[QUOTE=Archimedes;50240476]Our DM told me recently that he doesn't like the fact that I can deal so much damage as a Fighter and that I "never miss" (+7 to hit, plus a limited pool of d8s I can add to hit). I've had sessions with terrible rolls, lost chances at magical items because of other players, or just outright sat out entire combats and it's never really soured a session. It's all great stories, but the fact that the DM seemed annoyed that I do my one job too well left me feeling kind of bothered.[/QUOTE]
Welcome to playing martial classes, where either you get to do nothing and are bored out of your skull, or you do get to fight and people complain that you're 'too strong' because fighting is the only real string to your bow
Or the dice fuck you and you do very little at all without any real recourse beyond just trying again
[QUOTE=axelord157;50240944]I just looked Naruto D20 up. Holy shit, apparently its 1,000 pages long. I wonder how much of it is filler material.[/QUOTE]
About 80% of it is magic, just like in regular D&D books. It's ridiculously full of stuff, items, classes, feats, spells, it is pretty fucking 3rd edition in that regard.
[QUOTE=TectoImprov;50240879]BBEG of the campaign is Madara Uchiha. Which is a trap since no PC is capable of being Madara Uchiha, unless of course your characters are playing as Madara Uchiha.[/QUOTE]
Hah! What a joke! You're clearly out of touch old man, the infinitely increasing exponential power curve has left Madara behind ages ago. He's as worthless now as every other major villain that came before him.
[QUOTE=Chronische;50242768]About 80% of it is magic, just like in regular D&D books. It's ridiculously full of stuff, items, classes, feats, spells, it is pretty fucking 3rd edition in that regard.[/QUOTE]
Slightly over 500 pages are dedicated to the techniques chapter alone.
[QUOTE=ScottyWired;50240635]Let me guess: the first quarter of the campaign is actual ninja stuff and then every battle after that is settled by 30-minute shouting monologues[/QUOTE]
Of course! It's the Shounen way.
Start with a cool concept like ninjas or martial arts or samurai ghostbusters, and then slowly turn it into galactic super shouting matches.
[QUOTE=SiberysTranq;50242106]Welcome to playing martial classes, where either you get to do nothing and are bored out of your skull, or you do get to fight and people complain that you're 'too strong' because fighting is the only real string to your bow
Or the dice fuck you and you do very little at all without any real recourse beyond just trying again[/QUOTE]
Maybe I'm a little bitter but now I'm really looking forward to taking Great Weapon Master at level 6 so that I can go Trip Attack into a Great Weapon Master attack w/ advantage, followed by action surge and then two more Great Weapon Master attacks with advantage.
I'm gonna mulch the next puny wizard I see.
Oh right. Mage 2e got released a bit early to people who playtested it, or gave money to the Beast Kickstarter at the tier that included another splat's core book and chose Mage.
It's pretty good, in my opinion. :dogcited:
[QUOTE=Archimedes;50240476]Our DM told me recently that he doesn't like the fact that I can deal so much damage as a Fighter and that I "never miss" (+7 to hit, plus a limited pool of d8s I can add to hit). I've had sessions with terrible rolls, lost chances at magical items because of other players, or just outright sat out entire combats and it's never really soured a session. It's all great stories, but the fact that the DM seemed annoyed that I do my one job too well left me feeling kind of bothered.[/QUOTE]
I don't think the DM has realized it yet when I got a sun blade just how much damage I'm going to be doing. A +8 to hit, +6 to damage on a fighter at level 4 is going to be great.
[editline]2nd May 2016[/editline]
Maybe that's why he seems not to like my character
So we're on our first combat in Shadowrun
and today I have learned to apply that wonderful Mr. Welch truism
'If I can end the combat in one turn, I go last in initiative'
Turns out that who needs fancy technology and 'next generation weapons' when all you really need to annihilate is an AK-98 with extended mags and some recoil comp mods
As funny as it is to get all the fancy gubbinz in games set in the present or future. It still isn't as ridicoulus/fun as making a melee character that punches the everloving fuck out of everything.
Running around, bitchslapping the shit out of dudes with assault rifles and killing them with thrown doors is fun.
I really like wrestler characters in shadow run since there's no way to really escape them, since nobody will really have any points in unarmed
I made a wrestler in the first ever PnP game I ever played.
Too bad unarmed is really shit in WoD unless you're fighting mortals.
Made a Ghoul later on in another game set in the dark ages, who had everything I could put into strength and unarmed.
I took Legendary Strength twice and everything else that would give me a bonus. (except witch hammer because the rules say you gotta have a really damn good reason to get them when you aren't a mage. Which is sad because one-shotting vampires is fun)
Most of the things I punched instantly died because I had 9 or so automatic succes' on each roll.
Then I ate the leftovers because why the fuck not.
