• D&D 5e: Nobody Talks about D&D
    5,001 replies, posted
I can't really think of any time (aside from in the case of like, being bound up or immobilized or whatever, and not knowing the exact limits thereof) where I've had a GM just flat-veto an action like, our standard group procedure is fluff action while everyone else is doing their turns, roll dice for attempt, see if succeed the only redos or take-backs are in the case of serious bad-reading and generally that works out fine because we don't have GM's who go 'you must do exactly this in zis order within zee designated area' and at least let us try what we think of. Not necessarily succeed, but at least try
Currently I just go "I use my greatsword on <insert bad guy>" Wanted to spice things up a bit, wasn't sure how to improve.
[QUOTE=hogofwar;49970622]Currently I just go "I use my greatsword on <insert bad guy>" Wanted to spice things up a bit, wasn't sure how to improve.[/QUOTE] Yeah, you can be more descriptive with things, just don't go overboard, or describe it like you're already succeeding ("engage in combat" or "take a swing at" rather than "I stab the guy")
So, anyone with 3.5 experience can tell me if my GM fucked up by sending 2 rust monsters against level 1 party of Bard, Rogue, Ranger, and a Sorcerer? Sure, it was a "puzzle fight", but all things considered, it only almost killed half of the team before we were able to use the "right solution" (throw dagger to distract them).
[QUOTE=gufu;49970974]So, anyone with 3.5 experience can tell me if my GM fucked up by sending 2 rust monsters against level 1 party of Bard, Rogue, Ranger, and a Sorcerer? Sure, it was a "puzzle fight", but all things considered, it only almost killed half of the team before we were able to use the "right solution" (throw dagger to distract them).[/QUOTE] Sounds more like a 2e encounter
[QUOTE=gufu;49970974]So, anyone with 3.5 experience can tell me if my GM fucked up by sending 2 rust monsters against level 1 party of Bard, Rogue, Ranger, and a Sorcerer? Sure, it was a "puzzle fight", but all things considered, it only almost killed half of the team before we were able to use the "right solution" (throw dagger to distract them).[/QUOTE] If there's a "right solution" to an encounter, your dm is doing it wrong.
[QUOTE=IrishBandit;49970999]If there's a "right solution" to an encounter, your dm is doing it wrong.[/QUOTE] Well, we also rolled like shit, and failed to hit the damn things with their 13 AC. On a positive side, now that we escaped, we can take this adventure off the rails, since we have no further reason to dungeon crawl with things that can easily kill us.
Sounds like he sent some massively nerfed rust monsters at you, because usually they have ACs much higher than that. 18 in 3.5
they're ac14 in 5e ac in general is lower than old editions, it works differently
he said it was 3.5 doe
oh excuse me I am the dumb
Oh dear god help me today right now this very second is Magical Burst's 100th session. [I][B]100 SESSIONS.[/B][/I] What did I do to deserve this anime hell? When will it end?
[QUOTE=Aperture fan;49973041]Oh dear god help me today right now this very second is Magical Burst's 100th session. [I][B]100 SESSIONS.[/B][/I] What did I do to deserve this anime hell? When will it end?[/QUOTE] It won't end until you end it.
Today in Demon, the group [I]nearly[/I] met up, but then Ms. Spade's player had to leave and I couldn't think of a way to put the other 2 in a room together, so the session amounted to not a whole lot. :disappoint:
[QUOTE=Aperture fan;49973041]Oh dear god help me today right now this very second is Magical Burst's 100th session. [I][B]100 SESSIONS.[/B][/I] What did I do to deserve this anime hell? When will it end?[/QUOTE] Leave it to the anime campaign to have enough filler to last 100 sessions. Jokes aside, good work on keeping a group together for that long.
[QUOTE=Alsojames;49970587]A little bit of both. For example: This makes it pretty obvious what I'm attempting to do while also keeping it fluffy and RP-y. That being said, the people I encounter on PBP games who do long, '50s-scifi-levels-of-overly-descriptive filibusters get on my nerves.[/QUOTE] Play by post? I thought that was normal there. There's one guy I'm in a game with who writes fucking [I]paragraphs[/I] of RP, descriptions of all sorts of unnecessary shit in this really purple-prose style, and we told him to tone it down the first session because he was new and none of us RP that way because, let's face it, it kills flow because nobody wants to read half of a fucking fanfic you've typed out. (I've ended up ignoring some things or skimming to find the dialogue in the midst of the other shit). He told us he's like that because he's used to play-by-post games.
god I am having too much fun making this Shadowrun character been too long since I've been able to just make an entry-level street sam classic, order now and get free move-by-wire system and FN HAR. And since it's 4e, I get all the fun of relearning the entire system and also using the insane Arsenal rules for weapon modification which is probably how I've ended up with 8 guns and a taser by the end of chargen. I mean, granted, can only reasonably bring along a couple of the pistols, then maybe a rifle and an SMG without falling over from sheer bulk, but god the ability to go to town on options is great especially with the knowledge that I will probably be the cause of at least one Matrix lobby scene
[QUOTE=Aperture fan;49973041]Oh dear god help me today right now this very second is Magical Burst's 100th session. [I][B]100 SESSIONS.[/B][/I] What did I do to deserve this anime hell? When will it end?[/QUOTE] ive been incapable of getting my friend-group to stick with anything past 10 sessions, ive literally never surpassed 6th level (D&D 5e), it fucking sucks.
