• D&D 5e: Nobody Talks about D&D
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[QUOTE=SiberysTranq;48881639]God bless exploding damage dice. Nothing like seeing the dualie-pistol wielder getting a chain of insane crits to do 54 damage in a single turn. In savage worlds. Where something like 20 is just about an instant kill.[/QUOTE] What system? [QUOTE=slayer20;48881934]What are some fun, short halloween themed campaigns to run for pathfinder?[/QUOTE] I was planing to either run a WoD or CoC one shot for halloween :v: [editline]11th October 2015[/editline] [QUOTE=Hey I'm Grump;48882662]my DM didn't account for the party splitting on a "side quest" (It had more depth than we were let on to) so me and our ranger had to spend about half the game doing side things. And shopping. Worst part probably came from the fact they didn't even accomplish anything, they just got the information but they couldn't get further without me and the ranger so they just went back to the inn we were staying at.[/QUOTE] This is when the GM asks you if your characters want to go met with them, or the characters send a messenger pigeon :v:
Anybody here ever played the Battletech RPG? Good god, making custom battlemechs is addicting.
[QUOTE=leonthefox;48882801]What system? [/QUOTE] [Quote]in savage worlds. [/quote] Who knows
What's a good PDF viewer/editor for Windows 10? I can't remember what I used to use. [editline]11th October 2015[/editline] Turns out the Reader app in Windows 10 works out pretty well.
[QUOTE=Seiteki;48883169]What's a good PDF viewer/editor for Windows 10? I can't remember what I used to use.[/QUOTE] Not sure if they work on W10, but I've always used SumatraPDF or Foxit.
[QUOTE=Seiteki;48883169]What's a good PDF viewer/editor for Windows 10? I can't remember what I used to use. [editline]11th October 2015[/editline] Turns out the Reader app in Windows 10 works out pretty well.[/QUOTE] Foxit is my go-to PDF reader.
DMed my first ever session yesterday. I think it went really well. My friends seemed to enjoy that I had put a lot of effort and detail into the world I created. They seemed pleased with the role playing (I remembered the rule of "Try and say yes"), a amusing moment was the players instigating a drinking competition in which all the patrons bet on the big Goliath character to win versus the female Human and the Human won (it was all a scam!). I was fiddling and juggling a lot of things such as documents I had written out for places and characters. So there were times where I went: "And my name is...*has to open up document on laptop*". But this was a completely new world that hasn't ever been tried and tested and players seemed to appreciate that. The same with role playing the NPCs, some of the NPCs did not act as they would usually do in terms of personality and traits. But practice makes perfect I suppose. First bit of combat they encountered seemed balanced enough. I put them against 3 Hyenas and 1 Giant Hyena and even though some took damage they seemed to deal kill them easily enough to the point where I RPed the Giant Hyena called out and 2 additional Hyenas came after they killed the other 3. Only issue I have is remembering rules, the only time I have to work on the campaign is at work if I have nothing to do and I only get a chance to read the PHB rules before bed which is usually a few pages on a particular subject and then it's done. Luckily my best friend was quite familiar with rules helped me out in both character creation and combat rules. Everyone seemed quite happy at the end of it. I was quite nervous with it to begin with but it quickly went and we all had a great time! If anyone cares I could post some details on what my world is and some map pictures.
[QUOTE=Dominic0904;48884774] Only issue I have is remembering rules, the only time I have to work on the campaign is at work if I have nothing to do and I only get a chance to read the PHB rules before bed which is usually a few pages on a particular subject and then it's done. Luckily my best friend was quite familiar with rules helped me out in both character creation and combat rules. [/QUOTE] When you have players that are very familiar with the rules, forgetting them can be problematic, yeah. I like bending the rules in favor of good storytelling, or making a call without checking the specific rule in the book to maintain flow, especially in combat, but that's just me. When bending or making up rules though, make sure you're consistent, and sticking to the call you made earlier. If anything change, something was too op etc. be open about it, so you players know what to expect rule-wise.
That reminds me, I need to nerf the gunslinger in my game, since they have the most range, best accuracy and most damage out of everyone, they're going to completely dominate combat as is.
[QUOTE=Rents;48885469]That reminds me, I need to nerf the gunslinger in my game, since they have the most range, best accuracy and most damage out of everyone, they're going to completely dominate combat as is.[/QUOTE] Judging by /tg/, every GM wants to nerf the gunslinger and ends up making them useless.
[QUOTE=Géza!;48885484]Judging by /tg/, every GM wants to nerf the gunslinger and ends up making them useless.[/QUOTE] Yeah, but right now he's doing more than double the damage that anyone else is capable of and because he targets touch AC in most situations anything that'd be hard for him to hit would be equally or even more hard for anyone else,
[QUOTE=Rents;48885469]That reminds me, I need to nerf the gunslinger in my game, since they have the most range, best accuracy and most damage out of everyone, they're going to completely dominate combat as is.[/QUOTE] Don't nerf gunslinger. It's a really awful, underpowered class. If the other players aren't competing with the gunslinger, it's because they're terribad.
