[QUOTE=No Party Hats;49926075]I don't disagree there, im saying that if i roll a 6 im getting a 6. maybe its just because i play with a group of people who are all hella experienced with tabletops, but i trust pretty much everyone i play with to do a convincing braindead character while still being an asset[/QUOTE]
Oh, sorry.
I have my players do two rolls (it rolls all the stats with an extra dice, remove the lowest) and they can pick one roll or the other. So one block of stats or the other, their choice. Or, if they are unsatisfied, they can roll a third time, but they HAVE to take that third block of stats.
[QUOTE=RearAdmiral;49928131]Psh, you say that now but I distinctly remember taunting you and calling you Ishmael and Venom Amber at the time and you were all "noooooo :("[/QUOTE]
Yes because I was going through the stages grief at the time and I was understandably not interested in listening to your shit
but neener neener neener I'm living it and you're just salty that I'm doing it for reals
[QUOTE=RearAdmiral;49928150]I'm amazed you can even have a Ranger with Intelligence that low. I figured he would've tried to eat a poisonous mushroom or something and died by now.[/QUOTE]
He's got a 'raised by wolves, found by humans' thing going on. For a new player he plays it well and it works. Being sort of drunk and prone to mistakes most sessions help support the character intellect as well.
For my next DnD campaign I was thinking about having players roll for stats, and they can assign the numbers to any slot, [I]and[/I] trade the numbers with the other players.
That way everyone ends up about even and everyone is slightly more involved with eachother's characters.
Maybe I'll try it as a one-off for Paranoia. Have everyone roll stats, but only the DM knows each players stats. The player who rolled really well wont be under any obligation to trade, and it might add some drama.
I always enforce Point Buy in my campaigns. I prefer creating characters to rolling them, and rolling creates too much party imbalance for my taste.
rolling stats is fine until you get 5 strength, which is why i use array for 5e
[QUOTE=Glent;49929762]rolling stats is fine until you get 5 strength, which is why i use array for 5e[/QUOTE]
5 strength is fine, probably the easiest stat to dump for a full caster, just buy a horse and cart or pack animal if the rest of the party complain about having to carry everything
[editline]14th March 2016[/editline]
No one expects the wizard to be able to do a chin up or throw a punch anyway.
[QUOTE=Nerts;49929776]5 strength is fine, probably the easiest stat to dump for a full caster, just buy a horse and cart or pack animal if the rest of the party complain about having to carry everything
[editline]14th March 2016[/editline]
No one expects the wizard to be able to do a chin up or throw a punch anyway.[/QUOTE]
5 strength is a bit on the wee side, though
I'd roll with it personally but I can see why some people might not. That's around the point where just wearing clothes will put you halfway to a medium load.
I still don't really like rolling though, because while I don't mind getting some really low stats, there's no guarantee that you'll get any good ones. I can accept my character having major weaknesses, but if my character isn't exceptional at their main thing then fuck it. I ain't playing no fucking 10 int wizard.
for some reason Pathfinder point buy doesn't let you go lower than 7 though, that sucks doodly dongs.
[QUOTE=Nerts;49929776]5 strength is fine, probably the easiest stat to dump for a full caster, just buy a horse and cart or pack animal if the rest of the party complain about having to carry everything
[editline]14th March 2016[/editline]
No one expects the wizard to be able to do a chin up or throw a punch anyway.[/QUOTE]
He wasn't a wizard, but we did also have a wizard in our party, with 9 int.
[QUOTE=elowin;49930168]5 strength is a bit on the wee side, though
I'd roll with it personally but I can see why some people might not. That's around the point where just wearing clothes will put you halfway to a medium load.
I still don't really like rolling though, because while I don't mind getting some really low stats, there's no guarantee that you'll get any good ones. I can accept my character having major weaknesses, but if my character isn't exceptional at their main thing then fuck it. I ain't playing no fucking 10 int wizard.
for some reason Pathfinder point buy doesn't let you go lower than 7 though, which sucks doodly dongs.[/QUOTE]
5 strength in second edition is 10 lb. weight allowance (meaning 10 lb. unencumbered, 16 lb. moderate encumbrance) - leather armour alone is 15 lb. He was the longest surviving character in the campaign.
Strength is probably the worst stat to have so low because it hinders almost every class.
