• D&D 5e: Nobody Talks about D&D
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[QUOTE=Chiv;50416234]May as well post this here. This is a visual representation of my character and all the weapons he carries that I have been working on. [t]http://puu.sh/p9sSy/3ee4fc6630.png[/t] P.S. The lance is actually holstered on my horse, Shield Horse.[/QUOTE] what happened to the other 41 brickayer corpses
[QUOTE=Mellowbloom;50416277]what happened to the other 41 brickayer corpses[/QUOTE] My backstory is that my character is from the "69th Cobblestone Corps" which is a branch of a big mercenary union, and one of my friends tried to surprise me with a gift but rolled a 1 trying to remember what it was called while describing it to the blacksmith.
[QUOTE=Valon Kyre;50415809]The party is only around level 7-10, i have to start at level 1 until the average party level is 20 then i can start at level 10. Well... he doesn't exactly know my plans 100%, I'm working with my buddy, but the DM is letting me roll the Orc Berserker Retard with +4 to strength and use a fullblade. What he doesn't know yet is the monkey grip feat and that the large fullblade does 3D8, and I dont think he remembers that the berserker has 3W moves early on. I haven't gotten my old belt and gauntlets yet, but I'm hoping he overlooks them and my buddy in the party can grab them (have to be picked up from the blacksmith since my last guy is petrified) On a side note, my last guy is stuck on an island, petrified, my party knows but my new character wont, how could I go about saving/grabbing him? Hes a 10' tall goliath warden with a 2000 pound shield (has a power word to make it weightless) now everything is solid stone so he's like 5000 pounds total so it'd be a hassle to carry/move. Any ideas how to unpretrify him or at least save him?[/QUOTE] [QUOTE=SiberysTranq;50415987]It's moreso just a thing with saves and hit points Any monster or spellcaster worth their salt is going to instakill a level 1 character at that tier, amazing damage potential or not[/QUOTE] [QUOTE=Mellowbloom;50416027]I've always been of the school that starting people behind is platinum stupid[/QUOTE] This is not going to work. In D&D, starting people 5+ levels behind is simply objectively bad. It literally just does not work in the system. A few levels [i]can[/i] work if you really want it to, but a massive level difference like that cannot work unless you're completely separated from the rest of the party. At which point, why are you even a part of the group, really?
The first session of my Mage game happened. It started with them meeting in a cafe to discuss Cabal thing, and ended with them melting a robot's joints and accusing it of being a murderer. Granted, it did admit to killing a guy, but I hardly see how that's relevant. :v: [sp]They also stopped it from shooting a little kid, although they haven't realized that yet.[/sp]
[QUOTE=Valon Kyre;50415809]The party is only around level 7-10, i have to start at level 1 until the average party level is 20 then i can start at level 10. Well... he doesn't exactly know my plans 100%, I'm working with my buddy, but the DM is letting me roll the Orc Berserker Retard with +4 to strength and use a fullblade. What he doesn't know yet is the monkey grip feat and that the large fullblade does 3D8, and I dont think he remembers that the berserker has 3W moves early on. I haven't gotten my old belt and gauntlets yet, but I'm hoping he overlooks them and my buddy in the party can grab them (have to be picked up from the blacksmith since my last guy is petrified) On a side note, my last guy is stuck on an island, petrified, my party knows but my new character wont, how could I go about saving/grabbing him? Hes a 10' tall goliath warden with a 2000 pound shield (has a power word to make it weightless) now everything is solid stone so he's like 5000 pounds total so it'd be a hassle to carry/move. Any ideas how to unpretrify him or at least save him?[/QUOTE] why is your gm starting you at level 1 this makes NO sense. it makes no sense for a level 1 character to adventure around with level 10s. [editline]29th May 2016[/editline] [QUOTE=Valon Kyre;50415809] Well... he doesn't exactly know my plans 100%, I'm working with my buddy, but the DM is letting me roll the Orc Berserker Retard with +4 to strength and use a fullblade. What he doesn't know yet is the monkey grip feat and that the large fullblade does 3D8, and I dont think he remembers that the berserker has 3W moves early on. I haven't gotten my old belt and gauntlets yet, but I'm hoping he overlooks them and my buddy in the party can grab them (have to be picked up from the blacksmith since my last guy is petrified) [/QUOTE] metagame as fuck [editline]29th May 2016[/editline] "i'm hoping he overlooks them" wtf are you trying to play D&D or play a random game where you have to "win"? there's no "winning" in D&D or being the strongest or whatever. it's just about having fun and playing a character with an adventuring party and working alongside the DM to create an amazing story. it's not about making a super OP character or whatever. i apologize in advance but like [I]everything[/I] about your session smells kind of odd.