[QUOTE=Oliolio;48885576]Don't nerf gunslinger. It's a really awful, underpowered class. If the other players aren't competing with the gunslinger, it's because they're terribad.[/QUOTE] Agreed. They are very crippled due to their reload times and "rare" ammo. They aren't as good as some people think they are. Important note: You can't full round with a ranged weapon if the action to reload it is any other action then a free. This is really important with crossbows as an comparison, they have to reload between each shot, and if you can't get it down to a free you can't do full rounds with them. The crossbow archetype(Bolt Ace) for gunslinger solves this though. What kind of gun is he using? The way that gunslingers usually do damage is with "Deadshot" (might be another name) that allows them to do "all possible shots with their BAB" in one shot, but it costs grit and is a bit of high risk/high reward kind of action. Another thing to keep in mind as a friend said to me; Gunslingers are very more one-sided than a standard bow archer, their purpose is to do damage, not much else.
So I wanna run a game in WH40K focused on the players being in a special group by themselves due to their skills. Meaning they get sent out to deal with extremely dangerous or important matters Should I get Only War or Dark Heresy for a game such as this? It's focused on a small group of guardsmen doing guardsmen stuff. To me it seems like Only War is running on a bit bigger scale than a small group but idk. First campaign is gonna be the WH40K equivelant of Predator, where they either have to hunt Dark Eldars or Ork Kommandoz. :v:
[QUOTE=IAmAnooB;48886063]Agreed. They are very crippled due to their reload times and "rare" ammo. They aren't as good as some people think they are. Important note: You can't full round with a ranged weapon if the action to reload it is any other action then a free. [/QUOTE] I double checked this just to be sure and he swapped the Rapid Reload feat he had taken for Deadly Aim instead and I hadn't noticed, so he shouldn't have been making more than one attack in a round, that sorts things out a bit :v:
[QUOTE=Oliolio;48885576]Don't nerf gunslinger. It's a really awful, underpowered class. If the other players aren't competing with the gunslinger, it's because they're terribad.[/QUOTE] [QUOTE=IAmAnooB;48886063]Agreed. They are very crippled due to their reload times and "rare" ammo. They aren't as good as some people think they are. Important note: You can't full round with a ranged weapon if the action to reload it is any other action then a free. This is really important with crossbows as an comparison, they have to reload between each shot, and if you can't get it down to a free you can't do full rounds with them. The crossbow archetype(Bolt Ace) for gunslinger solves this though. What kind of gun is he using? The way that gunslingers usually do damage is with "Deadshot" (might be another name) that allows them to do "all possible shots with their BAB" in one shot, but it costs grit and is a bit of high risk/high reward kind of action. Another thing to keep in mind as a friend said to me; Gunslingers are very more one-sided than a standard bow archer, their purpose is to do damage, not much else.[/QUOTE] They're not underpowered, at all. They're broken as fuck, in both ways. First of all, Gunslingers can do full round attacks. If they're using pistols, they need the rapid reload feat and alchemical ammunition. If they're using two handers, they need to be using the musket master archetype and get the fast musket deed as well. So then they get a full round of attacks just like everyone else, except with firearms which do slightly more damage than other weapons, target touch AC (which is a huge fucking deal), and at 5th level, add your dex modifier to their damage (which is also a huge fucking deal). And of course, their Deeds give them all kinds of crazy shit later on. That said, there's two big issues with the class. First is just the simple fact that ammunition is fucking expensive. Secondly, if you misfire, you'll basically either have to drop that gun and draw another, or spend a grit and a turn cleaning it. And you don't have a lot of grit. You can still technically use it, but if you do there's about a 25% chance of it exploding with every shot you make, in addition to having a -2 attack penalty and crippling your crits.
[QUOTE=Sunkite;48886099]So I wanna run a game in WH40K focused on the players being in a special group by themselves due to their skills. Meaning they get sent out to deal with extremely dangerous or important matters Should I get Only War or Dark Heresy for a game such as this? It's focused on a small group of guardsmen doing guardsmen stuff. To me it seems like Only War is running on a bit bigger scale than a small group but idk. First campaign is gonna be the WH40K equivelant of Predator, where they either have to hunt Dark Eldars or Ork Kommandoz. :v:[/QUOTE] Sounds like Only War is more up your street, though Dark Heresy does become specialists doing specialist stuff and being the best at it.
