[QUOTE=MenteR;50198931]i remember back when i was like 15 or whatever we were playing AD&D 2.0 (i think) and our party was dying to a death knight, and then the party's wizard rolled [B][I]FOUR FUCKING NATURAL 20'S IN A ROLL AND KILLED THE DEATH KNIGHT[/I][/B][/QUOTE]
Uhh... what was he doing? Death Knights had a fucking bonkers magic resist, tons of health, and immunity to weapons below a certain level of enchantment. A wizard attacking with nearly anything would be like tickling them.
[QUOTE=Chronische;50198951]Uhh... what was he doing? Death Knights had a fucking bonkers magic resist, tons of health, and immunity to weapons below a certain level of enchantment. A wizard attacking with nearly anything would be like tickling them.[/QUOTE]
He probably had a +3 or higher staff and rolled decent numbers on the damage, mind you the party might've already damaged it during the fight enough that the wizard's attacks put paid to him.
A lot of groups play with a hero's critical homerule- Three natural 20's in a row = instant kill.
[QUOTE=Chronische;50198951]Uhh... what was he doing? Death Knights had a fucking bonkers magic resist, tons of health, and immunity to weapons below a certain level of enchantment. A wizard attacking with nearly anything would be like tickling them.[/QUOTE]
the death knight was already pretty fucked from the encounter. and actually i got confused, it was a ranger with enchanted arrows.
[QUOTE=MenteR;50199260]the death knight was already pretty fucked from the encounter. and actually i got confused, it was a ranger with enchanted arrows.[/QUOTE]
Archery stronk in AD&D, especially if you are an elf with the Archer kit. That shit's bannanas.
i made this
[t]https://40.media.tumblr.com/3257457dfb64cea2a71708423510a98d/tumblr_o69ktqZ4rO1snm6fco1_r2_1280.png[/t]
[QUOTE=MenteR;50208125]i made this
[t]https://41.media.tumblr.com/0d16f5e113a1e15f23fb84ad4ebdcd64/tumblr_o69ibzt3Wd1snm6fco1_1280.png[/t][/QUOTE]
Would it not be Hook'ed Hr'r?
[QUOTE=Chronische;50208255]Would it not be Hook'ed Hr'r?[/QUOTE]
fixed
I wonder if a rulebook done in the style of a 17th/16th century manuscript would be cool or just hard to read.
[editline]27th April 2016[/editline]
Oh man imagine a bestiary that actually looks like a medieval bestiary, wonky illustrations and all :v:
[QUOTE=ElectricSquid;50210593]I wonder if a rulebook done in the style of a 17th/16th century manuscript would be cool or just hard to read.
[editline]27th April 2016[/editline]
Oh man imagine a bestiary that actually looks like a medieval bestiary, wonky illustrations and all :v:[/QUOTE]
I'd dig it, but the text ought to have proper adjustment to it, so it actually looks like it was written and printed by real people rather than a photoshop image.
[QUOTE=ElectricSquid;50210593]I wonder if a rulebook done in the style of a 17th/16th century manuscript would be cool or just hard to read.
[editline]27th April 2016[/editline]
Oh man imagine a bestiary that actually looks like a medieval bestiary, wonky illustrations and all :v:[/QUOTE]
Either it'd just be hard to read, or it'd be both. Because regardless of it's coolness it will definitely end up difficult to read.
As long as it isn't as hard to read as HOL
A bard with perform comedy that uses countersong is just a heckler.
[QUOTE=Nerts;50211606]A bard with perform comedy that uses countersong is just a heckler.[/QUOTE]
Roll a ranged touch attack to throw tomatoes
[QUOTE=ElectricSquid;50210593]I wonder if a rulebook done in the style of a 17th/16th century manuscript would be cool or just[B] hard to read.[/B]
[editline]27th April 2016[/editline]
Oh man imagine a bestiary that actually looks like a medieval bestiary, wonky illustrations and all :v:[/QUOTE]
What if we made a tabletop game where this is a mechanic. Where the DM basically takes the role of a medieval "biologist" who has to make shit up to fill in blanks and interpret illegible passages.
[QUOTE=Broguts;50216391]What if we made a tabletop game where this is a mechanic. Where the DM basically takes the role of a medieval "biologist" who has to make shit up to fill in blanks and interpret illegible passages.[/QUOTE]
MadLibs RPG
[I][B]GENIUS[/B][/I]
Looking to build up a setting for a game I've been forcefully dragging into GMing.
Where should I start? I've usually just gone for the sourcebook generics, Golarion, Forgotten Realms, and the like. But I kinda wanted to build up my own this time.
Always start small when planning. A couple of towns, maybe one big hub city, and some surrounding land and terrain features. Get the details of that area down-pat, then start adding neighboring things to fill out why things in that region are the way they are. If there's any huge campaign-defining thing, like a recent apocalypse, extraplanar invasion, war, etc, start incorporating it. Unless you have a very strong idea what else is going on beyond that, that's all you should need at the start for any typically localized game. Always start small and build up, otherwise you end up overwhelming yourself with work for often not a ton of gain early on. Because generally you should have loose enough control of the narrative to keep the PC's where you need them, and if they want/need to go elsewhere, be able to delay them at least long enough to put together stuff for wherever they're going
[QUOTE=SiberysTranq;50218163]Always start small when planning. A couple of towns, maybe one big hub city, and some surrounding land and terrain features. Get the details of that area down-pat, then start adding neighboring things to fill out why things in that region are the way they are. If there's any huge campaign-defining thing, like a recent apocalypse, extraplanar invasion, war, etc, start incorporating it. Unless you have a very strong idea what else is going on beyond that, that's all you should need at the start for any typically localized game. Always start small and build up, otherwise you end up overwhelming yourself with work for often not a ton of gain early on. Because generally you should have loose enough control of the narrative to keep the PC's where you need them, and if they want/need to go elsewhere, be able to delay them at least long enough to put together stuff for wherever they're going[/QUOTE]
This is my GM people, eat it
Do you guys have any personal experiences on what would be challenging to three level three characters in DnD 5e? Ever since the zombie encounter I talked about earlier my PCs have kinda just stomped though what I thought would be slightly tough.
an ettin
Time traveling Nazis.
