• D&D 5e: Nobody Talks about D&D
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[QUOTE=croguy;50224205]The telegraphing of potential colossal fuckups needs to be noticeable enough for the players. The GM can't be at fault if the players know it's a death trap.[/QUOTE] Sometimes even that's not enough though It is sometimes mind blowing how willfully optimistic PC's can be regarding their chances Even if you give them every chance in the world you can guarantee at least half of them will ignore it
Always have an escape plan. That's why my bard in Rear's game have levitate as a spell like ability
[QUOTE=SiberysTranq;50224416]Sometimes even that's not enough though It is sometimes mind blowing how willfully optimistic PC's can be regarding their chances Even if you give them every chance in the world you can guarantee at least half of them will ignore it[/QUOTE] I'd wager cutting the PCs down to size early on in the game and then every once in a while is also a good way of making them more cautious. Easy way to do that is to simply have a person of authority be corrupt and fuck them over, or put them in situations where they're basically surrounded by a world of untrustworthy people. If you absolutely bully the players with deathtraps and certain-death situations, it's a fruitless campaign. If you keep the morale low enough but the rewards slight and constant, they won't quit, and they'll always be on their toes. If you give them huge awards, their morale will be too high to notice the death traps.
If the party is too cautious it just ends up fucking boring, though.
I managed to get most of my old gaming group together, and a couple new guys we're going to have the castlevania session on sunday, with me as the DM, i'll post an AAR of it later
[url]http://theonyxpath.com/may-the-fourth-be-with-you-mage-the-awakening/[/url] Mage the Awakening: Second Edition is officially coming out on Wednesday! :dogcited:
[QUOTE=SiberysTranq;50224416]Sometimes even that's not enough though It is sometimes mind blowing how willfully optimistic PC's can be regarding their chances Even if you give them every chance in the world you can guarantee at least half of them will ignore it[/QUOTE] In my experience of playing RPG's over about... 4 perhaps 5 years I have only ever come across ONE mimic (and two actual dragons) This is after one of my GM's/co-players has jokes about everything from weapons to chairs to houses being mimics... said mimic was actually part of the adventure path and not something they added themselves.
I've never come across an actual mimic, and I only ever saw 1 [I]actual[/I] dragon as a player, I think, but I did see a fake dragon once. It was a game Elowin ran, and in our first session we opened a door and saw a giant metal dragon sleeping on the other side. We spent the next 2 hours trying to navigate to the doors behind it without waking it up or getting attacks, and then it finally attacked someone and turned out to be an illusion. :v: We were all level 1, though, so I think our cowardice regarding a [I]fucking dragon[/I] was warranted. Even if it was fake. :dog:
Today in Pathfinder FetchingToaster: Do orphans count as difficult terrain?
[QUOTE=SiberysTranq;50227396]Today in Pathfinder FetchingToaster: Do orphans count as difficult terrain?[/QUOTE] It's a legitimate question! Also: I just stabbed an old man to death. Rapiers don't fuck around.
Sigh wish I could've played today but fairpoint FUCKED me on my internet Time 2 get comca$t I guess
Well, we're 4 sessions into our new campaign and both myself and the new player (It was her first D&D game ever) got aged 40 years by a ghost. Luckily, we're both playing Half-Elves so we didn't die outright. Our paladin basically had to one-man it with smites, because the only person with a magic weapon (A longsword) was my bard and he has 8 STR. Our paladin wrecked it's shit though, he smited a crit and rolled max damage twice over. So we managed to kill a ghost. [I]We're level 3[/I].
[QUOTE=FetchingToaster;50227845]It's a legitimate question! Also: I just stabbed an old man to death. Rapiers don't fuck around.[/QUOTE] It was a pretty fun session, I liked the part where people thought I was a mage, and then I spent all combat grappling a gnome and stuffing him in a barrel of fish guts and hitting things with a whip.
[QUOTE=Nerts;50230037]It was a pretty fun session, I liked the part where people thought I was a mage, and then I spent all combat grappling a gnome and stuffing him in a barrel of fish guts and hitting things with a whip.[/QUOTE] Isn't that what mages do?
[QUOTE=elowin;50230587]Isn't that what mages do?[/QUOTE] He ruined someone's day probably for no particular reason, yep that sounds like a mage to me.
[QUOTE=thisguy123;50230883]He ruined someone's day probably for no particular reason, yep that sounds like a mage to me.[/QUOTE] He was threatening orphans with a sword, 110% justified.
[QUOTE=Nerts;50230889]He was threatening orphans with a sword, 110% justified.[/QUOTE] Did you find this out before or after the aforementioned barrel stuffing? Were you going to do it anyway?[I] (yes you were)[/I]
[QUOTE=thisguy123;50231529]Did you find this out before or after the aforementioned barrel stuffing? Were you going to do it anyway?[I] (yes you were)[/I][/QUOTE] I'm an orphan, he threatened me, then he ended up in a barrel. There was some other orphans too I guess.
All the Warhammer PnP's are so god damn brutal. I love it. Shot a bandit in the knee with a crossbow in a Warhammer Fantasy game. His leg gave out and he was lying there, screaming in pain until his comrades either died or fled. Then he bled to death as I questioned him about where they hid all their loot. :v: Being a Bountyhunter is a bloody business.
