• D&D 5e: Nobody Talks about D&D
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[QUOTE=Zonesylvania;50269250]the most iconic incident for me was when the party triggered a trap through carelessness for some fake magic items and were swamped by a false ceiling full of green slime.[/QUOTE] Sounds like a good time! That's a GM after my own heart.
I killed half the party by setting off 10kg's of dynamite while they were laying next to it. Paranoid characters with alot of explosives are some of the most fun characters there is.
There is a point later in my campaign where the party will have to fend off a wave of ghouls in a city, and during the attack I'll point out that there is a guy trapped on an angled roof 100ft away with a ghoul a second away from striking, but the guy is in front of it, the party can only see the ghoul's legs and his wife and daughter are watching from the ground It would be a super difficult ranged attack requiring a roll of 17 to [b]hit the ghoul[/b] (thereby knocking it off the roof) but only 5 to hit AND KILL the man, giving him a quick death from an arrow/spell to the back (and fall) rather than be eaten alive in front of his family (anything in the middle results in the guy dying) (If they roll a nat 20 the ghoul falls dragging some debris with it and crushing a few other ghouls) (If they roll a 1.. The arrow/spell hits the guy in the spine, he falls HE SURVIVED but is never able to walk again and will remain crippled, forever relying on his family for help.) Is that being too cruel, should I think of something else?
[QUOTE=_Maverick_;50271706]There is a point later in my campaign where the party will have to fend off a wave of ghouls in a city, and during the attack I'll point out that there is a guy trapped on an angled roof 100ft away with a ghoul a second away from striking, but the guy is in front of it, the party can only see the ghoul's legs and his wife and daughter are watching from the ground It would be a super difficult ranged attack requiring a roll of 17 to [b]hit the ghoul[/b] (thereby knocking it off the roof) but only 5 to hit AND KILL the man, giving him a quick death from an arrow/spell to the back (and fall) rather than be eaten alive in front of his family (anything in the middle results in the guy dying) (If they roll a nat 20 the ghoul falls dragging some debris with it and crushing a few other ghouls) (If they roll a 1.. The arrow/spell hits the guy in the spine, he falls HE SURVIVED but is never able to walk again and will remain crippled, forever relying on his family for help.) Is that being too cruel, should I think of something else?[/QUOTE] Magic missile.
[QUOTE=elowin;50271727]Magic missile.[/QUOTE] What if the ghoul knows shield?
[QUOTE=L'Citizen;50271842]What if the ghoul knows shield?[/QUOTE] Counterspell!
[QUOTE=_Maverick_;50271706]There is a point later in my campaign where the party will have to fend off a wave of ghouls in a city, and during the attack I'll point out that there is a guy trapped on an angled roof 100ft away with a ghoul a second away from striking, but the guy is in front of it, the party can only see the ghoul's legs and his wife and daughter are watching from the ground It would be a super difficult ranged attack requiring a roll of 17 to [b]hit the ghoul[/b] (thereby knocking it off the roof) but only 5 to hit AND KILL the man, giving him a quick death from an arrow/spell to the back (and fall) rather than be eaten alive in front of his family (anything in the middle results in the guy dying) (If they roll a nat 20 the ghoul falls dragging some debris with it and crushing a few other ghouls) (If they roll a 1.. The arrow/spell hits the guy in the spine, he falls HE SURVIVED but is never able to walk again and will remain crippled, forever relying on his family for help.) Is that being too cruel, should I think of something else?[/QUOTE] this doesn't really seem interesting to me if what you were trying to do was create an interesting moment, because you aren't making any kind of decision, you're just seeing if you are lucky enough to save the guy or not
One of my oldest players decided to run a game of his own for our friends, on a whim really, and was gracious enough to invite me to play. He's always been a good writer so naturally I accepted. The novelty of someone besides me running a game (I've been the GM among our group of friends for nearly a decade now) for our friends has ballooned, and now he's almost running a 10-man game because of it. Feels good to finally have someone else that understands the trials of being a good GM, although he now hates everyone. :pudge: We're playing D&D 5th (for the first time) but I'm playing with a Pathfinder character (originally just to mess with him, but then we decided to do it for real) and it's incredible to me how weak characters are in 5th compared to their 3.5/PF versions. My one character is worth almost 4 times the entire party in CR. I suppose that's the benefit of having so many options for customization over the limited 5th. Still, even with us using about the same amount for point buy (and I never dump stat) the power difference is weird. That combined with all the mechanic pruning has really turned me away from 5th edition, were it not for my friends playing it I doubt I'd ever bother. Anyways, for a few of our players this is their first experience with d20 rules (and D&D itself, but not PnP games as a whole) so I've decided to take a back-seat and only get serious when we risk a TPK. My character has magic so I amuse myself by fluffing up everything I do with it—recently discovered I could cast magic from my tail (Tiefling) and hold small objects with it, so I've been using it to light and then hold my characters smoking pipe during battle. :v: Everyone else made some kind of parody character, so I decided to make a fire caster (which might eventually branch into lightning) that's dedicated his life in service to the (literal) God of the Sun. One of our other players made a Paladin that was also dedicated to a sun god and we just keep feeding off each others subtle references to the Souls series. Since my character worships more of a concept than physical entity, he's a-ok with other sun gods and has taken to referring to his Paladin friend as a Sun Brother. (Despite all of this, I still wrote him a serious backstory). It's been pretty fun. Almost 10 people playing and only two of them aren't spell casters. Who needs class balance anyway? Originally almost half of the party wanted to play evil characters, but even my friend has limits and a half good half evil party was beyond him. As if that wasn't enough for a dysfunctional group, one of our players—that has never played D&D—is actively trying to kill his character by being a Fighter with all his physical stats dumped and often using his fists to attack instead of his weapons. Any time he asks the GM if he can do something it's to determine whether or not it will benefit his character, and then discard the option if it does. Currently he found a group of enemies at the bottom of a staircase and immediately decided to literally [I]throw himself down the stairs[/I] into the group. He just doesn't give a fuck and it's very amusing to watch his little battle with the GM (the GM trying to keep him alive without breaking rules or plausibility, and the player trying to kill himself without committing actual suicide since that would be cheating). All in all, one of the better experiences I've had roleplaying.