PnP is all about being the best there ever was and soaking up all the XP. :pudge: That said, I made a little level 3 sneaky-sneak Kobold with 31 AC and 23 Stealth for my friends game. Primary purpose is to sit on the shoulder of our party leader and offer Good advice, while our [I]questionable[/I] companion (a 2 foot tall dwarf) sits on the other shoulder and offers Evil advice. Secondary purpose is to scout and debuff enemies. :v:
[QUOTE=MenteR;50418779]why is your gm starting you at level 1 this makes NO sense. it makes no sense for a level 1 character to adventure around with level 10s. [editline]29th May 2016[/editline] metagame as fuck [editline]29th May 2016[/editline] "i'm hoping he overlooks them" wtf are you trying to play D&D or play a random game where you have to "win"? there's no "winning" in D&D or being the strongest or whatever. it's just about having fun and playing a character with an adventuring party and working alongside the DM to create an amazing story. it's not about making a super OP character or whatever. i apologize in advance but like [I]everything[/I] about your session smells kind of odd.[/QUOTE] I talked to him and he wont be starting me at level 1, probably level 5 so I'm not an anchor to drag around. Yeah, I'm metagaming a bit, I'm out of town for work so when my old character got petrified I wasn't even there, so I'm a little salty. If I'm making a new character, they're gonna be damn good, I have a lot of fun in planning out builds and rearching stuff Regardless of being able to obliterate shit at a low level, I'll be a 1 trick pony and a glass cannon at that, I plan on playing very recklessly to sort of fit the character profile so I cant guarantee living all too long. I think I'll have to do some sort of jeckle and hyde personality so I dont conflict with the parties general demenor. Having a metric fuckload of strength is just kinda how I play/RP, I use it to solve everything haha! Whether its ripping chests open, throwing stuff, breaking through doors, or "interogating" the arms off an enemy, I dont have many other areas I'd specialize in so I may as well be damn good in strength.
Had a moment where I insight checked a party member to see if they were lying when they promised not to kill a prisoner. My insight roll of 10 beat his 9 and the player admitted he wouldn't kill the prisoner. After interrogating him and realizing the prisoner knew nothing, he dropped him down a pit citing that 'I diden't kill him, the fall did.' Pretty bad reaction from the table. Funnily being lied to both ingame and out of game helps when trying to roleplay someone whose angry about being, well, lied too.
