• D&D 5e: Nobody Talks about D&D
    5,001 replies, posted
[QUOTE=Alxnotorious;50145603]Where is the problem with that? It's like a mage who's decided not to interact physically with the world and depends purely on magic.[/QUOTE] Its mainly annoying my DM as this is their first time and they are trying to introduce moments to roleplay, and he feels like the sorcerer is bypassing a lot of them by using mage hand to do everything he wants rather than interact himself.
How would you guys deal with someone that is bad for the party? He almost kills on sight, never tries talking and just runs off when he wants. We're all playing for the first time. Around 6 sessions into our campaign.
[QUOTE=The Drones;50146076]Its mainly annoying my DM as this is their first time and they are trying to introduce moments to roleplay, and he feels like the sorcerer is bypassing a lot of them by using mage hand to do everything he wants rather than interact himself.[/QUOTE] That's just an intended use of the spell- It's supposed to allow you to bypass certain little blocks like that. [editline]17th April 2016[/editline] [QUOTE=Macrador;50146093]How would you guys deal with someone that is bad for the party? He almost kills on sight, never tries talking and just runs off when he wants. We're all playing for the first time. Around 6 sessions into our campaign.[/QUOTE] Have the DM take them aside and talk to them. If it continues, decide whether it's worth having him in the group or not.
[QUOTE=Oliolio;50146113] Have the DM take them aside and talk to them. If it continues, decide whether it's worth having him in the group or not.[/QUOTE] He's getting better but it's just a bit annoying that he never thinks about "normal" options. His reasoning is that he's roleplaying as a character that has no respect for life besides his brother and his pet. Cool and all but it doesn't help us. I'm waiting until we get in trouble because he did something. Hard to not meta-game then.
[QUOTE=The Drones;50146076]Its mainly annoying my DM as this is their first time and they are trying to introduce moments to roleplay, and he feels like the sorcerer is bypassing a lot of them by using mage hand to do everything he wants rather than interact himself.[/QUOTE] It sounds like he's just trying to play a character trait. If the GM wants some advice, tell him to throw the guy into a room filled with stuff Mage Hand [I]can't[/I] lift, but he could with his own strength. Alternatively, throw something with an anti-magic field in the room, and lock the door. Force the guy to puzzle out a way to interact with people without using Mage Hand. [B][I]OR[/I][/B], just have a fucking talk with him and ask him to stop using Mage Hand for everything, instead of dicking around behind his back to 'counter' his fun. Honestly, though, neither of the examples you've given sound like they should be a problem, unless the GM is THAT anal about railroading you guys into certain situations.
[QUOTE=elowin;50143660]You mean Flumphs, right? The "h" is important! Also, just want to point out that Flumphs are sentient, lawful good creatures. They wouldn't just try to kill someone, unless that's something specific to that wild surge result beyond just "flumphs appear". Maybe shower them with their stink-juices and float away though. Possibly panic due to suddenly being teleported into a large skirmish. Secondly, it would be physically impossible for each of them to attack at the same time, because their attack (or at least the one that deals piercing damage) is to rise into the air and plummet onto someone. They have spikes underneath, that's what deals the piercing damage.[/QUOTE] You're right, the surge just summons 1d6 flumphs, it doesn't make them hostile. In fact, the flumphs that appear are frightened of the PC and appear within 60 ft., meaning they can't move closer to the PC (you can't willingly move closer to the source of your fear), so they should be running away, not murdering the party.
What a good session of Mekton this is turning out to be. Sibs manages to use a ceiling-mounted test-weapon and eyeballs a final shot out of the magazine on a Mekton he lured into a firing range, annihilating it. He then leaps into the cockpit of another Mek in a hijacking attempt, but goes unseen by his allies, who arrive and start shooting the Mek shortly after Sibs narrowly escapes being pasted by his allies' giant mecha guns by leaping inside, where he then struggles with the pilot, and gets stabbed in the chest, while his allies shoot the Mek. Good times. Good game. I'm happy.
What are some good uses of performance in shadowrun? thinking of using my 5 skillgroup points in acting on my social adept.
[QUOTE=Crimor;50147697]What are some good uses of performance in shadowrun? thinking of using my 5 skillgroup points in acting on my social adept.[/QUOTE] Distractions, getting a legit job in a band, looking cooler than the rest of the team and making yourself center of attention.
they're more of a geisha/high society social infil, so I'm mainly trying to decide which I should toss the skillgroup points into, acting(con, performance, impersonation), or influence(etiquette, leadership, negotiation). Acting seems like it has the ones that'd have more use for specs. (Also how bad of an idea is it to go Seducer mentor spirit when my con is specced in seduction :v: )
There's a certain sense of satisfaction to be had when the min-maxing psyker in your group, the one who ends literally every encounter before anyone else can do much of anything, rolls a 100 on his perils roll. [sp]It blinks them out of existence and cannot under any circumstances be re-rolled[/sp]
My personal goal as a psyker is always to explode in the most amazing way possible.
A bomber armed with psykers would be the best investment the Imperium could ever make in the last ten thousand years.
