• D&D 5e: Nobody Talks about D&D
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Alright I'm kinda confused by this: In D&D 5e, if you choose a subrace, do you get both, race and subrace traits, or will the subrace trait overrride some of the race traits? For example: If I choose high elf as my race, Will I get +2 DEX (from elf traits) AND +1 to int (from high elf traits) or simply +1 to int as my ability score modifiers?
[QUOTE=Chronische;48688668]There's ALWAYS loopholes. For instance: it might get translated into another, magical, language first where all that legalese is gibberish! NO matter how hard you try a wish can ALWAYS.. ALWAYS be exploited or corrupted. Besides that, it just has limits. It straight up CAN'T do certain things.[/QUOTE] that's a bullshit way to corrupt a wish, lol
[QUOTE=leonthefox;48689058]Alright I'm kinda confused by this: In D&D 5e, if you choose a subrace, do you get both, race and subrace traits, or will the subrace trait overrride some of the race traits? For example: If I choose high elf as my race, Will I get +2 DEX (from elf traits) AND +1 to int (from high elf traits) or simply +1 to int as my ability score modifiers?[/QUOTE] You get both. [QUOTE=elowin;48689098]that's a bullshit way to corrupt a wish, lol[/QUOTE] Magic is bullshit already, and the GM can always find a reason in-setting for why a wish doesn't work the way you wanted it to, especially if you are wishing for utterly broken shit like godhood.
[QUOTE=Chronische;48689116]You get both. Magic is bullshit already, and the GM can always find a reason in-setting for why a wish doesn't work the way you wanted it to, especially if you are wishing for utterly broken shit like godhood.[/QUOTE] Well wishing for godhood is trying to break the limits for mortal magic anyway so there's really nothing wrong with stomping any player who tries that out
"I wish I was a god" "You become the god of the gunk that collects in your eyes when you sleep, you have a cult of three people and a cat following you"
That might sound bad but hey, followers AND a cat!
[QUOTE=xeo xeo;48689361]"I wish I was a god" "You become the god of the gunk that collects in your eyes when you sleep, you have a cult of three people and a cat following you"[/QUOTE] something similar to that actually happened in the realms when Finder Wyvernspur accidentally took a portion of Moander's portfolio :v: [editline]16th September 2015[/editline] [QUOTE=Sir Whoopsalot;48689387]That might sound bad but hey, followers AND a cat![/QUOTE] you are also responsible only for eye gunk. trying to overreach your portfolio gets you in trouble with the pantheon's overgods. up to and including annihilation.
[QUOTE=Zonesylvania;48689392] you are also responsible only for eye gunk. trying to overreach your portfolio gets you in trouble with the pantheon's overgods. up to and including annihilation.[/QUOTE] But who's going to protect the common man from extreme amounts of eye gunk should they destroy the God of Eye Gunk? The God of Looking-Beautiful-In-The-Morning?
[QUOTE=croguy;48689471]But who's going to protect the common man from extreme amounts of eye gunk should they destroy the God of Eye Gunk? The God of Looking-Beautiful-In-The-Morning?[/QUOTE] that's easy the next sucker, oops, lucky guy who gets chosen to take over
[QUOTE=Zonesylvania;48689483]that's easy the next sucker, oops, lucky guy who gets chosen to take over[/QUOTE] i think you're missing a little bittle thing being the god of eye gunk is fucking awesome don't like someone? make them produce so much eye gunk they cant open their eyes like someone? give them the ability to shoot eye gunk beams at will hate the world? drown everything in a neverending flood of eye gunk create entire cities out of eye gunk, or eye gunk automatons the possibilities are endless
[QUOTE=elowin;48689549]i think you're missing a little bittle thing being the god of eye gunk is fucking awesome don't like someone? make them produce so much eye gunk they cant open their eyes like someone? give them the ability to shoot eye gunk beams at will hate the world? drown everything in a neverending flood of eye gunk create entire cities out of eye gunk, or eye gunk automatons the possibilities are endless[/QUOTE] That's some wizard thinking there. [i]Nice.[/i]
elowin is pretty much resident facepunch wizard
[QUOTE=lintz;48689911]elowin is pretty much resident facepunch wizard[/QUOTE] I beg to differ. :magic101: [sp]We both play a ton of wizards tbh.[/sp]
Only good wizard is shotgun wizard. Or a dead wizard. Also, does SR force cyberarms to use the same dicepool as your regular attacks, and to divide attacks towards them? Because, while balanced, it would be pretty dumb. You'd think that self-controlling robotic arms would technically work as a second layer of attacks that originate from you, but do not come from you, technically. [editline]15th September 2015[/editline] Also, is there a system, where instead of HP/Health system, taking damage has a chance of knocking you down/unconscious, dead, and more damage increases that possibility?
