• D&D 5e: Nobody Talks about D&D
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[QUOTE=Alsojames;48830479]Was it a mistake to give the Sister of Battle a Flamer with a backpack ammo supply+extended magazine? I feel like our combat encounters are about to get very hot :v:[/QUOTE] It's ok to start, but the lack of Pen REALLY hurts flame weapons against stormtrooper grade armor and up. Great for clearing mooks, not so great vs Space Marines or shit with the Machine trait.
I've been theory crafting a summoner build for D&D 5e. Seems like it could be very good, especially at later levels but I need to know do spells like 'Conjure Woodland Beings' let you choose what is summoned? Or does the GM pick? They don't seem to say either way, so I guess it's the former. Can anyone confirm how exactly these work? [editline]Once knowledge gained[/editline] Okay, I looked it up and it's in the Sage Advice compendium. Apparently you just choose how many of something appear, and the DM decides what those somethings are. Still good, but a damn shame. I'd prefer to specify what to summon instead of it being on the DM's whim. [I]16 wolves[/I]! [editline]Once the thirst for more grows[/editline] Well, with that answered, I'd still like to know what your thoughts are these spells are. Have any of you used them a lot and how effective did they tend to be?
[QUOTE=Joekirk;48831816]I've been theory crafting a summoner build for D&D 5e. Seems like it could be very good, especially at later levels but I need to know do spells like 'Conjure Woodland Beings' let you choose what is summoned? Or does the GM pick? They don't seem to say either way, so I guess it's the former. Can anyone confirm how exactly these work?[/QUOTE] ninjad
[QUOTE=Alsojames;48830479]Was it a mistake to give the Sister of Battle a Flamer with a backpack ammo supply+extended magazine? I feel like our combat encounters are about to get very hot :v:[/QUOTE] Flamers are probably the least broken weapons anyone could have. Decent agility makes them pointless.
[QUOTE=Maximo13;48832262]Flamers are probably the least broken weapons anyone could have. Decent agility makes them pointless.[/QUOTE] You could say the same of almost any weapon in 40k, since dodging is a thing. And at least you can get the talent that makes the flamer check at -20 (and it doesn't use dodge, since it's just a flat agi check) Plus, even if things dodge, you've still got AoE and the chance for toughness-and-armor ignoring fire so if you're up against more than one thing you math out ahead for the most part.
[QUOTE=Chronische;48830508]It's ok to start, but the lack of Pen REALLY hurts flame weapons against stormtrooper grade armor and up. Great for clearing mooks, not so great vs Space Marines or shit with the Machine trait.[/QUOTE] The Flamethrower's merely a stop-gap until I go full muscle-wizard.
[QUOTE=SiberysTranq;48832528]You could say the same of almost any weapon in 40k, since dodging is a thing. And at least you can get the talent that makes the flamer check at -20 (and it doesn't use dodge, since it's just a flat agi check) Plus, even if things dodge, you've still got AoE and the chance for toughness-and-armor ignoring fire so if you're up against more than one thing you math out ahead for the most part.[/QUOTE] Most late game enemies such as marines or anything with more stats than a normal human will usually have a pretty good chance of dodging it unless you go full flamer.
[QUOTE=Maximo13;48832805]Most late game enemies such as marines or anything with more stats than a normal human will usually have a pretty good chance of dodging it unless you go full flamer.[/QUOTE] Correct me if I'm wrong, considering SoB are a DH class as I remember, but if a dark heresy party who's not at the endgame level are fighting Chaos marines or the like they're probably dead, regardless of what guns they have.
[QUOTE=SiberysTranq;48832848]Correct me if I'm wrong, considering SoB are a DH class as I remember, but if a dark heresy party who's not at the endgame level are fighting Chaos marines or the like they're probably dead, regardless of what guns they have.[/QUOTE] That's not true, meltaguns and such take care of marines pretty well.
[QUOTE=Maximo13;48832943]That's not true, meltaguns and such take care of marines pretty well.[/QUOTE] Eh. I've found that most single fire weapons aren't capable of dealing enough punishment to a marine to take them down quickly.
[QUOTE=Oliolio;48832960]Eh. I've found that most single fire weapons aren't capable of dealing enough punishment to a marine to take them down quickly.[/QUOTE] Meltaguns and meltabombs, or a lascannon. Basically, if you get their dodge blown on something, they are a sitting duck for SERIOUS pain.
[QUOTE=Chronische;48832973]Meltaguns and meltabombs, or a lascannon. Basically, if you get their dodge blown on something, they are a sitting duck for SERIOUS pain.[/QUOTE] I had a player with a man portable las cannon- What ended up happening is the SM would just save their dodge for the las cannon. :v Even then, an average las cannon to the face isn't enough to stop a space marine.
[QUOTE=Oliolio;48832991]I had a player with a man portable las cannon- What ended up happening is the SM would just save their dodge for the las cannon. :v Even then, an average las cannon to the face isn't enough to stop a space marine.[/QUOTE] You have to come loaded to take them down. The lascannon will make them spend their dodge, then the other party members tear them apart with their own high pen weapons. Plasmaguns, meltaguns, meltabombs, krak-missiles, stuff like that... even a powersword, if someone is a bad enough dude to go toe-to-toe with an SM.