[QUOTE=ElectricSquid;49974960]Play by post? I thought that was normal there. There's one guy I'm in a game with who writes fucking [I]paragraphs[/I] of RP, descriptions of all sorts of unnecessary shit in this really purple-prose style, and we told him to tone it down the first session because he was new and none of us RP that way because, let's face it, it kills flow because nobody wants to read half of a fucking fanfic you've typed out. (I've ended up ignoring some things or skimming to find the dialogue in the midst of the other shit). He told us he's like that because he's used to play-by-post games.[/QUOTE] the difficulty in play-by-post is that every sort of player interaction is either going to be stifled as fuck because you don't want to make character decisions for them, or it results in god moding as you choose actions for them
That and it takes weeks to do most anything of consequence because even the most active groups have huge delays with people asleep/at work
[QUOTE=ElectricSquid;49974960] There's one guy I'm in a game with who writes fucking [I]paragraphs[/I] of RP, descriptions of all sorts of unnecessary shit in this really purple-prose style, and we told him to tone it down the first session because he was new and none of us RP that way because, let's face it, it kills flow because nobody wants to read half of a fucking fanfic you've typed out. (I've ended up ignoring some things or skimming to find the dialogue in the midst of the other shit). He told us he's like that because he's used to play-by-post games.[/QUOTE] Maybe I'm lucky, but so far I've only ever encountered people who do unnecessarily long descriptions in groups comprised of those who just came from anime-esque chatrooms, and none of them were in any PBP games. I guess weaboos don't like hard cyberpunk. Maybe it's the dice rolling; a lot of those kinds of people are in the freeform section of the forum. I keep my shit short and to the point. PBP games are slow enough.
Is it bad that 2 of my tabletop PnP projects include mental illnesses as a feature, as well a single project that sort of works off one, but deals with it as a superpower rather than an illness?
Hm trying to decide what to put as my last PP on my blade/multicast(WMH) mystical adept, my current ones are: Astral Perception(1), Attribute Boost 2(Agi, .50), Combat Sense 1(.5), Rapid Draw(.5), Improved Reflexes 2(2.5) Thinking maybe critical strike(blades) and something else, improved ability doesn't seem worth it due to the premium that is mysad PP.
Max out improved reflexes. Or save the karma and get that quality that lets you sustain spells without penalty. Also if you're planning to buff yourself and the team a psyche addiction is a good option
IR3 isn't really worth it since it's the same as IR2 with cram, and IR3 with cram is like a 20% chance for a third pass. Don't have any karma other than the 5 from not taking a sixth PP, which seems like a really bad idea since how hard it is for them to get it postgen. [url]https://drive.google.com/open?id=0BwNo1zBrrgL8SjdnZ0MtQUhrWHc[/url] Here's the sheet, ignore that it has IR3, forgot to change it back before saving the pdf.
[QUOTE=Crimor;49982726]IR3 isn't really worth it since it's the same as IR2 with cram, and IR3 with cram is like a 20% chance for a third pass. Don't have any karma other than the 5 from not taking a sixth PP, which seems like a really bad idea since how hard it is for them to get it postgen. [url]https://drive.google.com/open?id=0BwNo1zBrrgL8SjdnZ0MtQUhrWHc[/url] Here's the sheet, ignore that it has IR3, forgot to change it back before saving the pdf.[/QUOTE] No, you can still buy PP for 5 karma as far as I know, up to your magic attribute. That's why mystics get raped on karma, but qualities are a lot more expensive during play, first couple of runs should bet you enough karma to buy more PP though.
"Mystic adepts must purchase their Power Points with Karma (5 Karma each at character creation for a full Power Point, with a maximum number of points equal to their Magic attribute rating)." And googling is also saying it's chargen only.
Huh, that's kind of dumb, forces you to blow 30 karma in chargen or be gimped forever when every other kind of awakened character can just buy more shit later.
To be fair, though, mystic adepts get a ton of mileage out of that karma, and all they lose out is astral projection Worst case, can always ask your GM about possibly letting you purchase PP later
You can definitely, absolutely still purchase PP for 5 karma apiece as a mystic adept post character creation.
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