[editline]3rd May 2016[/editline]
In essence, I created a vile clone of One Punch Man
[QUOTE=Sunkite;50247592]As funny as it is to get all the fancy gubbinz in games set in the present or future. It still isn't as ridicoulus/fun as making a melee character that punches the everloving fuck out of everything.
Running around, bitchslapping the shit out of dudes with assault rifles and killing them with thrown doors is fun.[/QUOTE]
I got to do that, too, since the elf got in a tussle with the last security dude, and rather than shooting and risking hitting her, I went in for punches
Only to proceed to accidentally kill the guy even while intentionally pulling my punches x_X
Cyborg fists OP
[QUOTE=SiberysTranq;50248165]I got to do that, too, since the elf got in a tussle with the last security dude, and rather than shooting and risking hitting her, I went in for punches
Only to proceed to accidentally kill the guy even while intentionally pulling my punches x_X
Cyborg fists OP[/QUOTE]
Cybernetic enhancements that make your punches better are the best.
Rocketboosted kicks and extending arms never gets old
[QUOTE=Ogopogo;50246446]I don't think the DM has realized it yet when I got a sun blade just how much damage I'm going to be doing. A +8 to hit, +6 to damage on a fighter at level 4 is going to be great.
[editline]2nd May 2016[/editline]
Maybe that's why he seems not to like my character[/QUOTE]
He gave you the equivalent of a +4 weapon at level 4. It's his own fault.
[QUOTE=Oliolio;50248254]He gave you the equivalent of a +4 weapon at level 4. It's his own fault.[/QUOTE]
Oh god
I remember when I did roughly the same thing
I gave Trogdor's battle cleric a +2 Greatsword at level 2, because I didn't know any better(literally my first time GMing, having never gotten beyond level 1 in a game previously)
[QUOTE=Rats808;50248381]Oh god
I remember when I did roughly the same thing
I gave Trogdor's battle cleric a +2 Greatsword at level 2, because I didn't know any better(literally my first time GMing, having never gotten beyond level 1 in a game previously)[/QUOTE]
Yeah a Sunblade is considerably worse. Against an awful, awful lot of enemies it acts as a +4 greatsword that doubles your damage after all other modifiers.
[QUOTE=Oliolio;50248390]Yeah a Sunblade is considerably worse. Against an awful, awful lot of enemies it acts as a +4 greatsword that doubles your damage after all other modifiers.[/QUOTE]
edition confusion continues to be alive and well in the d&d thread
[QUOTE=Glent;50248702]edition confusion continues to be alive and well in the d&d thread[/QUOTE]
That can happen when the edition of the game isn't stated with every post, and there are something like 6 versions of the game and counting.
[QUOTE=Oliolio;50248254]He gave you the equivalent of a +4 weapon at level 4. It's his own fault.[/QUOTE]
+2. I just have 18 dexterity for a +4 modifier. (5e)
At level 5, it is going to be a +9 to hit.
At level 6, if I bump dex to 20, it's going to be +10 to hit and +7 to damage.
I dm'd my first game a couple of weeks ago
your standard group, no evil people sadly neutral and good only, started out trying to prove their strength to this bodyguard in order to get to the main quest
a brief fight later the guard was stabbed multiple times and was on the floor bleeding heavily almost dead
b: "I want to punch him in the face one last time."
He rolls an honest to god nat20
me: "You break his neck and he dies, the people watching the fight run away and report you to the guards."
b: "NO! WHAT! WAIT what if they can't find the body?"
they spend the next 5 mins desperately trying to hide this body around the city but never quite managing it :v:
being a dm is almost as fun as being a player
[QUOTE=Ogopogo;50248746]+2. I just have 18 dexterity for a +4 modifier. (5e)
At level 5, it is going to be a +9 to hit.
At level 6, if I bump dex to 20, it's going to be +10 to hit and +7 to damage.[/QUOTE]
I was using pathfinder rules- Dunno how the item functions in 5th ed.
[QUOTE=Oliolio;50248762]I was using pathfinder rules- Dunno how the item functions in 5th ed.[/QUOTE]
IIRC (don't have the book in front of me).
It's a +2 longsword which deals radiant damage and counts as a finesse weapon. You can use the bonus action to activate the blade (basically a lightsaber), and while active it casts light in an area from 10-30 feet (can be adjusted). Does an extra 1D8 damage against undead.
[editline]3rd May 2016[/editline]
Oh yeah, since it is the curse of strahd version, it's also semi-sentient.
[QUOTE=Ogopogo;50248984]IIRC (don't have the book in front of me).
It's a +2 longsword which deals radiant damage and counts as a finesse weapon. You can use the bonus action to activate the blade (basically a lightsaber), and while active it casts light in an area from 10-30 feet (can be adjusted). Does an extra 1D8 damage against undead.
[editline]3rd May 2016[/editline]
Oh yeah, since it is the curse of strahd version, it's also semi-sentient.[/QUOTE]
The light of a sunblade is also sunlight which is pretty significant.
