So, starting to play 3.5 in a local group. CG Human Bard, because who needs to be original. Everyone gets hired by a weird wizard to go to A GROTTO (yeah, I have no idea why GM is so obsessed with it), so they rest till next day. The choices are either paying the weird wizard 7 silver for a room in his inn, so everyone else is off to camp outside, but being bard with 18 Charisma (4d6 drop lowest is a pretty good times), I obviously go for a far easier route, where I said that I shall seduce a bar wench to spend the night with. I rolled a 19, which with Charisma bonus should have clearly been enough, but alas GM ruled otherwise. I'm deeply disappointed by this turn of events, but this may or may not be due to the fact that GM got angry at me for not immediately agreeing to the quest, instead assuming that the weird bearded guy trying to lure us with money, is just some insane hobo.
[QUOTE=gufu;49931507]So, starting to play 3.5 in a local group. CG Human Bard, because who needs to be original. Everyone gets hired by a weird wizard to go to A GROTTO (yeah, I have no idea why GM is so obsessed with it), so they rest till next day. The choices are either paying the weird wizard 7 silver for a room in his inn, so everyone else is off to camp outside, but being bard with 18 Charisma (4d6 drop lowest is a pretty good times), I obviously go for a far easier route, where I said that I shall seduce a bar wench to spend the night with. I rolled a 19, which with Charisma bonus should have clearly been enough, but alas GM ruled otherwise. I'm deeply disappointed by this turn of events, but this may or may not be due to the fact that GM got angry at me for not immediately agreeing to the quest, instead assuming that the weird bearded guy trying to lure us with money, is just some insane hobo.[/QUOTE]
Your GM sounds like an asshole.
[QUOTE=gufu;49931507]So, starting to play 3.5 in a local group. CG Human Bard, because who needs to be original. Everyone gets hired by a weird wizard to go to A GROTTO (yeah, I have no idea why GM is so obsessed with it), so they rest till next day. The choices are either paying the weird wizard 7 silver for a room in his inn, so everyone else is off to camp outside, but being bard with 18 Charisma (4d6 drop lowest is a pretty good times), I obviously go for a far easier route, where I said that I shall seduce a bar wench to spend the night with. I rolled a 19, which with Charisma bonus should have clearly been enough, but alas GM ruled otherwise. I'm deeply disappointed by this turn of events, but this may or may not be due to the fact that GM got angry at me for not immediately agreeing to the quest, instead assuming that the weird bearded guy trying to lure us with money, is just some insane hobo.[/QUOTE]
sounds like he's stifling the player's ability to do what they want, a big DM no no. Players should be able to do whatever crazy shit they want, it's their characters they're messing with.
[QUOTE=Hey I'm Grump;49933645]sounds like he's stifling the player's ability to do what they want, a big DM no no. Players should be able to do whatever crazy shit they want, it's their characters they're messing with.[/QUOTE]
Well, you can let them TRY at any rate. Letting players 'do whatever they want' with no chance of failure or consequences is pretty boring imo. That sounded like he was just buttmad, though, but maybe he had a reason! The maid was extremely chaste, perhaps, or secretly a doppelganger.
[QUOTE=Chronische;49933770]Well, you can let them TRY at any rate. Letting players 'do whatever they want' with no chance of failure or consequences is pretty boring imo. That sounded like he was just buttmad, though, but maybe he had a reason! The maid was extremely chaste, perhaps, or secretly a doppelganger.[/QUOTE]
Of course, what fun would it be for the DM if the party didn't encounter a demi-lich after walking through a mass of dead bodies and skeletons? Let them do what they want, but give them a indirect warning if they're delving too deep, and a full on brunt if they continue on. It would have been better if there was one of those deeper reasons, I like the doppelganger one, but I doubt his DM will touch upon it further.
[QUOTE=Hey I'm Grump;49933645]sounds like he's stifling the player's ability to do what they want, a big DM no no. Players should be able to do whatever crazy shit they want, it's their characters they're messing with.[/QUOTE]
Yeah, it would be one thing if he was doing the weird 'sleep with girls' roleplay thing that 'that guys' do. But in this case however, he was using it to get something actually beneficial to his character. Super weird.