[QUOTE=TectoImprov;50221607]Do you guys have any personal experiences on what would be challenging to three level three characters in DnD 5e? Ever since the zombie encounter I talked about earlier my PCs have kinda just stomped though what I thought would be slightly tough.[/QUOTE]
Depends on the party makeup, but in general a group of weaker things will prove tougher than a single foe, especially if you do several fights like that over the course of the day. The expectation is that people will have their resources drained over the course of 4 or so decent fights, so they can't just blow everything every fight (which WOULD make anything easy that isn't WAY out of their reach). Flying foes are also nasty for a long time, could be a chance to use flying kobolds, or goblins on giant bats or something!
[url]http://kobold.club/fight/#/encounter-builder[/url]
edit: I just realised the encounter I had in the last session of one of the games I'm in was something like 4 times the xp for a deadly encounter
[QUOTE=gufu;50221993]Time traveling Nazis.[/QUOTE]
You laugh, but I actually did this in my campaign. Closest I ever came to killing my party, courtesy of the Hundred Guns Guard Unit. They ended up managing to flee rather than take them on. I've thrown at them gelatinous cubes, spectators, giant demons - nothing beat the time-travelling fascists. My current dungeon, meant to be challenging, has a mix of very difficult single enemies and rooms with many smaller ones. One room has a massive amounts of Spoop, amounting to several dozen skeletons in total. Another has a pair of Basilisks. One at a far corner of the dungeon has several Shadows. Then a large, central room has a nasty Chimera in it. All in all, they're about as challenging as I've tweaked their environments to compound what might otherwise be simple fights.
It has been two weeks since I have played D&D. Somehow, for the last half a year, I have had 2-3 games a week.
How am I supposed to go on living if I can't vent my hatred of elves? I've already marathoned two TV series. I can't go on like this. My blood pressure has increased exponentially, and every hour I go without rolling my eyes at elf-antics or hearing dick splinters get brought up in-character brings me closer and closer to the abyss.
[QUOTE=DeeCeeTeeBee;50223892]It has been two weeks since I have played D&D. Somehow, for the last half a year, I have had 2-3 games a week.
How am I supposed to go on living if I can't vent my hatred of elves? I've already marathoned two TV series. I can't go on like this. My blood pressure has increased exponentially, and every hour I go without rolling my eyes at elf-antics or hearing dick splinters get brought up in-character brings me closer and closer to the abyss.[/QUOTE]
Buy a punching bag, practice dummy, or a pillow with those filthy dandelion eaters printed on them. Then beat the fuck out of it.
[QUOTE=TectoImprov;50221607]Do you guys have any personal experiences on what would be challenging to three level three characters in DnD 5e? Ever since the zombie encounter I talked about earlier my PCs have kinda just stomped though what I thought would be slightly tough.[/QUOTE]
make everything a little bit harder than you think it should be, that's what I've learned
players are more invested if shave death a couple of times, rather than just stomping their way through combats
so I started throwing enemies that might be higher CR than the party, enemies that have annoying gimmicks etc
ADMITTEDLY this has meant that one member of the party recently got petrified, and the party is searching for a cure but you gotta break some eggs
[editline]29th April 2016[/editline]
i also wrote a long post to my players saying that i'm not going to coddle them at all, if they fuck up, i have literally no qualms with having them all killed
might not work for some people, but maybe i have a party of masochists
[QUOTE=DeeCeeTeeBee;50223892]It has been two weeks since I have played D&D. Somehow, for the last half a year, I have had 2-3 games a week.
How am I supposed to go on living if I can't vent my hatred of elves? I've already marathoned two TV series. I can't go on like this. My blood pressure has increased exponentially, and every hour I go without rolling my eyes at elf-antics or hearing dick splinters get brought up in-character brings me closer and closer to the abyss.[/QUOTE]
Play dwarf fortress, come up with new and more bizarre ways of killing captured elves. Or just throw them in pits with terrible beasts.
[QUOTE=Cloak Raider;50223910]make everything a little bit harder than you think it should be, that's what I've learned
players are more invested if shave death a couple of times, rather than just stomping their way through combats
so I started throwing enemies that might be higher CR than the party, enemies that have annoying gimmicks etc
ADMITTEDLY this has meant that one member of the party recently got petrified, and the party is searching for a cure but you gotta break some eggs
[editline]29th April 2016[/editline]
i also wrote a long post to my players saying that i'm not going to coddle them at all, if they fuck up, i have literally no qualms with having them all killed
might not work for some people, but maybe i have a party of masochists[/QUOTE]
Not a bad way of doing things, but it's a fine line between potentially lethal and TPK in a lot of systems
[QUOTE=Nerts;50224102]Not a bad way of doing things, but it's a fine line between potentially lethal and TPK in a lot of systems[/QUOTE]
The telegraphing of potential colossal fuckups needs to be noticeable enough for the players. The GM can't be at fault if the players know it's a death trap.
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