shanks of Tomb Busters, you've probably heard of me" and promptly hands them a business card. He does this shit everywhere and I love Roleplaying it. He even shouts "For Tomb Busters!" whenever he charges into battle. His armour has the company's logo engraved on it.
I even got to the point where I got some paper, wrote a bunch of advertising of it such as:
"Tomb Busters! Bustin' for YOU!"
"Tomb Busters! We deal with Ghosts AND Ghoulies!"
"Get 10% off your first Tomb Busters hire with FREE crypt inspection!"
I then hid them around on the table, in players character sheets, under their drinks and even in the DMs notes when he wasn't looking. He had a good laugh with it and gave me a MASSIVE bonus to a roll to see how business was going (business was hella good due to my aggressive advertising.
Hell I even managed to hid it in a talking skull that one of our players made (yeah we currently have a talking skull in our party's possession).
[thumb]http://i.imgur.com/o0ZYmBD.jpg[/thumb]
The players in our group seem to enjoy it and I am loving it. Even considering making a mock company logo (though I have little artistic skill) just for shits and giggles. My character model is a LOTR figure of Irolas I managed to get from Cash Converters for £1.50.
I even made this when I was bored at work and our D&D group chat was talking about the session that was going to happen that night. Luckily there was a transparent .png image of the model I use.
[thumb]http://i.imgur.com/YqjsqEX.png[/thumb]
Anyways, in a nutshell I am enjoying playing this character.
[QUOTE=Rats808;49902987]IIRC the bounty is part of Dunkelzahn's Will, and says you have to deliver them to the Dunkelzahn Institute of Magical Research. Presumably, one of the Draco Foundation buildings would work as well, though.
Since last I recall you guys are in Hong Kong, you should just be able to swing by the local DF office and throw the blood mage at the most important-looking person you see until they spit out your reward.
As far as getting them to the building, though, you may want to buy/make a Mage Mask and Mage Cuffs, so they can't cast any spells in transport. :dog:[/QUOTE]
alternatively knock them unconscious
cheaper, easier, safer, funner
Guys, i was allowing myself to be talked into doing my first Pen and Paper game as a DM, but for 5e, so nice and simple, now they're talking about Pathfinder, how fucked am i?
[QUOTE=kenji;49907332]Guys, i was allowing myself to be talked into doing my first Pen and Paper game as a DM, but for 5e, so nice and simple, now they're talking about Pathfinder, how fucked am i?[/QUOTE]
Pathfinder isn't really that hard to GM, as long as the players actually learn the rules for their own characters' shit.
[QUOTE=elowin;49907424]Pathfinder isn't really that hard to GM, as long as the players actually learn the rules for their own characters' shit.[/QUOTE]
It can be, since the GM needs to know about what each player can do AND what every conceivable thing that CAN be done does (or at least be willing to CONSTANTLY be going on the wiki to look shit up), because not only can players do quite a lot of shit without feats (at a penalty), but so can every NPC. That makes combat a god damned tangled MESS of options modified by feats, spells, magic items, and so forth. 3.pf is BY FAR the most bloated system I've ever played. Can still be fun, but it's NOT a new GM friendly system.
It is difficult to DM. I always have a few wiki pages open and such, because there are several topics that confuse me. But it is fun though, and not too bad once you get the hang of things.
[QUOTE=kenji;49907332]Guys, i was allowing myself to be talked into doing my first Pen and Paper game as a DM, but for 5e, so nice and simple, now they're talking about Pathfinder, how fucked am i?[/QUOTE]
Print this out if someone wants to play a monk
[t]https://dl.dropboxusercontent.com/u/5636656/grapple_flow_chart-01.png[/t][t]https://dl.dropboxusercontent.com/u/5636656/grapple_flow_chart-02.png[/t]
jfc, nah fuck it ill do 5e or nothing i guess then, thanks guys!
[QUOTE=Hey I'm Grump;49903042]it seems my d&d games are a relentless torrent of filth and misery. Tensions are rising between our party in the local gameshop. Mainly between me and the local lawful evil not-so-evil necromancer who never raises the dead wizard. He chose an evil alignment for reasons i cannot fathom, and since my paladin is lawful good I can't just let him go around doing evil shit and raising the dead everywhere. He rose the dead for the first time tonight because I got knocked unconscious. I didn't fuck up his undead zombies because I just couldn't be bothered after what had gone on that night.
On the bright side, if you remember me and that retired navy guy we got on relatively good terms after i finally spoke up about his relentless taunts. Although he never directly told me he'd get off my back until two weeks after at another game. He also said I was on my "second strike" after I said as he was coming in what he usually said as he came in. The first time was when i apparently called him a "mick", a derogatory term for the irish i think. Not that I would have any reason to call him that. Nor did I even know it was a slur. Nor did I know he was of Irish descent. I'm fairly certain he just misheard me call him "Mich" which is short for something i'd call his character. Overall my life is a relentless torrent of filth and misery, but I suppose its alright. D&D man, it's complicated finding just the right mix of players. And the mix I'm in right now is like a mixed bag of candy, nobody is in their right "brand", we're all just thrown together because we have nowhere else to go.[/QUOTE]
"On relatively good terms with him... he said I was on my 'second strike'"
It... does [I]not[/I] sound like you're on good terms with him.
[QUOTE=kenji;49908489]jfc, nah fuck it ill do 5e or nothing i guess then, thanks guys![/QUOTE]
5e is a pretty good thing to start out with honestly. PF has the issue where it assumes you used to be a huge 3.5e nerd.
[QUOTE=Nerts;49908196]Print this out if someone wants to play a monk
[t]https://dl.dropboxusercontent.com/u/5636656/grapple_flow_chart-01.png[/t][t]https://dl.dropboxusercontent.com/u/5636656/grapple_flow_chart-02.png[/t][/QUOTE]
this flowchart illustrates the dark, seedy side to pathfinder
when i played in a PF campaign, it came out a lot
real glad that i stopped playing that system
I started out with Pathfinder, but now that I've played and DMed 5e, I just see Pathfinder as a bloated, unwieldy mess.
ok maybe i'm biased from basically only ever playing the fun classes, like wizard.
it's kind of ironic though that the classes that used to be the most complex by far, the spellcasters, are now arguably by far the simplest, because there are barely any spellcasting feats around that create one of these ridiculous webs of shit.
Either way though, I stand by it being easy to GM, because the GM doesn't really have to give much of a shit about any of this as long as the PCs bother to learn the rules that apply to them. And when they don't know the rules, the GM might as well just make something up on the spot.
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