[QUOTE=Chronische;49933770]Well, you can let them TRY at any rate. Letting players 'do whatever they want' with no chance of failure or consequences is pretty boring imo. That sounded like he was just buttmad, though, but maybe he had a reason! The maid was extremely chaste, perhaps, or secretly a doppelganger.[/QUOTE]
yeah but resisting a seduction roll from a bard is like resisting the pull of a black hole past the event horizon
it's physically impossible - the bard passing his seduction rolls is a cornerstone of the universe
Had my first player death as a DM this Sunday...It was a Teifling Sorcerer.
Party needed to go to a restricted area with a NPC guide who is a Lawful Good Cleric named Old Man (So old he forgot his name and everyone calls him Old Man). As they were walking towards the restricted area of the world a woman comes running out of the forest covered in blood and wounds and collapses into Old Man's arms, crying and begging them to save her child and husband from a nearby cave. She told them monsters (Gnolls) had taken them.
My adventurers being the merry band of assholes they are wanted to leave her but Old Man refused to guide them further without helping this woman (He's LG after all).
The party reluctantly agreed as they needed this guy and went to the cave with the direction of the NPC woman. They found it and went outside, leaving the woman their. Following a branch of the cave they found a pack of 6 Gnolls standing over a sobbing child and combat ensues.
After multiple bad rolls from the gang, them RPing their characters properly (The Teifling just flat out didn't do anything for two rounds as his character got shell shocked at seeing a party member get KOed, his character is particularly cowardly so far play), multiple crits from the enemy and the lack of "Maybe we should fall back" until it was too late caused the now deceased player to start rolling Death Saving Throws.
At this point the Cleric NPC was down, their wizard was down and the barbarian player was at least than half health. The barbarian picked up the Teifling and began to run away, only taking the Teifling as their characters share a friendship.
The NPC woman had entered the cave and manage to stabilise the downed Wizard midway through the fight and she was trying to pull at the barbarian to keep him from running away; calling him a coward and what not. The barbarian elbowed her to the ground and she gets dragged off by the Gnolls as the barbarian continues to run.
Sadly the Teifling rolls a 1 on his next Death Saving Throw and incurs two failures from it (totalling 3 which means he dies).
So right not the barbarian is carrying the corpse of his friend (which he doesn't know is dead yet), one of their party members, the family they intended to save and their guide are stuck in a cave filled with Gnolls.
This has given me some interesting ideas on how to present events to the remaining party members.
I was thinking of having the Wizard and Cleric NPC wake up bound in the cave and they can try to escape while the barbarian can try to rescue them.
The new NPC can be introduced as a prisoner within the cave OR be introduced some a passer by who meets the barbarian.
But man when Tiefling rolled that 1 and one of my players went "Oh my god, you're dead!" we were all in shock. My first kill as a DM and his first death as a player. I was instantly thinking "Did I make the fight too hard? Was it unbalanced?" and felt bad. But then I thought that the players didn't need to stand and fight, they could have retreated or did some other method other than simply walking into the cave and fighting.
Anyone else get that weird "woah" feeling after killing their first PC?
First time I killed a player he was playing a 8 charisma druid who more or less told a soldier who'd cracked up and was a gibbering wreck and had blocked himself into a tower with barrels of gunpowder and alchemist's fire to stop being a pussy and let him in while climbing over the barricade. Also my first time GMing so it wasn't the best situation to set up :v:
[QUOTE=lockdown6;49936037]just don't get addicted to it like all my GMs do and you'll be good[/QUOTE]
But I've tasted PC blood and I don't know if I can stop. :evil:
If there's anything you can guarantee as a GM, if you're even halfway competent killing a player is rarely entirely your fault
I've been in enough tpks and seen enough stupid plans to say that players are very often (unintentionally) in on it. Or the dice just fuck them. And the instant one person goes down, the death rate of the rest in that encounter triples because it's often more palatable to the PC mindset to never leave a man behind and go down fighting than to be the one who wimped out and said 'sucks for your loss, I'm outie'
It's rarely helped that in any player killing encounter, escape is often not an option. Just speaking from memory, the two tpks I was involved in included a dude with an army of skeletons that could have easily chased down any runners, and the other was a guy with a horde of shadow clones and the ability to teleport
Because even if the GM realizes 'they're going to die, if they run, I'll let them get away', the player often goes 'that guy can do x, I've got a better chance praying for good luck fighting than running'
It's also why I've grown quite fond of systems with less-than-lethal ways for fatal encounters to end. SR and the 40k RP's both have their respective burning-luck systems to keep a character alive, and M&M is great because it requires such effort and focus to actually kill someone, and it's a superhero game so most villains don't bother with finishing blows unless it's endgame, that players don't need to worry as much because even in the worst case, they still have a chance of survival
I don't even remember exactly how I killed my first PC. Knowing his luck in our games it was probably Rats, but the exact circumstances escape me
Got more into my public Meet Up game and made a Tomb Busters business card being bored at work again.