Anyone got a good entry level shadowrun 5e campaign, or is willing to gm one? Been thinking of getting a bunch of people into it, would also be a refresher for me since I haven't touched it since like early 3e :v:
[QUOTE=elowin;48886258]That said, there's two big issues with the class. First is just the simple fact that ammunition is fucking expensive. Secondly, if you misfire, you'll basically either have to drop that gun and draw another, or spend a grit and a turn cleaning it. And you don't have a lot of grit. You can still technically use it, but if you do there's about a 25% chance of it exploding with every shot you make, in addition to having a -2 attack penalty and crippling your crits.[/QUOTE] Yes, exactly, they're awful.
[QUOTE=Sunkite;48886099]So I wanna run a game in WH40K focused on the players being in a special group by themselves due to their skills. Meaning they get sent out to deal with extremely dangerous or important matters Should I get Only War or Dark Heresy for a game such as this? It's focused on a small group of guardsmen doing guardsmen stuff. To me it seems like Only War is running on a bit bigger scale than a small group but idk. First campaign is gonna be the WH40K equivelant of Predator, where they either have to hunt Dark Eldars or Ork Kommandoz. :v:[/QUOTE] The systems are mostly interchangeable, but as far as theme goes, dark heresy could roughly be equated to a team of space murder detectives doing murder detective Spanish Inquisition things whereas only war is more like Space Murder band of brothers. it all depends just how you want to make your players feel badass, do you want to go the route of "We have the big guns for big problems"? Then only war is the ticket. Do you want to go the route of "I just killed a bunch of murder demon zombie cyborgs with spit, bootlaces, duct tape and a rag soaked in my own piss?" then go dark heresy. Also a reminder, in Dark heresy Psykers (basically wizards with backfiring) can become absurdly OP only offset by the fact that they are all ticking time bombs. Only war (along with almost every other 40K FFG) balances them out somewhat.
Yeah Dark Heresy would probably be best for it, mainly since the characters can get a bit more powerful than they can in Only War, which means you can use more exotic Dark Eldar shit :v: [sp]Harlequins for days[/sp]
[QUOTE=Oliolio;48887953]Yes, exactly, they're awful.[/QUOTE] Not really. My gunslinger at level 6 can make 3 attacks at 1d8+5+6 electricity per attack and since reloading a revolver is a free action anyways I can always make full attack actions even if I need to reload. [editline]12th October 2015[/editline] The thing with gunslingers is that at later levels they may not be doing the most damage, but they'll be doing constant damage due to their reliable chance to hit the target. Misfire values at later levels also can be negated because you can get enchantments that give you no misfire chance depending on the firearm you use. [editline]12th October 2015[/editline] Grits also not that big of a deal because you can get enchantments to store grit
[QUOTE=Kyle902;48888427]Not really. My gunslinger at level 6 can make 3 attacks at 1d8+5+6 electricity per attack and since reloading a revolver is a free action anyways I can always make full attack actions even if I need to reload. [editline]12th October 2015[/editline] The thing with gunslingers is that at later levels they may not be doing the most damage, but they'll be doing constant damage due to their reliable chance to hit the target. Misfire values at later levels also can be negated because you can get enchantments that give you no misfire chance depending on the firearm you use. [editline]12th October 2015[/editline] Grits also not that big of a deal because you can get enchantments to store grit[/QUOTE] All these enchantments to fix problems with the class that an archer needn't worry about. A Slayer, Zen Archer Monk, Fighter or Ranger could all outclass you at your role and have considerably more utility besides. Yes, you shoot versus touch within 30 feet. Your sorcerer or wizard can do that with disintegrate at 200. Your Kineticist can shoot versus touch all day long at a thousand yards, and still have considerably more utility than you. The problem with Gunslingers is that they only have one job, and they don't even excel at it- They just manage a passing grade. This isn't to say you can't play a fun gunslinger, but it's far from a powerful class, and is in no need of a nerf.
[QUOTE=Crimor;48888103]Yeah Dark Heresy would probably be best for it, mainly since the characters can get a bit more powerful than they can in Only War, which means you can use more exotic Dark Eldar shit :v: [sp]Harlequins for days[/sp][/QUOTE] Well actually what I meant was that in OW player characters are typically more powerful than in DH (the rulebooks even say an OW character starting out is about as powerful as a DH character with 4000xp[2-4 levels ish]) It's just that when players in in OW it was down to good tactics, best use of available force and gratuitous use of tanks. In DH when a player wins it's because they use their wit like a razors edge, knowing exactly where to place that discount detpack and a good dice roll. If you want your players to feel like military specialists, guys who get called in because they have the tools for the job, then go OW. If you want your players to feel like they are the kind of people who solve problems despite lack of available tools, go DH. DH tends to feel a little more about each individual player whereas OW tends to make them feel like they are exemplar examples of soldiers as part of a larger regiment, they both have their charms.
