I have character ideas but they'd require a current character to die and I don't want that
[QUOTE=Mellowbloom;49958996]I have character ideas but they'd require a current character to die and I don't want that[/QUOTE]
Sacrifices must be made. Appease the dice gods and your future characters will know true joy! Fail them, and suffer fates worse than death!
I have tons of character ideas but I'm only a player in 1 game and none of my ideas work for Earthdawn.
[QUOTE=Rats808;49959243]I have tons of character ideas but I'm only a player in 1 game and none of my ideas work for Earthdawn.[/QUOTE]
how many of these ideas involve guns?
[QUOTE=elowin;49959262]how many of these ideas involve guns?[/QUOTE]
[t]http://static.giantbomb.com/uploads/original/1/10354/1735588-yakuza_4_2009_11_12_09_33.jpg[/t]
All real characters have guns.
[QUOTE=elowin;49959262]how many of these ideas involve guns?[/QUOTE]
Several. Quite a few also involve high-tech shit, or otherwise stuff that just straight up wouldn't make sense in a high fantasy game.
The good-ish news is I can throw a lot of my Demon character ideas in as NPCs for the game I'm running.
[editline]18th March 2016[/editline]
It's not the same as [I]actually[/I] playing them, though. :frown:
[QUOTE=Chiv;49955838]I don't really frequent this thread, how many of you guys play Only War and it's relatives?
Any criticisms about it?[/QUOTE]
It offers more structured roleplaying opportunities, which is nice. I like the comrade system.
[QUOTE=Vengeful Falcon;49959498][t]http://static.giantbomb.com/uploads/original/1/10354/1735588-yakuza_4_2009_11_12_09_33.jpg[/t]
All real characters have guns.[/QUOTE]
omfg did you just post a Yakuza screenshot i love you
that scene was the best
[editline]18th March 2016[/editline]
[QUOTE=Rats808;49959562]Several. Quite a few also involve high-tech shit, or otherwise stuff that just straight up wouldn't make sense in a high fantasy game.
The good-ish news is I can throw a lot of my Demon character ideas in as NPCs for the game I'm running.
[editline]18th March 2016[/editline]
It's not the same as [I]actually[/I] playing them, though. :frown:[/QUOTE]
just invent magic guns
took us 6 rounds, SIX ROUNDS of our 4 party team to kill 2 crows. thats 24 turns all together and thats terrible.
Played this game for the first time ever today. My DM decided to be leniant on me for the sake of enjoyment.
Literally in the first screen of combat I threw pocket flour I had from my wagon at a goblin, ran towards one to crack him in the back of the skull, turned to his archer friend to tell him that I aim better pissing while drunk, did a heroic leap towards him only to fall flat on my face, swung at a goblins ankle whilst still on the ground then got knocked the fuck out.
I can get the hang of this.
Another game, another failure.
Four players out of six showed up, decided to power it regardless, found out one player fell asleep/something when we rolled for initiative. In first 15 minutes of the game.
Goddamn.
The curse of my IRC-game.
Today in the 3.5 campaign I inspired courage in everyone so we could kill 9 owlbears in 9 seconds, stole the identity of a merchant that I met last session using a hat of disguise to get the party a believable reason to get into a walled city that's under martial law, and got nearly everyone in the party drunk because I bought everyone in a bar a round of drinks to make it easier to find someone who could get us passage to some guarded sewers to find out why the guards are so interested in them. We got into contact with the thieve's guild and next session are going to be able to enter the sewers from there.
[QUOTE=Sasupoika;49964227]Another game, another failure.
Four players out of six showed up, decided to power it regardless, found out one player fell asleep/something when we rolled for initiative. In first 15 minutes of the game.
Goddamn.
The curse of my IRC-game.[/QUOTE]
Four out of six is within the acceptable threshold of player absence to me, I wouldn't have given it a second thought unless we were at a critical point in the game. I know your pain with regards to people mysteriously disappearing when combat is running, though.
I had Elo go missing last week because he said "brb popcorn" and I assumed he was making fun of the shooty adept trying to talk their way through a security checkpoint, but he was actually away making popcorn.
help me I have volunteered to play my sixth weekly game Aperture's scheduling is like an infectious disease send help
Oh god, it's finally happening my players are finally making their character sheets
[quote]I have a curse with the character that I'm making
Please break the curse
Everytime I play this character I get REALLY good rolls but then we stop playing after the first session[/quote]
[media]https://www.youtube.com/watch?v=a01QQZyl-_I[/media]
DM: The bandit cries out in anguish, you realise you've killed his wife (other bandit.)