It sounds like a very fun game. I'd love to watch something like that but my options are a bit limited. [editline]7th May 2016[/editline] [QUOTE=Pax;50268047]Once in a space game, I convinced my players that one of them had been taken over by the thing from The Thing, and they firing squaded him in his bunk while he slept.[/QUOTE] I wanted to do something involving a Thing-like alien in a game I run, but I wasn't all that certain about it. I feel like it could get out of hand too quickly, I guess? Or cause tonal dissonance (the game is primarily a 50s sci-fi kind of thing; the game's premise was like Planet of the Apes but in Fallout, basically)
I'm making a tool to aid with gm'ing a hexcrawl type game that I'm going to run. Hexographer is a good hexmap tool but I wanted some features it didn't appear to have like being able to select hexes to view the subhexes associated with them, attaching characters/monsters/random tables to specific hexes, having a relationship map type system builtin to the hexmap so you don't need multiple tools for that, and being able to write general notes as well. Basically putting a variety of tools in one place. I'll possibly have dungeon/location generation / creation in there too but that'd be further down the line, as well as supporting pointcrawls as well as hexcrawls. [url]https://gfycat.com/HandsomeHappygoluckyHammerkop[/url] I made that much pretty quickly, so I'm hoping the rest of it won't have too many roadblocks. If anyone has any ideas for things they'd enjoy in a tool like this that's designed to help you run a sandbox type campaign, feel free to suggest things.
So, while I am working on Innocence Means Nothing, I realized that I have created a relatively solid system that could be based around group combat. It's something akin to Only War - you have your main character who leads a squad, who depending on their power level, have different traits/abilities to buff themselves, their squadmates, or all squads around them. Each squad member carries a weapon/equipment/items. Squad size variable, depending on the type (General infantry, spec ops, vehicle squadron). The best part is that it appears to easily allow to tailor a setting for the system. Does anyone think this would be an interesting development? In summary: I turned Magical Burst into a squad-level combat game.
[QUOTE=gufu;50272795]So, while I am working on [b]Innocence Means Nothing[/b], I realized that I have created a relatively solid system that could be based around group combat. It's something akin to Only War - you have your main character who leads a squad, who depending on their power level, have different traits/abilities to buff themselves, their squadmates, or all squads around them. Each squad member carries a weapon/equipment/items. Squad size variable, depending on the type (General infantry, spec ops, vehicle squadron). The best part is that it appears to easily allow to tailor a setting for the system. Does anyone think this would be an interesting development? In summary: I turned Magical Burst into a squad-level combat game.[/QUOTE] I thought you were talking about something for Dark Heresy until I read the last line.
[QUOTE=Alsojames;50260275]No, there was another editor named James (it got really confusing at meetings). Oh well. :saddowns:[/QUOTE] dont worry, we'll always recognize you as the creator of the game. Its some pretty sick stuff, im really enjoying playing my human and i usually hate being a normie! Spent all my starting cash making a machine gun though, too poor for food #yolo
Madoka Magica... but with assault rifles.
Well I didn't actually create the game, I was a part time editor before they fired me. I do want to know if they included my zombie baby monster, or my explanation for the glass forest (it used to be a desert until it got torched with lava during the apocalypse).