As a wizard myself, I must agree that being a wizard is absolutely the best, if not hard to get into at lower levels. Last pathfinder session me and my group did, we'd just leveled up enough to get me access to second-level spells, so naturally I picked create pit. First pit I made trapped 80% of the party with a magical feral wolf and nearly killed our semi-invincible godzilla rock monster. I'm afraid to make more pits.
[QUOTE=gufu;48690113]Also, is there a system, where instead of HP/Health system, taking damage has a chance of knocking you down/unconscious, dead, and more damage increases that possibility?[/QUOTE] I know VtR 2e has an optional conditions-as-health system, where it(the suggested version) gives 4 conditions(dying/incapacitated/maimed/bruised), and a character with the bare minimum stamina(1), but otherwise average stats/not one of the merits that changes your size gets a track of dying/incapacitated/maimed, and every 2 points of stamina+size gives you a bruised condition to your effective health track. Bruised gives you a -1 to instant actions and initiative, Maimed gives a -2 to everything and halves your speed, and Incapacitated means you're knocked down/unconscious. Anything that would normally do damage just puts you down to the next condition in your track, or gives you the next 2 in your track if it does at least 5 damage.(Which means the average character, at Size 5 Stamina 2, will instantly be knocked incap if you do 5 damage. Granted, 5 damage is kind of a difficult to do in one hit in WoD.) Still, if that doesn't seem interesting to you, it at least lays the groundwork for using conditions as health, and conditions in nWoD 2e are pretty flexible as a system. Could just replace Bruised/Maimed's penalties with ones that specifically affect defense/resistance rolls, to get roughly what it sounds like you're wanting.
[QUOTE=gufu;48690113]Only good wizard is shotgun wizard. Or a dead wizard. Also, does SR force cyberarms to use the same dicepool as your regular attacks, and to divide attacks towards them? Because, while balanced, it would be pretty dumb. You'd think that self-controlling robotic arms would technically work as a second layer of attacks that originate from you, but do not come from you, technically.[/QUOTE] Yeah, using more than one gun in SR sucks, you're less accurate, more likely to fuck up, and take more recoil modifiers for a not that great increase in volume of fire. Increasing your initiative for extra IPs so you can shoot more often is much more effective.
[QUOTE=xxfalconxx;48690168]As a wizard myself, I must agree that being a wizard is absolutely the best, if not hard to get into at lower levels. Last pathfinder session me and my group did, we'd just leveled up enough to get me access to second-level spells, so naturally I picked create pit. First pit I made trapped 80% of the party with a magical feral wolf and nearly killed our semi-invincible godzilla rock monster. I'm afraid to make more pits.[/QUOTE] TBH after the last pathfinder game I was in I'm simultaneously in love with terrain-affecting spells(Difficult Terrain/Pit/Wall creators specifically) and determined to never play pathfinder again. Mostly because the GM was kind of an asshole to me and left a really sour taste after we stopped playing.
[QUOTE=Rents;48690260]Yeah, using more than one gun in SR sucks, you're less accurate, more likely to fuck up, and take more recoil modifiers for a not that great increase in volume of fire. Increasing your initiative for extra IPs so you can shoot more often is much more effective.[/QUOTE] And that why any good GM would house rule to fix this, because it's not proper cyberpunk if firing a gun in each hand isn't better.
[QUOTE=Rents;48690260]Yeah, using more than one gun in SR sucks, you're less accurate, more likely to fuck up, and take more recoil modifiers for a not that great increase in volume of fire. Increasing your initiative for extra IPs so you can shoot more often is much more effective.[/QUOTE] Having high initiative in SR is both one of the funnest things you can do and one of the rudest. It's fun because you can blam everyone else multiple times per round without them doing anything to retaliate, but rude because then the rest of your team who isn't also high-init has to wait several turns worth of dice rolls just to roll initiative and do it all again.
[QUOTE=gufu;48690266]And that why any good GM would house rule to fix this, because it's not proper cyberpunk if firing 2 handed isn't better.[/QUOTE] It actually gets really unbalanced any other way, because someone will inevitably be rolling 12DP with each gun and four passes to shoot four/eight times as much as the rest of the team.
[QUOTE=Rents;48690291]It actually gets really unbalanced any other way, because someone will inevitably be rolling 12DP with each gun and four passes to shoot four/eight times as much as the rest of the team.[/QUOTE] TBH, I am rather sure it's possible to have the Dice Pool be reduced, since even though you are shooting multiple weapons, you're not actually aiming them properly, unless it's a small weapons or w/e. I feel that the system could be better and be balanced at the same time. Also, passes are still a thing? I thought they removed them in 5th ed (even if I am talking about 4th ed, but we all know how breakable it is)?