He falls down on the ground, crying, what're you gonna do?
-a long awkward discussion later-
"We'd like to Entangling Strike him and break his kneecaps."
Good guys/10
Only War-related question: Are Krieg guardsmen capable of outwardly showing emotion and acting to some degree like real people, or are they always the emotionless, indoctrinated, machine-like soldiers that the lore depicts them to be?
[QUOTE=_Vendetta_;49966672]Only War-related question: Are Krieg guardsmen capable of outwardly showing emotion and acting to some degree like real people, or are they always the emotionless, indoctrinated, machine-like soldiers that the lore depicts them to be?[/QUOTE]
That's more of a Warhammer lore question rather then a general PRG one to be honest.
Anyways I guess that depends on your interpretation of the role, I don't really know of any examples of them showing emotion but more there's sometimes where they show some kind of humanity. Then again,I really don't all that much about them to be honest.
Also here's the 40k thread in question: [thread=1493249]Here[/thread]
[QUOTE=_Vendetta_;49966672]Only War-related question: Are Krieg guardsmen capable of outwardly showing emotion and acting to some degree like real people, or are they always the emotionless, indoctrinated, machine-like soldiers that the lore depicts them to be?[/QUOTE]
Krieg guardsmen are basically emotionless lobotomites. That's why you can throw them into awful siege conditions and they won't care. They aren't robots though, just desensitized.
This week (and last week because I forgot to post about it in my SR game, the team had a family day out to the zoo and went clothes shopping at the mall.
They got hired to steal a magical cockatoo from a private zoo, and managed to get in by the (male) mage pretending to be a schoolgirl, with the (hobo) shooty adept and (actually an intelligent panther) melee adept posing as his parents, and paying for tour tickets, and then telling the tour guide they'd rather walk around at their own pace.
After finding the bird exhibition and realising that the cockatoo they're after can speak in tongues, they get into the labs via a door that was left unlocked, the mage stunbolts the shit out of a zoologist and they get into the bird enclosure with her ID card, the catgirl adept tackles the bird they're after and the rest freak out and fly away into the labs, they stuff the bird into a carry cage, the mage turns the hobo adept into a housecat for the other adept to carry, blows a hole in the glass wall for the catgirl adept to jump out since a four floor drop is no problem when you're a magical animal and then turns hismelf into a bird and flies out.
[editline]20th March 2016[/editline]
Next day they go to turn the bird over to get paid, the employer wants to meet in a mall out on the balcony, they head over there, the mage who isn't from Seattle realises how many coffee shops and hipsters there is, the decker hangs back to scout the matrix and the rest of the team meet with a quite Texan Mr. Johnson, chat a little and irritate the mage there to check the bird.
Meanwhile the decker discovers they have a sniper and gets halfway through tracing their location when the other decker who he hadn't noticed tells him to knock it off. Other decker turns out to be a hired runner, they share a moment of bonding shit talking their own teams, the mage confirms the bird is magical, they turn it over and get paid. And then I had to cut the session short because my sinuses hurt and I feel like ass.
[QUOTE=_Vendetta_;49966672]Only War-related question: Are Krieg guardsmen capable of outwardly showing emotion and acting to some degree like real people, or are they always the emotionless, indoctrinated, machine-like soldiers that the lore depicts them to be?[/QUOTE]
Two quotes you might find useful:
[quote]We're the Death Korps of Krieg, son. Did you think that was just a pretty name? We never retreat. We fight and we die, that's the Krieg way.[/quote]
[quote]Nah, soon as you're old enough you're sent to join the regiment. Colonel Stagler don't approve of educated men, says it was educated men that got Krieg bombed to shit in the first place. The colonel says that all a man needs to do is fight and die. That's the Krieg way.[/quote]
Their entire society is built around military service and they're trained and conditioned to be fanatical and ready to die. The value of human life is so low for Kriegsmen that their medics are more likely to kill the wounded if their injuries are bad. There's some more info on the [url=http://wh40k.lexicanum.com/wiki/Death_Korps_of_Krieg#Recruitment_.26_Training]Lexicanum page[/url]
[quote]The resulting Guardsman is a highly disciplined and self-sufficient soldier, proficient in all basic Imperial Guard weaponry types, with exemplary hand-to-hand skills and expertise in the construction of trench works. Unsurprisingly, the Krieg Guardsman is well-versed in hazardous environment survival and exhibits high levels of endurance both mentally and physically. He is also given a numerical designation, such as 769355-637566-Keled or 566-648-87991-72-Draeta, so that his death can be more easily tallied. His near-fanatical devotion to becoming a martyr for the Emperor does lead to a few issues off the battlefield, with a tendency towards insularity and a high degree of fatalism which expresses itself in ways non-Krieg persons can find unsettling, such as refusing to take off his rebreather even when not in combat.[/quote]
During combat our rogue slinked away into a house we'd been sent to, discovering a glass tomb containing the plate armored corpse of a powerful warrior. Upon hearing the DM describe this our Paladin rushed into the house the moment combat ended faster than you can say 'Metagame' and in the process of five seconds not only smashed open the glass tomb, placed the possessed helmet we had on its body and awoke the vengeful spirit that resided in it, but began demanding that the reawakened warrior forfeit its magic sword and plate armor to him because [I]he was dead and no longer needed it[/I].