[QUOTE=Archimedes;50420098]Had a moment where I insight checked a party member to see if they were lying when they promised not to kill a prisoner. My insight roll of 10 beat his 9 and the player admitted he wouldn't kill the prisoner. After interrogating him and realizing the prisoner knew nothing, he dropped him down a pit citing that 'I diden't kill him, the fall did.' Pretty bad reaction from the table. Funnily being lied to both ingame and out of game helps when trying to roleplay someone whose angry about being, well, lied too.[/QUOTE] Gravity OP Pls nerf Stop KS
[QUOTE=Archimedes;50420098]Had a moment where I insight checked a party member to see if they were lying when they promised not to kill a prisoner. My insight roll of 10 beat his 9 and the player admitted he wouldn't kill the prisoner. After interrogating him and realizing the prisoner knew nothing, he dropped him down a pit citing that 'I diden't kill him, the fall did.' Pretty bad reaction from the table. Funnily being lied to both ingame and out of game helps when trying to roleplay someone whose angry about being, well, lied too.[/QUOTE] ah yes, the classic "my sword didn't kill them, blood loss did" line
So I picked up Classified, a modern/near future RPG about being secret agents/special forces, etc. As per usual, I came up with a campaign idea I'll probably never use. Tell me what you think: The PCs are members of a special forces unit sent in to generic-middle-eastern-place-of-unrest to investigate claims of the development of WMDs by enemy forces. They'll raid a facility and discover deadly Sarin gas ready to be deployed, but will come under fire from enemy security on their way out. If they get captured, the enemy commander will reveal that he had no clue the gas was being developed; the scientists behind it were working under the ruse of something else and providing false papers to back up their fake work while they worked on the nerve agent. The facility will be sealed and higher-ups called though the PCs will remain incarcerated for obvious reasons. Should they successfully escape, they'll find themselves wanted criminals for everything they've done, and few options for when it comes to returning home. Additionally, the aforementioned higher-ups will arrive on site, murder the facility's commander for knowing too much, unseal the facility and accelerate their plans, now that they've been outed. From there, it's a race to stop weapon attacks and take down the masterminds behind the whole plot.
Out of context shadowrun: [quote]OH GOD THE FENNECS HAVE FRAG GRENADES HELP[/quote]
[QUOTE=Archimedes;50420098]Had a moment where I insight checked a party member to see if they were lying when they promised not to kill a prisoner. My insight roll of 10 beat his 9 and the player admitted he wouldn't kill the prisoner. After interrogating him and realizing the prisoner knew nothing, he dropped him down a pit citing that 'I diden't kill him, the fall did.' Pretty bad reaction from the table. Funnily being lied to both ingame and out of game helps when trying to roleplay someone whose angry about being, well, lied too.[/QUOTE] Best version from one of my games, when a player kills a man they'd been interrogating by kicking him into burning hot jet exhaust, "It wasn't the torture that killed him, it was the murder."
[QUOTE=Archimedes;50420098]Had a moment where I insight checked a party member to see if they were lying when they promised not to kill a prisoner. My insight roll of 10 beat his 9 and the player admitted he wouldn't kill the prisoner. After interrogating him and realizing the prisoner knew nothing, he dropped him down a pit citing that 'I diden't kill him, the fall did.' Pretty bad reaction from the table. Funnily being lied to both ingame and out of game helps when trying to roleplay someone whose angry about being, well, lied too.[/QUOTE] Honestly rolling skills against other players, particularly insight/bluff is a bad idea a lot of the time.
[QUOTE=RearAdmiral;50433447]Honestly rolling skills against other players, particularly insight/bluff is a bad idea a lot of the time.[/QUOTE] He actually told me before hand, out of character, that he wasn't going to kill him and that a roll was unnecessary. I still made the roll because I figured he was trying to metagame me and pull the 'you never did an insight check' card if he did kill the prisoner.
Never forget the time Trooper's wizard got drunk and tried to cop a feel of my monk but every time he did, even while invisible, couldn't beat my touch AC Also when half the party would have drinking contests that were just 'who can roll the best fort saves against incrementing difficulty without failing' Or when our group played cards and my sorcerer won despite the rogue stacking the deck Really, though, even with sense motive, you have to remember that's temporal at best. It's easy to say that beforehand he had no intention to kill the prisoner, but after learning he knew nothing, that's a totally different situation, and saying a player isn't allowed to change their minds is definitely a slippery slope Doesn't mean he should be exempt of suspicion, of course, he did kill someone after going against his word, but that's an IC problem, not so much an OOC problem unless this kind of thing is constant
The party has just spent the past hour admiring a handful of talking, magical items that they've come into possession of. The Gunslinger, perpetually weary of so much magic in a low-magic setting remarks on how they've still not investigated the cloak they found and mockingly asks it if it can talk as well. The cloak responds kindly that it can. Gunslinger storms off angrily while adjusting the magic bracers he acquired earlier in the campaign, which are magically fused to his skin. Fastforward to a Dracolich fight. The Gunslinger fires off several shots infused with the power of the magic inside the Bracers. As he does, he suddenly feels the bracers morph into full gloves and whisper to his mind "It's nice to be used again, you know?" The party is briefly distracted from the fight by the Gunslinger loudly cursing "GOD DAMN IT" from across the lair.