[QUOTE=Rats808;48690282]Having high initiative in SR is both one of the funnest things you can do and one of the rudest. It's fun because you can blam everyone else multiple times per round without them doing anything to retaliate, but rude because then the rest of your team who isn't also high-init has to wait several turns worth of dice rolls just to roll initiative and do it all again.[/QUOTE] in 4e it's kinda dumb because you can have 2 natural intit, take Improved Reactions 3, and be four times faster than anyone else despite having worse reactions. [editline]15th September 2015[/editline] [QUOTE=gufu;48690302]TBH, I am rather sure it's possible to have the Dice Pool be reduced, since even though you are shooting multiple weapons, you're not actually aiming them properly, unless it's a small weapons or w/e. I feel that the system could be better and be balanced at the same time. Also, passes are still a thing? I thought they removed them in 5th ed (even if I am talking about 4th ed, but we all know how breakable it is)?[/QUOTE] Uh, have you read the core book for 5th? Every multiple of 10 your init score is gets you an extra IP, rather than the flat amount of IPs you got in 4th. [editline]15th September 2015[/editline] And 12DP per gun isn't hard to hit actually, 20DP naturally plus two smartguns.
[QUOTE=Rents;48690309] Uh, have you read the core book for 5th? Every multiple of 10 your init score is gets you an extra IP, rather than the flat amount of IPs you got in 4th.[/QUOTE] No, haven't gotten to it, really. Just bits and pieces and info that I heard from others. IP system is sorta dumb, IMO.
[QUOTE=gufu;48690338]No, haven't gotten to it, really. Just bits and pieces and info that I heard from others. IP system is sorta dumb, IMO.[/QUOTE] I think it's a pretty cool way to add another gauge of effectiveness in combat past shooting, not getting shot, and not getting hurt. 4th's system was bullshit in a lot of ways, but 5th's makes it much nicer, unaugmented people can get a 2nd pass pretty easily if they're combat focused, there's more ways to increase it, and augmented people aren't quite as crazy.
[QUOTE=Rents;48690361]I think it's a pretty cool way to add another gauge of effectiveness in combat past shooting, not getting shot, and not getting hurt. 4th's system was bullshit in a lot of ways, but 5th's makes it much nicer, unaugmented people can get a 2nd pass pretty easily if they're combat focused, there's more ways to increase it, and augmented people aren't quite as crazy.[/QUOTE] I feel that it's a necessary evil of a free/minor/major action system.
[QUOTE=gufu;48690374]I feel that it's a necessary evil of a free/minor/major action system.[/QUOTE] How? D&D uses a similar action system and everyone gets one turn per round.
[QUOTE=Rents;48690384]How? D&D uses a similar action system and everyone gets one turn per round.[/QUOTE] It basically allows for the player to have more actions per turn, which makes more sense for magiced-up adepts and cyberdolls, since they can obviously move around fast enough and do multiple things in the same time frame as other PC/NPCs. What I am trying to say, is that AP system is superior, and that's why almost nothing uses it.
[QUOTE=gufu;48690434]It basically allows for the player to have more actions per turn, which makes more sense for magiced-up adepts and cyberdolls, since they can obviously move around fast enough and do multiple things in the same time frame as other PC/NPCs. What I am trying to say, is that AP system is superior, and that's why almost nothing uses it.[/QUOTE] The Fallout tabletop uses an AP system and it is a shining beacon of shit that works in video games but is an absolute pain in a tabletop :v: [editline]16th September 2015[/editline] Also the IP system allows for people to react more, in an AP system when my turn comes up I can just decimate everything with my minmaxed action economy, while in SR everyone gets to act once, then some people get to act again, and then the minmaxed people get another turn or two. An AP based system would actually be worse for SR's blitzkreig adepts and street sams killing everything before it can react.
Anyone have any good DnD series to watch? Especially if they're not too long per episode. For example I watch/listen to: [URL="http://www.earwolf.com/show/nerd-poker/"]NerdPoker[/URL] (DnD + Brian Poseh and other Comedians is pretty damn hilarious) Acquisitions Inc (Pax's DnD) And the 2 [URL="https://youtu.be/Fgh8nDK69JU"]Heroes[/URL] of [URL="https://www.youtube.com/watch?v=ogCNj2TggQ4"]Awesome[/URL] series. (Not as Mature but still pretty good) I dont have anyone to play DnD with here so whenever I get an itch for a game I just sit down and watch one of those.
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