[QUOTE=Alsojames;50273622]Well I didn't actually create the game, I was a part time editor before they fired me. I do want to know if they included my zombie baby monster, or my explanation for the glass forest (it used to be a desert until it got torched with lava during the apocalypse).[/QUOTE] The stuff is still very unfinished at the minute, bestiary only has about 20 entries of the promised 75, and there's almost nothing about the setting beyond in flavor text for other sections (which is mostly why I'm pretty much making it up wholesale as I go). Considering I've been trying to work in a glass desert into one of my games for about a year running at this point, might take that idea and run with it a bit honestly
So today we ended up in the past again and encountered the past self of one of the major antagonists that everyone's had personal encounters with (he's the paladin from [url=https://facepunch.com/showthread.php?t=1485655&p=49917091&highlight=#post49917091] this story[/url]) and now at least I've made it my personal mission to raise him to become a more reasonable good person in the future, time paradoxes be damned.
Quote of the week from my group's session just now, in reference to Bullywugs... [quote=A Farmer who lives near a swamp] Ribbity Fuckers [/quote]
[QUOTE=Joekirk;50273954]Quote of the week from my group's session just now, in reference to Bullywugs...[/QUOTE] My current character has convinced himself that a myconid is a type of drink, so he refers to myconids as "mushroom boys."
[QUOTE=axelord157;50273617]Madoka Magica... but with assault rifles.[/QUOTE] That's a bit a redundant since Homura has that whole freaking arsenal contained in her wrist :v:
[QUOTE=ScottyWired;50274211]That's a bit a redundant since Homura has that whole freaking arsenal contained in her wrist :v:[/QUOTE] Not to mention Mami's whole shtick is straight up magical guns
[QUOTE=Joekirk;50273954]Quote of the week from my group's session just now, in reference to Bullywugs...[/QUOTE] ribbity fuckers sounds like one of the nicknames a witcher would see on his monster contract on some village's notice board.
[QUOTE=axelord157;50273617]Madoka Magica... but with assault rifles.[/QUOTE] [QUOTE=ScottyWired;50274211]That's a bit a redundant since Homura has that whole freaking arsenal contained in her wrist :v:[/QUOTE] [QUOTE=UzumakaiPatch;50274292]Not to mention Mami's whole shtick is straight up magical guns[/QUOTE] Damn it, you Weebs. Innocence Means Nothing (GW doesn't hold license to that apparently, so yoink) is the expansion for 4th Ed Magical Burst. What I was trying to sell you, is an offshot of that, that drops the Magical Girl background for a more combat-oriented game, preferably for War Settings. IMN is still progressing, though, so I will release alpha version for you guys to test. Some day.
a game about killing magical girls is even weirder than a game about magical girls
[QUOTE=elowin;50274968]a game about killing magical girls is even weirder than a game about magical girls[/QUOTE] Any [I]good[/I] game with magical girls should involve the very real threat of death and the possibility or even requirement of killing your opponents. Unless you're Smas, in which case you invite your poison-loving magical yandere stalker to a sleepover with your non-magical girlfriend that said stalker would happily kill with a smile for being competition in an attempt to reform a psychopath.
Today in Shadowrun: 5 hours of planning and recon [editline]8th May 2016[/editline] Oh, and hackers that wear suits and ski masks using single letters for names
Welp, my Demon game is officially dead. :dead: One of my three players dropped out because he isn't a fan of the system, and another had a bad habit of not showing up for sessions anyways, so I called it. In related news, is anybody interested in a game of Mage the Awakening 2e, now that it's out? :dogcited:
For what it's worth, I'm thinking of having the game start out small scale, with things mostly focused around the player's cabal, and the group not really being familiar with/part of the local Consilium, yet. [editline]7th May 2016[/editline] Shit, I thought it would automerge.
Peeople. I have a question about 3.5 I'm running a campaign for D&D, first time running one have played a few, but in my party I have a dwarf fighter, he has plate mail and his AC at level 2 is 19. I have looked through all the hand books trying to work out why it is so high and I can't find anything wrong with it. But it isn't right, there is no way it can be that high. He never takes hits. Please someone tell me what I have missed.
[QUOTE=$$>MUFFIN<$$;50279885]Peeople. I have a question about 3.5 I'm running a campaign for D&D, first time running one have played a few, but in my party I have a dwarf fighter, he has plate mail and his AC at level 2 is 19. I have looked through all the hand books trying to work out why it is so high and I can't find anything wrong with it. But it isn't right, there is no way it can be that high. He never takes hits. Please someone tell me what I have missed.[/QUOTE] problem is he has plate mail at level 2 more realistically at level 2 depending on how much money he got he should have something like scale or chain mail, maybe splint. full plate is 1500 gp - even half plate is 600 gp. Average fighter starts level 1 with 150 gp. Even rolling and getting the max possible of 240 gp isn't close to enough to buy plate, and then you also have buy weapons, equipment, etc. So unless you gave the party a huge amount of gold he shouldn't be able to afford such good armour Worth noting he could still have an AC of 19 at level 2 if he had good dexterity and a heavy shield, but that's different from having it free from your armour as you had to put points into dexterity and can't use the all powerful 3.5e two-handed weapon
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