Today on CRISIS Force! We fail to be the low-collateral replacements to Overwatch we were tasked to be! Lots of death ensues.
[QUOTE=No Party Hats;50441518]Today on CRISIS Force! We fail to be the low-collateral replacements to Overwatch we were tasked to be! Lots of death ensues.[/QUOTE] It was also the session that the GM realized that even with full power armor and LMG's, normal savage worlds mooks are so much butter in a woodchipper against superpowered PC's
Back from a long break from PNP (due to drama). DMing a new game, really hype actually. I'm looking for another player for a pathfinder game. The problem is though, me and the 4 other players are swedish. I just wanted to ask do we got any swedes that play pnp here in thread/fp? I might broaden my search if I can't find any but I wanted to try anyway. Non-swedish people are welcome to hit me up as well, though someone who can speak swedish (well enough to play pnp) has priority. I didn't want to make this post too long so I'll give you the details after you contact me. Just send me a PM here on facepunch or chat me up on discord. [sp]Sax #0951 for DMs.[/sp]
gonna be starting my first standalone dnd 5th edition game, wonder what type of music would be good in a cave-like setting
[QUOTE=blessed;50443529]gonna be starting my first standalone dnd 5th edition game, wonder what type of music would be good in a cave-like setting[/QUOTE] all my DM songs and ambient sounds: [url]https://www.dropbox.com/s/2vs8q6z048f7suv/dndsoundsfordms_bymatheusgraef.zip?dl=0[/url]
[QUOTE=MenteR;50446084]all my DM songs and ambient sounds: [url]https://www.dropbox.com/s/2vs8q6z048f7suv/dndsoundsfordms_bymatheusgraef.zip?dl=0[/url][/QUOTE] oh hot damn, thanks pal
[URL="http://imgur.com/a/iXbUh"]http://imgur.com/a/iXbUh[/URL] I did a monsters
Need some ideas/tips. If I dont roll good enough to make my retarded incredible hulk, then I have a new character that'd be much more fun to RP [thumb]https://s-media-cache-ak0.pinimg.com/736x/95/f3/e1/95f3e1508a4454eb2e6d36dc5a9198af.jpg[/thumb] EL BONER A skeleton luchador (undead human monk I think would be the way to go?) Working on the backstory, so any ideas towards that would be great too, but I'm mainly looking for feats and things to get when playing a monk focused on heavy grappling
[QUOTE=blessed;50443529]gonna be starting my first standalone dnd 5th edition game, wonder what type of music would be good in a cave-like setting[/QUOTE] [url=https://www.youtube.com/watch?v=TVEyGntyOZQ]got you covered bud[/url]
[QUOTE=blessed;50443529]gonna be starting my first standalone dnd 5th edition game, wonder what type of music would be good in a cave-like setting[/QUOTE] What's like a cave but not a cave, yet also not something that has its own descriptor?
[QUOTE=DiscoInferno;50454083]What's like a cave but not a cave, yet also not something that has its own descriptor?[/QUOTE] A cave
[QUOTE=elowin;50454358]A cave[/QUOTE] A cave is a cave and not mearly cave-like. Cave-like implies it has properties that are dissimilar to a cave, whereas a cave has no properties that are not properties of a cave.
[QUOTE=DiscoInferno;50454083]What's like a cave but not a cave, yet also not something that has its own descriptor?[/QUOTE] The underdark is not a cave, yet is cavelike.
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