(used a clip art zombie as I haven't really got much artistic skill myself).
[img]http://i.imgur.com/BcwC8ff.png[/img]
I'm going to try and sneak them into my DMs notes and the player character sheets to surprise them. I'll let you lot know how it goes.
Every time I can remember that one of my characters died, it was from a combination of heavy armour and deep water :c Not one single dramatic death or even dying in combat
I tend to run a pretty easy game, so I rarely put my players up against anything really deadly. I think most of the player deaths in my games are the results of player kills. Like the time one of a starship's crew got too friendly with The Thing From Another World and got gunned down by a firing squad of PC's in his bunk while he slept.
[QUOTE=Dominic0904;49936306]Got more into my public Meet Up game and made a Tomb Busters business card being bored at work again.
(used a clip art zombie as I haven't really got much artistic skill myself).
[img]http://i.imgur.com/BcwC8ff.png[/img]
I'm going to try and sneak them into my DMs notes and the player character sheets to surprise them. I'll let you lot know how it goes.[/QUOTE]
wow how much does it cost for them to bust all of the demons in hell
[QUOTE=Cloak Raider;49936484]wow how much does it cost for them to bust all of the demons in hell[/QUOTE]
Satan pays well when he needs to make room for more damned souls and he doesn't feel like doing it. Or some of his Demons have gone rogue.
nvm i figured it out
I lost my first character from melting to an acid dragon. He was at about half health and failed the dex check to see if he could avoid the breath attack, and the damage was great enough to dissolve him on the spot. RIP Dinghy the Unlucky. Unintentional name meaning FTW though.
I lost my first character stabbing an anti-AT field with a knife while in my eva. :dog:
I killed my first player by not telegraphing how difficult a Level 6 Fighter NPC was going to be for my players to fight until he took his first swing and one-shotted the Cavalier.
[QUOTE=SiberysTranq;49936275]I don't even remember exactly how I killed my first PC. Knowing his luck in our games it was probably Rats, but the exact circumstances escape me[/QUOTE]
Very possible. I'm not sure if you killed anybody prior to Caliban in that one Rogue Trader game, or not, though, and he's the first time I remember dying in any of your games.
[QUOTE=Rats808;49939477]I lost my first character stabbing an anti-AT field with a knife while in my eva. :dog:
I killed my first player by not telegraphing how difficult a Level 6 Fighter NPC was going to be for my players to fight until he took his first swing and one-shotted the Cavalier.
Very possible. I'm not sure if you killed anybody prior to Caliban in that one Rogue Trader game, or not, though, and he's the first time I remember dying in any of your games.[/QUOTE]
should've gotten a longer knife
The only PC I ever "killed" was in a staged fight because they wanted to change characters. I've never actually killed anyone to my knowledge. Gotten close, ran some people over, threw a few down elevator shafts... never got a proper kill. But I'm itching to taste blood :evil:
I killed my first player to legitimate not-overpowered rng a month or two ago, when Elowin died in my Exalted game.
I posted about it, then, but tl;dr he went up against a guy who was roughly an equal match and the other guy got mad 10s on the attack he poured a lot of shit into, and then Antary wrecked him on the very next turn.
The first (and so far, only) character I've lost was a railroaded event by request because I was graduating that year and wouldn't be able to continue playing with the club.
RIP Varas Lightbringer, paladin of the Raven Queen.
both my irl games have been cancelled something like 3 weeks in a row
I'm jonesing bad
The cancellation of my games has just given me more time to work on the penultimate dungeon of the campaign. It's the last actual dungeon, whereas the "final dungeon" is a [URL="http://tvtropes.org/pmwiki/pmwiki.php/Main/TrippyFinaleSyndrome"]Trippy Finale[/URL].