Our 5 strength character was a thief who couldn't steal anything because it would weigh him down.
trapped a paladin in a poisoned, spiked pit filled with smoke and a trap door that locked when he fell in it
in the slime dungeon where they were constantly assaulted by smoke and fire traps
he escaped with 2hp
#justgmthings
[editline]14th March 2016[/editline]
forced the party to acquire all magical items from a deep gnome called wazoo who is incredibly stupid, because he has never left his headband of intelligence on long enough to actually get the smarts off it, and as a result doesn't think it works
[QUOTE=Glent;49930199]He wasn't a wizard, but we did also have a wizard in our party, with 9 int.[/QUOTE]
Uh, don't you need at least a 10 in a stat to cast spells based on it?
[QUOTE=Nerts;49930224]Uh, don't you need at least a 10 in a stat to cast spells based on it?[/QUOTE]
Only in 3rd edition, in 2nd edition you can cast 1st-4th level spells with 9 int. In 5th edition you also don't have any int requirements to cast spells, they'll just have shitty Save DC/to hit if your int is low.
[QUOTE=elowin;49930168]5 strength is a bit on the wee side, though
I'd roll with it personally but I can see why some people might not. That's around the point where just wearing clothes will put you halfway to a medium load.
I still don't really like rolling though, because while I don't mind getting some really low stats, there's no guarantee that you'll get any good ones. I can accept my character having major weaknesses, but if my character isn't exceptional at their main thing then fuck it. I ain't playing no fucking 10 int wizard.
for some reason Pathfinder point buy doesn't let you go lower than 7 though, that sucks doodly dongs.[/QUOTE]
7 before racial adjustments, which are usually -2, 5 str gnomes and halflings are the wimpiest thing you can play generally.
Also if you could buy it down to 5, pick a race with -2 int, you're too dumb to learn a language
[editline]14th March 2016[/editline]
Or only just barely smart enough to learn one, forget which
[QUOTE=Nerts;49930256]7 before racial adjustments, which are usually -2, 5 str gnomes and halflings are the wimpiest thing you can play generally.
Also if you could buy it down to 5, pick a race with -2 int, you're too dumb to learn a language
[editline]14th March 2016[/editline]
Or only just barely smart enough to learn one, forget which[/QUOTE]
just barely smart enough
And if anything, that seems almost like it would be too smart for an ork with severe brain damage.
Ideally I would want it to be able to go as far down as 3, just like it can with the dice. And yes, I mean before racial adjustments.
I played a 5str gnome alchemist and needed to be at a light load to fly, thank god spell components and shit don't weigh anything, had to get the barbarian to carry my lab though.
3d6 in order is cancer
Many things I can agree with Spoony on but never this
[QUOTE=elowin;49930504]3d6 in order is cancer
Many things I can agree with Spoony on but never this[/QUOTE]
It can be OK for a one-off with total throwaway characters, but that's it. Making characters with the expectation of them dying a horrible death is pretty awful.
[URL="http://muleabides.wordpress.com/2012/02/11/you-must-be-this-lucky-to-play/"]http://muleabides.wordpress.com/2012/02/11/you-must-be-this-lucky-to-play/[/URL]
Pretty interesting view of oldschool character creation.
[QUOTE=Chronische;49930512]It can be OK for a one-off with total throwaway characters, but that's it. Making characters with the expectation of them dying a horrible death is pretty awful.
[URL="http://muleabides.wordpress.com/2012/02/11/you-must-be-this-lucky-to-play/"]http://muleabides.wordpress.com/2012/02/11/you-must-be-this-lucky-to-play/[/URL]
Pretty interesting view of oldschool character creation.[/QUOTE]
Joke games are a completely different ballpark, but if I was making a throwaway character for a gag game I'd prefer using something simpler than D&D in the first place.
My group of friends uses a system that's really hard to generate a truly bad character with. roll 4d6, drop the lowest roll, repeat 5 more times. That's your first possible set of values. Do it again to get your second set of values. Pick whichever set you want more, then put each value in the stat you want.
[QUOTE=helpiminabox;49930562]My group of friends uses a system that's really hard to generate a truly bad character with. roll 4d6, drop the lowest roll, repeat 5 more times. That's your first possible set of values. Do it again to get your second set of values. Pick whichever set you want more, then put each value in the stat you want.[/QUOTE]
I still wouldn't be satisfied with that tbh.