The best part is that the DM has been describing this spirit for a while, since maybe session two. He's made it very clear that the spirit and body it belonged to was a gnome. Our Paladin is a dwarf.
He literally woke up the Lich King over a suit of child sized armor which he can't use.
[QUOTE=SiberysTranq;49964545]help me I have volunteered to play my sixth weekly game Aperture's scheduling is like an infectious disease send help[/QUOTE]
What a coincidence. One of my (admittedly more tiring and less exciting) games has recently died off, much to my relief. Perhaps you are absorbing my games.
We are symbiotic, Siberys. You are relieving me of my sins.
Be prepared to take in his unfathomable pent up anger and digust due to us ensuring hell never run a legitimate shadowrun gane
[QUOTE=Big Dumb American;49948461]Any good apps for dungeon or quest making? I am using a flowchart to track basic layouts and such of my areas, but it is a bit clumsy because I have to compare my flowchart to my list of areas.
Like, if I have a section on my flowchart called "cargo bay," then I have to refer to my printed list, find "cargo bay," and there I can read the description I wrote for the cargo bay and see any NPCs, monsters, skill check events, and other special notes I have prepared for that room. It works, but it's a bit clumsy when I have many rooms and have to shuffle papers.
What I would really like to have is an interactive flowchart! One that simply displays the name of the room, but allows you to click or select it and have it immediately display the information relevant to that room. Help?
ex.
[img]http://i.imgur.com/A6woM3l.png[/img]
I would like to just be able to click "Cafeteria" and have it display my description and special notes for that room.[/QUOTE]
The basic bookmark/hyperlink functionality in microsoft word or excel would probably work well for this. Especially excel, just have each location/event as a separate sheet and then you can have hyperlinks to each one.
[QUOTE=No Party Hats;49969481]Be prepared to take in his unfathomable pent up anger and digust due to us ensuring hell never run a legitimate shadowrun gane[/QUOTE]
Are you of joke
I'm pretty sure any game where I can list orbital strikes as a serious occupational hazard faced by the PC's has succeeded beyond all expectations
[QUOTE=Archimedes;49969104]During combat our rogue slinked away into a house we'd been sent to, discovering a glass tomb containing the plate armored corpse of a powerful warrior. Upon hearing the DM describe this our Paladin rushed into the house the moment combat ended faster than you can say 'Metagame' and in the process of five seconds not only smashed open the glass tomb, placed the possessed helmet we had on its body and awoke the vengeful spirit that resided in it, but began demanding that the reawakened warrior forfeit its magic sword and plate armor to him because [I]he was dead and no longer needed it[/I].
The best part is that the DM has been describing this spirit for a while, since maybe session two. He's made it very clear that the spirit and body it belonged to was a gnome. Our Paladin is a dwarf.
He literally woke up the Lich King over a suit of child sized armor which he can't use.[/QUOTE]
I've only seen something like this happen once before, where a paladin who was investigating at one end of a small dungeon suddenly decided to sprint to the other end where we were when we decided to do something with an NPC that he disagreed with. You know who you are.
This is probably a broad question, but how do you people generally roleplay/take actions?
Just say the action you want to do to the DM?
Roleplay you doing the action and hope the DM allows it?
other?
[QUOTE=hogofwar;49970394]This is probably a broad question, but how do you people generally roleplay/take actions?
Just say the action you want to do to the DM?
Roleplay you doing the action and hope the DM allows it?
other?[/QUOTE]
A little bit of both. For example:
[QUOTE]
Bob the Barbarian charges at the archer Kobold bringing his axe to bear for a brutal overhead swing!
[/QUOTE]
This makes it pretty obvious what I'm attempting to do while also keeping it fluffy and RP-y.
That being said, the people I encounter on PBP games who do long, '50s-scifi-levels-of-overly-descriptive filibusters get on my nerves.
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