It currently features a 100 room labyrinth and -numerous- death traps. I'm not really sure they'll make it out the other side, but this party has been particularly wily so far. Of course, to get to this dungeon they have to get past a battlefield of seven armies all vying to get into the mountain fortress and steal the MacGuffin for themselves.
Suffice to say, I'm expecting a couple of PC deaths.
[QUOTE=AtomicWaffle;49944273]The cancellation of my games has just given me more time to work on the penultimate dungeon of the campaign. It's the last actual dungeon, whereas the "final dungeon" is a [URL="http://tvtropes.org/pmwiki/pmwiki.php/Main/TrippyFinaleSyndrome"]Trippy Finale[/URL].
It currently features a 100 room labyrinth and -numerous- death traps. I'm not really sure they'll make it out the other side, but this party has been particularly wily so far. Of course, to get to this dungeon they have to get past a battlefield of seven armies all vying to get into the mountain fortress and steal the MacGuffin for themselves.
Suffice to say, I'm expecting a couple of PC deaths.[/QUOTE]
Let me see. LET ME SEE! I will judge your death trap quality, and overall dungeon deadliness. The best traps are ones where the players set them off by 'disarming' what they thought was the trap, the worst (most boring) traps are the generic pressure plate/tripwire trap.
[QUOTE=Mellowbloom;49943982]both my irl games have been cancelled something like 3 weeks in a row
I'm jonesing bad[/QUOTE]
My Mage: The Awakening game has only had one session, about a month and a half ago. Every week since then, [I]something[/I] has come up, including last night.
At this point, I'm not sure how much I care about the game anymore. I'm expecting something else to come up tonight, since we decided to postpone last night after the ST got called away to have a super serious talk with his parents about something or other and couldn't be bothered to run the game anymore.
[QUOTE=Mellowbloom;49943982]both my irl games have been cancelled something like 3 weeks in a row
I'm jonesing bad[/QUOTE]
Can you survive until Saturday
I honestly consider it something equivalent to an act of god that I've managed to keep my Shadowrun game going almost six months without any session cancellations. It sort of blows my mind that stuff just sort of works out that well for it.
Then again, I had basically the same thing happen with Rogue Trader before that. It might just be a function of having five players meaning that unless more than two people are MIA I usually just run it anyway because if people can clear their schedules enough to show up, they deserve something, even if it's just bullshit fucking about of relatively little real importance
I think politely blowing people off is far worse than bluntly stating 'yeah, I can't be fucked running this any more'
It was painful the first time I as a storyteller killed my character, because I really didn't like the guy I was killing. You'd think 'yeah, you're killing your enemy and that's great' but the thing is; I had a collection of far better and more gruesome deaths in-store for him. (It's world of darkness, it gets pretty dark). But no, He wanted to die this way. He thought he could do the right thing. The party was participating in a dispute between two parties (of werewolves) over land. They chose to fight the europeans. He decided he liked a third of the europeans (the furies, the greek women) were good and decided to inform their leader that he personally poisoned half their camp. After this leader failed to kill him in the first round of combat, our hero chose not to escape but rather to reason, and was made into quick axework.
I warned him, but he did it anyway, but the thing is I didn't get to fuck with him, he just did something stupid. It wasn't dice rolls and I couldn't justify it being horrible with the urgency of the situation (and the fact that there was no clear good/bad in the conflict) Honestly I was hoping on having him listen in on the wrong sabbat, find himself in the company of black spirals, or thinking he could go for someone far above his power level.
My first character death was retconned (also werewolf), because I pointed out the bad logic of it (and it was a 1 on 1 session anyway)
The last dream/vision quest i was in, it was my goal to die.
This one i was in, there was a guy who'd died and tried to jump-ship into my body, so I went to werewolf hell to get my soul purged, and the hijacker is in my dream, he transforms into me, When I cut myself he got damaged, but my character (and I) thought he was using some kind of magic trick. There was a load of rhetoric about how I needed him and how we could share the body, and that my character selfishly craved her own survival too much.
So My character pushed him off a building. He thought i was bluffing. This is all a dream, but apparently that killed me. I called BS.
Turns out, my gm just wanted me to tell the npcs that I will turn my stubornness into dedication.
We refer to the time as 'literal hell'
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