If I don't have an 18 in my main stat it ain't good enough. All my other stats can suck it, I don't care about them, each and every one of them can be 10 or lower for all I care, but I better be fucking [i]amazing[/i] at that one thing. Except charisma, if that isn't my main stat it better be pretty good too. Being charismatic is fun.
yeah I'm really picky, I know.
Although to a large degree this stems from d20 systems basically requiring you have a huge modifier on your rolls to have anything even remotely resembling a good chance of success. Because d20 is bad.
[QUOTE=elowin;49930575]I still wouldn't be satisfied with that tbh.
If I don't have an 18 in my main stat it ain't good enough. All my other stats can suck it, I don't care about them, each and every one of them can be 10 or lower for all I care, but I better be fucking [i]amazing[/i] at that one thing. Except charisma, if that isn't my main stat it better be pretty good too. Being charismatic is fun.
yeah I'm really picky, I know.
Although to a large degree this stems from d20 systems basically requiring you have a huge modifier on your rolls to have anything even remotely resembling a good chance of success. Because d20 is bad.[/QUOTE]
That's one of the things I really like about 5th Edition, from reading it, I think. The mods for the various attribute numbers are still the same, iirc, but overall the DCs of everything stay lower. I don't think any of them go over 30, by default, but I dunno.
[QUOTE=Rats808;49930766]That's one of the things I really like about 5th Edition, from reading it, I think. The mods for the various attribute numbers are still the same, iirc, but overall the DCs of everything stay lower. I don't think any of them go over 30, by default, but I dunno.[/QUOTE]
The point buy system in 5e only allows scores up to 15 for some reason, though.
[QUOTE=elowin;49930811]The point buy system in 5e only allows scores up to 15 for some reason, though.[/QUOTE]
Because the natural cap is 20. 15 is fine, since you can get up to 17 with racial modifiers, and as Rats said, the DCs and saving throws are a LOT lower so an 18 is SERIOUS shit.
[QUOTE=Chronische;49930838]Because the natural cap is 20. 15 is fine, since you can get up to 17 with racial modifiers, and as Rats said, the DCs and saving throws are a LOT lower so an 18 is SERIOUS shit.[/QUOTE]
You can still roll an 18 though, so you're at a natural disadvantage to those who roll and get ridiculously lucky.
[QUOTE=elowin;49930908]You can still roll an 18 though, so you're at a natural disadvantage to those who roll and get ridiculously lucky.[/QUOTE]
If you did stat rolling yes, which is a bad idea in general.
[QUOTE=Nerts;49930256]7 before racial adjustments, which are usually -2, 5 str gnomes and halflings are the wimpiest thing you can play generally. [/QUOTE]
Kobolds are -4 to Str, -2 to Con, and all they get is +2 Dex. Kobolds are the whimpiest.
Though my last character was probably the strongest in the party, and she was a Kobold bloodrager. Went pretty well.
[editline]14th March 2016[/editline]
In Pathfinder, anyways
it's all about finding the most obscure, fucking splatbook of a splatbook race that was very clearly some author's insert of his girlfriend or some shit, broken in every manner and makes your DM physically ill when he sees their bio
[QUOTE=Cloak Raider;49931074]it's all about finding the most obscure, fucking splatbook of a splatbook race that was very clearly some author's insert of his girlfriend or some shit, broken in every manner and makes your DM physically ill when he sees their bio[/QUOTE]
That's easy: be an elf.
In AD&D, elves were clearly the strongest (unless you really wanted to be a paladin, or some very specific specialist mage), ESPECIALLY if you use the Elf splatbook. Archers (an elf kit) were god damned broken, firing off arrows like a machinegun.
[QUOTE=Jrose14;49931044]Kobolds are -4 to Str, -2 to Con, and all they get is +2 Dex. Kobolds are the whimpiest.
Though my last character was probably the strongest in the party, and she was a Kobold bloodrager. Went pretty well.
[editline]14th March 2016[/editline]
In Pathfinder, anyways[/QUOTE]
People generally don't play monster races though. Also you're forgetting that kobolds are small sized and have +1 natural armour but still get 30ft move speed, they make really good rogues.
Elves uber alles
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