i kinda want to GM a Shadowrun game for my friends. how should i get started? what books do i need
[QUOTE=elitehakor;50010799]i kinda want to GM a Shadowrun game for my friends. how should i get started? what books do i need[/QUOTE]
All of them.
But seriously, for 5e, the core and Run Faster are the essentials, and then Run&Gun, Street Grimoire, Data Trails, Chrome Flesh, and Rigger 5.0 are the essentials for each character type.(Combat, Magic, Decker, Augs, and Rigger rules respectively)
[QUOTE=elitehakor;50010799]i kinda want to GM a Shadowrun game for my friends. how should i get started? what books do i need[/QUOTE]
All of them. Although depending on the version, some more than others.
the core book is the essentials
the only other thing you really need is a lot of free time to read it
also dice. a lot of dice
Core book plus whatever books your players are wanting to use shit out of really.
dang these books are expensive
Honestly, if you want your SR game to be all it can be I'd suggest getting the splat books, however if you want to take it easy for your first game you can get away with just using core.
i'll probably get all the books over the summer and study them then. we're already playing a pathfinder game so probably won't be a while until we play shadowrun
So, my first DM/Game went... [I]okay[/I] i think i stressed myself out, and skipped on some details so some people had a hard time like keeping track. Buut we got the characters introduced, i had a few NPC's that went down pretty well, the kinda "Slow" tavern keeper and his sister who was running around making sure he didn't kill himself got a few laughs. One of the PC's got introduced by having her faced smashed in by the tavern door which was pretty funny, the other one got recruited by being introduced by our coffee-preaching Ranger.
Some party conflict came up between the ranger and the druid which was great, and then they went off to the first other town on our adventure, a fight with three wolfes went well, almost one shot the druid but they clawed it back with some great rolls.
[QUOTE=kenji;50012810]So, my first DM/Game went... [I]okay[/I] i think i stressed myself out, and skipped on some details so some people had a hard time like keeping track. Buut we got the characters introduced, i had a few NPC's that went down pretty well, the kinda "Slow" tavern keeper and his sister who was running around making sure he didn't kill himself got a few laughs. One of the PC's got introduced by having her faced smashed in by the tavern door which was pretty funny, the other one got recruited by being introduced by our coffee-preaching Ranger.
Some party conflict came up between the ranger and the druid which was great, and then they went off to the first other town on our adventure, a fight with three wolfes went well, almost one shot the druid but they clawed it back with some great rolls.[/QUOTE]
Did you start them at level 1? You should really fast track them to 3, it's super dangerous before then as just about anything can 1 shot everyone, and a lot of classes don't get much in the way of features until 3.
Yeah i had them start at Level 1, didn't want to bog them down over too much information/choices, buuut ill be a little liberal with EXP till they hit 3 i guess.
Starting at 1 is fine, as long as you plan on having the game go for a while. :dog:
A lot of people are just stigmatized against it because of how often you can start a game at 1 and no longer be playing by 5.
So I got knocked out in the first round of this climactic fight of our monthly Star Wars game and I'm sitting here watching everyone else fight these pirates. Yay.
[QUOTE=Rats808;50013007]Starting at 1 is fine, as long as you plan on having the game go for a while. :dog:
A lot of people are just stigmatized against it because of how often you can start a game at 1 and no longer be playing by 5.[/QUOTE]
Starting at 1 is never fine.
[QUOTE=Rats808;50013007]Starting at 1 is fine, as long as you plan on having the game go for a while. :dog:
A lot of people are just stigmatized against it because of how often you can start a game at 1 and no longer be playing by 5.[/QUOTE]
I'm not going to deny that I'm stigmatized against it because of starting a lot of games at level 1
But starting games at level 1 still sucks
It is worth noting that i think only one of our players has actually played before so, there's that too.
Not to mention that at least for most D&D systems starting at 1 places so much faith in the dice not to mistreat you, since your ability to dictate your fate in combat is otherwise about 0
Especially when most classes can be taken out or killed by a single crit at that stage
Scythes are murder machines at level 1, since it's just a matter of time before you score that x4 crit and obliterate something for like 8d4+12
It's been less than a week since my Mage game officially stopped existing, and even longer since that game actually had a session, and yet suddenly I [I]really[/I] wanna be in another game.
Anybody looking for players for anything non-d20?[sp]Particularly Chronicles/new World of Darkness 2e or Shadowrun 5e[/sp]
snip
That moment when there's a book you want but only two places have it, neither accepts paypal and they have limited availability.
By the 12, may they still have stock when I get paid in two weeks.
Does anyone know how attacks of opportunity work when dealing with multiple reaches in D&D 5e?
I'm going to throw a bandit at my party who wields a Morningstar and a Whip. The whip has reach, but the morning star doesn't. Do I keep both reaches in consideration? Meaning someone within five feet that moves five feet away provokes an AO, while someone within 10 ft that moves away provokes an AO as well?
[QUOTE=Joekirk;50018843]Does anyone know how attacks of opportunity work when dealing with multiple reaches in D&D 5e?