[QUOTE=Glent;50249331]The light of a sunblade is also sunlight which is pretty significant.[/QUOTE]
Yeah, not much better than that to utterly wreck vampires. Can mess up drow too, or kobolds (but everything can do that), and shadow demons are absolutely FUCKED. It's a VERY strong weapon.
I've been reading up on Savage Worlds today since my group has absolutely exhausted d20 modern as a generic rules set. Anybody who's used it care to give an opinion? We tend to play home brew modern-with-a-twist settings, so we need a rules set that can cater to a lot of different setting options like magic, high technology, psionics, monsters, robots, cyborgs, etc.
[QUOTE=SiberysTranq;50246568]So we're on our first combat in Shadowrun
and today I have learned to apply that wonderful Mr. Welch truism
'If I can end the combat in one turn, I go last in initiative'
Turns out that who needs fancy technology and 'next generation weapons' when all you really need to annihilate is an AK-98 with extended mags and some recoil comp mods[/QUOTE]
Assault rifles are an amazing mix of damage, ease of use, recoil comp and full auto capability.
[QUOTE=Pax;50249421]I've been reading up on Savage Worlds today since my group has absolutely exhausted d20 modern as a generic rules set. Anybody who's used it care to give an opinion? We tend to play home brew modern-with-a-twist settings, so we need a rules set that can cater to a lot of different setting options like magic, high technology, psionics, monsters, robots, cyborgs, etc.[/QUOTE]
It's got all that good stuff. One thing to consider that would put me off using it for every game I run would be the hp system. It's generally very lethal with exploding die, so having big encounters with one big boss fight wouldn't work particularly well unless you get creative with the mechanics or just have them be really hard to hit which usually isn't much fun. It is however incredibly satisfying to mow down mooks and the lethality makes combat pretty quick.
[QUOTE=Vengeful Falcon;50249687]It's got all that good stuff. One thing to consider that would put me off using it for every game I run would be the hp system. It's generally very lethal with exploding die, so having big encounters with one big boss fight wouldn't work particularly well unless you get creative with the mechanics or just have them be really hard to hit which usually isn't much fun. It is however incredibly satisfying to mow down mooks and the lethality makes combat pretty quick.[/QUOTE]
Yeah, looking over the quick start rules, it seems to have grown out of Deadlands, and I know the one time we played Deadlands we all ended up bleeding from our lower guts and too wounded to continue through the adventure.
I'm having trouble finding a stable group and some game. I've looked everywhere though, roll20, /tg/, /tg/ skype groups and IRC, but no luck.
Is there some secret Facepunch circle? Because every time I come here I notice that like half of you are all in groups together.
[QUOTE=Nerts;50249611]Assault rifles are an amazing mix of damage, ease of use, recoil comp and full auto capability.[/QUOTE]
Ironically the lesson I learned from this fight was that making my AK high velocity was completely redundant, because the goons we were up against never dodged a single burst, let alone the one full-burst I did, so I could have probably gotten a battle rifle and got that extra point of damage without really sacrificing anything (aside from making my shotgun completely redundant)
although granted we weren't really on a serious combat mission, so I was just using the AK because it was quick and easy. If we actually had more than fifteen seconds to prep for combat I'm probably just going to demount the 50-cal from the van and make a complete mess of whatever we're up against
though goddamn 4e is nonlethal as shit compared to 5e. Even with the improved focused autofire benefits.
[editline]3rd May 2016[/editline]
[QUOTE=Pax;50249421]I've been reading up on Savage Worlds today since my group has absolutely exhausted d20 modern as a generic rules set. Anybody who's used it care to give an opinion? We tend to play home brew modern-with-a-twist settings, so we need a rules set that can cater to a lot of different setting options like magic, high technology, psionics, monsters, robots, cyborgs, etc.[/QUOTE]
Savage worlds is fun, but like Falcon said, the HP system is.... really not that great for a roleplay, it's much more wargame-y. So if you like disposable characters, great, but it requires some pretty serious janking around to make combat not be basically rocket tag, where whoever gets the first damaging hit in immediately stunlocks the other guy and wins
[QUOTE=SiberysTranq;50249740]Ironically the lesson I learned from this fight was that making my AK high velocity was completely redundant, because the goons we were up against never dodged a single burst, let alone the one full-burst I did, so I could have probably gotten a battle rifle and got that extra point of damage without really sacrificing anything (aside from making my shotgun completely redundant)
although granted we weren't really on a serious combat mission, so I was just using the AK because it was quick and easy. If we actually had more than fifteen seconds to prep for combat I'm probably just going to demount the 50-cal from the van and make a complete mess of whatever we're up against
though goddamn 4e is nonlethal as shit compared to 5e. Even with the improved focused autofire benefits.
[/QUOTE]
Narrow bursts are broken as fuck honestly, sort of balanced by the equally janky armour rules, 5e's armour and damage rebalance is a lot nicer, and narrow bursts being nerfed and now called shots is also nice.
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