[QUOTE=thisguy123;48888051]The systems are mostly interchangeable, but as far as theme goes, dark heresy could roughly be equated to a team of space murder detectives doing murder detective Spanish Inquisition things whereas only war is more like Space Murder band of brothers. it all depends just how you want to make your players feel badass, do you want to go the route of "We have the big guns for big problems"? Then only war is the ticket. Do you want to go the route of "I just killed a bunch of murder demon zombie cyborgs with spit, bootlaces, duct tape and a rag soaked in my own piss?" then go dark heresy. [/QUOTE] I'm going for the band of brothers and big guns/explosives for big problems feel mostly. But will Only War work well on a small scale where it's about 4-5 badasses sneaking through the bush/hives and slitting throats? And I will not let them play psykers. Haha. I've seen the shenanigans they can cause. Plus, it's not what I'm going for in the campaign. [QUOTE=Crimor;48888103]Yeah Dark Heresy would probably be best for it, mainly since the characters can get a bit more powerful than they can in Only War, which means you can use more exotic Dark Eldar shit :v: [/QUOTE] But would Dark Heresy be ideal for a group without any inquisitor types and just the grunts running around and shooting stuff? The campaign may be featuring them being hired by an inquisitor, and will have to figure out why people are getting eviscerated on backwater planets and then shoot it, or eliminate targets in industrial hives. Stuff like that. I wanna run a game kinda in the same style as The All Guardsmen Party, if you guys have read their session stories. [editline]12th October 2015[/editline] I checked up on The All Guardsmen Party again, which were run as a OW campaign so it seems to be possible to run a game focused on a group rather than a regiment.
[QUOTE=Oliolio;48888623]All these enchantments to fix problems with the class that an archer needn't worry about. A Slayer, Zen Archer Monk, Fighter or Ranger could all outclass you at your role and have considerably more utility besides. Yes, you shoot versus touch within 30 feet. Your sorcerer or wizard can do that with disintegrate at 200. Your Kineticist can shoot versus touch all day long at a thousand yards, and still have considerably more utility than you. The problem with Gunslingers is that they only have one job, and they don't even excel at it- They just manage a passing grade. This isn't to say you can't play a fun gunslinger, but it's far from a powerful class, and is in no need of a nerf.[/QUOTE] No. You are absolutely wrong. Archers don't have to worry about things like that, but the reason for that is those issues are what balances guns compared to bows. Because without those issues, guns are straight up better. You are massively underestimating how powerful a well built gunslinger is. When it comes to DPS they outperform nearly anyone short of a flanking rogue. Class ability wise, they don't get a whole lot of stuff with utility outside of combat. Most classes don't, though. The most useful things outside of combat are generally skills, and gunslingers get a decent selection of class skills and an okayish amount of skill points.
[QUOTE=thisguy123;48888740]Well actually what I meant was that in OW player characters are typically more powerful than in DH (the rulebooks even say an OW character starting out is about as powerful as a DH character with 4000xp[2-4 levels ish]) It's just that when players in in OW it was down to good tactics, best use of available force and gratuitous use of tanks. In DH when a player wins it's because they use their wit like a razors edge, knowing exactly where to place that discount detpack and a good dice roll. If you want your players to feel like military specialists, guys who get called in because they have the tools for the job, then go OW. If you want your players to feel like they are the kind of people who solve problems despite lack of available tools, go DH. DH tends to feel a little more about each individual player whereas OW tends to make them feel like they are exemplar examples of soldiers as part of a larger regiment, they both have their charms.[/QUOTE] If you don't want them to be guardsmen, use Dark Heresy 2e. Gives you the mechanical freedom of Only War, with the characters as members of the Inquisition instead of the imperial guard. If you wanna do them all as guardsmen, just use Only War. They'll generally only have a squad of however many players there are x2(at most), but you can fix that by saying they don't have comrades if you want to for your game. Comrades are super weak, though, and usually roll against 30 to do anything that they're capable of, anyways. Not counting stuff from medics or the like, where they can use their comrade to do medicae checks at a penalty if they can't do it themselves. Some of the players may not even get a comrade, depending on what career they choose. I can't remember which ones, but there are a handful of the options you're given that don't come with a comrade.
[QUOTE=Sunkite;48888817] But would Dark Heresy be ideal for a group without any inquisitor types and just the grunts running around and shooting stuff?[/QUOTE] Both of them can be, the best thing to remember is that pen and paper rpg rules aren't rules, they're suggestions.
[QUOTE=Crimor;48889078]Both of them can be, the best thing to remember is that pen and paper rpg rules aren't rules, they're suggestions.[/QUOTE] And that pen and paper RPG suggestions aren't suggestions, they're rules
So I made a spastic, cowardly college nerd for a M&M3e game, with great powers and abilities, but absolutely no experience or training to use them. Someone on /tg/ drew him because they liked the concept so much: [img_thumb]http://i.imgur.com/zSKPicK.png[/img_thumb] Too bad I got called for extra shifts on the [I]exact[/I] same time and day I'd be playing.
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