Alternatively, lure them to the top of a flight of stairs and nudge them towards it with a really long pole. Works every time. The ringing noise wakes up all the neighbors though.
[QUOTE=Shortyish;48711407]im looking to run a pathfinder game in the (hopefully) near future. it's going to be using a setting that i'm in the process of making and isn't done yet, so it might take a little while to get the setting to a playable state. im posting here to garner interest early, so if you're looking to join a pathfinder game within the next month or so shoot me a pm. we're probably going to be using roll20. use of a microphone is required, as using text for ooc slows the game down. roleplaying in text is fine if you prefer. the game will most likely run on the weekend during the afternoon (EST time zone).[/QUOTE] reposting this. should be ready to start as long as we get enough players
I'd be interested, 3 hours ahead but that's not too awful.
Playing Shadowrun [video=youtube;Ry5URU-Py2Q]https://www.youtube.com/watch?v=Ry5URU-Py2Q[/video]
So our party spent 12 rounds fighting 3 gremlins. In total the gremlins rolled 10 crits, luckily they could only do NL apparently
[QUOTE=Maximo13;48832943]That's not true, meltaguns and such take care of marines pretty well.[/QUOTE] take care of a marine* if acolyte squad faces off against a real group of CSM and don't get their shit krumped, that just ain't canon we killed a chaos space marine after a long and arduous fight, and even then that was after a dogpile of like 40 of the meanest fuckers we had in our rogue trader arsenal literally 40 reavers dogpiled this csm as me (the ork medic) wrestled him down while the rogue trader sawed through his face with a chain sword now there's some authentic to 40k shit right there
[QUOTE=No Party Hats;48839511]take care of a marine* if acolyte squad faces off against a real group of CSM and don't get their shit krumped, that just ain't canon we killed a chaos space marine after a long and arduous fight, and even then that was after a dogpile of like 40 of the meanest fuckers we had in our rogue trader arsenal literally 40 reavers dogpiled this csm as me (the ork medic) wrestled him down while the rogue trader sawed through his face with a chain sword now there's some authentic to 40k shit right there[/QUOTE] My Rogue Trader party had 30 of their indentured crewmen run at the Chaos Marine with armed grenades, telling them that whoever survived would get their own suite and one million thrones. The Seneschal accountant made sure none survived.
truly we live in the grimest darkness of the 40 thousandth millenia
When is warhammer going to advance into 41k?
In 1000 years
[QUOTE=NotAName;48840354]In 1000 years[/QUOTE] In Games Workshop years.
[QUOTE=IrishBandit;48840331]When is warhammer going to advance into 41k?[/QUOTE] Well, officially, there's fluff for everything up to 40,999. The thing is, in-setting, if it ever advances past that point, [I]everything[/I] goes boom. 40k has more, bigger impending apocalypses than old WoD did, because of how massive they make everything. Even in the RPGs, at least with DH2e, the default sector you're in iirc has a warp storm that will explode and wipe out everything in a huge area the moment the clock ticks over to 41,000. Of course, some people run things in 41k anyways, because fuck the canon.
[QUOTE=kobalt;48839846]My Rogue Trader party had 30 of their indentured crewmen run at the Chaos Marine with armed grenades, telling them that whoever survived would get their own suite and one million thrones. The Seneschal accountant made sure none survived.[/QUOTE] Then theres the All Guard Party solution to dealing with CSM's, tanks, daemons and anything else that can't be dealt with via combined grenades and las-fire. Take the craziest and most suicidal member of the group, fill his backpack full of detpacks and get him to go give the offending problem a hug... or in one case load up on explosive combat stimms and got at it with a chainsowrd that a large number of Orkz believe is superpowered.
[QUOTE=Rats808;48841628]Well, officially, there's fluff for everything up to 40,999. The thing is, in-setting, if it ever advances past that point, [I]everything[/I] goes boom. 40k has more, bigger impending apocalypses than old WoD did, because of how massive they make everything. Even in the RPGs, at least with DH2e, the default sector you're in iirc has a warp storm that will explode and wipe out everything in a huge area the moment the clock ticks over to 41,000. Of course, some people run things in 41k anyways, because fuck the canon.[/QUOTE] It's not necessarily bang on 41k, but at the very end of 40,999 some Tech Priests strike a dodgy bargain with some dodgy looking aliens in Commorragh that's possibly related to the fatal flaw in the Golden Throne but maybe it's not and everything's a-okay!
Couldn't really find any information on this so I hope it's not a really dumb question. D&D5 Currently in Horde of the Dragon Queen, at level 10 how much AC and HP should a monk have. I can't seem to find any recommendations for Health per level/class.
[QUOTE=Thlis;48845854]Couldn't really find any information on this so I hope it's not a really dumb question. D&D5 Currently in Horde of the Dragon Queen, at level 10 how much AC and HP should a monk have. I can't seem to find any recommendations for Health per level/class.[/QUOTE] 50 from their level (you take the average hp rounded up) + con mod x10. AC for a monk is, unarmored, Wis mod + Dex mod.
[QUOTE=Chronische;48845883]50 from their level (you take the average hp rounded up) + con mod x10. AC for a monk is, unarmored, Wis mod + Dex mod.[/QUOTE] I mean recommended as in not going to die in one hit. So far I've configured a build at 58HP 17AC but I'm worried I've neglected con a bit too much, 10.
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