[QUOTE=Sunkite;50238648]All the Warhammer PnP's are so god damn brutal. I love it. Shot a bandit in the knee with a crossbow in a Warhammer Fantasy game. His leg gave out and he was lying there, screaming in pain until his comrades either died or fled. Then he bled to death as I questioned him about where they hid all their loot. :v: Being a Bountyhunter is a bloody business.[/QUOTE] Is your hunter's name Brunner by chance
Today in Numenera: We're tasked with destroying a convoy shipping Megazords across some great plains. The convoy was probably inspired by that one convoy map from Unreal Tournament 2004, for a sense of size. After sneaking in the back, we accidentally turn on a robot which proceeds to smash up the truck and launch out the back of the truck and run straight until subdued by our party's lightning man. We get back to the convoy, and our mechromancer rolls a crit to seduce the convoy AI and ask it to turn back and deliver the robots to our buddies. The other convoy trucks don't like that they've turned around and Careless Whisper is playing through the radio, and try to stop their trucks. Seeing this, we pull up alongside them and the team cyborg uses his CATapult to propel our cyborg cat player into the other truck to take out part of their crew and intimidate the rest. Ability to speak with machines is the best ability.
I learned about the homebrew Naruto Ninja class. I now have the strongest desire to DM a gonzo-as-fuck game with ninja kobolds and samurai orcs.
Our DM told me recently that he doesn't like the fact that I can deal so much damage as a Fighter and that I "never miss" (+7 to hit, plus a limited pool of d8s I can add to hit). I've had sessions with terrible rolls, lost chances at magical items because of other players, or just outright sat out entire combats and it's never really soured a session. It's all great stories, but the fact that the DM seemed annoyed that I do my one job too well left me feeling kind of bothered.
[QUOTE=axelord157;50240407]I learned about the homebrew Naruto Ninja class. I now have the strongest desire to DM a gonzo-as-fuck game with ninja kobolds and samurai orcs.[/QUOTE] hah, naruto ninja class there's a full on homebrew Naruto D20 game
[QUOTE=elowin;50240509]hah, naruto ninja class there's a full on homebrew Naruto D20 game[/QUOTE] It's still d20 Modern if that's a turn off but otherwise that's going to work better than trying to shove it into any other setting.
[QUOTE=elowin;50240509]hah, naruto ninja class there's a full on homebrew Naruto D20 game[/QUOTE] Let me guess: the first quarter of the campaign is actual ninja stuff and then every battle after that is settled by 30-minute shouting monologues
[QUOTE=ScottyWired;50240635]Let me guess: the first quarter of the campaign is actual ninja stuff and then every battle after that is settled by 30-minute shouting monologues[/QUOTE] BBEG of the campaign is Madara Uchiha. Which is a trap since no PC is capable of being Madara Uchiha, unless of course your characters are playing as Madara Uchiha.
I just looked Naruto D20 up. Holy shit, apparently its 1,000 pages long. I wonder how much of it is filler material.
here's the promised AAR of our session; Of course, since there's no better fit than Ustalav in Golarion to do a Castlevania pathfinder campaign, it's where I put up the adventure. Gave the party a spiel about the castle, it's equivalent of Count Dracula, an outline of atrocities he committed, then mentioned a party of powerful adventurers who managed to slay him but could not outright banish his spirit, so they performed a ritual that sealed the castle and most of the land around it, a la when [sp]Julius Belmont finally defeated and killed Dracula and sealed Castlevania into the moon, though it was never made into a game.[/sp] However, an ancient prophecy foretold that the bindings would not last forever, and eventually the castle and its lord would return, and would have to be destroyed for good, else he would cover all of Golarion with his undead armies and become ruler over a charnel house of the dead. Statted him up as a multiclass variant vampire fighter/wizard with 10th mythic tier in archmage. The party was composed of a Human Paladin of Iomedae, Human Cleric of Sarenrae, Elven Magus, Half-elf Rogue, and Human Wizard. They had been gathered together by the Paladin and Cleric, who had heard about this prophecy from their churches, and had been sent to do some investigation to lay the groundwork for a more powerful group of adventurers, or if need be, an entire holy crusade, to attack the castle. Started them all off at 3rd level because I figured it would be silly to send rank novices out on a mission of this nature. Party started off as having traveled to the town of Valahia, where they spent some time in the local inn and started gathering up what information and old legends about the castle they could find, considering that the background events took place hundreds of years ago. They were told that the local churches of Iomedae and Pharasma both possessed what little information there was on the ancient legend of the castle, that wasn't hearsay or subject to being garbled after being passed down over the years. It was after the party met the local priest of Pharasma that I commenced the undead attack on the village, after giving a description of the castle appearing in the shimmering mist of a planar portal on its former site, with the omen of the moon turning blood red. The party acquitted themselves very well in the encounters, even destroying a small pack of ghouls I threw into the mix because things were getting too easy on them, though i'd planned that they would retreat if the party was getting overwhelmed. They even managed to save most of the remaining townsfolk from being eaten by the undead invasion force, think they wound up losing only 3 out of a possible 20 that needed to be saved. They tracked the source of the undead towards the local cemetery on the outskirts of town, and opted to assault it since they had most of their spells and resources remaining, and they were able to fight and kill the skeleton knight, even though he knocked the magus down to negative hp, and was about to finish him off, thanks to the cleric pulling a big damn heroes moment and shattering the skull of the skeleton knight with a critical hit from his mace. I then opted to allow the party to limp back to town and rest, so that they could thoroughly explore the minor crypts and tombs to search for clues about the attack. Session ended at this time.
[QUOTE=Chayste;50239154]Is your hunter's name Brunner by chance[/QUOTE] Nah man. His name is Adelberg. Also known as The Hawk, because his nose is abnormally large. Along with a Meatshi- I mean dwarf with a curious smell he roams the taverns for scum with a bounty on their heads
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