I'm going to throw a bandit at my party who wields a Morningstar and a Whip. The whip has reach, but the morning star doesn't. Do I keep both reaches in consideration? Meaning someone within five feet that moves five feet away provokes an AO, while someone within 10 ft that moves away provokes an AO as well?[/QUOTE]
I think it's just the longer of the two.
[QUOTE=Joekirk;50018843]Does anyone know how attacks of opportunity work when dealing with multiple reaches in D&D 5e?
I'm going to throw a bandit at my party who wields a Morningstar and a Whip. The whip has reach, but the morning star doesn't. Do I keep both reaches in consideration? Meaning someone within five feet that moves five feet away provokes an AO, while someone within 10 ft that moves away provokes an AO as well?[/QUOTE]
Since each creature only gets one reaction (with certain exceptions, like the Marilith I believe), it will only be able to make one Opportunity Attack a round. It can make an attack with the Morning Star if someone leaves its 5 ft. reach, or with the Whip if someone leaves its 10 ft. reach, but not both in one round. It'll need to take its turn again before it gets to OA again.
Would it be considered cheating if I'd solve every encounter as a Druid by getting above my opponents and turning into something really heavy?
Surprise bear dropkicking someone indoors will [I]never[/I] stop being hilarious.
Technically there's no 'cheating' in RP unless you're grotesquely abusing rule loopholes
However the GM is always going to be better at it than you, since the GM can selectively ignore anything he likes, so do not be surprised if they start to counter you specifically because you keep using the same tactic repeatedly
[QUOTE=Sandvich9;50020083]Would it be considered cheating if I'd solve every encounter as a Druid by getting above my opponents and turning into something really heavy?
Surprise bear dropkicking someone indoors will [I]never[/I] stop being hilarious.[/QUOTE]
If it's doing damage to the enemy then it should be doing damage to you, too (though I suppose it would be damage to your wild shape HP, first). I'd also generally still make you make some kind of attack roll to hit them while falling.
Ah, my storyteller for werewolf can be a bitch sometimes.
I picked the flaw '2 point enemy' and throughout the game I never got attacked by a 2 point enemy. For those unfamilliar to the game, it goes like this
1 point- A regular human or lesser magic creature. A moderate but not serious threat for starting characters.
2 point- Equal to a starting or early character. A first or second rank werecreature, a vampire of 5-100 years with a few conections, a political rival with a little pull. A mage.
3 point. Tough. A pack of werewolves or a 3rd/4th rank one, a vampire of a century or two years. A mage. A character with enough resources to have you hunted and your assets destroyed wherever you go.
4 point. The player is fucked,you need a grand quest for allies, or you put this in late game; An elder werecreature or vampire, a great mage, a host of 3 point enemies.
5 point. An ancient vampire, a 6th rank werecreature, An archmage. A great spirit on top of a hierarchy.
Now, I'm at the point where if I was someone's enemy, I'd be 3rd, so I say to my storyteller that the two point enemy should come out soon, because we're getting past it, and that it'd be unfair if he promoted it just because he's been reluctant/forgotten to put it in there.
So I get stalked by a character for a while, apparently someone who looks almost exactly like me has been seen around. I'm thinking, hey, this is interesting. After failing to catch this stalker i decide to play it safe. I've dealt with infiltrators before, I tell people from every territory I know about this doppleganger. Then I come back, Do a different mission. On the way back from that it's revealed that my enemy isn't some cunning infiltrator, but a sister who I accidently abandoned (assumed entire family was killed) and who now blames me for her damaged arm. Of course, Logic and reason doesn't work on werewolves, so she wants to remove my arm and thus challenged me to a duel (she's apparently a good guy). I chop off my arm and throw it to her, then regenerate, to point out how stupid this is. Nah, we're still dueling.
2 dot enemy.
1 arm.
From the peaceful tribe and the least angry class. If you've played, you might appreciate the irony of a lupus ragabash child of gaia filled with rage and covered in scars seeking full vengance on the unmarked Get of Fenrir sister who doesn't see the benefit of such a fight.
Grand master level of fighting.
Superior physical stats
Excellent array of gifts.
7 points of rage. (Which is magic anger that you can use to give more actions. compared to my five, which is a lot for my class)
Had to abuse the lucky merit twice in a scene to win. He gets upset with that.
Nah, Nah, you gave me a three point enemy. I don't think the lucky merit went far enough. Needing to cheat (using game mechanics) to beat your angry one armed twin isn't really a fault of mine.
[QUOTE=Sandvich9;50020083]Would it be considered cheating if I'd solve every encounter as a Druid by getting above my opponents and turning into something really heavy?
Surprise bear dropkicking someone indoors will [I]never[/I] stop being hilarious.[/QUOTE]
and then the orc rolls a 20 in athletics and breaks your bear legs ¯\_(ツ)_/¯
Bought the Atlantis: Second Age core book and monster book. It's a really neat system if you're into Swords And Sorcery/Big Damn Mythological Heroes-type gameplay. Also, the character creation system is pretty wicked.
Sorry, you need to Log In to post a reply to this thread.