[QUOTE=croguy;50148399]A bomber armed with psykers would be the best investment the Imperium could ever make in the last ten thousand years.[/QUOTE] They're too uncommonly rare, and they'd rather just nova bomb a planet rather than deliberately unleash warp horrors.
Not to mention a psyker bomb might as well gift-wrap the planet to Chaos straightaway
unpopular opinion time! I don't understand how people can think having a random possibility of winking out of existence every time you use your powers, with no possible way to protect yourself from it, is in any way fun. Even if it was a joke game where you just reroll a new character in two minutes you should at least explode or something.
[QUOTE=Rats808;50146265]just have a fucking talk with him and ask him to stop using Mage Hand for everything, instead of dicking around behind his back to 'counter' his fun. [/QUOTE] That's a fair response, sorry if I sounded like I was being a dick, I was having difficulty finding a way to word it and I asked the DM for examples of times it annoyed them, I don't mind it too much its just the DM asked me to look for a way to counter it. Thank you for responding though, I will talk to the DM about it.
[QUOTE=The Drones;50146076]Its mainly annoying my DM as this is their first time and they are trying to introduce moments to roleplay, and he feels like the sorcerer is bypassing a lot of them by using mage hand to do everything he wants rather than interact himself.[/QUOTE] But isn't the mage essentially roleplaying someone who overuses magic for everyday things? I don't see the wrong in that. I must be missing something otherwise.
[QUOTE=elowin;50148679]unpopular opinion time! I don't understand how people can think having a random possibility of winking out of existence every time you use your powers, with no possible way to protect yourself from it, is in any way fun. Even if it was a joke game where you just reroll a new character in two minutes you should at least explode or something.[/QUOTE] Suppose I gave you a button in real life that gave you $5000 every time you pressed it, but there was a 1% chance that you would instantly die in agony every time it was pressed. Would you press it? Would you press it multiple times?
[QUOTE=Regularjoe;50149277]Suppose I gave you a button in real life that gave you $5000 every time you pressed it, but there was a 1% chance that you would instantly die in agony every time it was pressed. Would you press it? Would you press it multiple times?[/QUOTE] Is the roll20 I'm pressing it in created, visited, or otherwise used by Aperturefan? Also, in a non-joking way, the chance of that is far less than 1%. Unless you're pushing, there's only a 10% chance of phenom, then a 25% chance of perils, then 1% chance of death. Putting it at at about .00025% chance
Yeah, it's more like you get $5000 every time you press the button, and there's a 10% chance something bad happens, which ranges from "the room is chilly now" to "it starts raining blood" to "demons pour out and devour your soul and destroy the earth"
[QUOTE=Alxnotorious;50149214]But isn't the mage essentially roleplaying someone who overuses magic for everyday things? I don't see the wrong in that. I must be missing something otherwise.[/QUOTE] It's a very common trope- I really don't see anything wrong with it either. Why have cosmic magical powers if you can't use them to avoid doing menial everyday tasks?
[QUOTE=Regularjoe;50149277]Suppose I gave you a button in real life that gave you $5000 every time you pressed it, but there was a 1% chance that you would instantly die in agony every time it was pressed. Would you press it? Would you press it multiple times?[/QUOTE] No. Why?
[QUOTE=elowin;50149981]No. Why?[/QUOTE] Elowin does not believe in the heart of the dice. How shameful!
[QUOTE=gufu;50150477]Elowin does not believe in the heart of the dice. How shameful![/QUOTE] I play primarily on Roll20. And I know that laser entropy is pure evil.
I just spent [sp]200 [/sp] on d&d stuff and I feel like I bought nothing at all... I got the DMs guide, monster manual, and 4 boxes of figurines.
[QUOTE=slayer20;50150631]I just spent [sp]200 [/sp] on d&d stuff and I feel like I bought nothing at all... I got the DMs guide, monster manual, and 4 boxes of figurines.[/QUOTE] Honestly, in my experience using figurines is not really worth it. I mean they look nice, but more than anything they actually make the game worse, because generally you'll end up trying to use whatever monsters you have figurines for rather than, well, anything else. They stifle creativity. And jesus everloving christ that's a lot of money to spend.
[QUOTE=elowin;50150663]Honestly, in my experience using figurines is not really worth it. I mean they look nice, but more than anything they actually make the game worse, because generally you'll end up trying to use whatever monsters you have figurines for rather than, well, anything else. They stifle creativity. And jesus everloving christ that's a lot of money to spend.[/QUOTE] I completely agree, but I like collecting them. I really like using the bigger ones though for bosses and stuff. Here's what I unboxed though [t]http://i.imgur.com/ko65tRR.jpg[/t] I had one other box that wasn't shown. It was pathfinder character pawns + a wolf.
A friend of mine got some basic ones for his birthday and they're all weird and rubbery and gross. Printing out yourself some round tokens or even boxes(for that delicious 3D factor) is a lot more flexible.
[QUOTE=croguy;50150779]A friend of mine got some basic ones for his birthday and they're all weird and rubbery and gross. Printing out yourself some round tokens or even boxes(for that delicious 3D factor) is a lot more flexible.[/QUOTE] Another (somewhat cheaper) alternative is to get the Pathfinder beastiary boxes. They have tons of monsters in them that are printed on cardboard or something.
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